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2b2t.org hause發(fā)出公告道歉

2023-08-25 21:07 作者:Ulinp  | 我要投稿

1.19更新情況-道歉以及解釋

2023年8月24日

你好,2b2t的創(chuàng)始人,所有者,Housemaster,如果你愿意的話可以叫我Hausemaster。

在這篇文章中,我將嘗試解釋我所做的一些決定以及我在1.19更新中對(duì)2b2t所做的改變,這些決定是我私自做出的。


雖然圈子內(nèi)的人很多不喜歡和不同意這些建議,但這是可以理解的,但是你應(yīng)該知道我作出這些決定的原因,以及作出這些決定的理由,因?yàn)槲沂浅鲇诤靡庾鞒鲞@些決定的。


軟性物品經(jīng)濟(jì)重置

我在這背后的想法是減緩?fù)婕疫M(jìn)入1.19獲取裝備的速度,重新開始一個(gè)獲取物資的周期,并使2b2t再次有可玩性,即使是短期內(nèi)。


做出這一決定時(shí),考慮到剩余的大量物品將很快回到玩家的手中,以及不可避免的物品復(fù)制將在一兩個(gè)月內(nèi)恢復(fù)正常。


我知道這對(duì)很多玩家來(lái)說(shuō)是災(zāi)難,這是自服務(wù)器啟動(dòng)以來(lái)的第一次,且我再也不會(huì)執(zhí)行這樣的全局物品重置了。


經(jīng)過(guò)兩周的更新和一些反思,我承認(rèn)這一決定不符合2b2t的無(wú)政府主義精神,也不符合我過(guò)去對(duì)如何操作服務(wù)器的設(shè)想。


物品復(fù)制的澄清

這是在更新的帖子中讓我后悔的一處,這不能完全防止復(fù)制,并且復(fù)制的物品不會(huì)刪除(在一個(gè)復(fù)制方法修復(fù)后)。


雖然我們總是修補(bǔ)被發(fā)現(xiàn)的復(fù)制方法,但玩家可以從服務(wù)器開始復(fù)制并保留這些復(fù)制的物品。

復(fù)制或多或少是2b2t的一部分。


聊天、規(guī)則和無(wú)政府狀態(tài)

事實(shí)上,服務(wù)器一直有一些規(guī)則,并且有必要在游戲中強(qiáng)制執(zhí)行某些限制,以使服務(wù)器在大多數(shù)玩家都喜歡的條件下正常運(yùn)行。


例如,我們要求玩家不要試圖崩掉服務(wù)器,否則會(huì)對(duì)大多數(shù)玩家造成不愉快的干擾。


另一條規(guī)則是,你不能參與任何針對(duì)其他玩家的惡意騷擾,欺凌或威脅,無(wú)論在游戲內(nèi)或現(xiàn)實(shí)中,對(duì)任何玩家。這不是服務(wù)器的目的,因此對(duì)此是零容忍的。


我仍然認(rèn)為服務(wù)器是無(wú)政府狀態(tài),但這是一個(gè)游戲,有限制。我們嘗試僅在必要時(shí)進(jìn)行干預(yù),以使服務(wù)器正常工作并保持在線。


區(qū)塊刪除

這是另一個(gè)艱難的決定,我知道鞘翅的飛行軌跡將會(huì)變得不存在,某些喜歡尋跡的玩家將會(huì)感到沮喪。


但我認(rèn)為積極的一面大于消極的一面,原因是非常多未經(jīng)修改的區(qū)塊是通過(guò)作弊或漏洞生成的,尤其是服務(wù)器在1.12.2的時(shí)期。

因此,世界面積增加了兩倍多,維持它正成為一項(xiàng)挑戰(zhàn)。


在我看來(lái),如果這些區(qū)塊在這個(gè)已經(jīng)很大的世界中生成新的 ,更有趣的地形而產(chǎn)生,它將是更多的樂(lè)趣和有趣,而不是增加服務(wù)器硬盤的大小。


我也相信新地形的混合生成,隨著已建立的舊地形在各個(gè)維度生成的距離增加,對(duì)于新老玩家都很有趣。


它認(rèn)為,如果更新到1.19及以后的版本,將會(huì)大大減少歷史和成果,世界上許多地方仍停留在未經(jīng)修改的1.12地形上。


有一些措施可以保護(hù)任何被玩家顯著修改的區(qū)塊,以保存任何可能的歷史,同時(shí)也可以創(chuàng)建一條有趣的前進(jìn)路徑,因?yàn)榉?wù)器可以保持更新的新版Minecraft版本。在此更新之前,對(duì)1.12版本進(jìn)行了完整備份,以便始終能夠出于任何必要的原因檢索舊區(qū)塊。


世界隱藏種子和自定義原版地形生成器

我的想法是,我相信讓玩家意外地發(fā)現(xiàn)地形將是更多的樂(lè)趣,我也希望它能使分享基地的截圖和視頻成為可能,但社區(qū)需要進(jìn)一步調(diào)查。


其他聊天內(nèi)容

綠色文本被刪除,因?yàn)槲也辉傧M@在服務(wù)器上使用,因?yàn)樗蠖啾粸E用的垃圾郵件使用。


死亡信息更改

因?yàn)樗菍?shí)驗(yàn)性的,它可能會(huì)恢復(fù)。我想在這里測(cè)試的是,就像非常高的玩家數(shù)量一樣,死亡消息很快就會(huì)變成垃圾郵件,毫無(wú)意義。

當(dāng)它們僅為在您的渲染距離內(nèi)死亡的玩家顯示時(shí),當(dāng)您與他人一起玩或參與PvP時(shí),它們更有意義。


實(shí)驗(yàn)性內(nèi)容反礦透已移除。


我真的很抱歉那些感到被背叛或失望的玩家,以及那些失去了他們所建立的某種信任的玩家。


我很抱歉,只能請(qǐng)求您的原諒,并希望如果您仍然在服務(wù)器上玩得開心,我希望我能重新獲得您的信任。


如果您覺得這里遺漏了什么需要提出的,或者想要提供其他反饋,您可以通過(guò)以下方式與我聯(lián)系:contact@2b2t.org


-Housemaster/Hausemaster

-----------------------------------------------------

Hello, this is the founder, owner of 2b2t, Housemaster, or Hausemaster if you wish.
In this post, I will be attempting to explain the decisions made and the changes that I have inflicted upon 2b2t with the 1.19 update. The decisions were mine alone.

Though they are understandably disliked and disagreed with by a large part of the community, you should know why I have made these decisions, and the reasoning behind them, as I made them with good intentions.

Soft item economy reset
My thought behind this was to slow down the initial rush of player progression into 1.19,?to allow for a different meta,?and to make items somewhat valuable again even if for a short period.

The decision was made with the thought that the remaining massive amounts of items would be back into players' hands quickly, as well as inevitable duplication exploits occurring things would be back to normal within a month or two.

I understand that this was very upsetting to many players. It was only ever done for the first time since the server's launch, and I will never perform such a global item reset again.

After two weeks into the update and some reflection, I admit that this decision was not in alignment with 2b2t's anarchy spirit nor my own vision of how I thought I would operate the server in the past.

Duplication?clarification
This was a mistake I regret including in the update post - this is not an attempt to completely prevent dupes, and duplicated items are not removed (after a dupe is patched).

While we always patch dupes as discovered, players are allowed to duplicate since the beginning of the server and keep these duplicated items.
Duplications are more or less a part of 2b2t.

Chat, Rules and Anarchy
The truth is that the server has always had a few rules, and it is necessary to enforce certain in-game restrictions for the server to operate properly in conditions most players would enjoy.

For example, we request that players do not attempt to lag the server, or otherwise cause disruptions for players that most of them would not enjoy.

The other rule is that, you are not to be involved in any sort of egregious harassment, bullying or threats, in-game or reaching outside of it, towards any player. That is not what the server is about and there is zero tolerance for this.

I still consider the server as anarchy, but this is a game and there are limits. We try to only intervene where necessary for the server to function and remain online.

Chunk culling
This was another difficult decision. I do understand that elytra flight trails would become nonexistent and that certain players who enjoyed trail hunting would be upset.

But I believe the positives outweigh the negatives. The reason is that there is simply such an extreme amount of these unmodified chunks generated with cheats or exploits, particularly on the server's long period on version 1.12.
The world size had more than tripled because of this and it was becoming a challenge to maintain it.

It is in my opinion, that if these chunks generate as new, more interesting terrain instead, within this already massive world size, it would be more fun and interesting instead of adding onto its size.

I also believe that the mixed generation of new terrain, with established old terrain increasing towards spawn in all dimensions, would be more fun for new and old players.

It felt that, updating to 1.19 and later, would take away so much from the experience and achievement, with so much of the world remaining as unmodified 1.12 terrain.

There are measures put in place to protect any chunk that has been significantly modified by a player to preserve any possible history while also creating an interesting path forward as the server stays up to date with newer Minecraft versions. There is a full backup of the 1.12 world made before this update, to always have the possibility of retrieval of old chunks for any reason necessary.

World hidden seed and custom vanilla generator
My thought is that I do believe it will be more fun for players to find terrain unexpectedly as was intended and within the server itself.

I also hope that it will make it possible to share screenshots and videos of bases, but the community needs to investigate this further.

Other chat stuff
Green text was removed as I no longer wanted this on the server, as it was mostly misused for spam into chat.

Death messages change
As it's experimental, it may revert. What I wanted to test here was, as with the very high player count, the death messages quickly become spammed and meaningless.
When they are displayed only for players that die within your render distance, they are more meaningful when you are playing with others or participating in PvP.

The test of anti-xray has been reverted.

I am truly sorry for the players who feel betrayed or disappointed, and for those who have lost a certain trust they had established.

I apologize and may only ask for your forgiveness going forward, and hope that if you still play on the server you have a good time, and that I may hopefully regain your trust.

If you feel like anything here was missed and should be brought up, or to provide other feedback, you can contact me at?contact@2b2t.org

— Housemaster / Hausemaster


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