食物、飲食、文化和精英
食物、飲食、文化和精英
Food, Diet, Culture, And Elites
《Axioms Of Dominion》中的文化菜肴和文化滲透
Cultural dishes and cultural osmosis in Axioms
AXIOMS
2023年8月24日

簡介
Introduction
《Axioms Of Dominion》與其他策略游戲的核心區(qū)別之一,就是將文化從單一單詞標識解構(gòu)為一個實際的社會體系。由于上一篇文章是關(guān)于工藝的,我認為討論文化的飲食方面是一個很好的后續(xù),因為 "烹飪 "基本上就是 "食物工藝"。下一篇文章將概述文化以及文化對《Axioms Of Dominion》的核心作用。
One of the core distinctions between Axioms and other strategy games is the deconstruction of culture from a one word identifier to an actual social system. Since the last post was on crafting I thought that talking about the dietary aspect of culture was an excellent followup since “cooking” is basically “crafting with food”. The next post will be an overview of culture and how central the idea is to Axioms.
食物是文化的重要組成部分,也是 "文明 "與 "野蠻 "敘事的一部分。食物也是階級分化和沖突的一個重要方面。我想說明的是,在大多數(shù)情況下,如果玩家對參與食物系統(tǒng)不感興趣,他們可以完全忽略它。事實上,從角色扮演的角度來看,許多角色對其不感興趣,大多數(shù)NPC幾乎沒有與之相關(guān)的焦點或?qū)I(yè)知識。然而,無論是作為個人利益還是作為政治綱領(lǐng)的一部分,食物都可以被用作創(chuàng)造變革或維持權(quán)力的工具。
Food is an important part of culture and it is also part of the narrative of “civilization” vs “barbarity”. Food is also a crucial aspect of class differentiation and conflict. I want to be clear that players can totally ignore the food system, in most cases, if they aren’t interested in engaging with it. Indeed from a roleplay perspective many characters would be uninterested in it and the majority of NPCs will have little focus or expertise related to it. Nevertheless both as a personal interest and as part of a political program food can be used as a tool to create change or maintain power.
主要食物類型
Major Food Types
首先,《Axioms Of Dominion》 列出了食物/菜肴類型。其中包括餡餅、面條、三明治、燉菜、湯、配菜、甜點、早餐、切肉、沙拉等。
Firstly Axioms has a list of food/meal/dish types. There are things like pies, noodles, sandwiches, stews, soups, sides, deserts, breakfests, meat cuts, salads, and so on.
一切都是由各種成分組成的,類似于草藥或煉金產(chǎn)品。從編程的角度來看,烹飪也使用相同的系統(tǒng)。準備(而非加工)動詞、接上名詞(如熱或冷),等等。
These are all composed out of a variety of ingredients, similar to an herbal remedy or an alchemical product. Cooking uses the same systems from a programming perspective as well. Preperation(rather than processing) verbs, input nouns like heat or cold, and so on.
每道菜都有一個描述性標題和一個文化標題。例如,生菜、西紅柿和雞肉沙拉。文化標題則是程序生成名詞,像是鵝葉沙拉什么的。 我想有些人會更喜歡其中之一。
Each dish/meal has a descriptive title and a cultural title. So salad with lettuce, tomatoes, and chicken vs a procedurally generated noun in front of salad. Gooseleaf Salad or something. I imagine some people will care for one over the other.
不同的文化對主要食物類型的偏好不一樣,比如肉餡餅和水果沙拉,通常每個人群會有幾種主要食物類型,以及幾種 "文化配料",比如辣椒、谷物、魚或其他。
Different cultures will have different preferred major food types like meat pies vs fruit salads, typically with a few major food types per population, and several “cultural ingredients” like peppers or grains or fish or w/e.
供給、政治、民望和人口
Provisions, Politics, Popularity, And Population
這種文化食品系統(tǒng)將建立在前文討論過的現(xiàn)有食材偏好的基礎(chǔ)之上。在當?shù)厝丝诤徒巧?,獲得 "文化食材 "和首選的主要食物種類將是你民望的組成部分。
This cultural food system will build upon the existing backbone of food preferences for ingredients as discussed in previous posts. Access to both “cultural ingredients” and to preferred major food types will be an important part of your popularity with local populations and characters.
出于顯而易見的原因,鄰近的居民應(yīng)該共享類似的飲食文化,這是因為資源的存在以及群體之間的外溢和交融。對于愿意參與其中的統(tǒng)治者、商人或任何其他角色原型來說,適當了解和利用飲食文化都是一種交友、提高民望的方式,在某些情況下還能操縱事物在群體間維持和諧或制造仇恨。
For obvious reasons you’d often expect populations that lived near each other to share similar food culture, due to the resources available and due to spillover and intermingling between the groups. For rulers who care to engage, or for merchants, or for any other character archetype, properly knowing about and utilizing food culture is a way to make friends, boost support, and in some cases manipulate things to create harmony or hatred between groups.
在社交場合,如果你愿意的話,可以為重要的客人準備相關(guān)的菜肴,在精英階層中推廣新的食材和創(chuàng)新,這往往會影響到社會秩序,甚至可以輕視或侮辱你不喜歡的人。
For Social Occasions you could, if you could be bothered, source relevant dishes for important guests, popularize new ingredients and innovations among the elites, which often filters down the social order, or even slight or insult people you disliked.
界面問題
Interface Issues
由于《Axioms Of Dominion》在人工定義的核心資源(每個世界大約有 200 種預(yù)制資源和 800 種新生成資源)基礎(chǔ)上確定了許多程序生成的資源,因此菜肴/飯菜將在界面中使用 "復(fù)合圖標",由菜肴類型和 3 種最重要的配料組成。這種 "合成圖標 "還將在其他相關(guān)方面使用,在某些情況下將持續(xù)使用直到被更先進/更強大的圖像生成系統(tǒng)取代為止。一個例子就是角色肖像/圖標。
Because Axioms uses many procedurally generated resources on top of a core set of handdefined ones, roughly 200 premade and 800 newly generated per worl, dishes/meals will use “composite icons” in the interface. They’ll be composed of the type of dish and the 3 most important ingredients. This type of “composite icon” will also be used in other places where relevant and in some cases it will be used until a more advanced/powerful image generation system can be decided on and developed. One example is Character portraits/icons.
總結(jié)
Conclusion
食物是任何文化或社會不可或缺的一部分,它在我們的世界中具有重要的歷史意義和影響。由于《Axioms Of Dominion》已經(jīng)有了一個資源系統(tǒng)、一個類似于烹飪的工藝系統(tǒng),并使用了更多與幸福度等相關(guān)的標準食物機制,因此將一個靈活、動態(tài)的食物系統(tǒng)更深入地整合到游戲的其他部分是一個顯而易見的選擇。對于大多數(shù)游戲來說,要想增加 "文化食物 "機制的價值,你需要從頭開始重寫許多機制,但《Axioms Of Dominion》已經(jīng)建立在一個強大、細致和靈活的地基之上,因此只需要幾個界面、適量的AI編寫,以及非常少量的實際 "主力功能 "編程,就能收獲巨大的價值。
Food is an integral part of any culture or society and it has had important historical implications and impacts in our own world. Since Axioms already has a resource system, a crafting system similar to cooking, and uses more standard food mechanics related to happiness and so forth, it was an obvious choice to more deeply integrate a flexible and dynamic food system into other parts of the game. For most games you’d need to program so many mechanics from the ground up to add the value of the “cultural food” mechanics but Axioms is already built on a strong, detailed, and flexible foundation so it requires only a couple interfaces, a moderate amount of AI work, and a very limited amount of actual “workhorse functions” to be programmed to gain quite a bit of value.