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黑魂3早期流程(可信度相當(dāng)高)

2023-08-17 23:34 作者:A七百一十四  | 我要投稿

某qa人員在推特上泄露的早期版本的具體流程,原推已經(jīng)被刪除,大部分都已經(jīng)找到了相關(guān)的廢案或者泄露圖,可信度很高

(感謝 帷幕深處---飛羽飄散 的翻譯)

翻譯:

“尤姆”本來(lái)會(huì)是游戲教程階段的BOSS,盡管該敵人使用了如今用在(巨人王)尤姆身上的模型,但他仍被稱(chēng)作“古達(dá)”。這個(gè)區(qū)域是圍繞著”尤姆和你一起從棺材中醒來(lái)“(這個(gè)事件)而設(shè)計(jì)的,他是一個(gè)單純用來(lái)幫助人們投入到游戲中的BOSS。之后他會(huì)再次出現(xiàn),雙眼發(fā)出幽光,且會(huì)變得更加難以打倒。風(fēng)暴管束者與(處在游戲開(kāi)發(fā)階段的)他無(wú)關(guān)。

我們?nèi)缃袼熘摹肮胚_(dá)”,原名為“老王歐斯羅艾斯”,并位于如今妖王所在的位置(即妖王庭院內(nèi)的BOSS房)。而妖王則是在《血源》DLC之后,C組為了模仿路德維希而做出的改動(dòng)。

《無(wú)主墓地》實(shí)際上是一個(gè)刪減關(guān)卡的開(kāi)端,該關(guān)卡通過(guò)一座傳火祭祀場(chǎng)的遺跡和一段下城墻區(qū)域,一直通往“薪王們的化身”的所在地,關(guān)卡中到處都是黑騎士,以表現(xiàn)對(duì)原版(應(yīng)當(dāng)是《魂1》的初始火爐區(qū)域)的致敬。


BOSS“罪業(yè)之都的巨人尤姆”最初使用的是“沃尼爾”的模型,他是一個(gè)癡迷與黃金的瘋狂骷髏,還是一個(gè)可選 BOSS,也是“累積者”誓約的首領(lǐng)。

《卡薩斯的地下墓地》最初應(yīng)該是從咒蝕大樹(shù)的后面進(jìn)入,也就是《犧牲祭壇》的所在地,那里實(shí)際上是一個(gè)門(mén)口。


熏煙湖內(nèi)曾經(jīng)有一條通往伊魯席爾的路,(這條路)以大型弩車(chē)(的所在地)為起點(diǎn),一直延伸至我們與紅靈“亞瓦”交戰(zhàn)的斷裂臺(tái)階處。這也是為什么“教宗的野獸”既可以出現(xiàn)在水中,也可以出現(xiàn)在大橋上,因?yàn)樵居袃蓷l路可以進(jìn)入伊魯席爾。


深淵監(jiān)視者(的BOSS房)原本直接通往伊魯席爾的大橋區(qū)域,(測(cè)試版本里的)監(jiān)視者們自己則比現(xiàn)在(正式版)要難得多,HP和傷害都更高。


幽邃主教群(的BOSS戰(zhàn))原本有兩個(gè)階段,還有一個(gè)過(guò)場(chǎng)動(dòng)畫(huà)和其他所有被刪掉東西,艾爾德里奇本人則會(huì)從棺材中流出來(lái),戰(zhàn)斗將會(huì)圍繞中間的棺柩部分來(lái)進(jìn)行。

熏煙湖里有放置十字弩的整片湖區(qū),實(shí)際上這曾經(jīng)是一個(gè)BOSS房,在這里你會(huì)與一只巨大的蝙蝠交戰(zhàn),你可以(將自己當(dāng)靶子,利用弩箭)摧毀地面來(lái)躲避BOSS,然后再使用大型弩車(chē)來(lái)對(duì)它造成傷害,這是(惡魂)龍神和(魂1)喀拉彌特機(jī)制的結(jié)合,接著在第二階段會(huì)出現(xiàn)巨大的沙蟲(chóng)。


實(shí)際上,我知道這些都是事實(shí),但我沒(méi)有任何實(shí)物證據(jù),因?yàn)椋ɡ锩娴模┐蟛糠謨?nèi)容都被刪掉了,不過(guò)我猜測(cè)“蝙蝠”可能還留在游戲文件里的某個(gè)地方,但我還不清楚,據(jù)我所知,古達(dá)的盔甲文本(注:實(shí)際上是頭盔的)里仍然提到,它模仿了某位古代王者的盔甲。


還有更多(被刪減的東西)。雙王子,事實(shí)上,整個(gè)《洛斯里克城》區(qū)域都在夜里,而且還有長(zhǎng)著翅膀的大蛇在飛來(lái)飛去。“太陽(yáng)變成黑暗之環(huán)”的事情只會(huì)發(fā)生在《無(wú)主墓地》區(qū)域,而不是(玩家在后期進(jìn)入)《洛斯里克城》(的時(shí)候)。(洛斯里克城里)原本沒(méi)有“巡禮蝶”這種東西。

雙王子所在的建筑上原本有一個(gè)巨大的洞。在某個(gè)遭遇戰(zhàn)里,卡斯就是從那里飛進(jìn)來(lái)的。這很難解釋清楚。


另外,洛里安王子最初使用的劍與現(xiàn)在的完全不同,但現(xiàn)在的劍的圖標(biāo)與以前的一樣,像是一個(gè)生銹的大石板。就在那個(gè)時(shí)候,卡斯會(huì)加入戰(zhàn)斗。



英文原版:

"Yhorm" was supposed to be the games tutorial boss, but he was still called Gundyr, just with the current Yhorm model. The area was designed around Yhorm waking up from the coffin alongside you and he was a simple boss easing people into the game. He would re appear later with the glowing eyes and be much harder. Storm Ruler had nothing to do with him.

"Gundyr" as we know him was originally called Old King Oceiros and was in where Dragonfucker is right now. Dragonfucker being a post Bloodborne DLC change by C team to ape the Ludwig experience.

Untended Graves was actually the beginning of a cut level that went all the way to Soul of Cinder through a ruined firelink and lower wall area, filled with black knights to pay homeage to the original.

"Yhorm the Giant of the Profaned Capital" was actually originally using Wolnir's Model, and he was a gold obsessed mad skeleton optional boss and covenant leader of the Mound Makers.

Carthus Catacombs was originally accessed after Greatwood, where the alter is now, that was actually a doorway.

Smoldering Lake used to have path up to Irithyll starting from the large crossbow, and met up with the broken stair section where you fight the Alva invader. This is also why the Pontif Beast can appear either in the water or at the bridge, because originally there were 2 ways into Irithyll.

Abyss Watcher's led straight up to Irithyll's bridge area, Abyss Watcher's themselves being much much harder than they are now with more health and damage.

Deacon's of the Deep was originally a 2 phase and they had a cutscene and everything, aldritch would flow out of the coffin and the fight would involve circling around the cube.

The entire area in Smouldering Lake with the crossbow was actually a boss arena where you would fight a giant bat, and you could crash through the ground to avoid the boss, and then use the crossbow to wound it, a combination of Dragon God and Kalameet mechanics, then phase 2 would be the giant worm appears.

I actually know all that as fact but I have no physical proof what so ever because it was mostly, scrubbed, though I think the bat is probably still in the games files somewhere, I have no idea, also Gundyr's armour description still refers to it being the old kings armour afaik

There's more by the way. Twin Princes, infact, the entire lothric castle area was at night, and there were serpents with wings flying around instead. The Darksign Sun thing was only going to happen with the Untended Graves area, not lothric castle. The Pilgrim Butterflies weren't a thing.

There's a giant hole in the building where Twin Princes are. That's where Kaathe would fly in from in an encounter. It's hard to explain.

Also the Elder Prince had a totally different sword originally but the icon for the current one is the same as the old one, it was a big rusty slab thing. That was when the fight involved Kaathe.

黑魂3早期流程(可信度相當(dāng)高)的評(píng)論 (共 條)

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