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【森林之子】Sons of the Forest 2023.04.07更新筆記

2023-04-07 04:36 作者:Malz麥子不是妻子  | 我要投稿

大家好、


這個(gè)補(bǔ)丁增加了一個(gè)新的可騎乘的EUC--騎士五號(hào)(讀作knight five),一副夜視鏡,一個(gè)新的彈簧陷阱,可以發(fā)射敵人,并為建筑系統(tǒng)帶來(lái)了太陽(yáng)能和燈泡的首次通過(guò),同時(shí)還有一堆更多的修復(fù)和其他改進(jìn)。


一如既往,請(qǐng)繼續(xù)在社區(qū)中心的討論區(qū)發(fā)布您的錯(cuò)誤報(bào)告和反饋。




功能介紹


可乘坐的E.U.C. "騎士V"。

夜視鏡

建筑系統(tǒng)中加入了太陽(yáng)能電池板、燈泡和電線

坡道/樓梯現(xiàn)在可以在梁和墻之間建造。

可建造的彈簧陷阱

可工作的盔甲架(取代了人體模型)

增加了刪除保存的按鈕/選項(xiàng)(也限制了保存槽的數(shù)量為30,以解決與蒸汽云同步的問(wèn)題)。



改進(jìn)之處


死去的嬰兒現(xiàn)在在水中有浮力

帕夫頓先生和夫人的衣服現(xiàn)在被燒掉了。

在地堡的豪華入口處增加了安全攝像機(jī)模型

食人族的瞭望塔和大木屋現(xiàn)在可被打破了

調(diào)整了湖邊的導(dǎo)航區(qū)域,以解決邊緣的動(dòng)物/人物被卡住的問(wèn)題

現(xiàn)在可以拾取和投擲浮腫的死尸了

用近戰(zhàn)肢解死亡角色現(xiàn)在更容易了。

調(diào)整了洞穴中令人毛骨悚然的產(chǎn)卵邏輯,應(yīng)該不再有明顯的產(chǎn)卵,而且隨著時(shí)間的推移,應(yīng)該不會(huì)導(dǎo)致洞穴中的敵人數(shù)量過(guò)大。

改進(jìn)了一些敵人基地的攻擊邏輯

敵人的傷害游戲設(shè)置現(xiàn)在可以正確地復(fù)制到多人游戲中的客戶。

凱爾文 "返回避難所 "的命令也將返回到狩獵的避難所和床鋪。

凱爾文現(xiàn)在可以拿起所有類型的箭,明顯地?cái)y帶它們,并投下適當(dāng)類型的箭。

蒼蠅拍和骨頭制造者的陷阱將不再對(duì)小動(dòng)物觸發(fā)。

改進(jìn)了掩體住宅的停尸房照明,并在那里增加了一些死掉的邪教分子

為一些死去的邪教徒添加了花環(huán)

增加了世界位置固定器,以阻止玩家在X和Z方向上離開(kāi)世界的范圍。

增加了四分之一分辨率的mipmap限制選項(xiàng),并將書(shū)頁(yè)設(shè)置為使用該選項(xiàng),以防止它們?cè)诘图y理設(shè)置下變得不可讀。

設(shè)置巖石、棍子和小石頭在非動(dòng)態(tài)時(shí)禁用碰撞器

修正了在多人游戲中,玩家的服裝混合形狀不總是正確地應(yīng)用于其他玩家的視覺(jué)。

篷布和烏龜殼現(xiàn)在會(huì)在庫(kù)存中顯示其物品數(shù)量

將人體模型重新命名為盔甲架

將建造盔甲架所需的膠布數(shù)量改為1。

在地獄山洞的BOSS戰(zhàn)后增加了搖晃的區(qū)域

在完成游戲后重新進(jìn)入地獄洞時(shí),使其有可能離開(kāi)地獄洞

洞穴的繩索攀爬觸發(fā)器現(xiàn)在可以從更大的角度進(jìn)入。

如果怪獸闖入任何場(chǎng)景,它們現(xiàn)在會(huì)被隱藏。

弗吉尼亞在攜帶禮物時(shí),現(xiàn)在會(huì)將槍支藏起來(lái),并在進(jìn)入戰(zhàn)斗時(shí)掉落禮物。



平衡


食人族躲避重?fù)舻哪芰υ鰪?qiáng)

增加了約翰2對(duì)建筑的傷害

敵人在受到驚嚇時(shí)現(xiàn)在會(huì)逃得更遠(yuǎn)



修復(fù)問(wèn)題


修正了游牧民族食人族的產(chǎn)卵量超過(guò)最大允許量的問(wèn)題。

修正了更多的敵人和大型動(dòng)物能夠在玩家基地中產(chǎn)生的情況。

修復(fù)了尋找帕夫頓教程信息的翻譯缺失問(wèn)題

修正了懸停在退出確認(rèn)按鈕上時(shí)的輕微延遲

修正了更多可以用棍子閃避出世界的情況

修正了泡芙男行走時(shí)的動(dòng)畫(huà)彈出循環(huán)。

修正了一些玩家可能會(huì)被卡在地獄洞里的地方。

如果玩家在拾取背包之前保存并重新加載,掉落的背包現(xiàn)在應(yīng)該正確地產(chǎn)生。

如果快速打開(kāi)和關(guān)閉抓包,應(yīng)該不會(huì)再讓玩家卡在一個(gè)糟糕的狀態(tài)中。

如果玩家在執(zhí)行補(bǔ)給瓶動(dòng)作時(shí)開(kāi)始游泳,應(yīng)該不會(huì)再陷入破損狀態(tài)。

增加了一項(xiàng)安全措施,即如果玩家以某種方式進(jìn)入缺少重要物品的狀態(tài),如打火機(jī)、追蹤器、作戰(zhàn)刀、指南書(shū)或抓斗包,在加載保存游戲時(shí),它們將被重新設(shè)置。

當(dāng)玩家掉落的背包被拾起時(shí),它會(huì)重復(fù)檢查以確保玩家現(xiàn)在擁有背包物品。

在一些罕見(jiàn)的使用情況下,玩家應(yīng)該不再能夠通過(guò)使用快速選擇來(lái)丟失他們的背包。

當(dāng)達(dá)到最大拾取次數(shù)時(shí),晾衣架上的魚(yú)將不再出現(xiàn)。

篝火上的物品將不再自動(dòng)解體

修復(fù)了重型演員在被擊中頭部反應(yīng)時(shí),有時(shí)會(huì)彈出站立。

修正了凱爾文沒(méi)有停止嘗試填充玩家放入最后物品的支架。

修正了如果砍刀的地面攻擊被打斷,玩家會(huì)進(jìn)入卡住的狀態(tài)。

修正了眩暈棒的特效有時(shí)在中斷時(shí)被卡住的問(wèn)題

修正了有時(shí)魚(yú)的數(shù)量超過(guò)最大允許數(shù)量的問(wèn)題。

改進(jìn)了邏輯,以更好地防止看到敵人突入的情況。

修正了落下的樹(shù)木沒(méi)有擊中食人族的問(wèn)題

修正了客戶有時(shí)看到弗吉尼亞州的額外GPS定位器的問(wèn)題

修正了多人游戲客戶端在弗吉尼亞州失去一個(gè)MOD的情況下用多個(gè)MOD取槍的問(wèn)題

修復(fù)了斬殺重型無(wú)面食人族和女性浮腫者的視覺(jué)問(wèn)題


聲音


在音量滑塊上應(yīng)用對(duì)數(shù)刻度

為食人族用棍棒擊打地面的動(dòng)畫(huà)添加一個(gè)音頻事件


以下為英文原版

Hey Everyone,

This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.



Features


  • Rideable E.U.C. ‘Knight V’

  • Nightvision goggles

  • Solar panels, light bulbs and wires added to construction system

  • Ramps/Stairs can now be built between a beam and a wall

  • Buildable spring trap

  • Working armor rack (replaces mannequin)

  • Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync)


Improvements


  • Dead babies now have buoyancy in water

  • Mr. and Mrs. Puffton clothes now burn up when they are burned

  • Added security camera model to bunker luxury entrance

  • Cannibal lookout towers and large huts are now breakable

  • Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges

  • Can now pickup and throw puffy dead bodies

  • Dismembering dead characters with melee is now easier

  • Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time

  • Improved some enemy base attack logic

  • Enemy damage game setting is now properly replicated to clients in multiplayer

  • Kelvin "return to shelter" command will also return to hunting shelters and beds

  • Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow

  • Fly Swatter and Bone Maker traps will no longer trigger on small animals

  • Improved morgue lighting in bunker residential and added some dead cultists there

  • Added flower wreaths to some dead cultists

  • Added world position fixer to block player going outside the bounds of the world on X and Z

  • Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings

  • Set rock, stick and small rock to disable colliders when not dynamic

  • Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer

  • Tarp and turtle shell will now show their item count in inventory

  • Renamed mannequin to armor rack

  • Changed amount of duct tape required to build armor rack to 1

  • Added shimmy area after boss fight in hell cave

  • Made it possible to leave hell cave if reentering it after completing game

  • Rope climb trigger for caves is now accessible from a wider angle

  • Creepies will now be hidden if they manage to wander into any cutscenes

  • Virginia will now stash guns when carrying a gift and drop gift when entering combat


Balance


  • Cannibal ability to dodge heavy attacks increased

  • Increased John2 damage to structures

  • Enemies now flee further when scared


Fixes


  • Fixed issue with nomad cannibal families spawning more than maximum allowed amount

  • Fixed more cases of enemies and large animals able to spawn in player bases

  • Fixed missing translation on find the Puffton tutorial messages

  • Fixed slight delay when hovering over the exit confirm button

  • Fixed some more cases of being able to glitch out of the world using a stick

  • Fixed animation pop in puffy male walk aggressive loop

  • Fixed some areas players could get stuck in hell cave

  • Dropped backpack should now properly spawn if the player saves and reloads before picking it up

  • Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly

  • Player should no longer get into a broken state if they begin swimming while performing the refill flask action

  • Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded

  • When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item

  • Player should no longer be able to lose their backpack from using their Quick select in some rare use cases

  • Fish on drying racks will no longer despawn when their max pickup count is reached

  • Items on the camp fire will no longer auto despawn

  • Fixed heavy actor sometimes popping to standing when hit again during hit head reaction

  • Fixed Kelvin not stopping trying to fill holder that player put final item in

  • Fixed player getting into stuck state if machete ground attack was interrupted

  • Fixed stun baton FX sometimes stuck on when interrupted

  • Fixed issue with there sometimes being more fish than maximum allowed amount

  • Improved logic to better prevent cases of seeing enemies pop in

  • Fixed falling trees not hitting cannibals

  • Fixed clients sometimes seeing extra GPS locators for Virginia

  • Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod

  • Fixed visual issues decapitating heavy faceless cannibal and female puffy


Sound


  • Applied logarithmic scale to volume sliders

  • Add an audio event for animations where cannibals hits club against ground


【森林之子】Sons of the Forest 2023.04.07更新筆記的評(píng)論 (共 條)

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