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Object Info Node

2023-02-22 10:37 作者:小霹靂莊  | 我要投稿


The Location output of the Object Info node in Blender is a vector that contains the three-dimensional coordinates of the current object. This output can be used in a variety of ways, such as driving the location of other nodes in a shader network, or using it to create a mask that only affects objects at a certain location.
Blender 中 Object Info 節(jié)點(diǎn)的 Location 輸出是一個(gè)向量,其中包含當(dāng)前對(duì)象的三維坐標(biāo)。此輸出可用于多種方式,例如驅(qū)動(dòng)著色器網(wǎng)絡(luò)中其他節(jié)點(diǎn)的位置,或使用它創(chuàng)建僅影響特定位置處的對(duì)象的遮罩。

The Color output of the Object Info node in Blender is a vector that contains the color of the current object, represented in RGB (Red, Green, Blue) format. This output can be used to control the strength of a shader based on the color of the object, or to create a more complex shading network by combining the Color output with other inputs. For example, you could use the Color output to increase the strength of a shader when the object is a certain color, or to create a mask that only affects objects of a certain color.
Blender 中對(duì)象信息節(jié)點(diǎn)的顏色輸出是一個(gè)包含當(dāng)前對(duì)象顏色的向量,以 RGB(紅、綠、藍(lán))格式表示。此輸出可用于根據(jù)對(duì)象的顏色控制著色器的強(qiáng)度,或通過將顏色輸出與其他輸入組合來創(chuàng)建更復(fù)雜的著色網(wǎng)絡(luò)。例如,您可以使用顏色輸出在對(duì)象為某種顏色時(shí)增加著色器的強(qiáng)度,或者創(chuàng)建僅影響某種顏色對(duì)象的遮罩。

The Alpha output of the Object Info node in Blender is a float value that indicates the opacity of the current object. This output can be used to control the strength of a shader based on the opacity of the object, or to create a more complex shading network by combining the Alpha output with other inputs. For example, you could use the Alpha output to increase the strength of a shader when the object is more transparent, or to create a mask that only affects objects with a certain opacity.
Blender 中對(duì)象信息節(jié)點(diǎn)的 Alpha 輸出是一個(gè)浮點(diǎn)值,表示當(dāng)前對(duì)象的不透明度。此輸出可用于根據(jù)對(duì)象的不透明度控制著色器的強(qiáng)度,或通過將 Alpha 輸出與其他輸入組合來創(chuàng)建更復(fù)雜的著色網(wǎng)絡(luò)。例如,您可以使用 Alpha 輸出在對(duì)象更透明時(shí)增加著色器的強(qiáng)度,或者創(chuàng)建僅影響具有特定不透明度的對(duì)象的遮罩。

The Object Index output of the Object Info node in Blender is an integer value that indicates the index number of the current object. This output can be used to assign different shaders or textures to multiple objects, or to create a mask that only affects certain objects. For example, you could use the Object Index output to assign a different shader to every other object, or to create a mask that only affects objects with a certain index number.
Blender 中 Object Info 節(jié)點(diǎn)的 Object Index 輸出是一個(gè)整數(shù)值,表示當(dāng)前對(duì)象的索引號(hào)。此輸出可用于將不同的著色器或紋理分配給多個(gè)對(duì)象,或創(chuàng)建僅影響特定對(duì)象的遮罩。例如,您可以使用對(duì)象索引輸出為每個(gè)其他對(duì)象分配不同的著色器,或者創(chuàng)建一個(gè)僅影響具有特定索引號(hào)的對(duì)象的遮罩。

The Material Output of the Object Info node in Blender is a string that contains the name of the material that is currently assigned to the object. This output can be used to control the strength of a shader based on the material of the object, or to create a more complex shading network by combining the Material output with other inputs. For example, you could use the Material output to increase the strength of a shader when the object is made of a certain material, or to create a mask that only affects objects made of a certain material.
Blender 中對(duì)象信息節(jié)點(diǎn)的材質(zhì)輸出是一個(gè)字符串,其中包含當(dāng)前分配給對(duì)象的材質(zhì)名稱。此輸出可用于根據(jù)對(duì)象的材質(zhì)控制著色器的強(qiáng)度,或通過將材質(zhì)輸出與其他輸入組合來創(chuàng)建更復(fù)雜的著色網(wǎng)絡(luò)。例如,您可以使用材質(zhì)輸出在對(duì)象由特定材質(zhì)制成時(shí)增加著色器的強(qiáng)度,或者創(chuàng)建僅影響由特定材質(zhì)制成的對(duì)象的遮罩。

The Random Output of the Object Info node in Blender is a float value that produces a random number in the range of 0 to 1. This output can be used to control the strength of a shader based on a random factor, or to create a more complex shading network by combining the Random output with other inputs. For example, you could use the Random output to increase the strength of a shader randomly, or to create a mask that only affects objects with a certain random factor.
Blender 中 Object Info 節(jié)點(diǎn)的 Random Output 是一個(gè)浮點(diǎn)值,它產(chǎn)生一個(gè) 0 到 1 范圍內(nèi)的隨機(jī)數(shù)。這個(gè)輸出可以用來根據(jù)隨機(jī)因素控制著色器的強(qiáng)度,或者創(chuàng)建一個(gè)更通過將隨機(jī)輸出與其他輸入相結(jié)合來構(gòu)建復(fù)雜的著色網(wǎng)絡(luò)。例如,您可以使用隨機(jī)輸出隨機(jī)增加著色器的強(qiáng)度,或創(chuàng)建僅影響具有特定隨機(jī)因素的對(duì)象的遮罩。

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