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Minecraft Java版 20w17a 發(fā)布

2020-04-23 10:21 作者:EP_尤里X  | 我要投稿
傳送門遺跡


版主:a1294790523?注:轉(zhuǎn)自mcbbs?

友情提示:這個(gè)快照是用來(lái)修bug的和調(diào)整特性的,沒(méi)有加入什么新的東西。

每周快照是Minecraft Java版的測(cè)試機(jī)制,主要用于下一個(gè)正式版的特性預(yù)覽。

然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此對(duì)于普通玩家建議僅做測(cè)試嘗鮮用。在快照中打開存檔前請(qǐng)務(wù)必進(jìn)行備份。適用于正式版的Mod不兼容快照,且大多數(shù)Mod都不對(duì)每周快照提供支持。

Minecraft 1.16 仍未發(fā)布,20w17a 為其第 13 個(gè)預(yù)覽版。

轉(zhuǎn)載本貼時(shí)須要注明原作者以及本帖地址。

https://www.mcbbs.net/forum.php?mod=viewthread&tid=1026535&mobile=2
(⊙?⊙)


This week's snapshot brings you some tweaks, bugfixes, and technical changes!
這周的快照為您帶來(lái)一些調(diào)整、bug修復(fù)以及技術(shù)性的更改!

We also have a survey up so that you can tell us what you think about the Nether Update. You can find it by clicking?here?. We would very much appreciate if you could take the time and fill it out.
我們也提供了對(duì)下界更新的反饋調(diào)查問(wèn)卷。你可以點(diǎn)擊這里來(lái)進(jìn)入。我們非常感謝花費(fèi)時(shí)間填寫問(wèn)卷的人。

New Features in 20w17a

20w17a中的新特性



  • Added an Entity Distance scale option ranging from 50% to 500%
  • 添加了實(shí)體距離比例的設(shè)置,其值為50%到500%
  • Difficulty and game rules can now be changed from 'Create World' screen
  • 難度和游戲規(guī)則現(xiàn)在可以在創(chuàng)建世界界面更改了

Changes in 20w17a

在20w17a的更改



  • Improved Smithing Table UI
  • 優(yōu)化了鍛造臺(tái)的UI
  • Ruined Portals now spawn less frequently
  • 廢棄傳送門的生成頻率更低了
  • Renamed 'Soul Fire Torch' and 'Soul Fire Lantern' to 'Soul Torch' and 'Soul Lantern'
  • 將“ Soul Fire Torch ”和“ Soul Fire Lantern ”更名為“ Soul Torch ”和“ Soul Lantern ”
  • Tweaked Bastion Remnant loot
  • 調(diào)整了堡壘遺跡的獎(jiǎng)勵(lì)物品
  • Walls now create posts under more things, like pressure plates and banners
  • 會(huì)讓墻壁將會(huì)轉(zhuǎn)變?yōu)橹拥姆綁K變多了,比如壓力板和旗幟
  • The 'Singleplayer' button will jump directly to 'Create World' screen if there are no worlds to select
  • 現(xiàn)在在點(diǎn)擊“單人游戲” 按鈕時(shí),如果沒(méi)有可選擇的世界,將會(huì)直接跳轉(zhuǎn)到 “ 創(chuàng)建世界 ” 界面

Technical Changes in 20w17a
在20w17a的技術(shù)性更改


  • Chat component style can now select font
  • 聊天組件的樣式現(xiàn)在可以選擇字體了
  • Block storage format in chunks slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc)
  • 略微更改了方塊存儲(chǔ)格式以加速一些流程 (渲染,尋路,世界生成等等)
  • Full range of Unicode characters is supported (some may know what that means ????)
  • 全Unicode字符支持 (一些人應(yīng)該知道這意味著什么 [微笑emoji])
  • Added the?attribute?command
  • 添加了?attribute?命令


World save format
世界保存格式


  • Saving level.dat now uses randomly-named temporary files (instead of using level.dat_new every time)
  • 現(xiàn)在在保存level.dat時(shí)會(huì)使用文件名隨機(jī)生成的臨時(shí)文件 (不再使用level.dat_new文件)
  • player/*.dat are now saved in a way similar to level.dat (including leaving .dat_old files)
  • player/*.dat(譯者注:即為不含統(tǒng)計(jì)信息的玩家數(shù)據(jù))保存的方式現(xiàn)在和保存到level.dat的方式相同 (包括留下的 .dat_old 文件)


Block storage
方塊存儲(chǔ)

BlockStates?in?Sections?elements no longer contain values stretching over multiple 64-bit fields. If number of bits per block is not power of two (i.e. single 64-bit value can't fill whole number of blockstates) some bits will not be used.
在?Sections?元素內(nèi)的?BlockStates?不再包含超過(guò)多個(gè)64位字段的值。當(dāng)每個(gè)方塊的比特?cái)?shù)不是2的次方時(shí) (也就是說(shuō),單個(gè)64位的值不能包含所有的方塊狀態(tài)) 一些比特將不會(huì)被使用。

For example, if single block state takes 5 bits, highest 4 bits of every 64-bit field will be unused. That also means slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).
舉個(gè)例子,如果一個(gè)方塊狀態(tài)占用了5個(gè)比特,那么每個(gè)64位字段的最高4位比特將不會(huì)被使用。這意味著會(huì)略微增加存儲(chǔ)空間的占用 (在占用了5個(gè)比特的情況下,320個(gè)64位字段會(huì)變?yōu)?42個(gè))。(感謝香腸的翻譯建議)


Commands
命令


attribute
attribute

Adds modifies attribute on single entity. Possible syntax:
將修改的屬性值添加到單個(gè)實(shí)體上。可能的命令格式是:


  • attribute <target> <attribute> get [<scale>]?- get total value of attribute
  • attribute <目標(biāo)> <屬性> get [<比例>]?- 獲取特定屬性的總數(shù)值
  • attribute <target> <attribute> base set <value>?- sets base valye
  • attribute <目標(biāo)> <屬性> base set <值>- 設(shè)置基本值
  • attribute <target> <attribute> base get [<scale>]?- get base value
  • attribute <目標(biāo)> <屬性> base get [<比例>]?- 獲取基本值
  • attribute <target> <attribute> modifier add <uuid> <name> <value> add|multiply|multiply_base?- adds modifier (fails if modifier is already present)
  • attribute <目標(biāo)> <屬性> modifier add <uuid> <名稱> <值> add|multiply|multiply_base?- 添加修飾符 (如果修飾符已存在將會(huì)失敗)
  • attribute <target> <attribute> modifier remove <uuid>?- removes modifier
  • attribute <目標(biāo)> <屬性> modifier remove <uuid>?- 刪除修飾符
  • attribute <target> <attribute> modifier value get <uuid> [<scale>]?- get value of modifier
  • attribute <目標(biāo)> <屬性> modifier value get <uuid> [<比例>]?- 獲取某個(gè)修飾符的值

Parameters::
參數(shù):

  • target?- single entity (note: only players, armor stands and mobs have attributes)
  • 目標(biāo)?- 單個(gè)實(shí)體 (注意:只有玩家,盔甲架和生物才有屬性)
  • attribute?- name of attribute (like?minecraft:generic.max_health)
  • 屬性?- 屬性名稱 (比如?minecraft:generic.max_health)
  • name?- string (in optional quotes) describing human-readable name of modifier
  • 名稱?- 描述修飾符的可讀字符串 (可帶雙引號(hào))
  • value?- floating point value (note: certain attributes have limits on final value, so your change might not be noticeable)
  • 值?- 浮點(diǎn)數(shù) (注意:特定的屬性值不可更改,對(duì)它的更改可能不會(huì)生效)


Chat components
聊天組件


Hover event argument
懸浮事件參數(shù)


  • style.hoverEvent?parameter now has parameter?contents, with contents depending on type:
  • style.hoverEvent?參數(shù)現(xiàn)在擁有了參數(shù)?contents,基于組件類型會(huì)有不同的內(nèi)容:
  • For?show_text?- chat component
  • 對(duì)于?show_text?- 聊天組件
  • For?show_item?- either item id or object with fields?id,count?and?tag(with last one being serialized NBT)
  • 對(duì)于?show_item?- 物品ID或者含有字段?id,count?和?tag(帶有最后一次被序列化時(shí)的NBT)的對(duì)象
  • For?show_entity?- object with fields:id(UUID),name(chat component) and?type(entity type resource location)
  • 對(duì)于?show_entity?- 含有以下字段的對(duì)象:id(UUID),name(聊天組件) 和?type(實(shí)體類型的資源位置)
  • Old style?value?argument is now deprecated (but still supported)
  • 舊樣式?value?參數(shù)現(xiàn)在已被棄用 (但仍然兼容)


Colors
顏色

color?property can now contain RGB value prefixed by?#?. For example?#55ff55?will result in the same color as green.
color?屬性現(xiàn)在可以以前置??#?的方式表示RGB顏色。比如?#55ff55?將會(huì)呈現(xiàn)和先前green(綠色)一樣的顏色。


Custom fonts
自定義字體

Chat component style now supports?font?property, which is resource location for font in resource pack. No entry is equivalent to?minecraft:default?.
聊天組件的樣式現(xiàn)在支持了?font?屬性,指定值時(shí)需要指定資源包內(nèi)的字體位置。沒(méi)有指定時(shí)將使用?minecraft:default。


Fonts
字體


  • Force Unicode?option now switches between normal and alternative font (called?uniform.json) - no reload needed
  • Force Unicode?(強(qiáng)制Unicode)設(shè)置現(xiàn)在可以在普通字體和替換字體中切換 (其名稱為?uniform.json) —— 不需要進(jìn)行重載

Fixed bugs in 20w17a
在20w17a修復(fù)的bug


  • MC-1601?- Breaking a Furnace will not give you the experience for the smelted things inside
  • MC-1601?- 破壞熔爐將不會(huì)給予其內(nèi)部熔煉物品得到的經(jīng)驗(yàn)值
  • MC-5410?- In creative mode, flying down is stopped when brushing up against ladders or vines.
  • MC-5410?- 在創(chuàng)造模式下,無(wú)法在攀爬梯子或藤蔓時(shí)正常向下飛行
  • MC-31032?- Using only one empty map doesn’t increase minecraft.used:minecraft.map
  • MC-31032?- 只使用一張空地圖時(shí)不會(huì)增加統(tǒng)計(jì)值minecraft.used:minecraft.map
  • MC-46417?- Sprint particles are generated in spectator mode
  • MC-46417?- 在旁觀者模式下會(huì)生成沖刺的粒子
  • MC-56373?- Selector and score text components don’t work on hoverEvents
  • MC-56373?- 選擇器和分?jǐn)?shù)文本組件不會(huì)在懸浮事件上生效
  • MC-94535?- Flying and holding CTRL really close to the ground, emits walking particles
  • MC-94535?- 在飛行時(shí)按住CTRL并極其靠近地面時(shí)會(huì)生成行走時(shí)的粒子效果
  • MC-96319?- Mob pathfinding AI does not regard some blocks as obstructions and is unable to pathfind on top of them
  • MC-96319?- 某些方塊不會(huì)被生物尋路 AI 視為障礙物,并且生物不會(huì)在它們上面行走
  • MC-100195?- Player retains 1-block hitbox if entering a minecart/boat while swimming or when flying with elytra or a riptide trident
  • MC-100195?- 玩家因游泳/用鞘翅或三叉戟飛行變成的1個(gè)方塊的碰撞箱不會(huì)在進(jìn)入礦車/船時(shí)還原
  • MC-114544?- Kicked by “Flying is not enabled on this server” while sleeping
  • MC-114544?-?在床上睡覺(jué)時(shí)被“ Flying is not enabled on this server(未在此服務(wù)器上啟用飛行) ”的理由踢出
  • MC-120572?- /recipe crashes the game
  • MC-120572?- /recipe 會(huì)崩潰游戲
  • MC-126244?- ‘/locate’, explorer maps, and treasure maps can cause extreme TPS lag, even leading to a complete server freeze if structure generation is turned off
  • MC-126244?- 如果禁用了結(jié)構(gòu)生成,/locate命令,冒險(xiǎn)家地圖和藏寶圖會(huì)導(dǎo)致服務(wù)器巨幅卡頓,甚至?xí)尫?wù)器卡死
  • MC-149704?- Sneaking / crouching twice makes player sprint
  • MC-149704?- 潛行/蹲下兩次會(huì)讓玩家處于疾跑狀態(tài)
  • MC-169514?- Tamed parrots cannot be renamed unless they are flying
  • MC-169514?- 不能在被馴服的鸚鵡坐下時(shí)命名
  • MC-171561?- Only one player can access shulker box at a time
  • MC-171561?- 同時(shí)只能有一個(gè)玩家打開潛影盒
  • MC-174359?- Piglins prefer using an unenchanted gold item instead of an enchanted gold item
  • MC-174359?- 豬靈更傾向于使用未附魔的金制品,而不是已附魔的
  • MC-175113?- Rain prevents entities from burning in fire
  • MC-175113?- 雨點(diǎn)會(huì)防止實(shí)體在火里燒著
  • MC-175186?- Respawning doesn’t check if the “respawn block” is the correct one for the dimension
  • MC-175186?- 重生時(shí)不會(huì)檢查?“?重生方塊?”對(duì)于當(dāng)前維度是否合理
  • MC-175998?- Striders are moving very fast between two blocks or when diagonally running into blocks
  • MC-175998?- 熾足獸在兩個(gè)方塊間或者對(duì)著方塊奔跑時(shí)會(huì)變得非???/li>
  • MC-176029?- Right clicking a lodestone with a stack of compasses converts the whole stack
  • MC-176029?- 拿著一組指南針對(duì)著磁石使用時(shí)會(huì)導(dǎo)致整組指南針都被轉(zhuǎn)換
  • MC-176060?- Recipe book doesn’t load the entire empty map recipe anymore
  • MC-176060?- 合成書加載的空地圖合成不正確
  • MC-176104?- Dropped compasses always point up
  • MC-176104?- 掉落的指南針永遠(yuǎn)指向正上方
  • MC-176116?- Saddle texture on Strider is backwards
  • MC-176116?- 熾足獸上的鞍的材質(zhì)反了
  • MC-176521?- Pressing space while the recipe book button is highlighted in crafting interfaces doesn’t toggle the recipe book
  • MC-176521?- 在合成界面高亮合成書按鈕時(shí)按空格并不會(huì)開啟/關(guān)閉合成書
  • MC-177346?- Compass in a mob’s hand does not point to correct location if mob turns
  • MC-177346?- 生物轉(zhuǎn)向時(shí),其手中的指南針不會(huì)指向正確的方向
  • MC-177776?- Netherite ingots are not sorted properly with other ingots
  • MC-177776?- 下界合金錠不會(huì)與其他錠排在一起
  • MC-177780?- Shulkers cannot be opened while playing closing animation anymore
  • MC-177780?- 潛影盒不能在其播放關(guān)閉動(dòng)畫時(shí)開啟
  • MC-177796?- Blackstone walls are in the “Building Blocks” category instead of “decoration Blocks” category, unlike all other walls
  • MC-177796?-?黑石墻在 “建筑方塊 ” 分類而不是和其他墻一樣在“ 裝飾性方塊 ”分類
  • MC-177862?- Polished blackstone button and pressure plate in incorrect area in creative inventory
  • MC-177862?- 磨制黑石按鈕及其壓力板在創(chuàng)造物品欄的位置不對(duì)
  • MC-177885?- Invisible Horses show patterns
  • MC-177885?- 擁有隱身效果的馬仍會(huì)顯示其形狀
  • MC-177997?- Baby zoglins still use the same attack damage as an adult
  • MC-177997?- 幼年僵尸疣豬獸和成年的攻擊傷害相同
  • MC-178086?- Flying close to the ground with soul speed over soul blocks speeds up player and generates soul particles
  • MC-178086?- 當(dāng)接近靈魂沙地面飛行時(shí)不斷地加速減速會(huì)生成靈魂沙的粒子,而且速度是在靈魂沙上奔跑時(shí)的
  • MC-178093?- Piglins with full inventories won’t pick up gold ingots to barter even though you can still right-click to barter with them
  • MC-178093?- 豬靈背包滿時(shí)不會(huì)主動(dòng)撿起金錠用于交易
  • MC-178259?- Game crashes when an iron golem with the attack damage attribute set to 0.5d
  • MC-178259?- 當(dāng)將鐵傀儡的攻擊傷害屬性設(shè)置為0.5d時(shí)會(huì)導(dǎo)致游戲崩潰
  • MC-178316?- Dispenser plays “dispensed item” sound when attempting to charge a full respawn anchor instead of “dispenser fails”
  • MC-178316?-?在使用發(fā)射器充能滿能量的重生錨時(shí)會(huì)播放 “發(fā)射物品 ” 而不是“ 發(fā)射失敗 ”的聲音
  • MC-178630?- TNT eyeheight changed
  • MC-178630?- TNT的視點(diǎn)高度被改變了
  • MC-178797?- Barrier blocks generate in bastion remnant
  • MC-178797?- 在堡壘遺跡會(huì)生成屏障方塊
  • MC-178955?- Badlands are viewed as a mountainous biome for Ruined Portals
  • MC-178955?- 惡地被視為生成廢棄傳送門的高山類生物群系
  • MC-179542?- Basalt Delta Blocks Override Nether Bricks in Fortresses
  • MC-179542?- 在堡壘中玄武巖三角洲的方塊會(huì)覆蓋地獄磚塊


Minecraft Java版 20w17a 發(fā)布的評(píng)論 (共 條)

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