【森林之子】Sons of the Forest 2023.04.07更新筆記

大家好、
這個(gè)補(bǔ)丁增加了一個(gè)新的可騎乘的EUC--騎士五號(hào)(讀作knight five),一副夜視鏡,一個(gè)新的彈簧陷阱,可以發(fā)射敵人,并為建筑系統(tǒng)帶來(lái)了太陽(yáng)能和燈泡的首次通過(guò),同時(shí)還有一堆更多的修復(fù)和其他改進(jìn)。
一如既往,請(qǐng)繼續(xù)在社區(qū)中心的討論區(qū)發(fā)布您的錯(cuò)誤報(bào)告和反饋。
功能介紹
可乘坐的E.U.C. "騎士V"。
夜視鏡
建筑系統(tǒng)中加入了太陽(yáng)能電池板、燈泡和電線
坡道/樓梯現(xiàn)在可以在梁和墻之間建造。
可建造的彈簧陷阱
可工作的盔甲架(取代了人體模型)
增加了刪除保存的按鈕/選項(xiàng)(也限制了保存槽的數(shù)量為30,以解決與蒸汽云同步的問(wèn)題)。
改進(jìn)之處
死去的嬰兒現(xiàn)在在水中有浮力
帕夫頓先生和夫人的衣服現(xiàn)在被燒掉了。
在地堡的豪華入口處增加了安全攝像機(jī)模型
食人族的瞭望塔和大木屋現(xiàn)在可被打破了
調(diào)整了湖邊的導(dǎo)航區(qū)域,以解決邊緣的動(dòng)物/人物被卡住的問(wèn)題
現(xiàn)在可以拾取和投擲浮腫的死尸了
用近戰(zhàn)肢解死亡角色現(xiàn)在更容易了。
調(diào)整了洞穴中令人毛骨悚然的產(chǎn)卵邏輯,應(yīng)該不再有明顯的產(chǎn)卵,而且隨著時(shí)間的推移,應(yīng)該不會(huì)導(dǎo)致洞穴中的敵人數(shù)量過(guò)大。
改進(jìn)了一些敵人基地的攻擊邏輯
敵人的傷害游戲設(shè)置現(xiàn)在可以正確地復(fù)制到多人游戲中的客戶。
凱爾文 "返回避難所 "的命令也將返回到狩獵的避難所和床鋪。
凱爾文現(xiàn)在可以拿起所有類型的箭,明顯地?cái)y帶它們,并投下適當(dāng)類型的箭。
蒼蠅拍和骨頭制造者的陷阱將不再對(duì)小動(dòng)物觸發(fā)。
改進(jìn)了掩體住宅的停尸房照明,并在那里增加了一些死掉的邪教分子
為一些死去的邪教徒添加了花環(huán)
增加了世界位置固定器,以阻止玩家在X和Z方向上離開(kāi)世界的范圍。
增加了四分之一分辨率的mipmap限制選項(xiàng),并將書(shū)頁(yè)設(shè)置為使用該選項(xiàng),以防止它們?cè)诘图y理設(shè)置下變得不可讀。
設(shè)置巖石、棍子和小石頭在非動(dòng)態(tài)時(shí)禁用碰撞器
修正了在多人游戲中,玩家的服裝混合形狀不總是正確地應(yīng)用于其他玩家的視覺(jué)。
篷布和烏龜殼現(xiàn)在會(huì)在庫(kù)存中顯示其物品數(shù)量
將人體模型重新命名為盔甲架
將建造盔甲架所需的膠布數(shù)量改為1。
在地獄山洞的BOSS戰(zhàn)后增加了搖晃的區(qū)域
在完成游戲后重新進(jìn)入地獄洞時(shí),使其有可能離開(kāi)地獄洞
洞穴的繩索攀爬觸發(fā)器現(xiàn)在可以從更大的角度進(jìn)入。
如果怪獸闖入任何場(chǎng)景,它們現(xiàn)在會(huì)被隱藏。
弗吉尼亞在攜帶禮物時(shí),現(xiàn)在會(huì)將槍支藏起來(lái),并在進(jìn)入戰(zhàn)斗時(shí)掉落禮物。
平衡
食人族躲避重?fù)舻哪芰υ鰪?qiáng)
增加了約翰2對(duì)建筑的傷害
敵人在受到驚嚇時(shí)現(xiàn)在會(huì)逃得更遠(yuǎn)
修復(fù)問(wèn)題
修正了游牧民族食人族的產(chǎn)卵量超過(guò)最大允許量的問(wèn)題。
修正了更多的敵人和大型動(dòng)物能夠在玩家基地中產(chǎn)生的情況。
修復(fù)了尋找帕夫頓教程信息的翻譯缺失問(wèn)題
修正了懸停在退出確認(rèn)按鈕上時(shí)的輕微延遲
修正了更多可以用棍子閃避出世界的情況
修正了泡芙男行走時(shí)的動(dòng)畫(huà)彈出循環(huán)。
修正了一些玩家可能會(huì)被卡在地獄洞里的地方。
如果玩家在拾取背包之前保存并重新加載,掉落的背包現(xiàn)在應(yīng)該正確地產(chǎn)生。
如果快速打開(kāi)和關(guān)閉抓包,應(yīng)該不會(huì)再讓玩家卡在一個(gè)糟糕的狀態(tài)中。
如果玩家在執(zhí)行補(bǔ)給瓶動(dòng)作時(shí)開(kāi)始游泳,應(yīng)該不會(huì)再陷入破損狀態(tài)。
增加了一項(xiàng)安全措施,即如果玩家以某種方式進(jìn)入缺少重要物品的狀態(tài),如打火機(jī)、追蹤器、作戰(zhàn)刀、指南書(shū)或抓斗包,在加載保存游戲時(shí),它們將被重新設(shè)置。
當(dāng)玩家掉落的背包被拾起時(shí),它會(huì)重復(fù)檢查以確保玩家現(xiàn)在擁有背包物品。
在一些罕見(jiàn)的使用情況下,玩家應(yīng)該不再能夠通過(guò)使用快速選擇來(lái)丟失他們的背包。
當(dāng)達(dá)到最大拾取次數(shù)時(shí),晾衣架上的魚(yú)將不再出現(xiàn)。
篝火上的物品將不再自動(dòng)解體
修復(fù)了重型演員在被擊中頭部反應(yīng)時(shí),有時(shí)會(huì)彈出站立。
修正了凱爾文沒(méi)有停止嘗試填充玩家放入最后物品的支架。
修正了如果砍刀的地面攻擊被打斷,玩家會(huì)進(jìn)入卡住的狀態(tài)。
修正了眩暈棒的特效有時(shí)在中斷時(shí)被卡住的問(wèn)題
修正了有時(shí)魚(yú)的數(shù)量超過(guò)最大允許數(shù)量的問(wèn)題。
改進(jìn)了邏輯,以更好地防止看到敵人突入的情況。
修正了落下的樹(shù)木沒(méi)有擊中食人族的問(wèn)題
修正了客戶有時(shí)看到弗吉尼亞州的額外GPS定位器的問(wèn)題
修正了多人游戲客戶端在弗吉尼亞州失去一個(gè)MOD的情況下用多個(gè)MOD取槍的問(wèn)題
修復(fù)了斬殺重型無(wú)面食人族和女性浮腫者的視覺(jué)問(wèn)題
聲音
在音量滑塊上應(yīng)用對(duì)數(shù)刻度
為食人族用棍棒擊打地面的動(dòng)畫(huà)添加一個(gè)音頻事件
以下為英文原版
Hey Everyone,
This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
Rideable E.U.C. ‘Knight V’
Nightvision goggles
Solar panels, light bulbs and wires added to construction system
Ramps/Stairs can now be built between a beam and a wall
Buildable spring trap
Working armor rack (replaces mannequin)
Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync)
Improvements
Dead babies now have buoyancy in water
Mr. and Mrs. Puffton clothes now burn up when they are burned
Added security camera model to bunker luxury entrance
Cannibal lookout towers and large huts are now breakable
Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges
Can now pickup and throw puffy dead bodies
Dismembering dead characters with melee is now easier
Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time
Improved some enemy base attack logic
Enemy damage game setting is now properly replicated to clients in multiplayer
Kelvin "return to shelter" command will also return to hunting shelters and beds
Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow
Fly Swatter and Bone Maker traps will no longer trigger on small animals
Improved morgue lighting in bunker residential and added some dead cultists there
Added flower wreaths to some dead cultists
Added world position fixer to block player going outside the bounds of the world on X and Z
Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings
Set rock, stick and small rock to disable colliders when not dynamic
Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer
Tarp and turtle shell will now show their item count in inventory
Renamed mannequin to armor rack
Changed amount of duct tape required to build armor rack to 1
Added shimmy area after boss fight in hell cave
Made it possible to leave hell cave if reentering it after completing game
Rope climb trigger for caves is now accessible from a wider angle
Creepies will now be hidden if they manage to wander into any cutscenes
Virginia will now stash guns when carrying a gift and drop gift when entering combat
Balance
Cannibal ability to dodge heavy attacks increased
Increased John2 damage to structures
Enemies now flee further when scared
Fixes
Fixed issue with nomad cannibal families spawning more than maximum allowed amount
Fixed more cases of enemies and large animals able to spawn in player bases
Fixed missing translation on find the Puffton tutorial messages
Fixed slight delay when hovering over the exit confirm button
Fixed some more cases of being able to glitch out of the world using a stick
Fixed animation pop in puffy male walk aggressive loop
Fixed some areas players could get stuck in hell cave
Dropped backpack should now properly spawn if the player saves and reloads before picking it up
Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly
Player should no longer get into a broken state if they begin swimming while performing the refill flask action
Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded
When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item
Player should no longer be able to lose their backpack from using their Quick select in some rare use cases
Fish on drying racks will no longer despawn when their max pickup count is reached
Items on the camp fire will no longer auto despawn
Fixed heavy actor sometimes popping to standing when hit again during hit head reaction
Fixed Kelvin not stopping trying to fill holder that player put final item in
Fixed player getting into stuck state if machete ground attack was interrupted
Fixed stun baton FX sometimes stuck on when interrupted
Fixed issue with there sometimes being more fish than maximum allowed amount
Improved logic to better prevent cases of seeing enemies pop in
Fixed falling trees not hitting cannibals
Fixed clients sometimes seeing extra GPS locators for Virginia
Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod
Fixed visual issues decapitating heavy faceless cannibal and female puffy
Sound
Applied logarithmic scale to volume sliders
Add an audio event for animations where cannibals hits club against ground