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十字軍之王3開發(fā)日志#90 | 3/10 1.5.1版本號更新

2022-03-25 22:32 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


CK3 Dev Diary #90: The 1.5.1 Update

rageair, Design


Greetings!

貴安!


Royal Court has been out for a while now, and it's been great to see everything you've done with it - fascinating Coat of Arms designs, impressive courts, intriguing cultural hybrids… keep it coming! Seeing how creative you are with the new tools gives us a lot of energy!

皇家宮廷Royal Court已經(jīng)發(fā)售一段時(shí)間了,看到你們用它做出的各種東西,我們感覺非常高興——漂亮的紋章設(shè)計(jì)、迷人的宮廷、復(fù)雜的融合文化……再接再厲!看到你們使用新工具時(shí)所爆發(fā)出的創(chuàng)造力,我們感覺充滿了動力!


The CoA designer has even given rise to a CK3 Heraldry reddit board! If you want to check it out, here's a link:

甚至,reddit上還因?yàn)榧y章設(shè)計(jì)器新建了一個(gè)CK3紋章學(xué)板塊!你們想看看的話,這里有鏈接:

**********/r/CKHeraldry


We also want to show some of the fantastic CoA creations we’ve seen over the past weeks right here in the DevDiary, of course! Feel free to scroll through them at your own pace (for those of you who are impatient, the Changelog for 1.5.1 is below them!).

我們還想就著這篇開發(fā)日志,分享一下過去幾周里我們看到的一些很好的紋章作品!請按自己的節(jié)奏瀏覽一番吧(如果實(shí)在等不及了,1.5.1版本號的改動日志就在下面?。?/p>



A special shout out to Twitter User canyoupassthepi for these fantastic creations:

尤其感謝推特用戶canyoupassthepi制作了這些極好的作品:



In the team, we've been hard at work on the upcoming 1.5.1 update - there's a lot in it (check out the changelog below)! We’ve been following your reports and listening to your feedback (if youre having issues, make sure to report them in the bug forums!). We're addressing many issues, and we're even adding some more content! Here are a few examples of new stuff we're adding:

我們的團(tuán)隊(duì)一直都在為了1.5.1版本號更新努力工作——這次更新了許多內(nèi)容(在下面的改動日志中可見)!我們一直在關(guān)注大家的報(bào)告,傾聽你們的反饋(如果你也遇到了問題,請務(wù)必在bug論壇里報(bào)告一下?。?。我們目前正在處理很多問題,并且甚至在新增些新的內(nèi)容!以下幾個(gè)例子就是我們新加的東西:


Firstly, we've spent a lot of time improving the lighting and shadows of all court scenes. Here's a sample of a few rooms (before is to the left, after to the right):

首先,我們把很多時(shí)間花在改善各種宮廷場景的光影之上。以這幾個(gè)房間作為例子(左邊是修改前的,右邊是修改后的):



We're also adding some more artifact 3D models, of which the Throne of Solomon truly towers above the rest!:

我們還在新增寶物的3D模型,其中,所羅門的王座絕對是鶴立雞群的!



We're adding some new events, here's a sample (don't want to spoil everything, of course!):

我們還新增了一些新的事件,以下是例子(當(dāng)然,我們也不想全部都劇透了呀?。?/p>



And here's the changelog (hopefully we've not forgotten to add anything!):

以下是改動日志(希望我們沒有遺漏什么東西?。?/p>


1.5.1 CHANGELOG

1.5.1版本號改動日志


###################
# Balance
# 平衡
###################
- AI's will now leave factions more quickly when they are pleased with you as their liege
- 現(xiàn)在AI如果對你當(dāng)領(lǐng)主滿意的話,會更快的離開派系。

- AI's will no longer press factions for Claimants they like if they also like their current liege a lot, with a decreasing chance at higher opinions (the AI will be less likely to press a claimant they have 80 opinion of if they have 60 opinion of their liege, for example)
- 現(xiàn)在AI如果很喜歡當(dāng)前的領(lǐng)主的話,就不會發(fā)起宣稱者派系,好感越高,機(jī)率越低(例如,如果AI對宣稱者的關(guān)系是80,對領(lǐng)主的關(guān)系是60,AI發(fā)起派系的機(jī)率下降)。

- The AI now considers Faith Hostility when selecting claimants
- 現(xiàn)在AI在選擇宣稱者時(shí)會考慮信仰敵對度。

- AI vassals are now more likely to offer a gift when paying homage
- AI在覲見的時(shí)候送出禮物的機(jī)率提高。

- Added a Game Rule (Empire Obscurity) that makes empires that control below 20% of their De Jure counties be destroyed. This should solve empires sticking around forever as micro-realms.
- 新增游戲規(guī)則(帝國蒙塵)如果帝國只控制了20%以下的法理伯爵領(lǐng),那么帝國頭銜會被銷毀。這樣就可以解決微型帝國永遠(yuǎn)存在的問題了。

- Boosted the control gain from requesting Bailiffs from your Liege in a Petition
- 提高了請?jiān)笗r(shí)請領(lǐng)主派遣執(zhí)達(dá)官增加的控制度增長。

- Corrected the modifiers of the Cup of Jamshid
- 修正了賈姆希德之杯的修正。

- Forcing same vote by using a hook on an elector will now last 100 years instead of 5
- 現(xiàn)在使用牽制強(qiáng)制別人投票給某個(gè)候選人會持續(xù)100年,而不是5年。

- It's now much harder to invite Inspired people to your court, and practically impossible to invite anyone who's currently being sponsored
- 現(xiàn)在邀請有靈感的人到你的宮廷更加困難了,而邀請正在被贊助的人則幾乎是不可能的。

- Landless AI's will now try to equip artifacts you gift them via the interaction (depending on rarity)
- 無地的AI現(xiàn)在會嘗試把你通過互動送給他的寶物裝備上(也取決于稀有度)。

- Only House Heads will now demand the return of artifacts if there's only a house claim
- 如果寶物只有家族宣稱的話,則只有家族族長會要求歸還寶物。

- Strategy Lifestyle bonus to Skirmishers has been moved to the Hit and Run Perk
- 策略生活方式給散兵的加成移動到了“一擊脫離”里。

- The AI now has a 5 year cooldown towards asking to educate the players children if the player refuses
- AI請求教育玩家的孩子,如果玩家拒絕的話,會有5年的冷卻期。

- The AI will no longer demand artifacts from players they like a lot, and will no longer keep asking after you've refused once
- 如果AI很喜歡玩家,就不會再向玩家要求寶物,在玩家拒絕過一次以后也不會反復(fù)要求了。

- The Chaste trait now only reduces Seduction scheme power
- 忠貞特質(zhì)現(xiàn)在只會降低勾引計(jì)謀強(qiáng)度。

- The Development progress from the Industrious Cultural Tradition is now applied at most once a year
- 現(xiàn)在,勤勉文化傳統(tǒng)一年最多只能加一次發(fā)展度進(jìn)程。

- The Holy Site of Qayaliq now gives Archer Cavalry bonuses
- 海押立圣地現(xiàn)在提供弓騎兵加成。

- The Jousting Lists and Archery Ranges Duchy Buildings now give bonuses to camel, elephant, and archer cavalry
- 騎士比武場和靶場公國建筑現(xiàn)在會提供駱駝騎兵、象騎兵、弓騎兵加成。

- The Parthian Tactics perk now boosts Elephant and Camel cavalry
- 帕提亞戰(zhàn)術(shù)現(xiàn)在會提供駱駝騎兵和象騎兵加成。

- The Prestige gained from the Architect trait when it's boosted via cultural traditions have been changed from 50% to a flat +0.5/month
- 通過文化傳統(tǒng)使建筑家特質(zhì)提供的威望從50%改成了+0.5每月。

- The War Camps and Hunting Grounds buildings now give Horse Archer bonuses
- 戰(zhàn)地軍營和狩獵場建筑現(xiàn)在會提供弓騎兵加成。

- Tweaked various factors in the war for England, in order to reduce the chances of Harold winning
- 微調(diào)了爭奪英格蘭戰(zhàn)爭的各種因素,以降低哈羅德得勝的概率。

- AI now moves capital to London on victory in Norman conquest, if possible
- AI在諾曼征服勝利后,會盡可能遷都去倫敦。

- Northern Lords legacies can now be gotten by dynasts of any culture descendent from Norse as well as Norse culture itself.
- 現(xiàn)在,任何諾斯文化后裔以及諾斯文化本身的宗族都可以點(diǎn)北境群雄的傳承。

- Sacred Childbirth now grants piety each time a child is born and considers Pregnant a virtuous trait
- 現(xiàn)在,圣分娩在每次有孩子出生時(shí)都會提供虔誠,并且懷孕會被認(rèn)為是美德特質(zhì)。

- Rebalanced artifact gift opinion gain
- 重新平衡了贈送寶物提升的好感。

- Tribal Kings and Emperors can now access the Royal Court, but it plays differently:
- 部落制的國王和皇帝也可以有宮廷了,但是玩法有所不同:
- The 'Expected Grandeur' is always the same as their current Grandeur level. It cannot be above or below.
- “預(yù)期顯赫度”永遠(yuǎn)與當(dāng)前顯赫度相同。不會上也不會下。
- All Amenity Levels except the first two are blocked if playing Tribal
- 是部落制的話,舒適等級只解鎖前兩個(gè)等級。
- Amenity Costs are greatly increased if tribal (it was trivially cheap)
- 是部落制的話,舒適等級花費(fèi)大幅上升(之前太便宜了)。
- They only have access to one Court Type: Tribal. This one can be kept if feudalizing, but it doesn't give many benefits, and the AI will switch out of it fairly quickly.
- 只能使用一種宮廷類型:部落。封建化以后也可以保留,但是好處并不多,所以AI都會迅速換成別的。
- All Tutorials and Game Concepts now mention Tribals and the differences they have
- 各種教程和游戲概念都會提到部落制以及各種不同。
- Several events that were ill-fitting for tribals will not appear for them (i.e. founding new City holdings)
- 與部落不相匹配的許多事件將不會發(fā)生(例如,修建新的城市地產(chǎn))。

###################
# AI
###################

- A unit stack wanting to resupply will spread out its subunit stacks into neighboring provinces even though said provinces might not allow resupplying, in order to try and avoid attrition.
- 需要重新補(bǔ)給的部隊(duì)堆疊會向臨近省份散開其子部隊(duì)堆疊,以試圖避免損耗,即便該指定的省份可能會不允許重新補(bǔ)給。

- AI should take player units into account for supply situation when selecting target province.
- AI在選擇目標(biāo)省份時(shí)也應(yīng)當(dāng)會把玩家的部隊(duì)算進(jìn)部隊(duì)情況中。

- AI stops to raise levies with very small amount of troops
- AI不再會在部隊(duì)數(shù)量很少時(shí)征召部隊(duì)。

- Allow units to ignore hostile attrition as a last resort when moving to a target in a neighboring county.
- 在將部隊(duì)移動至臨近伯爵領(lǐng)內(nèi)的目標(biāo)時(shí),允許部隊(duì)把無視損耗作為最后手段。

- Added missing check for if a unit is moving or not when calculating troop strength for supply.
- 在為補(bǔ)給計(jì)算兵力時(shí),添加了之間缺失的檢查,即檢查某個(gè)部隊(duì)是否在移動當(dāng)中。

- For combat evaluation, only count available subunit stacks if they are close enough.
- 在戰(zhàn)斗力評估中,只有在距離足夠接近的情況下才會算入可用的子部隊(duì)堆疊。

- If the main subunit stack is already moving, then don't deny being available for order because some units are still technically sieging.
- 即便堆疊的部隊(duì)中主要的子部隊(duì)已經(jīng)在移動,也不要否認(rèn)有些部隊(duì)還能接受命令,因?yàn)槔碚撋蟻碚f有些部隊(duì)還在圍城之中。

- Desperate AI will be more bold when selecting targets near enemy units, or when engaging enemy units.
- 絕望的AI在選擇敵軍部隊(duì)附近的目標(biāo),或者與敵軍部隊(duì)接戰(zhàn)時(shí)會更加大膽。

- Ignore non-castle provinces when giving extra score to province targets near the war goal area.
- 在給予戰(zhàn)爭目標(biāo)地區(qū)附近的省份額外戰(zhàn)爭分?jǐn)?shù)時(shí)會忽視非城堡的省份。

- In Great Holy Wars the AI will be more focused on fighting about the war goal and less likely to shy away from confrontation due to numerical weakness.
- 在大圣戰(zhàn)中,AI將會更加集中于為戰(zhàn)爭目標(biāo)而戰(zhàn),并且沒有那么可能會因?yàn)閿?shù)量上的劣勢就回避對抗。

- Instructed the AI to adjust its court amenity spending in a more responsive manner
- 指引AI以一種更能反應(yīng)其他因素的方式來調(diào)整其在宮廷宜居度上的花銷。

- AI will no longer go to war for artifacts that are below masterwork, cursed or that it cannot use (like toys).
- AI不再會為大師級作品以下、受到詛咒、或者其無法使用(比如說玩具)的寶物發(fā)送戰(zhàn)爭。

- Lowered the AI cooldown on Pay Homage to 2 years from 3
- 將AI宣誓效忠的冷卻時(shí)間從2年降低到3年。

- Blocked the AI from overspending in Hold Court events
- 防止AI在舉辦廷會事件中過度花銷的問題。

- Fixed an issue where AI's could get stuck and never go home after a raid
- 修復(fù)了AI可能會在劫掠后被困住并永遠(yuǎn)無法回家的問題。

###################
# Performance
# 性能
###################

- Significantly improved the performance of all portraits in the game
- 極大提升了游戲中所有肖像的表現(xiàn)性能。

- Improved the performance of the Throne Room scenes
- 提升了王座廳場景的表現(xiàn)性能。

###################
# Interface
# 界面
###################

- Add check boxes for flipping coat of arm emblems in detail edit mode
- 在細(xì)節(jié)編輯模式中添加了翻轉(zhuǎn)紋章的選擇框

- Budget tooltip entry on liege taxes are now shown as a breakdown instead of being within the budget tooltip
- 預(yù)算工具提示欄中的領(lǐng)主稅收現(xiàn)在會被拆分出來顯示,而不再是預(yù)算工具提示欄下的子項(xiàng)

- Fixed too low left margin for crown authority buttons
- 修復(fù)了皇家權(quán)威按鈕左邊距太低的問題。

- Recruited prisoners can now be forced to Take the Vows when Negotiating Release
- 在談判釋放的時(shí)候,現(xiàn)在可以強(qiáng)制要求被招募的囚犯宣誓。

- When gifting an Artifact, the entry will now show if it is equipped
- 在贈予寶物時(shí),相關(guān)條目現(xiàn)在會顯示該寶物是否被裝備。

- Added a prestige icon to council task descs
- 給議會任務(wù)決議添加了一個(gè)威望圖標(biāo)。

- Empty court positions you cannot hire are now correctly sorted to the bottom of the list
- 閑置但玩家又無法招募的宮廷職位現(xiàn)在會被正確地放置到列表底部。

- Dead characters now have a skull next to their age
- 逝世的角色現(xiàn)在會在他們年齡旁邊顯示骷髏頭。

- Renamed the Court tab to Courtiers to differentiate between it and Royal Court
- 宮廷面板背重新命名為廷臣,以將其與皇家宮廷區(qū)分開來。

- Made text labels have more correct margins.
- 使得文本標(biāo)簽擁有更正確的邊距。

- Cleaned up margins and spacings in the Faith View.
- 整理了信仰視窗下的邊距和行距。

- Changed the standard window margins so they no longer overlap the vertical lines at the sides of the window.
- 更改了窗口邊距標(biāo)準(zhǔn)以使得它們不再與窗口兩側(cè)的垂直線重合。

###################
# Art
# 美工
###################

- Significantly improved the lighting and shadows in all throne rooms
- 極大提升所有王座房間內(nèi)的燈光和陰影效果。

- Fixed CoA on shield artifacts being mirrored when displayed in the Royal Court
- 修復(fù)了盾牌寶物上的紋章在皇家宮廷內(nèi)展出時(shí)被縮小的問題。

- Added unique icons for all different types of inspirations
- 給所有不同類型的靈感都添加了獨(dú)特的圖標(biāo)。

- Added a new set of Legwear for Arabic clothes sets
- 給阿拉伯服飾組添加了一整套全新的腿裝。

- Added unique art for the Throne of Solomon
- 給所羅門的王座添加了獨(dú)特的美工。

- Olifant now has a unique 3D appearance
- 象牙號角現(xiàn)在擁有獨(dú)特的3D外觀。

- African and Norse swords now have unique 3D appearance
- 非洲和諾斯劍現(xiàn)在擁有獨(dú)特的3D外觀。

- Steppe Axes now have a unique 3D appearance
- 俄羅斯大草原斧現(xiàn)在擁有獨(dú)特的3D外觀。

- African Axes now have a unique 3D appearance
- 非洲斧現(xiàn)在擁有獨(dú)特的3D外觀。

- Steppe Maces now have a unique 3D appearance
- 俄羅斯大草原狼牙棒現(xiàn)在擁有獨(dú)特的3D外觀。

- Mediterranean Maces and Axes now have a unique 3D appearance
- 地中海狼牙棒和斧現(xiàn)在擁有獨(dú)特的3D外觀。

- Added several new 2D icons to artifacts
- 給寶物添加了一些全新的2D圖標(biāo)。

- Changed which texture quality settings are used on each preset level in the graphics settings menu so that the highest preset default to using the highest quality textures
- 更改了圖像設(shè)置菜單中各個(gè)預(yù)設(shè)等級中的紋理質(zhì)量設(shè)置,從而使得最高預(yù)設(shè)等級默認(rèn)使用最高質(zhì)量的紋理。

- Made it so that orthodox priests should always have a beard
- 使得東正教祭司應(yīng)當(dāng)總是有胡子。

- Adjusted eyelids that were sometimes causing characters to have overly “squinty” eyes
- 調(diào)整了眼皮時(shí)不時(shí)會使得角色有過度“瞇瞇眼”的問題。

- Added a hybrid culture art pattern for options that can mix from two different cultures
- 在選項(xiàng)中添加了混合文化美工圖案,可以將兩種不同文化融合在一起。

- Added unique CoA for HRE that reformed Roman Empire
- 給由羅馬帝國改革而來的神圣羅馬帝國添加了獨(dú)特的紋章。

###################
# Localization
# 本地化
###################

- Fixed error string in spanish inspiration sponsored toast
- 修復(fù)了西班牙文中資助靈感彈出消息中的字符串錯誤。

- Fixed duplicate chinese character issue in court grandeur rank text
- 修復(fù)了宮廷顯赫度等級文本中中文字符重復(fù)的問題。

- Fixed the alliance popup string in spanish to use correct custom loc
- 修復(fù)了同盟彈窗使用西班牙文字符串的問題,根據(jù)設(shè)定改為使用正確的本地化文本。

- Fixed Spanish warning message for player marriage and betrothal status
- 修復(fù)了西班牙文中玩家結(jié)婚和訂婚狀態(tài)的警示信息。

- Fixed broken string in spanish for inspiration
- 修復(fù)了西班牙文靈感中出錯的字符串。

- Fixed spanish localisation for intrigue window
- 修復(fù)了密謀窗口中的西班牙本地化文本。

- Fixed 2nd and 3rd tier of beauty traits sharing Hermoso localization in Spanish, 2nd tier is now Atractivo
- 修復(fù)了西班牙文中第二級和第三級容貌特質(zhì)的本地化文本用的都是Hermoso,現(xiàn)在第二級是Atractivo。

###################
# Game Content
# 游戲內(nèi)容
###################

- Added an additional event for losing language when reached cap for max known
- 添加了額外的事件,當(dāng)已知語言到達(dá)最大上限時(shí)用來處理掉它們。

- Added notification, personal artifact claim, and prestige loss after losing a war banner in battle
- 在戰(zhàn)斗中丟失戰(zhàn)旗后,添加了通知提醒、個(gè)人寶物宣稱、以及威望損失。

- Added three additional hunt events
- 添加了額外三個(gè)狩獵事件。

- Added three additional Feast events about artifacts
- 添加了額外三個(gè)與寶物相關(guān)的宴會事件。

- Added a new yearly event about medieval football
- 添加了一個(gè)全新與中世紀(jì)足球相關(guān)的年度事件。

- Added a new martial lifestyle event about improvised weapons
- 添加了一個(gè)全新與自制武器相關(guān)的軍事生活方式事件。

- Added a new Skulduggery lifestyle event about siege tactics
- 添加了一個(gè)全新與圍城戰(zhàn)術(shù)相關(guān)的密謀生活方式事件。

- Added a new Intimidation lifestyle event about a forest of corpses
- 添加了一個(gè)全新與堆滿尸體的森林相關(guān)的恐嚇生活方式事件。

- Added the establish Yamagate of Samarkand decision
- 添加了創(chuàng)立撒馬爾罕閻默領(lǐng)地的決議。

- Added a new set of events surrounding the Athletic trait
- 圍繞健壯特質(zhì)添加了一整套全新的事件。

- Added a new event for characters with the Lisp trait
- 給擁有咬舌特質(zhì)的角色添加了一個(gè)新事件。

- Added an event where you can combine a relic artifact with a weapon artifact
- 添加了一個(gè)事件,使得你可以將圣物與武器寶物融合起來。

- Added the 'Passion Play' theology lifestyle event
- 添加了“受難劇”神學(xué)生活方式事件。

- Added a new murder save event about artifacts
- 添加了一個(gè)全新與寶物相關(guān)的謀殺拯救事件。

- Added two hostile scheme ongoing events about knowing languages
- 添加了兩個(gè)與掌握語言相關(guān)的敵對密謀正在發(fā)生的事件。

- Added the Establish Theravada Faith Event Chain to the Burmese region
- 給緬甸地區(qū)添加了創(chuàng)立上座部佛教信仰事件鏈。

- Added the Olifant artifact as a new artifact that can be found by adventurers
- 把象牙號角添加為全新寶物,可以由冒險(xiǎn)者尋得。

###################
# User Modding
# 用戶模組
###################

- Added can_pick trigger to Court Amenities
- 給宮廷宜居度添加了can_pick觸發(fā)器。

- Added equip_artifact_to_owner effect
- 添加了equip_artifact_to_owner效果。

- Added equip_artifact_to_owner_replace effect
- 添加了equip_artifact_to_owner_replace效果。

- Added unequip_artifact_from_owner effect
- 添加了unequip_artifact_from_owner效果。

- Court scene editor will now save only current active scene and not overwrite all the other variants
- 宮廷場景編輯器現(xiàn)在只會保存當(dāng)前生效的場景,而不會覆蓋所有其他變量。

- Allow setting any angle for pitch in court scene settings
- 允許在宮廷場景設(shè)置中設(shè)定任意角度作為視覺頂點(diǎn)。

- Add light type controls to court scene editor
- 給宮廷場景編輯器添加了燈光類型控制。

- Add indications for lights that are enabled and with shadows
- 給已啟用并帶有陰影的燈光添加了指示。

- Add shadow fade per light source
- 給每個(gè)光源添加了陰影淡出。

- Add shadow settings as sliders to scene editor
- 在場景編輯器中以滑尺的形式添加了陰影設(shè)定。

- Allow shadow depth fade factor to be influenced by a define
- 允許陰影景深淡出因素受到一個(gè)定義影響。

- Allow lights be affected by all shadows according to a define
- 根據(jù)一個(gè)定義,允許燈光受到所有陰影的影響。

- Fix the has_icon trigger not correctly detecting a faith's icon
- 修復(fù)了has_icon觸發(fā)器沒有正確探測信仰圖標(biāo)的問題。

- Fix the past_holder list builder being incorrectly registered as any_any_
- 修復(fù)了past_holder列表建筑者被錯誤設(shè)置成any_any_的問題。

- Added a debug interaction for taking an artifact
- 給獲取寶物添加了debug互動。

###################
# Databases
# 數(shù)據(jù)庫
###################

- Added Karelian culture in counties between Finnish and Bjarmian
- 把卡累利阿文化添加在了芬蘭文化和比亞爾米亞文化之間的伯爵領(lǐng)。

- Added more straits connecting Zeeland to surrounding counties
- 添加了更多海峽來連接西蘭和鄰近伯爵領(lǐng)。

- Adding missing accents to French titles
- 添加了在法語頭銜中缺失的重音符號。

- Fixed death date of Konrad Wettin
- 修正了康拉德·韋廷的死亡日期(譯注:在1066年劇本中該角色未死亡)。

- Fixed gaps in history of Sunni caliphs
- 修正了遜尼派哈里發(fā)歷史上的空白。

- Improved historical setup of Sankt Gallen
- 改進(jìn)了圣加倫的歷史設(shè)置。

- Yughur is a now divergence of the Uyghur culture
- 裕固族是回鶻文化的一個(gè)分支。

- ?ngüd is a now divergence of the Shatuo culture
- 汪古惕文化現(xiàn)在是沙陀文化的一個(gè)分支。

- Added Ayneha language for Sorko, Gaw, & Songhai to model one of their major gulfs from the other major cultural blocks of the western Sahel
- 為索爾科文化、卡夫文化和桑海文化增加了艾尼哈語Ayneha language,以模擬西薩赫勒其他主要文化組的主要分歧之一。

- Added in Rasad, the mother of the Fatimid Caliph in 1066.
- 在1066劇本添加了法蒂瑪哈里發(fā)的母親拉薩德Rasad

- Cleaned up loose characters in the Chola dynasty tree.
- 清理了珠利耶宗族樹中的脫位字符。

- Reverted Uxkull to being on the Latvian side of the river
- 使烏斯庫爾回到河的拉脫維亞一側(cè)。

- Made Ostmark/Brandenburg, Meissen, and Lausitz default names Polabian, changing to German
- 將奧斯特馬克Ostmark/勃蘭登堡Brandenburg、邁森Meissen和勞齊茨Lausitz的默認(rèn)名稱改為德語Polabian。

- Lubeck and Mecklenburg now use Slavic names as default and change to German
- 呂貝克和梅克倫堡現(xiàn)在從默認(rèn)使用斯拉夫名稱改為德語名稱。

- Remove anachronistic names in Russia/Central Asia
- 移除了俄羅斯/中亞地區(qū)不符合時(shí)代的名稱。

- Kanuri now speak Tubu (Saharan) rather than Chadic language
- 卡努里文化現(xiàn)在操圖布語(撒哈拉語),而不是乍得語。

- Muslim Volga Bolghars are now Clan instead of Feudal in 1066
- 1066年的穆斯林伏爾加保加爾人現(xiàn)在是氏族制度而不是封建制度。

- Fixed typo in name of Otranto
- 修正了奧特朗托名字中的拼寫錯誤。

- Fixed two counties sharing name Naissos, and added Ni? as a Slavic name for the real one
- 修正了兩個(gè)共享奈索斯Naissos名稱的男爵領(lǐng),并添加了Ni?作為真實(shí)名稱的斯拉夫名稱。

- Fixed inconsistent transliteration of Rashka, and name of its capital barony
- 修正了拉什卡與其伯爵領(lǐng)首府名稱不一致的音譯。

- Replaced erroneous Wallachian Bolghar Rulers in 867 with Vlachs
- 在867年劇本中用瓦拉幾文化統(tǒng)治者替換了瓦拉幾亞錯誤的保加爾文化統(tǒng)治者。

- Fixed misplaced Irish strait graphics between Carrickfergus and Wigtown
- 修正了卡里格阿爾格什和威格敦之間錯位的愛爾蘭海峽圖標(biāo)。

- Fixed historical Ruler of H?realand, now is correct Eirikr
- 修正了霍達(dá)蘭的統(tǒng)治者,現(xiàn)在是歷史上的埃里克爾。

- Fatimah is now guaranteed pious traits
- 法蒂瑪現(xiàn)在保證會有虔誠的特性。

- Renamed Wilhelmshaven to more historical Jever
- 將威廉斯港更名為更具歷史意義的耶弗爾。

- Changed Bulgarian Warrior Culture tradition to Stand and Fight
- 將保加利亞的戰(zhàn)士文化傳統(tǒng)改為堅(jiān)守陣地。

- Added Croatian to history of Bulgarian and made Vlach formation later
- 將克羅地亞語添加到保加利亞語的歷史中,并使瓦拉幾語更晚形成。

- Capital of Bulgaria is now Preslav in 867
- 現(xiàn)在867劇本中保加利亞的首都是普雷斯拉夫。

- Extended Avar settlement of Balaton in 867
- 在867劇本中拓展了阿瓦爾人在巴拉頓的定居點(diǎn)。

- Early bookmark Polish duchies now have tribal names
- 現(xiàn)在早期開局中波蘭公國有部落名稱。

- Nupe culture now speak East Kwa language
- 努佩文化現(xiàn)在講東克瓦語。

- Fixed names of Petropavl and Petropavolsk
- 修復(fù)Petropavl和Petropavolsk的名稱。

- Changed the english name of Kiev to Kyiv
-將基輔的英文名稱從Kiev改為Kyiv。

- Renamed Courland to Curonia
- 將庫蘭Courland更名為庫羅尼亞Curonia。

- Nizhny Novgorod is now called Obran Osh unless Russian, rather than only if Finnic
- 除非是俄羅斯文化,現(xiàn)在下諾夫哥羅德都會被被稱為奧布朗奧什,而不是僅對芬蘭文化生效。

- Fixed leftover Russian Slovianskan chief in 1066
- 修復(fù)了1066年劇本遺留的俄羅斯斯洛伐克酋長。

- Fixed Finnic Russian overlaps in 1066
- 修復(fù)了1066年劇本中芬蘭文化和俄羅斯文化的重疊。

- Updated culture around Provence/Savoy borders to reflect Occitan and Frankish dialect spreads
- 更新了普羅旺斯/薩伏伊邊界的文化,以反映奧克文化和法蘭克文化的傳播。

- Fixed Pecheng feudal Rulers at start
- 修正了佩切涅格酋邦開始時(shí)是封建制的錯誤。

- Tied Syriac culture to Nestorian faith in both bookmarks
- 在兩個(gè)開局里都使敘利亞文化與聶斯托里信仰捆綁在一起。

- Fixes for missing Mayzadids, Syrian borders in 1066, incorrect duke of Cappadocia in 1066, and more
- 修正了1066年失蹤的敘利亞邊界邁扎迪斯,1066年不正確的卡帕多西亞公爵,等等。

- Fixed titles used by Arpitan hybrid culture from Anjou to Provence
- 修正了從安茹到普羅旺斯的Arpitan融合文化使用的頭銜。

- Fixed some Siguic counties which should have been Bidaic
- 修正了一些本應(yīng)是比杜教信仰但卻劃為錫圭教信仰的伯爵領(lǐng)。

- Fixed some Mashriqi counties which should have been Bedouin
- 修復(fù)了一些本應(yīng)屬于貝多因文化的馬什里克文化男爵領(lǐng)。

- Improved historical cultural setup of Estonia/Latvia
- 改進(jìn)了愛沙尼亞/拉脫維亞的歷史文化環(huán)境設(shè)定。

- Charleroi renamed to Dinant
- 沙勒羅瓦Charleroi改名為迪南Dinant。

- Adjusted Empire borders in the area formerly covered by the South Baltic Empire
- 調(diào)整了以前由南波羅的海帝國涵蓋地區(qū)的帝國邊界。

- Improved historical setup of Langres, moved county to Duchy of Burgundy
- 改進(jìn)了朗格勒的歷史設(shè)置,將該伯爵領(lǐng)歸至勃艮第公國。

- Added more name equivalencies, mostly Sicilian
- 增加了更多的文化姓名,主要提供給了西西里文化。

- Added missing accents to French titles
- 添加了在法語頭銜中缺失的重音符號。

- Improved historical/cultural setup of Sicily in 1066
- 改進(jìn)了1066劇本中西西里地區(qū)的歷史文化設(shè)定。

- Sicilian culture now hybridizes in 950, to prevent it stating in 1066 that it hybridized in 700 when it doesn't exist in 867
- 西西里文化現(xiàn)在設(shè)定為在950年融合出現(xiàn),以避免在1066年劇本里它顯示在700年融合誕生但卻在867年劇本里并不存在的情況。

- Orissa is now a Kingdom at start in 1066
- 現(xiàn)在1066年劇本里烏里舍開始就是一個(gè)王國。

- Added the Baudh Bhanjas in Kinjali Mandali in 1066
- 在1066年劇本中為契那阇梨增加了槃阇家族Baudh Bhanjas。

- Fixed the Somavamsi family tree, and another branch of the Somavamsi dynasty now holds the western part of the kingdom in 1066.
- 修正了索馬瓦姆西家族樹,現(xiàn)在1066年劇本的索馬瓦姆西宗族的另一個(gè)分支掌控著王國的西部。

- Added the Chikitiki Gangas in Swetaka Mandala in 1066.
- 在1066年劇本為濕吠多迦增加了支枳底-恒伽家族。

- Qocho's vassals should now be Feudal instead of Clan
- 火州公國的封臣現(xiàn)在是封建制而不是氏族制。

- Updated the Unite the West Slavs decision to give you the West-Slavia title
- 更新了統(tǒng)一西斯拉夫人的決議,該決議將授予你西斯拉維亞頭銜(譯注:游戲里的決議里并沒有顯示采用決議后會授予西斯拉維亞頭銜)。

- Zurvanism is now a doctrine for Zoroastrians rather than a distinct faith
- 祖爾萬主義現(xiàn)在是祆教的主要教義可選項(xiàng)之一,而不是一個(gè)獨(dú)立的叫祖爾萬派的信仰。

- Added Behafaridism as a Zoroastrian faith
- 增加了貝哈法里德派作為一個(gè)祆教信仰。

- Changed Polabia to be named Sorbia by default
- 將Polabia的默認(rèn)名稱更改為索比亞Sorbia。

- Fixed some historical Georgian Bagrationi characters remaining Armenian
- 修正了一些歷史上的格魯吉亞巴格拉季奧尼家族角色仍然是亞美尼亞人的問題。

- Remodeled Ari faith, added historical figures in Burma, adjusted pre-existing ones
- 重塑阿利僧派信仰,增加并調(diào)整緬甸歷史人物。

- Switched Ari's color to 'roasted plum'
- 把阿利僧派的顏色換成了“烤李子”。

- Cathars no longer believe in ritual suicide and now believe in reincarnation
- 清潔派的核心教義之一由自殺圣禮改為轉(zhuǎn)世。

- Renamed Consolementum to Endura
- 將康索雷門圖Consolementum更名為禁食Endura。

- Ivar the Boneless is now the youngest son of Ragnarr rather than the oldest
- 無骨者伊瓦爾現(xiàn)在是朗納爾最小的兒子,而不是最大的。

- Gave Neftegorsk a more appropriate name
- 給了Neftegorsk一個(gè)更合適的名字。

- Moved Hereward and Turdifa to Count Baldwin of Flanders' court. Adjusted Hereward's traits and gave him a pressed claim on Cambridgeshire. Added "the Wake" nickname.
- 把赫里沃德和托迪法轉(zhuǎn)移到佛蘭德斯的鮑德韋因伯爵(譯注:實(shí)際上是鮑德韋因公爵)的宮廷那里。調(diào)整赫里沃德的特質(zhì),并給他一個(gè)對劍橋郡伯國的強(qiáng)宣稱和“警覺者”的昵稱。

- Removed Anglo-Saxon id 90029 = 'Edith' was the name of Hereward's mother, not his wife. Added Dutch id (pending) = 'Turfida' was his actual wife, raised in Saint-Omer.
- 刪除名為伊迪絲Edith的盎格魯撒克遜文化角色(id為 90029 ),這是赫里沃德母親的名字,而不是他妻子的名字。補(bǔ)充一位在圣奧梅爾長大的荷蘭文化角色(id待定)托迪法 Turfida作為他真正的妻子。

- Added a dynasty for Hereward the Wake
- 為赫里沃德“警覺者”增添了宗族。

###################
# Bugfixes
# 錯誤修復(fù)
###################

- Fixed a lot of various issues with Hold Court events which were caused by subsequent events sometimes 'stealing' characters from those ahead in the queue
- 修復(fù)了在召開朝會事件中由隨后的事件有時(shí)候“偷竊”了前面隊(duì)列角色導(dǎo)致的許多問題。

-Fixed some cases when a royal court owner dies but events are still in progress, avoiding soft-locks when visiting “dead” royal courts.
- 修正了一位皇家宮廷所有者去世后但是事件仍然在進(jìn)行的一些情況,這樣可以避免在參觀“死去”的皇家宮廷時(shí)軟件卡死的情況。

- Council task events should now fire again as intended
-議會任務(wù)事件現(xiàn)在應(yīng)該會像預(yù)期的那樣再次觸發(fā)。

- Fixed Prince Electors needing to hold titles as their primary to vote
- 修正了選帝侯需要將頭銜作為主要頭銜才能投票的問題。

- Fixed Gradient Borders not updating when they should
- 修正了漸變色邊框在應(yīng)該更新時(shí)沒有更新的問題。

- Fixed cultural divergence bonuses not updating until you reload the game
- 修正了文化分化加成直到重新加載游戲才更新的問題。

- Children will no longer vie for their lieges attention in Getting Ahead event
- 孩子們將不再在“出人頭地”事件中爭奪領(lǐng)主的注意力。

- Defender value in sieges should no longer become insanely high due to changing underlying factors, and sieges should no longer lose progress when the total value falls under current progress.
- 圍攻中防御者的價(jià)值不會因?yàn)闈撛谝蛩氐母淖兌兊眠^高,并且當(dāng)總價(jià)值低于當(dāng)前進(jìn)度時(shí),圍攻不會失去進(jìn)度。

- Don't open the decision view behind the court scene when you try to hold court, just open the one decision detail view we need and close just that.
- 當(dāng)你想要舉辦朝會時(shí),不要打開宮廷場景背后的決議視圖,僅僅打開我們需要的一個(gè)決議細(xì)節(jié)視圖然后關(guān)閉它。

- Electors will no longer rate themselves based on rank under Saxon Elective
- 選帝侯將不再根據(jù)撒克遜選舉法的排名來評價(jià)自己。

- Estonians should now have access to Varangian Adventures for owners of Northern Lords
- 愛沙尼亞文化現(xiàn)在可以參與諾斯領(lǐng)主的瓦蘭吉冒險(xiǎn)。

- Fix add_achievement_variable_effect not incrementing variables properly causing the "Seductive" achievement to never fire.
- 修復(fù)add_achievement_variable_effect沒有正確增加變量導(dǎo)致“誘人的”成就永遠(yuǎn)不會觸發(fā)。

- Fix becoming malnourished sending the toast you became obese instead.
- 修復(fù)變得營養(yǎng)不良后卻反而發(fā)送你變得肥胖提醒的情況。

- Fix pending interactions not expiring after the timer runs out.
- 修復(fù)計(jì)時(shí)器超時(shí)后未決交互不到期的問題。

- Fix the culture head learning sometimes being out of date in the culture window UI.
- 修復(fù)了在文化窗口UI中文化領(lǐng)袖學(xué)習(xí)某些過時(shí)東西的問題。

- Fix the hold court decision window being empty if you use a two step decision, like commission artifact, and then open the royal court view.
- 修復(fù)了舉辦朝會決議窗口在你采用了兩步?jīng)Q議后變得空空如也的問題,例如原本委任制作寶物后打開皇家宮廷界面后可能會出現(xiàn)上述情況。

- Fix the no cooldown option in hybridizing cultures not correctly applying.
- 修復(fù)了融合文化中沒有正確應(yīng)用的冷卻選項(xiàng)

- Fixed Blackmail interaction being unavailable forever if someone you were blackmailing died before they replied
- 修復(fù)了如果你正勒索的人再回復(fù)你前去世,從而勒索選項(xiàng)永久不可用的問題。

- Fixed Go Outside! event firing for celibate characters
- 修正了去外面Go Outside事件在獨(dú)身主義角色身上觸發(fā)的問題。

- Fixed Ruler Designed characters receiving banners of historical dynasties they replaced
- 修復(fù)了統(tǒng)治者設(shè)計(jì)器設(shè)計(jì)出的人物采用他們?nèi)〈臍v史宗族的旗幟的情況.

- Fixed Slovianskan adventurers being more likely to find Roog artifacts
- 修正了斯洛維尼亞文化冒險(xiǎn)者更有可能找到Roog寶物的問題.

- Fixed Sultanate of Rum decision disappearing if capital was in Syria
- 修正了如果建都在敘利亞會導(dǎo)致羅姆蘇丹國決議消失的問題。

- Restore the Papacy in Rome should now be less hidden
- 恢復(fù)羅馬教皇職位現(xiàn)在應(yīng)該不那么隱蔽了.

- Fixed all Anglo-Saxon counties forcibly converting to Scots if their Ruler owned any counties in Scotland
- 修復(fù)了所有盎格魯-撒克遜伯爵領(lǐng)在其統(tǒng)治者擁有蘇格蘭境內(nèi)任意伯爵領(lǐng)時(shí),會被強(qiáng)制轉(zhuǎn)化為蘇格蘭人的問題。

- Fixed being able to choose medical treatment for other character's prisoners
- 修正了可以位其他角色的囚犯選擇治療方法的問題。

- Fixed being able to use Revoke Title on characters you have a truce with, and thereby avoid truce by forcing war
- 修正了可對有休戰(zhàn)條約的角色使用剝奪頭銜行動,并以此強(qiáng)逼戰(zhàn)爭繞過和約的問題。

- Fixed broken name in artifacts made from deceased pets
- 修正了由已逝寵物做成的寶物命名出錯的問題。

- Fixed characters living in foreign realms being invited to feasts, and having such a good time they never go back
- 修正了角色應(yīng)邀到外國赴宴卻爽到樂不思?xì)w的問題。

- Fixed creating a new cadet branch not granting claims on dynasty banner
- 修正了創(chuàng)建新支系時(shí)未獲得對宗族旗幟宣稱的問題。

- Fixed duplicate Gauthier de Brienne and dynasty
- 修正了戈捷·德·布列訥及其宗族重復(fù)出現(xiàn)的問題。

- Fixed mismatched triggers in Civic Rivalry event
- 修正了城市競爭事件中錯誤對應(yīng)的觸發(fā)。

- Fixed end of partition of Danelaw and England giving Scandinavian Elective and Danelaw CoA to non-Scandinavians
- 修正了分割丹麥法區(qū)及英格蘭后會給非斯堪的納維亞人加上斯堪的納維亞選舉制及丹麥法區(qū)紋章的問題。

- Fixed house banner appearing twice in new court event if not a dynasty head
- 修正了非宗族族長的家族旗幟在新宮廷事件里出現(xiàn)兩次的問題。

- Fixed ill characters wearing helmets and coifs with their nighties
- 修正了生病角色會把頭盔和罩帽與睡衣一起穿的問題。

- Fixed issues caused by being able to Petition Liege or Pay Homage while your own court events were awaiting input
- 修正了有宮廷事件待處理時(shí),仍能進(jìn)行向領(lǐng)主請?jiān)负陀P見行動所帶來的相關(guān)問題。

- Fixed lieges who refuse petitions losing opinion of themselves
- 修正了拒絕請?jiān)敢蟮念I(lǐng)主會損失自我好感的問題。

- Fixed misleading dynasty trigger in Archduchy of Austria decision
- 修正了奧地利大公國相關(guān)決議中的誤導(dǎo)性宗族觸發(fā)。

- Fixed missing loc, empty councils blocking decision, and other minor issues with Petition Liege
- 修正了向領(lǐng)主請?jiān)赶嚓P(guān)的本地化缺失、空缺內(nèi)閣干預(yù)決議,以及其他相關(guān)次要問題。

- Fixed not being able gift Dynasty Banners to their Dynasty Head
- 修正了無法將宗族旗幟贈予宗族族長的問題。

- Fixed rewards and text in The King of Livonia event
- 修正了利沃尼亞之王事件中的獎勵與文本。

- Fixed some Electors being excluded as Candidates due to low rank under Feudal Elective - succession
- 修正了封建選舉制下部分選舉人因級別低而被排除在候選外的問題。

- Fixed some anachronistic title names in Slovenia
- 修正了斯洛文尼亞內(nèi)一些時(shí)代錯誤的頭銜名稱。

- Fixed toast from Urban Development stating a Temple is being built instead of a City
- 修正了城市發(fā)展的提示中寫的是開始建造寺廟而非城市。

- Fixed issues with scopes in Hero of the Frontier event
- 修正了邊疆豪杰事件中作用域的相關(guān)問題。

- Improved display of Found Witch Coven decision requirements
- 優(yōu)化了建立巫師集會決議條件的相關(guān)顯示。

- Fixed clerical gender in Unconventional Preacher event
- 修正了打破陳規(guī)的布道者事件中的神職性別限制。

- Holy Orders can now raise themselves when at war or pledged to a Great Holy War
- 騎士團(tuán)現(xiàn)在可在交戰(zhàn)或宣誓參與大圣戰(zhàn)時(shí)自行集結(jié)部隊(duì)。

- Information Brokering event no longer includes known secrets of your own children's parentage
- 情報(bào)掮客事件不再包含已知的自己孩子出身相關(guān)秘密。

- Missing text in the automatic law change notification should be corrected
- 自動變更法律通知中缺失的文本現(xiàn)應(yīng)已補(bǔ)全。

- Unified Songhai color
- 統(tǒng)一了桑海的顏色。

- The follow up event of the Cadastre is not hiding in the court view anymore
- 地籍相關(guān)后續(xù)事件不再會藏在宮廷界面了。

- Angelicas Ring will no longer be stored on the floor if found and brought to court by an adventurer
- 安杰麗佳之戒若由冒險(xiǎn)者發(fā)現(xiàn)并帶至宮廷,現(xiàn)應(yīng)不會被擺在地板上了。

- Improved tooltip for elective score required to change a character's vote
- 改進(jìn)了變更角色投票所需選舉評分的相關(guān)提示。

- Fixed electors voting themselves based on education
- 修正了選舉人會根據(jù)教育水平投票給自己的問題。(譯注:應(yīng)指人物的教育特質(zhì)。)

- Fixed Estonian characters using non-Estonian names in bookmarks
- 修正了愛沙尼亞角色會在書簽中使用非愛沙尼亞名字的問題。

- Fixed perspective of Introduce New Fashion cooldown trigger
- 修正了推行新風(fēng)尚冷卻觸發(fā)的perspective函數(shù)。

- Achievement Delusions of Grandeur requirements now work properly
- 顯赫?;蟪删偷臈l件要求現(xiàn)可正常運(yùn)作。

- Adjusted the achievement ‘The True Royal Court’ to have more intuitive triggers
- 調(diào)整了實(shí)際朝廷成就有更直觀的觸發(fā)。

- Adjusted effect of performance-enhancing drugs
- 調(diào)整了表現(xiàn)增強(qiáng)物質(zhì)的效果。

- Children should now always lose their childhood traits/guardians upon reaching 16 years of age
- 孩童及監(jiān)護(hù)人現(xiàn)在在孩童16歲成年后應(yīng)穩(wěn)定移除其童年及監(jiān)護(hù)人特質(zhì)。

- Claim wars started via Hold Court events no longer cost prestige to declare
- 借舉辦朝會事件鏈發(fā)動的宣稱戰(zhàn)爭不再耗費(fèi)威望來執(zhí)行。

- Corrected incorrectly saved scopes in Cupbearer/Bodyguard/Food Taster murder save events
- 修正了斟酒人、貼身侍衛(wèi)、嘗膳官的擋下謀殺事件中錯誤保存的作用域。

- Count only available innovations for progress towards the next era
- 僅限伯爵的用于進(jìn)入下一個(gè)時(shí)代的相關(guān)革新。

- Executing prisoners should no longer sometimes apply stress twice for the same trait.
- 處決囚犯現(xiàn)應(yīng)不再偶爾會因同一特質(zhì)施加兩次壓力。

- Fix enable/disable light source checkbox in court scene editor
- 修復(fù)了宮廷場景編輯器中啟用/禁用光源選框。

- Fixed an instance of missing loc in a seduction event if the target was a wanderer
- 修正了勾引事件中目標(biāo)為漫游角色時(shí)缺失的本地化文本。

- Fixed an issue with Claimant factions constantly forming/disbanding under certain circumstances
- 修正了特定情況下宣稱者派系一直成立或解散的問題。

- Fixed an issue with the 'The Northerner Menace' event where it could fire for invalid wars
- 修正了“北民之患”事件可能由無效戰(zhàn)爭出發(fā)的問題。

- Fixed button sometimes missing the name of an executioner in Public Accusation event
- 修復(fù)了公開質(zhì)控事件選項(xiàng)按鈕中丟失執(zhí)行者姓名的問題。

- Fixed incorrect reference to the Bedchamber event picture
- 修正了對臥室事件圖片的錯誤引用。

- Fixed issue that would sometimes cause a bad tooltip for executing prisoners when execution happened due to an event choice
- 修正了因事件選擇造成觸覺囚犯時(shí)可能導(dǎo)致錯誤提示的問題。

- The game now tells you that vassals cannot become executioners
- 游戲現(xiàn)在會正確告知封臣不能成為處刑者。

- Fixed several hybrid names incorrectly looking for Saxon culture rather than Anglo-Saxon
- 修正了多個(gè)文化混合的名字錯誤地僅引用撒克遜文化而非盎格魯-撒克遜文化。

- Fixed the beta Israel achievement being available to Ruler designed characters
- 修正了貝塔以色列成就可由設(shè)計(jì)器編輯角色達(dá)成的問題。

- Fixed the referenced character sometimes being wrong in the text for the outcome events of the rival duel event chain
- 修正了仇敵決斗事件鏈的結(jié)果事件文本中引用角色有時(shí)錯誤的問題。

- Hide ghost widgets visible for few frames when game map just appears on screen
- 隱藏了游戲地圖剛加載出時(shí)在幾幀內(nèi)可見的幽靈要素。

- If a scheme is exposed, your spymaster won't reveal themselves as the plotter anymore
- 若密謀暴露,玩家的間諜首腦不再會指認(rèn)自己是參與者。

- Lowborn characters with a lowborn liege will no longer pretend like they're nobles for purposes of 'marrying down'
- 出身卑賤領(lǐng)主屬下的同類角色不再會自認(rèn)是貴族以便能正常“下嫁”。

- Republican Legacy is now properly categorized as a Regional Tradition
- 共和制傳承現(xiàn)在恰當(dāng)?shù)貧w類為地區(qū)傳統(tǒng)。

- Restore missing shortcuts in the tooltips for side panel buttons in HUD
- 恢復(fù)了界面內(nèi)側(cè)邊面板按鈕提示中缺失的快捷鍵。

- Revoking a lease should now only give stress once
- 撤銷租賃生成壓力現(xiàn)在應(yīng)僅一次。

- The 'Land of the Bow' Tradition is now properly available to cultures with the East African Heritage
- 弓箭之地傳統(tǒng)現(xiàn)在會正確地提供給帶有東非傳承的文化。

- The Hybrid Culture notification will now only show up if you're in diplomatic range of the founder
- 融合文化通知現(xiàn)在僅會在其建立者處于外交范圍內(nèi)時(shí)出現(xiàn)。

- The Inventory button is now hidden for dead characters
- 已逝角色的物品欄調(diào)為隱藏。

- The standard seduction outcome event now uses the bedchamber background
- 通用勾引成果事件現(xiàn)在會以臥室為背景。

- The traditions Mountaineer Ruralism and Mountain Homes are now properly mutually exclusive
- 山地農(nóng)田及山地家園傳統(tǒng)現(xiàn)在固定相互沖突。

- Vassals will no longer show up in court and complain about having imprisoned their own relatives
- 封臣不再會跑到宮廷里抱怨自己的親戚被囚禁了。

- Visigothic Culture now starts with Visgothic Codes
- 西哥特文化現(xiàn)在開局便有西哥特法典。

- You can no longer game over if your designated heir becomes a monk, eunuch or otherwise invalid for inheritance
- 指定繼承人因成為僧侶、太監(jiān)或其他形式導(dǎo)致不能繼承時(shí)不再會導(dǎo)致游戲結(jié)束。

- You can now click the button to adopt a Court Language in the Culture View
- 現(xiàn)在可在文化界面點(diǎn)選采用宮廷語言的按鍵。1

- You can now only rename children that are your close family, no more renaming any child in the world!
- 現(xiàn)在僅能給近親孩童重新命名,不再可以給全世界任何孩子改名。

- FP1 traditions should no longer show up if they're impossible to take
- FP1內(nèi)傳統(tǒng)在無法選取時(shí)應(yīng)不再會出現(xiàn)。

- Celebrating another culture should no longer have missing effects
- 宣揚(yáng)另一文化現(xiàn)應(yīng)不再會有效果缺失。

- Excluded children from trying to murder you in The Timely Artifact
- 在“救命寶”中讓孩童不再會嘗試謀殺你。

- Fixed issues with A Sweet Farewell event
- 修正了甜美離別事件相關(guān)的問題。

- Fixed Marble Scepter using bone visuals, now use regalia
- 修正了大理石杖使用骨器視覺效果的問題,現(xiàn)改為禮器類。

- Fixed pagan faiths losing their court chaplain titles when reformed
- 修正異教信仰在改革時(shí)會失去宮廷司祭頭銜的問題

- A Shadow in the Night should no longer show percent chances of nothing
- 深夜人影現(xiàn)應(yīng)不再顯示無結(jié)果的百分比幾率。

- Fixed hunt hide/skull event not firing if no skull was available to make it more common, and improved/fixed other issues with hunt events
- 修正了狩獵獸皮/頭顱事件在無可用頭顱對象使其更常見時(shí)不觸發(fā)的問題,并改進(jìn)/修復(fù)了其他狩獵事件相關(guān)問題。

- Fixed OOS caused by duplicate players
- 修正了復(fù)制玩家出現(xiàn)導(dǎo)致的失去同步問題。

- Fixed another rare OOS
- 修復(fù)了另一項(xiàng)少見的失去同步問題。

##### Patchnotes End #####


For those of you who missed them, we've also had several videos made by excellent creators throughout the release of Royal Court. Here's a link to a selection of them:

沒來得及看的朋友們,也可以這些優(yōu)秀創(chuàng)作者在皇家宮廷發(fā)布期間創(chuàng)作的諸多視頻,以下是精選列表:


youtube.com/playlist?


That's it for this time, we hope you'll enjoy the changes we're making in 1.5.1!

本周就這樣啦,希望大家中意1.5.1版本號內(nèi)的改動!



翻譯:一個(gè)幽靈 斯普特尼克 索 zzztotoso

校對:三等文官猹中堂


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本作品英文原文著作權(quán)屬Paradox interactive AB所有,中文譯文著作權(quán)屬牧有漢化所有。?

十字軍之王3開發(fā)日志#90 | 3/10 1.5.1版本號更新的評論 (共 條)

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