【CS:GO】2021年1月8日更新日志
反恐精英:全球攻勢2021年1月8日更新日志
翻譯:@內(nèi)格夫CSGO?
[GAMEPLAY]?
- When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
- Fixed bots not navigating properly in Warmup arenas.?
【游戲性】
-?當(dāng)玩家在經(jīng)典競技模式及搭檔模式中斷開連接或被踢出時,他們的位置將不再被一個BOT取代;如果另一隊整隊都離開,該隊伍將留下一個BOT,在出生點原地旋轉(zhuǎn);
-?修復(fù)了BOT無法在搭檔模式1v1熱身環(huán)節(jié)中正確導(dǎo)航的錯誤;
[VIEW MODELS]
- Reduced size of SWAT sleeves matching all existing models.
【第一人稱視角模型】
-?減小了SWAT探員的手臂,使之與其他所有模型匹配;
[MISC]
- Fixed a crash in Windows dedicated server when “version” command is issued.
- Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
- Adjusted Retakes clip areas in Mirage and Train.
【雜項】
-?修復(fù)了一個錯誤,該錯誤會使Windows專用服務(wù)器在收到“version”指令時崩潰;
-?標(biāo)記通知將不再隨玩家走過而移動,并且不會在競技模式中突出顯示武器;
-?調(diào)整了回防模式在荒漠迷城和列車停放站地圖中的區(qū)域;
[PERFECT WORLD]
- Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.
【完美世界】
-?在“Steam中國”完成身份驗證的賬號已被升級為優(yōu)先狀態(tài);
[MAPS]
Ancient
- Further optimizations.
- Fixed some clipping bugs.
【地圖】
遠(yuǎn)古遺跡
-?進(jìn)一步優(yōu)化;
-?修復(fù)了一些碰撞體積錯誤;
Cache
- Fixed a pixel-gap in the Cargo containers in T-Spawn.?(Thanks to the perceptive individual that reported it to 3kliksphilip!)
- Fixed Cargo containers not having their proper colors.
- Fixed bomb explosions being visible above the A site. (Thanks markman2575!)
死城之謎
-?修復(fù)了T出生點集裝箱的像素間隙(感謝向3kliksphilip反饋的玩家)
-?修復(fù)了集裝箱未擁有其合適顏色的錯誤;
-?修復(fù)了A點炸彈爆炸時,爆炸效果高于A包點的錯誤(感謝markman2575)
Engage
- Removed several boost spots.
- Added stairs in the garage for better rotation flow.
- Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site.
- Removed “office” area on mid.
- Added ladder on A upper CT side.
- Both entrances of the hut are now wider for better player traffic flow between A-site and Mid.
- Lowered A upper and bridge to make entire bombsite more readable.
- Removed several awkward angles on A-site.
- Removed excessive areas on A-site.
- Removed clutter on A-site.
- better FPS around the whole map.
車展大廳
-?去除了一些雙架點位;
-?在車庫增加樓梯,以便于轉(zhuǎn)點;
-?A點和中路具有可打破的玻璃天花板,現(xiàn)在煙霧彈和閃光彈可以用于A點;
-?去除了中路的“辦公室”區(qū)域;
-?在A點靠近CT出生點的一側(cè)增加梯子;
-?增加了小屋的兩個入口的寬度,以便玩家在A點和中路轉(zhuǎn)點;
-?降低了A點上層和連接橋的高度,使整個A包點更容易觀察;
-?去除了一些A包點的不便的角度;
-?去除了A包點的多余區(qū)域;
-?去除了A包點的雜物;
-?整個地圖具有更高的FPS;

Guard
- Widened inner part of connector.
- Reduced size of restaurant corner.
- Adjusted tarp positions on truck to eliminate some angles.
- Lowered half-wall at stairs.
- Adjusted timings by pushing CT spawns back a bit.
- Shifted crates next to tower further towards pit.
- Enhanced visibility for various long range angles.
- Removed electric box next to bikes.
- Reduced amount of breakable glass at shop.
- Blocked angle from CT boost to pit.
- Increased size of ladder hole.
- Added location names.
- Fixed players being able to see into the tower area when boosted at dumpster. (u/ReVoLTimE)
- Fixed some Z-fighting and intersecting geo. (Thanks Joaokaka1998)
- Fixed various visible nodraw textures. (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
- Fixed various bomb stuck spots. (Thanks Joaokaka1998)
- Fixed player stuck spot on street. (Kerluck)
- Clipping adjustments throughout the map. (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
- Minor visual adjustments and enhancements.
守衛(wèi)所
-?增加了連接內(nèi)部的寬度;
-?減小了餐廳角落的尺寸;
-?調(diào)整了卡車上方篷布的位置,以消除一些角度;
-?降低了樓梯位置矮墻的高度;
-?將CT出生點輕微后移,以調(diào)整交火時間;
-?將高塔旁邊的箱子向大坑方向移動;
-?增強(qiáng)了一些長距離角度的可見性;
-?去除了自行車旁邊的電箱;
-?減少了商店中可打破玻璃的數(shù)量;
-?阻擋了CT出生點雙架觀察大坑的位置;
-?增加了梯子入口處的大??;
-?增加了位置名稱;
-?修復(fù)了玩家在垃圾桶位置雙架觀察高塔區(qū)域的錯誤(感謝用戶ReVoLTimE)
-?修復(fù)了一些Z軸相交和模型重疊的錯誤(感謝Joaokaka1998)
-?修復(fù)了一些可見的nodraw紋理(感謝Joaokaka1998、Fnugz、TheSpudd、ReVoLTimE)
-?修復(fù)了一些卡住雷包的地點(感謝Joaokaka1998)
-?修復(fù)了玩家在街道上卡住的地點(Kerluck)
-?調(diào)整了整張地圖上的碰撞體積(感謝Joaokaka1998、ReVoLTimE、Kerluck)
-?一些微小的視覺調(diào)整和增強(qiáng)。
