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【POKEMMO更新】11月25號更新

2020-11-25 17:45 作者:弒神-法  | 我要投稿

大家好~皇家翻譯官燈魚又來了~

燈魚我三點(diǎn)的時候剛和和群友說完今晚六點(diǎn)半播,結(jié)果三點(diǎn)五十更新公告就下來了——也就是說,今晚的直播估計要往后挪一挪了。

我的毒奶已經(jīng)突破天際了233


那么,以下正文


更新內(nèi)容

Features

  • Updated movesets to Gen 8-3

    • This change encompasses several thousand changes and can not be summarized in the changelog. Please consult the in-game Dex for lists of moves

      技能池更新到孤島雪原版本~

  • Added a client setting to show damage percentages dealt by moves in battle

    • By default, this option is only enabled for PvP matches. It may be changed in the Settings menu

      增加傷害百分比顯示(貌似是戰(zhàn)報里可以顯示技能傷害百分比了)

      好評!

  • Players can now click the ball in the Summary window to change a party member's ball type

    玩家現(xiàn)在可以手動更改精靈球的類別了也就是說裝錯球也沒事了233

    同時還有這么一個用法:首先把需要親密度進(jìn)化的PM用豪華球裝,等進(jìn)化了之后再改回來,無縫銜接~

  • Particle searches in the GTL/PC Advanced Search menus are now able to select from individual particles

    交易行的質(zhì)子選項可以選擇單獨(dú)的質(zhì)子進(jìn)行搜索 杜絕詐騙慘案

  • Particles can now be previewed from the Inventory if you own the associated item

    如果你背包中持有質(zhì)子,你可以右鍵選擇預(yù)覽

  • Normal duels now include options for: Level Scaling, Team Preview, and Turn Timers under the Advanced Options of duel creation

    • Level scaling in normal Duels now applies both upwards and downwards to the target level

      正常的街頭挑戰(zhàn)可以選擇等級設(shè)定,隊伍預(yù)覽以及時間限制設(shè)定總之就是防止無節(jié)操的受比拖時間

  • Team Leaders may now customize the rank names of their Teams

    公會首領(lǐng)現(xiàn)在可以自定義公會名縮寫也就是說LO沒準(zhǔn)要改名了?

?

Balancing

  • Draco Meteor has been removed from Hydreigon

    三首惡龍的龍星群被移除

    一路走好,我會每年今天給你燒紙的233

  • Nasty Plot has been added to Hydreigon

    不過作為補(bǔ)償,我們給三首惡龍新增詭計

    前言收回,這TM更暴力了

  • Antidote, Burn Heal, Ice Heal, Awakening, and Parlyz Heal have had their 20HP healing effects removed

    各種狀態(tài)藥治療20HP的效果被移除

  • Antidote cost has been reduced from 600 to 200

    解毒藥價格從600降低到200

  • Burn Heal, Ice Heal, Awakening, and Parlyz Heal costs have been reduced from 600 to 300

    其他狀態(tài)藥價格從600降低到300

    區(qū)別對待

?

Changes

  • Desktop:?Item hotkey bars can now always be moved around

    背包快捷鍵現(xiàn)在可以隨時使用

?

General Bug Fixes

  • Fixed a client crash related to inventory screens

    修復(fù)屏幕顯示錯誤導(dǎo)致客戶端崩潰的問題

  • Fixed an issue where some NPCs would not render directionals (East/West) properly

    修復(fù)部分NPC不能正確顯示的問題

  • Fixed an issue where, if spectating a matchmaking game while the spectator disconnected, they would not be able to reopen the matchmaking window after reconnecting

    修復(fù)觀眾在觀戰(zhàn)時斷開連接無法重新打開對戰(zhàn)窗口的問題

  • Fixed an issue where, if you blocked the current owner of an Overworld Legendary, you wouldn't be able to fight them

    修復(fù)PVP中注銷后不能挑戰(zhàn)的問題

  • Fixed an issue where Sinnoh's early Elite 4 rematches would use Hoenn's E4 teams

    修復(fù)早期神奧四天王使用豐源四天王隊伍的問題

?

Battle Bug Fixes

  • Fixed a battle crash related to Wonder Guard

    • This was previously hotfixed by making Wonder Guard fail in conditions which would lead to a crash. This change re-enables Wonder Guard for all usage

      修復(fù)了奇妙空間導(dǎo)致的戰(zhàn)斗崩潰問題,現(xiàn)在已經(jīng)可以繼續(xù)使用

      原文這里應(yīng)該是Wonder Room

  • Fixed Sky Drop cancellation for Gravity

    • // This change re-enables Sky Drop for use

      修復(fù)自由下落在重力環(huán)境下不能用的問題

  • Fixed an issue where, in Multi-Battles, if all other targets of a move fainted, the last target would receive damage as-if it were the only target

    • Multi-Battles modify damage by 0.75x when attacking multiple targets, meaning the last target was receiving an extra 25% damage

      修復(fù)雙打和三打中范圍攻擊同時擊倒兩個PM時,最后一只PM受到的傷害增加的問題

      舉例:流氓鱷使用地震同時打擊老班和巨沼,因?yàn)榈卣鹗欠秶?,所以兩只PM受到的傷害為75%;但是之前在擊倒老班之后,巨沼變成場上唯一一只PM,吃到的傷害會變成100%

  • Fixed an issue where, in Multi-Battles, when casting a move using a Gem, the Gem would not apply its power boost against all targets of the move

    修復(fù)雙打三打時,寶石的威力增幅不會對所有對象生效的問題

  • Fixed an issue where negative stat stage value modifiers would not round correctly

    • For example, Previously a non-Boss monster with 200 Speed, if affected by a -1 Speed stat stage, would calculate its stat as (200 * 0.67)=134 Speed. This change results in (200 * 0.6667)=(133.34(truncated) -> 133) Speed

      小數(shù)點(diǎn)計算修正,現(xiàn)在會四舍五入而不是多出來直接進(jìn)1位了

      舉例:當(dāng)200速的PM速度降一級,原先是200*2/3=133.34,直接進(jìn)一位到134,現(xiàn)在則是四舍五入到133。

  • When replacing fainted targets in Multi-Battles, ability activation is now queued until all have been replaced

    雙打和三打中,特性只會在擊倒所有目標(biāo)后才會發(fā)動

    舉例:流氓鱷使用地震,同時擊倒鼴鼠和老班,那么自信過剩特性只會在老班和鼴鼠都撲街之后才會一起發(fā)動,而不是打掉一只就上升一級物攻然后再結(jié)算下一只PM的傷害。

  • Trick Room now affects the Speed stat, instead of action ordering

    • This was primarily an issue when handling actions which would have been sorted by Speed, such as the above change with ability activation queueing

  • Role Play will no longer trigger ability swap-in effects (e.g. Intimidate) if the move failed

  • Fixed an issue where Magic Coat would allow a Sleep Clause violation in some scenarios

    • Players are now forbidden from casting multiple non-Rest Sleep Effects (e.g. Spore) against their own team. This primarily affects Triple Battles, but manifested in Doubles with Magic Coat and an extreme edge case with Sleep Talk

  • rocky Helmet / Sticky Barb will no longer proc against moves which had just broken a Substitute (but will still activate on subsequent hits in multi-hit moves)

    凹凸頭盔和附著針現(xiàn)在不會對已死PM繼續(xù)生效

  • Substitutes are now rendered in front of battle sprites instead of replacing them

    替身現(xiàn)在可以正常顯示了

  • Fixed an issue where, during Multi-Battles, Nature Power would pick a default target after cast instead of the requested target

    修復(fù)雙打和三打中,自然力量會直接預(yù)設(shè)目標(biāo)

  • Updated Nature Power's move map to Gen 6+. The move map for Nature Power is now:

    • Caves -> Power Gem

    • Sand/Dirt -> Earth Power

    • Grass -> Energy Ball

    • Swamp -> Mud Bomb

    • Water/Underwater -> Hydro Pump

    • Default -> Tri-Attack

      自然力量變的技能現(xiàn)在以GEN6以后的設(shè)定為準(zhǔn)其實(shí)也用不上

  • Copycat/Assist now share the same blacklist of moves which may be called.

    • Also, these moves may no longer call Fling

      仿效和借助現(xiàn)在享有同樣的可生效對象,并且不能被尋釁影響

  • Me First now maintains a less restrictive blacklist of moves. This previously referenced Copycat's blacklist

    搶先一步的生效對象增加

  • Wonder Guard / Power Trick now respect base stats modified by Power Split/Guard Split

    奇妙空間和力量戲法現(xiàn)在會受力量平分和防御平分的影響

    同上,應(yīng)該是Wonder Room,具體是怎么知道的呢...看下面

  • Fixed Wonder Guard / Power Trick application ordering

    • Previously, Wonder Guard / Power Trick would always proc in the order of Wonder Guard -> Power Trick. This ordering is now dynamic and leads to different results if using Wonder Guard->Power Trick vs Power Trick->Wonder Guard

    • Stat traversal now behaves as follows:

      // Start->Power Trick->Wonder Room

      Attack->Defense->SPDef

      Def->Attack->Attack

      SPDef->SPDef->Def

    • // Start->Wonder Room->Power Trick

      Attack->Attack->Def

      Def->SPDef->SPDef

      SPDef->Def->Attack

      這里寫得明明白白,原本是MMO的程序員沒處理好奇妙空間、力量戲法、力量平分和防御平分的主次關(guān)系導(dǎo)致同時使用會出現(xiàn)問題?,F(xiàn)在程序算是給理順了,結(jié)果Kyu的更新公告反而把奇妙空間寫成奇異守護(hù)了233

  • Poison Touch no longer broadcasts its presence if the target would have been?immune?to poison

    如果目標(biāo)免疫中毒,那么毒手特性不會生效

  • Tinted Lens no longer broadcasts its presence when modifying damage

    有色眼鏡特性不會在觸發(fā)時進(jìn)行報幕

  • Fixed an issue where excessive amounts of "Awaiting other player(s) actions..." broadcasts would occur during multi-battles

    修復(fù)雙打三打中“等待玩家行動”的報幕問題

  • Fixed an issue where untradeable Toxic/Flame Orbs would render as {STRING_XXXXXX} during broadcasts

    修復(fù)火珠毒珠的報幕問題

  • Fixed an issue where Ether-type items would give an error message when used in battle despite being used successfully

    修復(fù)在戰(zhàn)斗中使用PP藥道具即使成功也會顯示使用失敗的問題

  • Fixed an issue where, during PvP which affects underlying parties (e.g. Overworld Legendary fights), if a player had fainted party members, their battle status ball displays would not reflect the fainted status

    修復(fù)PVP中撲街的PM不會正常顯示撲街狀態(tài)

  • Inner Focus's ability display trigger will now only trigger against 100% chance Flinch moves

    精神力現(xiàn)在只會對100%害怕的技能進(jìn)行報幕當(dāng)然效果沒變,只是不會對空切攀瀑這種技能報幕了

總結(jié)

看更新的時候我的心情真是大起大落

三首前一條沒了龍星,我剛感嘆翼龍釘徹底成為歷史,然后第二條立馬就給奶回來了233

于是兜兜轉(zhuǎn)轉(zhuǎn)一整圈,翼龍釘現(xiàn)在有了詭計挑釁三首,那么地龍就可以安心帶上圍巾去救場了。

圍巾眼鏡的三首少了,但是挑釁多了,蛋神估計要跟著難受了,更考驗(yàn)雙拉了;受隊也要做出新的調(diào)整,估計除霧老頭可以進(jìn)入考慮范圍了你就當(dāng)真的聽

賣質(zhì)子也方便了,至少不用擔(dān)心別人渾水摸魚,用鐮刀質(zhì)子百變冒充南瓜王百變忽悠你了233

球販子的春天來了,現(xiàn)在可以隨意改了,那么球的消耗量估計又會開始往上漲了

以上,喜歡的話還請來一發(fā)關(guān)注三連~感謝各位的支持~

給我關(guān)注~給我點(diǎn)贊~給我硬幣~給我收藏~


【POKEMMO更新】11月25號更新的評論 (共 條)

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