【POKEMMO更新】11月25號更新

大家好~皇家翻譯官燈魚又來了~
燈魚我三點(diǎn)的時候剛和和群友說完今晚六點(diǎn)半播,結(jié)果三點(diǎn)五十更新公告就下來了——也就是說,今晚的直播估計要往后挪一挪了。
我的毒奶已經(jīng)突破天際了233
那么,以下正文

更新內(nèi)容
Features
Updated movesets to Gen 8-3
This change encompasses several thousand changes and can not be summarized in the changelog. Please consult the in-game Dex for lists of moves
技能池更新到孤島雪原版本~
Added a client setting to show damage percentages dealt by moves in battle
By default, this option is only enabled for PvP matches. It may be changed in the Settings menu
增加傷害百分比顯示(貌似是戰(zhàn)報里可以顯示技能傷害百分比了)
好評!
Players can now click the ball in the Summary window to change a party member's ball type
玩家現(xiàn)在可以手動更改精靈球的類別了也就是說裝錯球也沒事了233
同時還有這么一個用法:首先把需要親密度進(jìn)化的PM用豪華球裝,等進(jìn)化了之后再改回來,無縫銜接~
Particle searches in the GTL/PC Advanced Search menus are now able to select from individual particles
交易行的質(zhì)子選項可以選擇單獨(dú)的質(zhì)子進(jìn)行搜索 杜絕詐騙慘案
Particles can now be previewed from the Inventory if you own the associated item
如果你背包中持有質(zhì)子,你可以右鍵選擇預(yù)覽
Normal duels now include options for: Level Scaling, Team Preview, and Turn Timers under the Advanced Options of duel creation
Level scaling in normal Duels now applies both upwards and downwards to the target level
正常的街頭挑戰(zhàn)可以選擇等級設(shè)定,隊伍預(yù)覽以及時間限制設(shè)定總之就是防止無節(jié)操的受比拖時間
Team Leaders may now customize the rank names of their Teams
公會首領(lǐng)現(xiàn)在可以自定義公會名縮寫也就是說LO沒準(zhǔn)要改名了?
?
Balancing
Draco Meteor has been removed from Hydreigon
三首惡龍的龍星群被移除
一路走好,我會每年今天給你燒紙的233
Nasty Plot has been added to Hydreigon
不過作為補(bǔ)償,我們給三首惡龍新增詭計
前言收回,這TM更暴力了
Antidote, Burn Heal, Ice Heal, Awakening, and Parlyz Heal have had their 20HP healing effects removed
各種狀態(tài)藥治療20HP的效果被移除
Antidote cost has been reduced from 600 to 200
解毒藥價格從600降低到200
Burn Heal, Ice Heal, Awakening, and Parlyz Heal costs have been reduced from 600 to 300
其他狀態(tài)藥價格從600降低到300
區(qū)別對待
?
Changes
Desktop:?Item hotkey bars can now always be moved around
背包快捷鍵現(xiàn)在可以隨時使用
?
General Bug Fixes
Fixed a client crash related to inventory screens
修復(fù)屏幕顯示錯誤導(dǎo)致客戶端崩潰的問題
Fixed an issue where some NPCs would not render directionals (East/West) properly
修復(fù)部分NPC不能正確顯示的問題
Fixed an issue where, if spectating a matchmaking game while the spectator disconnected, they would not be able to reopen the matchmaking window after reconnecting
修復(fù)觀眾在觀戰(zhàn)時斷開連接無法重新打開對戰(zhàn)窗口的問題
Fixed an issue where, if you blocked the current owner of an Overworld Legendary, you wouldn't be able to fight them
修復(fù)PVP中注銷后不能挑戰(zhàn)的問題
Fixed an issue where Sinnoh's early Elite 4 rematches would use Hoenn's E4 teams
修復(fù)早期神奧四天王使用豐源四天王隊伍的問題
?
Battle Bug Fixes
Fixed a battle crash related to Wonder Guard
This was previously hotfixed by making Wonder Guard fail in conditions which would lead to a crash. This change re-enables Wonder Guard for all usage
修復(fù)了奇妙空間導(dǎo)致的戰(zhàn)斗崩潰問題,現(xiàn)在已經(jīng)可以繼續(xù)使用
原文這里應(yīng)該是Wonder Room
Fixed Sky Drop cancellation for Gravity
// This change re-enables Sky Drop for use
修復(fù)自由下落在重力環(huán)境下不能用的問題
Fixed an issue where, in Multi-Battles, if all other targets of a move fainted, the last target would receive damage as-if it were the only target
Multi-Battles modify damage by 0.75x when attacking multiple targets, meaning the last target was receiving an extra 25% damage
修復(fù)雙打和三打中范圍攻擊同時擊倒兩個PM時,最后一只PM受到的傷害增加的問題
舉例:流氓鱷使用地震同時打擊老班和巨沼,因?yàn)榈卣鹗欠秶?,所以兩只PM受到的傷害為75%;但是之前在擊倒老班之后,巨沼變成場上唯一一只PM,吃到的傷害會變成100%
Fixed an issue where, in Multi-Battles, when casting a move using a Gem, the Gem would not apply its power boost against all targets of the move
修復(fù)雙打三打時,寶石的威力增幅不會對所有對象生效的問題
Fixed an issue where negative stat stage value modifiers would not round correctly
For example, Previously a non-Boss monster with 200 Speed, if affected by a -1 Speed stat stage, would calculate its stat as (200 * 0.67)=134 Speed. This change results in (200 * 0.6667)=(133.34(truncated) -> 133) Speed
小數(shù)點(diǎn)計算修正,現(xiàn)在會四舍五入而不是多出來直接進(jìn)1位了
舉例:當(dāng)200速的PM速度降一級,原先是200*2/3=133.34,直接進(jìn)一位到134,現(xiàn)在則是四舍五入到133。
When replacing fainted targets in Multi-Battles, ability activation is now queued until all have been replaced
雙打和三打中,特性只會在擊倒所有目標(biāo)后才會發(fā)動
舉例:流氓鱷使用地震,同時擊倒鼴鼠和老班,那么自信過剩特性只會在老班和鼴鼠都撲街之后才會一起發(fā)動,而不是打掉一只就上升一級物攻然后再結(jié)算下一只PM的傷害。
Trick Room now affects the Speed stat, instead of action ordering
This was primarily an issue when handling actions which would have been sorted by Speed, such as the above change with ability activation queueing
Role Play will no longer trigger ability swap-in effects (e.g. Intimidate) if the move failed
Fixed an issue where Magic Coat would allow a Sleep Clause violation in some scenarios
Players are now forbidden from casting multiple non-Rest Sleep Effects (e.g. Spore) against their own team. This primarily affects Triple Battles, but manifested in Doubles with Magic Coat and an extreme edge case with Sleep Talk
rocky Helmet / Sticky Barb will no longer proc against moves which had just broken a Substitute (but will still activate on subsequent hits in multi-hit moves)
凹凸頭盔和附著針現(xiàn)在不會對已死PM繼續(xù)生效
Substitutes are now rendered in front of battle sprites instead of replacing them
替身現(xiàn)在可以正常顯示了
Fixed an issue where, during Multi-Battles, Nature Power would pick a default target after cast instead of the requested target
修復(fù)雙打和三打中,自然力量會直接預(yù)設(shè)目標(biāo)
Updated Nature Power's move map to Gen 6+. The move map for Nature Power is now:
Caves -> Power Gem
Sand/Dirt -> Earth Power
Grass -> Energy Ball
Swamp -> Mud Bomb
Water/Underwater -> Hydro Pump
Default -> Tri-Attack
自然力量變的技能現(xiàn)在以GEN6以后的設(shè)定為準(zhǔn)其實(shí)也用不上
Copycat/Assist now share the same blacklist of moves which may be called.
Also, these moves may no longer call Fling
仿效和借助現(xiàn)在享有同樣的可生效對象,并且不能被尋釁影響
Me First now maintains a less restrictive blacklist of moves. This previously referenced Copycat's blacklist
搶先一步的生效對象增加
Wonder Guard / Power Trick now respect base stats modified by Power Split/Guard Split
奇妙空間和力量戲法現(xiàn)在會受力量平分和防御平分的影響
同上,應(yīng)該是Wonder Room,具體是怎么知道的呢...看下面
Fixed Wonder Guard / Power Trick application ordering
Previously, Wonder Guard / Power Trick would always proc in the order of Wonder Guard -> Power Trick. This ordering is now dynamic and leads to different results if using Wonder Guard->Power Trick vs Power Trick->Wonder Guard
Stat traversal now behaves as follows:
// Start->Power Trick->Wonder Room
Attack->Defense->SPDef
Def->Attack->Attack
SPDef->SPDef->Def
// Start->Wonder Room->Power Trick
Attack->Attack->Def
Def->SPDef->SPDef
SPDef->Def->Attack
這里寫得明明白白,原本是MMO的程序員沒處理好奇妙空間、力量戲法、力量平分和防御平分的主次關(guān)系導(dǎo)致同時使用會出現(xiàn)問題?,F(xiàn)在程序算是給理順了,結(jié)果Kyu的更新公告反而把奇妙空間寫成奇異守護(hù)了233
Poison Touch no longer broadcasts its presence if the target would have been?immune?to poison
如果目標(biāo)免疫中毒,那么毒手特性不會生效
Tinted Lens no longer broadcasts its presence when modifying damage
有色眼鏡特性不會在觸發(fā)時進(jìn)行報幕
Fixed an issue where excessive amounts of "Awaiting other player(s) actions..." broadcasts would occur during multi-battles
修復(fù)雙打三打中“等待玩家行動”的報幕問題
Fixed an issue where untradeable Toxic/Flame Orbs would render as {STRING_XXXXXX} during broadcasts
修復(fù)火珠毒珠的報幕問題
Fixed an issue where Ether-type items would give an error message when used in battle despite being used successfully
修復(fù)在戰(zhàn)斗中使用PP藥道具即使成功也會顯示使用失敗的問題
Fixed an issue where, during PvP which affects underlying parties (e.g. Overworld Legendary fights), if a player had fainted party members, their battle status ball displays would not reflect the fainted status
修復(fù)PVP中撲街的PM不會正常顯示撲街狀態(tài)
Inner Focus's ability display trigger will now only trigger against 100% chance Flinch moves
精神力現(xiàn)在只會對100%害怕的技能進(jìn)行報幕當(dāng)然效果沒變,只是不會對空切攀瀑這種技能報幕了

總結(jié)
看更新的時候我的心情真是大起大落
三首前一條沒了龍星,我剛感嘆翼龍釘徹底成為歷史,然后第二條立馬就給奶回來了233
于是兜兜轉(zhuǎn)轉(zhuǎn)一整圈,翼龍釘現(xiàn)在有了詭計挑釁三首,那么地龍就可以安心帶上圍巾去救場了。
圍巾眼鏡的三首少了,但是挑釁多了,蛋神估計要跟著難受了,更考驗(yàn)雙拉了;受隊也要做出新的調(diào)整,估計除霧老頭可以進(jìn)入考慮范圍了你就當(dāng)真的聽
賣質(zhì)子也方便了,至少不用擔(dān)心別人渾水摸魚,用鐮刀質(zhì)子百變冒充南瓜王百變忽悠你了233
球販子的春天來了,現(xiàn)在可以隨意改了,那么球的消耗量估計又會開始往上漲了
以上,喜歡的話還請來一發(fā)關(guān)注三連~感謝各位的支持~

【POKEMMO更新】11月25號更新的評論 (共 條)
