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986 words
掠食 (Prey)
Epic 游戲原價(jià):¥129
支持簡(jiǎn)體中文字幕
完整音頻:英文
評(píng)論家推薦: 75%
頂級(jí)評(píng)論家平均分: 81
OpenCritic 網(wǎng)站評(píng)級(jí): 良好
存儲(chǔ)空間: 20 GB
發(fā)行日期:21/09/09
The reason why the list of games hasn’t been leaked this year is because the leaker from Deals site stated he wants people to be “surprised” with the reveal of each free game. If anyone else leaks it, he’ll likely confirm if it’s correct.
Wikipedia
Prey

Developer(s): Arkane Studios
Publisher(s): Bethesda Softworks
Genre(s): First-person shooter
Mode(s): Single-player, multiplayer
Prey?
is a first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. It was released worldwide on 5 May 2017, for Microsoft Windows, PlayStation 4 and Xbox One.
It takes place in an alternate timeline that resulted in an accelerated Space Race and humankind taking to orbital stations far earlier. The player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where they were part of a scientific team researching the Typhon, a hostile alien force composed of many forms with both physical and psychic powers, such as shapeshifting into a clone of any inanimate object. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed while looking to escape the station. The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to explore the station in an open world setting. The game combines elements of role-playing video games, stealth games, immersive sims and Metroidvanias in its design.
Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a new narrative. While Prey 2, a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game, while considering the Talos I station a thematic reinterpretation of their underground dungeon of their first game, Arx Fatalis.
Prey was positively reviewed by critics at release and considered one of the best games of 2017 by several gaming magazines and websites. Two expansions were released: Mooncrash, a procedurally-generated mode inspired by various roguelike games, and a multiplayer Typhon Hunt that incorporates the Typhon shapeshifting abilities in a hide-and-seek style game.
Gameplay
Prey is a first-person shooter with role-playing and stealth elements set in an open world environment. The player takes the role of Morgan Yu, a human aboard a space station with numerous species of hostile aliens known collectively as the Typhon. The player is able to select certain attributes of Morgan, including gender, and decisions made by the player that affects elements of the game's story. To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon. According to creative director Rapha?l Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player is able to venture outside of the station in space and find shortcuts connecting parts of the station. Colantonio stated that the aliens have an array of different powers that the player character can gain over time; one such alien has the ability to shape shift into everyday items, such as a chair. The player can acquire aliens' abilities by using a device called a psychoscope. Recyclers can also be used to break down almost any object into raw materials.
The game has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.
Reception
Aggregator Score
(PC) 82/100?
(PS4) 79/100?
(XONE) 84/100?
Publication Score
Destructoid 8/10?
EGM 8/10?
Game Informer 8.25/10?
GameRevolution 4/5 stars?
GameSpot 6/10?
GamesRadar+ 4.5/5 stars?
IGN 8/10?
PC Gamer (US) 79/100?
Polygon 8.5/10?
VideoGamer.com 8/10?
Epic Games Store
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong.
Prey
The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.
Sci-fi Thriller
Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
Singular Setting
Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
Ratings
Critics Recommend: 75%
Top Critic Average: 81
OpenCritic Rating: Strong
Specifications (WINDOWS)
Minimum
OS: Windows 7/8/10 (64-bit versions)
Processor: Intel i5-2400, AMD FX-8320
Memory: 8 GB RAM
Storage: 20 GB available space
Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
Additional Notes: Requires a 64-bit processor and operating system
Languages Supported
Audio: English
Text: English, Chinese - Simplified, Chinese - Traditional
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