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魔獸worldserver.conf服務(wù)端配置文件說明第五段完結(jié)

2023-05-02 15:19 作者:馳網(wǎng)科技idc-艾西  | 我要投稿

# AUCTION HOUSE BOT SETTINGS

# 拍賣行設(shè)置

# ???AuctionHouseBot.Account

# ??????Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated

# ???????????????????with the AHBot will randomly be assigned one of this account's characters.

# ??????Default: ????0

#

?

AuctionHouseBot.Account = 0

?

#

# ???AuctionHouseBot.Update.Interval

# ??????Description: Interval in seconds for AHBot to get updated

# ??????Default: ????20

#

?

AuctionHouseBot.Update.Interval = 20

?

#

# ???AuctionHouseBot.Seller.Enabled

# ??????Description: General enable or disable AuctionHouseBot Seller functionality

# ??????Default: ????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Seller.Enabled = 0

?

#

# ???AuctionHouseBot.Alliance.Items.Amount.Ratio

# ??????Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH

# ??????Default: ????100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

?

AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

?

#

# ???AuctionHouseBot.Horde.Items.Amount.Ratio

# ???????Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH

# ??????Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

?

AuctionHouseBot.Horde.Items.Amount.Ratio = 100

?

#

# ???AuctionHouseBot.Neutral.Items.Amount.Ratio

# ??????Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH

# ??????Default: ????100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

?

AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

?

#

# ???AuctionHouseBot.MinTime

# ??????Description: Minimum time for the new auction in hours

# ??????Default: 1 - (Hour)

?

AuctionHouseBot.MinTime = 1

?

#

# ???AuctionHouseBot.MaxTime

# ??????Description: Maximum time for the new auction in hours

# ??????Default: ????72 - (Hours)

?

AuctionHouseBot.MaxTime = 72

?

#

# ???AuctionHouseBot.Class.CLASS.Allow.Zero = 0

# ??????Description: Include items without a sell or buy price.

# ??????Default: ????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Class.Consumable.Allow.Zero = 0

AuctionHouseBot.Class.Container.Allow.Zero = 0

AuctionHouseBot.Class.Weapon.Allow.Zero = 0

AuctionHouseBot.Class.Gem.Allow.Zero = 0

AuctionHouseBot.Class.Armor.Allow.Zero = 0

AuctionHouseBot.Class.Reagent.Allow.Zero = 0

AuctionHouseBot.Class.Projectile.Allow.Zero = 0

AuctionHouseBot.Class.TradeGood.Allow.Zero = 0

AuctionHouseBot.Class.Recipe.Allow.Zero = 0

AuctionHouseBot.Class.Quiver.Allow.Zero = 0

AuctionHouseBot.Class.Quest.Allow.Zero = 0

AuctionHouseBot.Class.Key.Allow.Zero = 0

AuctionHouseBot.Class.Misc.Allow.Zero = 0

AuctionHouseBot.Class.Glyph.Allow.Zero = 0

?

#

# ???AuctionHouseBot.Items.Vendor

# ??????Description: Include items that can be bought from vendors.

# ??????Default: ????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Items.Vendor = 0

?

#

# ???AuctionHouseBot.Items.Loot

# ??????Description: Include items that can be looted or fished for.

# ??????Default: ????1 - (Enabled)

# ???????????????????0 - (Disabled)

?

AuctionHouseBot.Items.Loot = 1

?

#

# ???AuctionHouseBot.Items.Misc

# ??????Description: Include misc. items.

# ??????Default: ????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Items.Misc = 0

?

#

# ???AuctionHouseBot.Bind.*

# ??????Description: Indicates which bonding types to allow the bot to put up for auction

# ??????????????????????No ????- Items that don't bind ???????????Default 1 (Allowed)

# ??????????????????????Pickup - Items that bind on pickup ???????Default 0 (Not Allowed)

# ??????????????????????Equip ?- Items that bind on equip ????????Default 1 (Allowed)

# ??????????????????????Use ???- Items that bind on use ??????????Default 1 (Allowed)

# ??????????????????????Quest ?- Quest Items ?????????????????????Default 0 (Not Allowed)

# ??????Values: ?????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Bind.No = 1

AuctionHouseBot.Bind.Pickup = 0

AuctionHouseBot.Bind.Equip = 1

AuctionHouseBot.Bind.Use = 1

AuctionHouseBot.Bind.Quest = 0

?

#

# ???AuctionHouseBot.LockBox.Enabled

# ??????Description: Enable or not lockbox in auctionhouse

# ??????Default ?????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.LockBox.Enabled = 0

?

#

# ???AuctionHouseBot.ItemsPerCycle.Boost

# ??????Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).

# ???????????????????Usually this value is only used once on server start with empty auction table.

# ??????Default: ????1000

?

AuctionHouseBot.ItemsPerCycle.Boost = 1000

?

#

# ???AuctionHouseBot.ItemsPerCycle.Normal

# ??????Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive

# ???????????????????Usually this value is used always when auction table is already initialised.

# ??????Default: ????20

?

AuctionHouseBot.ItemsPerCycle.Normal = 20

?

#

# ???AuctionHouseBot.BuyPrice.Seller

# ??????Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices

# ??????Default: ????1 - (use SellPrice)

# ???????????????????0 - (use BuyPrice)

?

AuctionHouseBot.BuyPrice.Seller = 1

?

#

# ???AuctionHouseBot.BidPrice.*

# ??????Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price

# ??????Default: ????0.6 - (Min)

# ???????????????????0.9 - (Max)

?

AuctionHouseBot.BidPrice.Min = 0.6

AuctionHouseBot.BidPrice.Max = 0.9

?

#

# ???AuctionHouseBot.Alliance.Price.Ratio

# ??????Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased

# ??????Default: ????100 - (Not modify)

?

AuctionHouseBot.Alliance.Price.Ratio = 100

?

#

# ???AuctionHouseBot.Horde.Price.Ratio

# ??????Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased

# ??????Default: ????100 - (Not modify)

?

AuctionHouseBot.Horde.Price.Ratio = 100

?

#

# ???AuctionHouseBot.Neutral.Price.Ratio

# ??????Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased

# ??????Default: ????100 - (Not modify)

?

AuctionHouseBot.Neutral.Price.Ratio = 100

?

#

# ???AuctionHouseBot.Items.QUALITY.Price.Ratio

# ??????Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)

# ??????Default: ????100 - (No change)

?

AuctionHouseBot.Items.Gray.Price.Ratio = 100

AuctionHouseBot.Items.White.Price.Ratio = 100

AuctionHouseBot.Items.Green.Price.Ratio = 100

AuctionHouseBot.Items.Blue.Price.Ratio = 100

AuctionHouseBot.Items.Purple.Price.Ratio = 100

AuctionHouseBot.Items.Orange.Price.Ratio = 100

AuctionHouseBot.Items.Yellow.Price.Ratio = 100

?

#

# ???AuctionHouseBot.Class.CLASS.Price.Ratio

# ??????Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)

# ??????Default: ??100 - (No change)

?

AuctionHouseBot.Class.Consumable.Price.Ratio = 100

AuctionHouseBot.Class.Container.Price.Ratio = 100

AuctionHouseBot.Class.Weapon.Price.Ratio = 100

AuctionHouseBot.Class.Gem.Price.Ratio = 100

AuctionHouseBot.Class.Armor.Price.Ratio = 100

AuctionHouseBot.Class.Reagent.Price.Ratio = 100

AuctionHouseBot.Class.Projectile.Price.Ratio = 100

AuctionHouseBot.Class.TradeGood.Price.Ratio = 100

AuctionHouseBot.Class.Generic.Price.Ratio = 100

AuctionHouseBot.Class.Recipe.Price.Ratio = 100

AuctionHouseBot.Class.Quiver.Price.Ratio = 100

AuctionHouseBot.Class.Quest.Price.Ratio = 100

AuctionHouseBot.Class.Key.Price.Ratio = 100

AuctionHouseBot.Class.Misc.Price.Ratio = 100

AuctionHouseBot.Class.Glyph.Price.Ratio = 100

?

#

# ???AuctionHouseBot.Items.ItemLevel.*

# ??????Description: Prevent seller from listing items below/above this item level

# ??????Default: ????0 - (Disabled)

?

AuctionHouseBot.Items.ItemLevel.Min = 0

AuctionHouseBot.Items.ItemLevel.Max = 0

?

#

# ???AuctionHouseBot.Items.ReqLevel.*

# ??????Description: Prevent seller from listing items below/above this required level

# ??????Default: ????0 - (Disabled)

?

AuctionHouseBot.Items.ReqLevel.Min = 0

AuctionHouseBot.Items.ReqLevel.Max = 0

?

#

# ???AuctionHouseBot.Items.ReqSkill.*

# ??????Description: Prevent seller from listing items below/above this skill level

# ??????Default: ????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Items.ReqSkill.Min = 0

AuctionHouseBot.Items.ReqSkill.Max = 0

?

#

# ???AuctionHouseBot.Items.Amount.*

# ??????Description: Define here for every item qualities how many items you want to be shown in Auction House

# ???????????????????This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of

# ???????????????????items that will finally be shown on Auction House

# ??????Default: ????0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)

?

AuctionHouseBot.Items.Amount.Gray = 0

AuctionHouseBot.Items.Amount.White = 2000

AuctionHouseBot.Items.Amount.Green = 2500

AuctionHouseBot.Items.Amount.Blue = 1500

AuctionHouseBot.Items.Amount.Purple = 1000

AuctionHouseBot.Items.Amount.Orange = 0

AuctionHouseBot.Items.Amount.Yellow = 0

?

#

# ???AuctionHouseBot.Class.*

# ??????Description: Here you can set the class of items you prefer to be show on AH

# ???????????????????These value are sorted by preference, from 0 (disabled) to 10 (max. preference)

# ??????Default: ????Consumable: 6

# ???????????????????Container: 4

# ???????????????????Weapon: 8

# ???????????????????Gem: 3

# ???????????????????Armor: 8

# ???????????????????Reagent: 1

# ???????????????????Projectile: 2

# ???????????????????TradeGood: 10

# ???????????????????Generic: 1

# ???????????????????Recipe: 6

# ???????????????????Quiver: 1

# ???????????????????Quest: 1

# ???????????????????Key: 1

# ???????????????????Misc: 5

# ???????????????????Glyph: 3

?

AuctionHouseBot.Class.Consumable = 6

AuctionHouseBot.Class.Container = 4

AuctionHouseBot.Class.Weapon = 8

AuctionHouseBot.Class.Gem = 3

AuctionHouseBot.Class.Armor = 8

AuctionHouseBot.Class.Reagent = 1

AuctionHouseBot.Class.Projectile = 2

AuctionHouseBot.Class.TradeGood = 10

AuctionHouseBot.Class.Generic = 1

AuctionHouseBot.Class.Recipe = 6

AuctionHouseBot.Class.Quiver = 1

AuctionHouseBot.Class.Quest = 1

AuctionHouseBot.Class.Key = 1

AuctionHouseBot.Class.Misc = 5

AuctionHouseBot.Class.Glyph = 3

?

#

###################################################################################################

?

###################################################################################################

# AUCTION HOUSE BOT ITEM FINE TUNING

#

# ???The following are usefull for limiting what character levels can

# ???benefit from the auction house

#

# ???AuctionHouseBot.Class.Misc.Mount.ReqLevel.*

# ??????Description: Prevent seller from listing mounts below/above this required level

# ??????Default: ????0

?

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0

?

#

# ???AuctionHouseBot.Class.Misc.Mount.ReqSkill.*

# ??????Description: Prevent seller from listing mounts below/above this skill level

# ??????Default: ????0

?

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0

?

#

# ???AuctionHouseBot.Class.Glyph.ReqLevel.*

# ??????Description: Prevent seller from listing glyphs below/above this required level

# ??????Default: ????0

?

AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0

AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0

?

#

# ???AuctionHouseBot.Class.Glyph.ItemLevel.*

# ??????Description: Prevent seller from listing glyphs below/above this item level

# ??????Default: ????0

?

AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0

AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0

?

#

# ???AuctionHouseBot.Class.TradeGood.ItemLevel.*

# ??????Description: Prevent seller from listing trade good items below/above this item level

# ??????Default: ????0

?

AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0

AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0

?

#

# ???AuctionHouseBot.Class.Container.ItemLevel.*

# ??????Description: Prevent seller from listing contianers below/above this item level

# ??????Default: ????0

?

AuctionHouseBot.Class.Container.ItemLevel.Min = 0

AuctionHouseBot.Class.Container.ItemLevel.Max = 0

?

#

# ???AuctionHouseBot.forceIncludeItems

# ??????Description: Include these items and ignore ALL filters

# ???????????????????List of ids with delimiter ','

# ??????Default: ????""

?

AuctionHouseBot.forceIncludeItems = ""

?

#

# ???AuctionHouseBot.forceExcludeItems

# ??????Description: Exclude these items even if they would pass the filters

# ???????????????????List of ids with delimiter ','

# ??????Example: ????"21878,27774,27811,28117,28122,43949" (this removes old items)

# ??????Default: ????""

#

?

AuctionHouseBot.forceExcludeItems = "6343,6345,6376"

?

#

# ???AuctionHouseBot.Class.RandomStackRatio.*

# ??????Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted

# ???????????????????Value needs to be between 0 and 100, no decimal. ?Anything higher than 100 will be treated as 100

# ??????Examples: ???100 = stacks will always be random in size

# ???????????????????50 = half the time the stacks are random, the other half being single stack

# ???????????????????0 = stacks will always single size

# ??????Default: ????Consumable: 20 (20% random stack size, 80% single stack size)

# ???????????????????Container: 0 (100% single stack size)

# ???????????????????Weapon: 0 (100% single stack size)

# ???????????????????Gem: 20 (20% random stack size, 80% single stack size)

# ???????????????????Armor: 0 (100% single stack size)

# ???????????????????Reagent: 100 (100% random stack size)

# ???????????????????Projectile: 100 (100% random stack size)

# ???????????????????TradeGood: 50 (50% random stack size, 50% single stack size)

# ???????????????????Generic: 100 (100% random stack size)

# ???????????????????Recipe: 0 (100% single stack size)

# ???????????????????Quiver: 0 (100% single stack size)

# ???????????????????Quest: 100 (100% random stack size)

# ???????????????????Key: 100 (100% random stack size)

# ???????????????????Misc: 100 (100% random stack size)

# ???????????????????Glyph: 0 (100% single stack size)

#

?

AuctionHouseBot.Class.RandomStackRatio.Consumable = 20

AuctionHouseBot.Class.RandomStackRatio.Container = 0

AuctionHouseBot.Class.RandomStackRatio.Weapon = 0

AuctionHouseBot.Class.RandomStackRatio.Gem = 20

AuctionHouseBot.Class.RandomStackRatio.Armor = 0

AuctionHouseBot.Class.RandomStackRatio.Reagent = 100

AuctionHouseBot.Class.RandomStackRatio.Projectile = 100

AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50

AuctionHouseBot.Class.RandomStackRatio.Generic = 100

AuctionHouseBot.Class.RandomStackRatio.Recipe = 0

AuctionHouseBot.Class.RandomStackRatio.Quiver = 0

AuctionHouseBot.Class.RandomStackRatio.Quest = 100

AuctionHouseBot.Class.RandomStackRatio.Key = 100

AuctionHouseBot.Class.RandomStackRatio.Misc = 100

AuctionHouseBot.Class.RandomStackRatio.Glyph = 0

?

#

###################################################################################################

?

###################################################################################################

# AUCTION HOUSE BOT BUYER CONFIG

#

# ???AuctionHouseBot.Buyer.Enabled

# ??????Description: General enable or disable AuctionHouseBot Buyer functionality

# ??????Default: ????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Buyer.Enabled = 0

?

#

# ???AuctionHouseBot.Buyer.FACTION.Enabled

# ??????Description: Enable or disable buyer independently by faction

# ??????Default: ????0 - (Disabled)

# ???????????????????1 - (Enabled)

?

AuctionHouseBot.Buyer.Alliance.Enabled = 0

AuctionHouseBot.Buyer.Horde.Enabled = 0

AuctionHouseBot.Buyer.Neutral.Enabled = 0

?

# ???AuctionHouseBot.Buyer.ChanceFactor

# ??????Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"

# ???????????????????It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions

# ??????Default: ????2

?

AuctionHouseBot.Buyer.ChanceFactor = 2

?

#

# ???AuctionHouseBot.Buyer.Baseprice.QUALITY

# ??????Description: Base sellprices in copper for non priced items for each quality.

# ???????????????????The default values are based on average item prices of each quality.

# ??????Defaults: ???Gray ??3504

# ???????????????????White ?5429

# ???????????????????Green ?21752

# ???????????????????Blue ??36463

# ???????????????????Purple 87124

# ???????????????????Orange 214347

# ???????????????????Yellow 407406

?

AuctionHouseBot.Buyer.Baseprice.Gray = 3504

AuctionHouseBot.Buyer.Baseprice.White = 5429

AuctionHouseBot.Buyer.Baseprice.Green = 21752

AuctionHouseBot.Buyer.Baseprice.Blue = 36463

AuctionHouseBot.Buyer.Baseprice.Purple = 87124

AuctionHouseBot.Buyer.Baseprice.Orange = 214347

AuctionHouseBot.Buyer.Baseprice.Yellow = 407406

?

#

# ???AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY

# ??????Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,

# ???????????????????1 would mean 1 % of the original and 200 would mean 200% of the original chance.

# ??????Defaults: ???Gray ??100

# ???????????????????White ?100

# ???????????????????Green ?100

# ???????????????????Blue ??100

# ???????????????????Purple 100

# ???????????????????Orange 100

# ???????????????????Yellow 100

?

AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100

AuctionHouseBot.Buyer.ChanceMultiplier.White = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100

?

#

# ???AuctionHouseBot.Buyer.Recheck.Interval

# ??????Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.

# ???????????????????The smaller this value is, the more chances you give for an item to be bought by ahbot.

# ??????Default: ????20 (20min.)

?

AuctionHouseBot.Buyer.Recheck.Interval = 20

?

#

###################################################################################################

?

###################################################################################################

# ?ELUNA SETTINGS

# ?lua引擎設(shè)置,lua支持

# ??Eluna.Enabled

# ??????Description: Enable or disable Eluna LuaEngine

# ??????Default: ???true ?- (enabled)

# ??????????????????false - (disabled)

#

# ??Eluna.TraceBack

# ??????Description: Sets whether to use debug.traceback function on a lua error or not.

# ???????????????????Notice that you can redefine the function.

# ??????Default: ???false - (use default error output)

# ??????????????????true ?- (use debug.traceback function)

#

# ??Eluna.ScriptPath

# ??????Description: Sets the location of the script folder to load scripts from

# ???????????????????The path can be relative or absolute.

# ??????Default: ???"lua_scripts"

#

?

Eluna.Enabled = true

Eluna.TraceBack = false

Eluna.ScriptPath = "lua_scripts"

?

#

###################################################################################################

?

###################################################################################################

# LOGGING SYSTEM SETTINGS

# 日志信息系統(tǒng)設(shè)置

# ?Appender config values: Given a appender "name"

# ???Appender.name

# ???????Description: Defines 'where to log'.

# ???????Format: ?????Type,LogLevel,Flags,optional1,optional2,optional3

#

# ????????????????????Type

# ????????????????????????0 - (None)

# ????????????????????????1 - (Console)

# ????????????????????????2 - (File)

# ????????????????????????3 - (DB)

#

# ????????????????????LogLevel

# ????????????????????????0 - (Disabled)

# ????????????????????????1 - (Trace)

# ????????????????????????2 - (Debug)

# ????????????????????????3 - (Info)

# ????????????????????????4 - (Warn)

# ????????????????????????5 - (Error)

# ????????????????????????6 - (Fatal)

#

# ????????????????????Flags:

# ????????????????????????0 - None

# ????????????????????????1 - Prefix Timestamp to the text

# ????????????????????????2 - Prefix Log Level to the text

# ????????????????????????4 - Prefix Log Filter type to the text

# ????????????????????????8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS

# ????????????????????????????(Only used with Type = 2)

# ???????????????????????16 - Make a backup of existing file before overwrite

# ????????????????????????????(Only used with Mode = w)

#

# ????????????????????Colors (read as optional1 if Type = Console)

# ????????????????????????Format: "fatal error warn info debug trace"

# ????????????????????????0 - BLACK

# ????????????????????????1 - RED

# ????????????????????????2 - GREEN

# ????????????????????????3 - BROWN

# ????????????????????????4 - BLUE

# ????????????????????????5 - MAGENTA

# ????????????????????????6 - CYAN

# ????????????????????????7 - GREY

# ????????????????????????8 - YELLOW

# ????????????????????????9 - LRED

# ???????????????????????10 - LGREEN

# ???????????????????????11 - LBLUE

# ???????????????????????12 - LMAGENTA

# ???????????????????????13 - LCYAN

# ???????????????????????14 - WHITE

# ????????????????????????Example: "13 11 9 5 3 1"

#

# ????????????????????File: Name of the file (read as optional1 if Type = File)

# ????????????????????????Allows to use one "%s" to create dynamic files

#

# ????????????????????Mode: Mode to open the file (read as optional2 if Type = File)

# ?????????????????????????a - (Append)

# ?????????????????????????w - (Overwrite)

#

# ????????????????????MaxFileSize: Maximum file size of the log file before creating a new log file

# ????????????????????(read as optional3 if Type = File)

# ????????????????????????Size is measured in bytes expressed in a 64-bit unsigned integer.

# ????????????????????????Maximum value is 4294967295 (4 gb). Leave blank for no limit.

# ????????????????????????NOTE: Does not work with dynamic filenames.

# ????????????????????????Example: ?536870912 (512 mb)

#

?

Appender.Console=1,3,0

Appender.Server=2,2,0,Server.log,w

Appender.GM=2,2,15,gm/gm_%s.log

Appender.DBErrors=2,2,0,DBErrors.log

Appender.Eluna=2,5,3,Eluna.log,a

?

# ?Logger config values: Given a logger "name"

# ???Logger.name

# ???????Description: Defines 'What to log'

# ???????Format: ?????LogLevel,AppenderList

#

# ????????????????????LogLevel

# ????????????????????????0 - (Disabled)

# ????????????????????????1 - (Trace)

# ????????????????????????2 - (Debug)

# ????????????????????????3 - (Info)

# ????????????????????????4 - (Warn)

# ????????????????????????5 - (Error)

# ????????????????????????6 - (Fatal)

#

# ????????????????????AppenderList: List of appenders linked to logger

# ????????????????????(Using spaces as separator).

#

?

Logger.root=5,Console Server

Logger.server=3,Console Server

Logger.commands.gm=3,Console GM

Logger.scripts.hotswap=3,Console Server

Logger.sql.sql=5,Console DBErrors

Logger.sql.updates=3,Console Server

Logger.mmaps=3,Server

Logger.eluna=1,Console Eluna

?

#Logger.achievement=3,Console Server

#Logger.addon=3,Console Server

#Logger.ahbot=3,Console Server

#Logger.auctionHouse=3,Console Server

#Logger.bg.arena=3,Console Server

#Logger.bg.battlefield=3,Console Server

#Logger.bg.battleground=3,Console Server

#Logger.bg.reportpvpafk=3,Console Server

#Logger.chat.log=3,Console Server

#Logger.calendar=3,Console Server

#Logger.chat.system=3,Console Server

#Logger.cheat=3,Console Server

#Logger.commands.ra=3,Console Server

#Logger.condition=3,Console Server

#Logger.entities.pet=3,Console Server

#Logger.entities.player.character=3,Console Server

#Logger.entities.player.dump=3,Console Server

#Logger.entities.player=3,Console Server

#Logger.entities.player.items=3,Console Server

#Logger.entities.player.loading=3,Console Server

#Logger.entities.player.skills=3,Console Server

#Logger.entities.transport=3,Console Server

#Logger.entities.unit=3,Console Server

#Logger.entities.vehicle=3,Console Server

#Logger.gameevent=3,Console Server

#Logger.guild=3,Console Server

#Logger.lfg=3,Console Server

#Logger.loot=3,Console Server

#Logger.maps.script=3,Console Server

#Logger.maps=3,Console Server

#Logger.misc=3,Console Server

#Logger.network=3,Console Server

#Logger.network.opcode=3,Console Server

#Logger.network.soap=3,Console Server

#Logger.outdoorpvp=3,Console Server

#Logger.pool=3,Console Server

#Logger.rbac=3,Console Server

#Logger.scripts=3,Console Server

#Logger.scripts.ai=3,Console Server

#Logger.server.authserver=3,Console Server

#Logger.spells=3,Console Server

#Logger.spells.periodic=3,Console Server

#Logger.sql.dev=3,Console Server

#Logger.sql.driver=3,Console Server

#Logger.warden=3,Console Server

?

#

# ???Log.Async.Enable

# ???????Description: Enables asyncronous message logging.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Log.Async.Enable = 0

?

#

# ???Allow.IP.Based.Action.Logging

# ???????Description: Logs actions, e.g. account login and logout to name a few, based on IP of

# ????????????????????current session.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Allow.IP.Based.Action.Logging = 0

?

#

###################################################################################################

?

###################################################################################################

# PACKET SPOOF PROTECTION SETTINGS

# 數(shù)據(jù)包欺騙保護設(shè)置

# These settings determine which action to take when harmful packet spoofing is detected.

#

# ???PacketSpoof.Policy

# ???????Description: Determines the course of action when packet spoofing is detected.

# ???????Default: ????1 - (Log + kick)

# ????????????????????0 - (Log only 'network')

# ????????????????????2 - (Log + kick + ban)

?

PacketSpoof.Policy = 1

?

#

# ???PacketSpoof.BanMode

# ???????Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.

# ???????Note: ???????Banning by character not supported for logical reasons.

# ???????Default: ????0 - Ban Account

# ????????????????????2 - Ban IP

#

?

PacketSpoof.BanMode = 0

?

#

# ???PacketSpoof.BanDuration

# ???????Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.

# ????????????????????Set to 0 for permanent ban.

# ???????Default: ????86400 seconds (1 day)

#

?

PacketSpoof.BanDuration = 86400

?

#

###################################################################################################

?

###################################################################################################

# METRIC SETTINGS

#

# These settings control the statistics sent to the metric database (currently InfluxDB)

#

# ???Metric.Enable

# ???????Description: Enables statistics sent to the metric database.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Metric.Enable = 0

?

# ???數(shù)據(jù)間隔周期

# ???Metric.Interval

# ???????Description: Interval between every batch of data sent in seconds

# ???????Default: ????10 seconds

#

?

Metric.Interval = 10

?

# ???服務(wù)器連接信息

# ???Metric.ConnectionInfo

# ???????Description: Connection settings for metric database (currently InfluxDB).

# ???????Example: ????"hostname;port;database"

# ???????Default: ????"xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);8086;worldserver"

?

Metric.ConnectionInfo = "xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);8086;worldserver"

?

# ????服務(wù)器信息獲取周期

# ???Metric.OverallStatusInterval

# ???????Description: Interval between every gathering of overall worldserver status data in seconds

# ???????Default: ????1 second

#

?

Metric.OverallStatusInterval = 1

?

#

#############################################################


魔獸worldserver.conf服務(wù)端配置文件說明第五段完結(jié)的評論 (共 條)

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