Minecraft Java版 20w14a發(fā)布

Minecraft Java版 20w14a?
版主:SPGoding 電鰻 注:轉(zhuǎn)載自mcbbs
每周快照是Minecraft Java版的測試機(jī)制,主要用于下一個正式版的特性預(yù)覽。
然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此對于普通玩家建議僅做測試嘗鮮用。在快照中打開存檔前請務(wù)必進(jìn)行備份。適用于正式版的Mod不兼容快照,且大多數(shù)Mod都不對每周快照提供支持。
Even though we just added every update imaginable to Minecraft, we thought that it might be good to pick up the Nether Update snapshots from where we left off. This snapshot introduces the Zoglins!
就算我們剛剛加入了所有你能想到的內(nèi)容到 Minecraft,我們還是覺得把之前留下的小尾巴 —— 下界更新 —— 給完善一下比較好。本快照加入了僵尸疣豬獸(Zoglins)!
Zoglin 官方中文譯名仍未欽.定,“僵尸疣豬獸”僅為暫時譯名
New Features in 20w14a
20w14a 中的新特性
Hoglins that somehow end up in the overworld become Zoglins fairly quickly – but who would ever bring a Hoglin to the Overworld?
跑到了主世界的疣豬獸會很快變成僵尸疣豬獸 —— 不過誰會把疣豬獸帶到主世界來呢?
Compasses can now be enchanted with Curse of Vanishing
指南針現(xiàn)在可以被附上消失詛咒了
Zoglins
僵尸疣豬獸
Zoglins are zombified Hoglins – the result of bringing a Hoglin into the Overworld
僵尸疣豬獸是僵尸化的疣豬獸 —— 將疣豬獸帶到主世界所產(chǎn)生的結(jié)果
Unlike Hoglins they can't be bred or fed, and they don't care about warped fungus
不像疣豬獸,僵尸疣豬獸不能被繁殖、喂食,也不害怕詭異菌
Beware – these beasts are raving mad and attack just about everything they see!
小心 —— 這些野獸很瘋狂,會攻擊它們看到的一切生物!
Changes in 20w14a
20w14a 中的改動
The main menu background is now in the Nether
標(biāo)題畫面的背景改到下界了
The General statistics list is now alphabetically sorted
“通用”統(tǒng)計(jì)界面的信息改為按字典序排序了
Strider balancing
平衡熾足獸
Strider Balancing
平衡熾足獸
Strider speed while mounted has been significantly increased to more closely resemble boat speeds
騎乘熾足獸的速度被大大提高了,現(xiàn)在更接近船的速度了
Warped Fungus on a Stick now has 100 max item damage, and only takes 1 damage per Strider consume
詭異菌釣竿現(xiàn)在有 100 點(diǎn)耐久度了,并且每個熾足獸只會消耗 1 點(diǎn)耐久度
When Warped Fungus on a Stick is used with Striders, the boost is a great way to traverse the lava sea
當(dāng)騎乘著熾足獸時使用(默認(rèn)為右鍵)詭異菌釣竿能夠加速熾足獸,是穿越熔巖海的絕佳方式
Technical Changes in 20w14a
20w14a 中的技術(shù)性改動
The compass now has LodestonePos,LodestoneDimension and LodestoneTracked data fields. If LodestoneTracked is zero, the game will skip checking for a Lodestone in the specified position.
指南針現(xiàn)在有 LodestonePos、LodestoneDimension 和 LodestoneTracked 三個字段了。如果 LodestoneTracked 設(shè)置為 0,則游戲不會檢查指定位置是否有磁石。
Attributes are now added to game registry, similar to items, sound events, etc.
屬性現(xiàn)在被加到游戲的注冊表里了,和物品、聲音事件等一樣。
Region files are now opened in synchronous mode to increase reliability
現(xiàn)在區(qū)域文件是在同步模式下打開的了,增強(qiáng)了穩(wěn)定性
Attributes
屬性
Attributes have been moved to game registry. That means few changes:
屬性現(xiàn)在被移動到了游戲注冊表。這意味著:
Items and entities will no longer keep unknown attributes
物品和實(shí)體不會再留著未知的屬性了
Names of some attributes have been renamed to meet resource location requirements
某些屬性的名字被改為了符合命名空間 ID 的格式
Renames
重命名
generic.maxHealth ->generic.max_health
zombie.spawnReinforcements ->zombie.spawn_reinforcements
horse.jumpStrength ->horse.jump_strength
generic.followRange ->generic.follow_range
generic.knockbackResistance ->generic.knockback_resistance
generic.movementSpeed ->generic.movement_speed
generic.flyingSpeed ->generic.flying_speed
generic.attackDamage ->generic.attack_damage
generic.attackKnockback ->generic.attack_knockback
generic.attackSpeed ->generic.attack_speed
generic.armorToughness ->generic.armor_toughness
Synchronous writes
同步寫入
Region files are now opened in synchronous mode to prevent data loss and corruption after crash.
區(qū)域文件現(xiàn)在是在同步模式下打開的了,以避免在游戲崩潰后數(shù)據(jù)丟失或損壞。
Dedicated servers can disable that by changing sync-chunk-writes inside server.propeties
可以在服務(wù)端的 server.propeties 中關(guān)閉 sync-chunk-writes 選項(xiàng)
Fixed bugs in 20w14a
20w14a 中修復(fù)的漏洞
MC-83039 - End City chests generate destroyed, items on the ground
MC-83039 - 末地城的箱子生成后就會被破壞,里面的物品掉落到了地上
MC-91893 - Missing subtitles for various sounds
MC-91893 - 許多音效沒有對應(yīng)的字幕
MC-109248 - Extended piston head not removed when /setblock is used to place a different piston base.
MC-109248 - 使用 /setblock 替換掉一個伸出的活塞的活塞底座不會移除掉舊的活塞臂
MC-115750 - Advancement “Monster Hunter” (kill_a_mob) is not granted for killing certain hostile mobs
MC-115750 - 擊殺某些敵對生物并不會獲得“怪物獵人”(kill_a_mob)進(jìn)度
MC-116756 - Reversed and inconsistent subtitles for iron trapdoor
MC-116756 - 鐵活板門開啟和關(guān)閉的字幕顛倒了,而且和其他門/柵欄門/活板門的字幕不一致
MC-124428 - Firework star crashes game if there’s an int array but no colors
MC-124428 - 在煙火之星的顏色 NBT 中指定一個空的整型數(shù)組會導(dǎo)致游戲崩潰
MC-125055 - Igloo generates with brewing stand and flower pot contents dropped (and placed)
MC-125055 - 雪屋中生成的釀造臺和花盆的內(nèi)容物會掉落
MC-127316 - General statistics out of order
MC-127316 - 通用統(tǒng)計(jì)信息排序混亂
MC-133049 - Compasses don’t point to the correct location when in an item frame on the ground or on the ceiling
MC-133049 - 置于地面或屋頂上的物品展示框中的指南針不會指向正確的方向
MC-154427 - Villagers only pick up four stacks of items
MC-154427 - 村民只能撿起最多四疊物品
MC-164129 - Ender dragon inner hitboxes are rendered offset by approximately 200 blocks
MC-164129 - 末影龍的內(nèi)部碰撞箱(綠色的那個)渲染的位置向上偏移了大約 200 格
MC-164446 - Tags don’t load if one of their values is invalid, causing all data packs to unload
MC-164446 - 含有無效的值的標(biāo)簽不會加載,并會導(dǎo)致所有數(shù)據(jù)包都出問題
MC-169975 - Highlight players (spectators) key doesn’t affect any players other than yourself
MC-169975 - 旁觀者模式下的高亮玩家功能不會影響到除你自己以外的任何其他玩家
MC-171020 - New nether biomes don’t work properly in buffet worlds
MC-171020 - 新的下界生物群系在自選世界中不正常
MC-172069 - Piston arms are not deleted when the base of a pulsing piston is replaced with another piston
MC-172069 - 當(dāng)被激活的活塞的底座被另一個活塞替換掉時,該活塞的活塞臂不會被刪除
MC-173192 - Fluid collision is too high
MC-173192 - 流體的碰撞箱過高
MC-173684 - Spawning under the portal when using a nether portal
MC-173684 - 玩家穿過下界傳送門后會出現(xiàn)在傳送門的下方
MC-173774 - Shulker bullets do not act as a projectile
MC-173774 - 潛影貝子.彈的表現(xiàn)與其他彈射物不一致
MC-173875 - Item frames cannot be interacted with after unloading and reloading the chunk
MC-173875 - 卸載并重新加載區(qū)塊后不能與物品展示框交互
MC-174231 - Ocelots are no longer spawning
MC-174231 - 不生成豹貓
MC-174838 - Target detection of fireworks is unreliable
MC-174838 - 標(biāo)靶對煙花火箭的探測不穩(wěn)定
MC-175201 - Misrotated floor block in savanna_small_house_1, savanna_small_house_2, savanna_small_house_3 and savanna_small_house_7
MC-175201 - savanna_small_house_1、savanna_small_house_2、savanna_small_house_3、savanna_small_house_7 的地板中有旋轉(zhuǎn)方向錯誤的方塊
MC-175434 - Fireworks launched from upwards-facing dispensers explode inside of the dispenser block
MC-175434 - 朝上的發(fā)射器發(fā)射的煙花火箭會在發(fā)射器方塊內(nèi)爆炸
MC-175985 - Lodestone compass needle doesn’t have an animation
MC-175985 - 磁石指針的針在旋轉(zhuǎn)時沒有動畫
MC-175990 - Lodestone compass needle spins around quickly when the lodestone has been destroyed or is not in the same dimension
MC-175990 - 當(dāng)磁石被破壞或位于另一個維度中時,磁石指針的針會快速亂轉(zhuǎn)
MC-176052 - Using a compass on a lodestone plays no hand animation
MC-176052 - 對著磁石使用指南針沒有手部動畫
MC-176195 - Many mountable mobs and vehicles can still be shot by the rider’s arrows
MC-176195 - 許多可騎乘的生物和載具可以被騎行者射出的箭攻擊
MC-176231 - Compasses with custom enchantments does not display enchanted glint
MC-176231 - 帶有自定義附魔的指南針不會顯示附魔的光效
MC-176269 - Right-clicking Lodestone with Compass also uses offhand item
MC-176269 - 對著磁石使用指南針的同時也會使用副手中的物品
MC-176420 - Lodestone compass sound is in friendly creatures option
MC-176420 - 磁石指針的音效位于“友好生物”分類
MC-176644 - Observers don’t trigger when a fence connects to a newly grown tree
MC-176644 - 柵欄連接到新生長的樹時不會觸發(fā)偵測器