最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊

【TSW3】4月Roadmap路線圖更新 米德蘭干線Peak Forest 模擬火車世界3

2023-04-05 21:58 作者:Dan_sim  | 我要投稿

火車模擬世界路線圖:2023年4月

TL;DR(太長;未閱讀)摘要

對于那些不想看完整篇文章的人來說,這是一個(gè)快速的總結(jié)。路線圖中提供了有關(guān)所有這些要點(diǎn)的更多詳細(xì)信息。

路線圖中的三個(gè)新成員

備受期待的(和取笑的)700/0級,Just Train的第一條火車模擬世界路線和一條新的英國路線!

米德蘭干線和山頂森林的最新情況

了解我們在開發(fā)中的位置,并擁抱新的屏幕截圖!

3月發(fā)布4次

包括西康沃爾當(dāng)?shù)卣羝F路之旅、林克萊茵斯特雷克、Loco附加捆綁包2和NidertalBay

愛丁堡-格拉斯哥的補(bǔ)丁

乘客改進(jìn)、美國內(nèi)容和PS4加載項(xiàng)管理器現(xiàn)已上線

Train Sim World 3核心改進(jìn)和內(nèi)容補(bǔ)丁

更新了HST制服設(shè)計(jì)師兼容性、TSW2更新、半島走廊和奧克維爾分區(qū)

內(nèi)部開發(fā):選擇路線!

深入探討我們?nèi)绾芜x擇路線的發(fā)展

路線圖

嗚!呼吸。在繁忙的三月日程之后,四月來了——隨之而來的是愚弄、嬉戲和樂趣。很明顯,還有火車。

在本月的路線圖中,我們?yōu)槟鷾?zhǔn)備了三個(gè)新項(xiàng)目:自TSW3(對不起,JD)以來,700/0級已經(jīng)進(jìn)入訴訟程序以來,這是最保守的秘密。雖然現(xiàn)在離發(fā)布還有一段時(shí)間,但我們第一次有機(jī)會(huì)看到一些我們知道的TSW3中高度期待的EMU添加的屏幕截圖。

我們還將Just Train的第一條火車模擬世界路線作為英國路線添加到路線圖中——再次,這距離推出還有一段時(shí)間,但團(tuán)隊(duì)正在取得良好進(jìn)展,我們在“合作伙伴計(jì)劃”部分為您提供了簡短的更新。

我們還在開發(fā)一條新的英國航線,未來的路線圖將提供更多信息。

如果你上周錯(cuò)過了,我們宣布了米德蘭干線,由Skyhook游戲開發(fā), 現(xiàn)在將在4月發(fā)布 –您可以在我們的“即將發(fā)布的內(nèi)容”部分查看最新消息,并提供一些新的屏幕截圖。

在更多的英國鐵路迷新聞中,我們還得到了更多關(guān)于我們下一條蒸汽路線山頂森林的細(xì)節(jié)--再次在我們的“即將到來的內(nèi)容”部分。

結(jié)合補(bǔ)丁說明更新,以及關(guān)于我們?nèi)绾卧赥SW3中選擇路線的厚顏無恥的功能——我們一直被問到這個(gè)問題——以及由ViewApp的朋友開發(fā)的電車模擬控制臺現(xiàn)在可以在4月25日發(fā)布前的PS(Xbox系列S和系列X將在稍后提供預(yù)購)在TSW的世界里,這又是一個(gè)忙碌的月份。

對于那些慶祝他們的人來說,復(fù)活節(jié)快樂,穆巴拉克齋月,查格·佩薩赫,以及快樂的閱讀!

注意:由于員工假期,我們將不使用今天的路線圖進(jìn)行直播,但已開放了 4月路線圖問答論壇帖子 讓你問問題。繼續(xù)讀下去,然后開火!

米德蘭干線:萊斯特——諾丁漢和德比

今年4月晚些時(shí)候,米德蘭干線是我們知道你們中的很多人都很興奮的事情。作為介紹,我們詢問了Skyhook游戲的首席技術(shù)官Jane Whittaker(也是狂熱的鐵路迷),他們對這條路線的看法。如果您還沒有,請查看上個(gè)月的路線圖(https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-march-2023)了解更多關(guān)于Skyhook如何開發(fā)這條路線的細(xì)節(jié)。

“在我們開始在米德蘭干線上工作后不久,我們意識到我們正在創(chuàng)造一些特別的東西。這不僅僅是火車模擬世界3的“另一條”路線。在我們手中,我們有責(zé)任為許多鐵路球迷提供一條標(biāo)志性的路線,包括諾丁漢、德比和萊斯特。此外,同樣具有標(biāo)志性的158級DMU和VP185供電的HST。

“有一件事我們不希望做,就是匆忙這個(gè)可怕的機(jī)會(huì),而是創(chuàng)造一條路線和火車頭,我們希望,這將成為球迷的最愛?!?考慮到這一點(diǎn),在燕尾的朋友們的全力支持下,我們在質(zhì)量和原型現(xiàn)實(shí)主義方面走了更多的路。
“我們才華橫溢的藝術(shù)團(tuán)隊(duì)花了數(shù)千個(gè)工時(shí)來創(chuàng)造路線和周圍的環(huán)境,我們希望在家庭模擬的限制范圍內(nèi),這對現(xiàn)實(shí)世界的同行來說是公正的。利用新的優(yōu)化技術(shù),我們努力為我們這些經(jīng)常旅行這條路線的人創(chuàng)造一種沉浸感和熟悉感。我們希望您能在那里,有數(shù)百座手工制作的建筑、地標(biāo)和有趣的東西可以在景觀中發(fā)現(xiàn)!
“支持這一點(diǎn),我們知道人們對158 DMU產(chǎn)生了巨大的興趣。我們和社區(qū)一樣興奮,所以這個(gè)DMU是在視覺模型、系統(tǒng)和性能方面從頭開始構(gòu)建的。我們已經(jīng)做出了巨大的努力,與真正的158級司機(jī)和工程技術(shù)人員協(xié)商,使158驅(qū)動(dòng)器盡可能接近真實(shí)的東西。是的,我們花了數(shù)周時(shí)間確保制動(dòng)精確到“磨損良好”的158級。加速度和一系列參數(shù)是我們所能得到的原型。不要忘記一個(gè)獨(dú)特的音響設(shè)置,使這158生活。感謝我們所有的常駐專家和測試團(tuán)隊(duì)的深度支持。

“最后但并非最不重要的是,我們將推出同樣具有標(biāo)志性的HST的新版本。VP185版本,以前從未在火車模擬世界中看到過!我們不僅想用VP185錄制的準(zhǔn)確音集來做到這一點(diǎn),而且還想考慮到愛好者欣賞的差異。駕駛室布局與以前的HST變型有差異。與VP185動(dòng)力裝置存在性能差異。我們已經(jīng)努力工作了很長時(shí)間,使這個(gè)版本的HST獨(dú)特。

“如果這還不夠,我們已經(jīng)增加了一些場景,我很希望看到這些場景加入到組合中,作為一個(gè)熱衷于鐵路的愛好者?!迸c其他路線機(jī)車分層,您可以駕駛45級“高峰”在鐵路旅游,其他特殊服務(wù),甚至貨運(yùn)服務(wù)。讓我們也不要忘記軌道頭治療列車(RHTT),僅舉幾個(gè)“特價(jià)”。簡言之,我們真的把這條路線賦予了生命。我感覺到我的脊椎刺痛,在一個(gè)山峰的掌舵和一耙MKII教練從德比拉出來!

“我想代表我自己和團(tuán)隊(duì)感謝你們對米德蘭干線的支持和濃厚興趣。”您在燕尾論壇和社交媒體上的評論和熱情激勵(lì)了我們。我們希望這能讓你們每行駛一英里都能享受到快樂?!?/p>

簡·惠特克,天鉤游戲首席技術(shù)官

時(shí)間表

謝謝,簡!雖然我們稍后會(huì)更多地討論時(shí)間表,但我們想與您分享一些頂級細(xì)節(jié)。

Skyhook團(tuán)隊(duì)已經(jīng)準(zhǔn)確模擬了這條路線的158和HST可玩時(shí)間表,相當(dāng)于:

72個(gè)可播放的BR類158服務(wù)

59個(gè)可播放的HST服務(wù)

而且,如果你喜歡多樣性,在路線上的內(nèi)容分層有很多東西可以找到:

2個(gè)可玩的45級鐵路旅游服務(wù)(單程1個(gè),需要北跨賓寧)

2個(gè)可玩的66級鐵路旅游服務(wù)(單程1次,需要東南高速和北橫貫賓寧)

5可玩的軌道頭治療列車服務(wù)(需要軌道頭治療列車)

5個(gè)可玩的ROG 37級服務(wù)(需要鐵路運(yùn)營集團(tuán)BR 37/7級,并與北跨賓寧、東南高速和倫敦通勤混合)

有一項(xiàng)貨運(yùn)服務(wù),以東南高速66級為特色

HST也將以AI車的形式出現(xiàn)在東南高速的圣潘克拉斯。

協(xié)作的過程


米德蘭干線是一個(gè)徹底的合作項(xiàng)目。就像我們在燕尾尋求TSG和我們的測試社區(qū)的幫助,為Linke Rheinstreke上的BR103,我們已經(jīng)能夠幫助和支持米德蘭干線的Skyhook。

因此,實(shí)際上,Skyhook通過構(gòu)建模型、藝術(shù)品和動(dòng)畫為158和HST奠定了基礎(chǔ),我們已經(jīng)能夠支持阿姆斯特朗Powerhouse聲音的實(shí)施,以及物理設(shè)置和機(jī)車設(shè)置。158還將擁有與伯明翰跨城BR323相同的內(nèi)部目的地系統(tǒng)(GSM/R),因此玩家可以期待一致的體驗(yàn)。

43級也將有新的AP來源,燕尾實(shí)現(xiàn)的聲音以及。

我們期待著您在計(jì)劃于本月晚些時(shí)候舉行的預(yù)覽流中看到它的實(shí)際行動(dòng)——本周晚些時(shí)候?qū)⒂幸粋€(gè)158和HST繞行視頻,如果您留意Skyhook的社交網(wǎng)站(可在他們網(wǎng)站底部找到): https://skyhookgames.com/),隨著這個(gè)月的繼續(xù),他們將分享大量的截圖和游戲。

峰林:琥珀蓋特——?dú)J利&巴克斯頓

我們的第二條蒸汽航線現(xiàn)在正在深入開發(fā)中,它的前景與利物浦-克魯非常不同。設(shè)定于1963年,在英國鐵路柴油化的后期階段,山頂森林路線將提供更具挑戰(zhàn)性的蒸汽體驗(yàn),同時(shí)提供令人難以置信的風(fēng)景進(jìn)入便宜貨。

它將銀行運(yùn)營納入服務(wù)模式,以在陡峭的斜坡上航行,以及以雙頭為特色的場景,旨在在美麗的德比郡鄉(xiāng)村令人嘆為觀止的背景下,為蒸汽帶來新的動(dòng)力。

您可以在屏幕截圖中看到路線的實(shí)際行動(dòng),我們將在接下來的幾周內(nèi)討論更多關(guān)于內(nèi)容的信息,但我們希望包括一些我們知道您一直在問的問題的答案。

為什么要在琥珀門終止?

當(dāng)我們看任何路線項(xiàng)目的范圍時(shí),我們不僅僅看火車自然的起點(diǎn)和終點(diǎn),考慮我們想關(guān)注的是什么,以及項(xiàng)目的關(guān)鍵要素是什么。在這種情況下,從琥珀蓋特到欽利的旅程,穿過山頂森林和懷伊谷,以及真正捕捉這個(gè)地區(qū)令人難以置信的美麗鐵路線是我們的主要目標(biāo)。

我們希望提供身臨其境的玩家體驗(yàn),我們覺得這是最好的選擇。希望在預(yù)覽流中,你會(huì)明白我們的意思!

會(huì)有銀行業(yè)務(wù)嗎?

是–在場景中,并作為時(shí)間表模式的一部分。

時(shí)間表會(huì)是什么樣子?

它是根據(jù)1963年的時(shí)間表制定的。有一些調(diào)整使這一切都工作。(當(dāng)時(shí)缺乏貨運(yùn)時(shí)間表的來源,這意味著我們根據(jù)當(dāng)時(shí)的照片采取了“最佳猜測”的方法)但我們已經(jīng)盡可能地遵守了這個(gè)時(shí)間表。

包里會(huì)有內(nèi)燃機(jī)車嗎?

這個(gè)版本就不行了。我們希望主要關(guān)注此附加組件的蒸汽體驗(yàn)。

蒸汽物理會(huì)得到改進(jìn)嗎?

該團(tuán)隊(duì)正在努力改進(jìn)發(fā)射物理性質(zhì)和一般操作為LMS福勒4F發(fā)布。

我們還計(jì)劃將這些改進(jìn)添加到TSW反向目錄中使用它們的現(xiàn)有路線中(蒸汽精神,西康沃爾當(dāng)?shù)卣羝F路之旅)。不過,這些可能會(huì)在釋放后出現(xiàn)。

泰晤士聯(lián)BR 700/0級

TSW3最保守的秘密已經(jīng)泄露了。700/0級即將來到火車模擬世界!

而且,它將在這個(gè)夏天到來。正如你可以從上面的截圖中看到的,骨架已經(jīng)建成,下一步是使它可操作,并與東南高速時(shí)間表合作。我們目前離談話功能、音頻和設(shè)置還有很長的路要走,但當(dāng)我們有更多的功能時(shí),我們將與您分享!

(你看到了嗎? 我們在Loco附加捆綁包2文章中的預(yù)告片?)

如果你仔細(xì)觀察,你可以在PIS板上看到一個(gè)泰晤士聯(lián)服務(wù),就在遠(yuǎn)處,你可以幾乎辨認(rèn)出700/0類的開始。如果你發(fā)現(xiàn)了,干得好!

如果你被我們的 愚人節(jié)的樂趣,那么我們只能道歉——對不起(但不是真的!)。

復(fù)活節(jié)大師活動(dòng)

誰準(zhǔn)備好吃雞蛋了?(習(xí)慣雞蛋雙關(guān)語,會(huì)有很多)。

從明天(4月5日星期三)開始,您可以在培訓(xùn)中心參加復(fù)活節(jié)彩蛋狩獵活動(dòng),作為掌握活動(dòng)的一部分,獲得一些雞蛋的好獎(jiǎng)勵(lì)。

通過完成游戲中的任何教程、場景或時(shí)間表,完成第1層,并在掌握菜單中激活復(fù)活節(jié)彩蛋狩獵覆蓋層(圣誕裝飾覆蓋的地方是同一個(gè)地方——如果你想完全節(jié)日,你可以讓它們同時(shí)?。H缓?,跳進(jìn)去找

在接待區(qū)為巨大的復(fù)活節(jié)兔子找到15個(gè)雞蛋,并挑選一些復(fù)活節(jié)主題的貼花,用于制服設(shè)計(jì)師。如果你把15個(gè)都收集起來,會(huì)有一個(gè)特別的驚喜。雞蛋-斯特拉特福!
Train Sim World 3核心改進(jìn)和內(nèi)容補(bǔ)丁
關(guān)于團(tuán)隊(duì)正在進(jìn)行的核心改進(jìn)的進(jìn)度摘要。本月,我們有(每個(gè)人都最喜歡的)Add-ons Manager,對路徑/紅燈改進(jìn)的后續(xù)跟蹤,以及對即將到來的補(bǔ)丁程序的快速說明。
加載項(xiàng)管理器
我們在PS4中添加了Add-ons Manager功能,這不僅幫助那些在Add-ons訪問完整集合時(shí)達(dá)到限制的玩家,還縮短了加載時(shí)間,提高了總體性能。 下一個(gè)是Xbox,然后我們把它帶到PC平臺上。
蒸汽AI SPAD和物理改進(jìn)的精神
該團(tuán)隊(duì)的目標(biāo)是發(fā)布山頂森林,為您帶來利物浦-克魯航線上的人工智能SPAD的改進(jìn),以及一些物理調(diào)整。(我們計(jì)劃把它帶到利物浦-克魯和西康沃爾當(dāng)?shù)卣羝?/div>
HST利維設(shè)計(jì)器兼容性
我們希望,一切都好,帶給你這個(gè)與米德蘭干線的發(fā)布在4月。
半島走廊和奧克維爾走廊嬰兒子彈服務(wù)
我們現(xiàn)在將這兩個(gè)內(nèi)容捆綁在一起,因?yàn)樗鼈兪怯赏籙I問題引起的。雖然自上次路線圖以來,我們還沒有取得進(jìn)展,但團(tuán)隊(duì)將盡快調(diào)查此事。
TSW2保護(hù)團(tuán)隊(duì)釋放
這是一個(gè)特別棘手的項(xiàng)目,要安排在我們的日歷上,我們?yōu)橥七t將此項(xiàng)目提交給您深表歉意。我們致力于為您帶來改進(jìn),并希望它們將在未來幾個(gè)月內(nèi)發(fā)布。
在上下文方面,這是我們在TSW中進(jìn)行的最大的補(bǔ)丁更新(當(dāng)它在9月為TSW3發(fā)布時(shí)),因此需要大量的空間來準(zhǔn)備和投入到構(gòu)建中。謝謝你對我們的耐心。
補(bǔ)?。ㄟ^去一個(gè)月的補(bǔ)丁)
以下是您可能錯(cuò)過的過去一個(gè)月發(fā)布的修補(bǔ)程序內(nèi)容的快速摘要。
3月7日
蘇格蘭鐵路快線:愛丁堡格拉斯哥改善
https://forums.dovetailgames.com/threads/update-notes-7th-march-edinburgh-glasgow-post-release-patch.65698/
3月14日
愛丁堡-格拉斯哥的進(jìn)一步改進(jìn)
乘客行為調(diào)整
https://forums.dovetailgames.com/threads/patch-notes-march-14th.66548/
3月20日
額外的乘客行為改善
https://forums.dovetailgames.com/threads/patch-notes-march-20th.68445/
3月29日
添加到PS4平臺的插件管理器
https://forums.dovetailgames.com/threads/add-ons-manager-for-ps4-is-out-now.68788/
4月4日
發(fā)布后補(bǔ)丁,美國內(nèi)容(東北走廊:紐約–特倫頓,美國鐵路公司的阿塞拉?)
ACSES/ATC的各種改進(jìn)
教程改進(jìn)
OHLE改進(jìn)
乘客改進(jìn)
更多!
TSW 2023復(fù)活節(jié)活動(dòng)(4月5日上線)
https://forums.dovetailgames.com/threads/patch-notes-april-4th.68976/#post-633238

即將推出的修補(bǔ)程序

我們添加到路線圖中的其他內(nèi)容是發(fā)布后改進(jìn)補(bǔ)丁,以:

萊茵河左線

Loco附加捆綁包2

SD70Ace卡洪山口時(shí)間表的新場景和增強(qiáng)

尼德塔爾鐵路

不來梅-奧爾登堡

第三方開發(fā)人員(合作伙伴計(jì)劃)更新

我們的一些合作伙伴計(jì)劃開發(fā)人員提供的更新。本月,我們有一個(gè)來自Just火車團(tuán)隊(duì)的更新,在他們的第一條TSW3路線被添加到路線圖中之后。

只是火車

Just Train團(tuán)隊(duì)正在努力將我們的第一款產(chǎn)品帶到Train Sim World。我們已經(jīng)完成了40多英里的軌道鋪設(shè)和信號傳輸,團(tuán)隊(duì)現(xiàn)在正在詳細(xì)介紹世界,達(dá)到我們客戶對Just Train的期望。

一個(gè)全面的季節(jié)性時(shí)間表正在制定中,我們期待著能夠向人們展示在未來幾個(gè)月中正在取得的成就。與此同時(shí),一輛令人興奮的新列車將加入火車模擬世界陣容,作為我們產(chǎn)品的一部分!

TSG

該團(tuán)隊(duì)正在研究發(fā)布后的NidertalBay改進(jìn),這將在稍后的補(bǔ)丁中出現(xiàn)。除了性能改進(jìn)外,其標(biāo)題是允許控制臺按預(yù)期激活PZB。

內(nèi)部開發(fā)——我們?nèi)绾芜x擇路線

這是我們經(jīng)常被問到的問題之一:我們?nèi)绾芜x擇我們在游戲中開發(fā)的路線?

嗯,這是一個(gè)相當(dāng)復(fù)雜的過程,我們已經(jīng)灌輸了史蒂夫,我們的高級制片人之一(也是 LAMP流程 -下面有更多關(guān)于此的信息!),提供詳細(xì)信息。

選擇路線是一個(gè)特別復(fù)雜的過程,通常從內(nèi)部(工作人員)或外部(社區(qū))來源的大綱提案開始。對我們來說,了解我們正在努力實(shí)現(xiàn)的目標(biāo)是什么,我們所做的任何事情不僅對我們有價(jià)值,對我們的球員也有價(jià)值。了解一條路線與整個(gè)內(nèi)容目錄的契合點(diǎn),同時(shí)為玩家提供價(jià)值和娛樂是至關(guān)重要的。當(dāng)我們評估提案時(shí),我們會(huì)關(guān)注四個(gè)主要領(lǐng)域,我們稱之為“燈”流程: 許可、預(yù)期、混合和突出。

L-許可

許可涵蓋了我們的法律義務(wù),并回答了一些問題,例如我們是否有許可證或協(xié)議,以確保我們能夠在提議的時(shí)間內(nèi)與現(xiàn)實(shí)世界中看到的列車適當(dāng)?shù)卮砺肪€?我們是否需要攜帶任何額外的許可證來開發(fā)路線?然后,這將告知我們的許可和合同團(tuán)隊(duì)他們需要將資源集中在哪里。M-混合

混合更詳細(xì)地查看游戲元素。路線中是否提供了足夠的游戲性來讓玩家保持忙碌和參與?包含的內(nèi)容和游戲性的價(jià)值是否與預(yù)期的定價(jià)一致?游戲量是否與先前發(fā)布的內(nèi)容一致?游戲性中是否有任何獨(dú)特的元素,我們可以利用這些元素來改進(jìn)游戲性產(chǎn)品(新的行業(yè)元素或互動(dòng)組件,可以增強(qiáng)體驗(yàn))?

P-突出

突出看路線的全球商業(yè)吸引力——代表的地點(diǎn)是全球已知的,還是路線只有當(dāng)?shù)厝酥??是否有突出的地?biāo)來正確代表路線?包含的機(jī)車對玩家是否有適當(dāng)?shù)奈?(他們出名了嗎)?那些具有更大的全球吸引力和強(qiáng)大的標(biāo)志性特征的路線,有可能吸引玩家的列車更有可能獲得批準(zhǔn)。

一旦以上所有區(qū)域都被評估,我們就會(huì)使用交通燈對每個(gè)部分進(jìn)行評分:紅色–不走。黃色——關(guān)注。綠色——走。然后,對標(biāo)記為紅色或黃色的任何區(qū)域提出建議,并將其放在第五部分中,稱為建議/機(jī)會(huì)。建議是那些強(qiáng)調(diào)可以修改建議書以提高總分的地方的建議。機(jī)會(huì)是那些使我們能夠通過添加額外內(nèi)容或包括提案中未考慮的關(guān)鍵要素來“突破極限”或提高標(biāo)準(zhǔn)的領(lǐng)域,例如可以增加轉(zhuǎn)換/分流機(jī)會(huì)的院子或有助于提高全球吸引力的關(guān)鍵里程碑。

例如,在審查提交的波士頓-普羅維登斯航線提案時(shí),發(fā)現(xiàn)需要一個(gè)關(guān)鍵方面來最大限度地發(fā)揮航線在游戲性和突出方面的潛力——這當(dāng)然是美國鐵路公司的阿塞拉?。我們強(qiáng)調(diào),美國鐵路公司的Acela?更有可能因紐約的旅游業(yè)而在國際上以及全國和當(dāng)?shù)芈劽?,因?yàn)樗敲绹ㄒ坏母咚倭熊嚪?wù)。這也與球員提交的建議進(jìn)行了交叉比較,他們也向我們確認(rèn)這是一個(gè)要求很高的列車,我們建議它應(yīng)該優(yōu)先發(fā)展。

火車模擬世界路線圖

鴿子尾游戲發(fā)布

這些是即將推出的附加組件,正在開發(fā)燕尾游戲。如果細(xì)節(jié)仍在最終確定版本,我們將在可能的情況下包括它的ID代碼。這將給你一個(gè)很好的想法,期待什么。對于火車模擬世界3,我們修改了這些產(chǎn)品代碼。要了解這些ID代碼的含義,您可以參考我們的 ID代碼線程.

【3.GAA-R5 02】峰林:琥珀蓋特——?dú)J利和巴克斯頓

?新建 ?[3.GBB-R7 04] UK Route

?新建 ?【3.GKK-L7 01】泰晤士聯(lián)BR Class 700/0

合作伙伴計(jì)劃發(fā)布 這些是即將到來的附加組件,正在開發(fā)團(tuán)隊(duì)以外的燕尾游戲。如果細(xì)節(jié)仍在最終確定發(fā)布,我們將在可能的情況下包括它的ID代碼。這將給你一個(gè)很好的想法,期待什么。要了解這些ID代碼的含義,您可以參考我們的 ID代碼線程.

【3.GDG-R7 02】米德蘭干線:萊斯特——德比和諾丁漢——(由天鉤游戲開發(fā))

?新建 ?【3.GDF-R5 01】英國路線——(由Just火車開發(fā))

[3.DBB-L5 01]DB BR 420電動(dòng)多機(jī)組(慕尼黑-奧格斯堡主線)–(由TSG開發(fā))

核心特性

核心特點(diǎn)是較大的項(xiàng)目。這些可能是重要的新功能或更改,將影響一個(gè)或多個(gè)不同平臺上的玩家。通常需要更多的開發(fā)時(shí)間,此列表可能比其他列表移動(dòng)得更慢。

【TSW3】加載項(xiàng)管理器(Xbox、PC)

【TSW3】脫軌改進(jìn)(逐路)

【TSW3】保存游戲改進(jìn)(逐路)

【TSW3】性能優(yōu)化

雜項(xiàng)

玩家會(huì)注意到但不屬于其他類別的項(xiàng)目。

【TSW2/TSW3】倫敦通勤高峰時(shí)段乘客系統(tǒng)

【TSW2/TSW3】蒸汽機(jī)車的手動(dòng)消防員功能

特別項(xiàng)目團(tuán)隊(duì)和補(bǔ)丁

特別項(xiàng)目小組正在處理的項(xiàng)目?!吧墶敝械脑黾踊蚋膶ㄒ韵虏糠只蛉浚很囌境霭l(fā)板、動(dòng)畫過境點(diǎn)、站臺爬升功能、改進(jìn)的軌道渲染、高峰時(shí)段乘客密度和外觀、支持鐵路駕駛員、接觸信號器功能、對風(fēng)景的小修復(fù)、音頻的小修復(fù)、游戲的小修復(fù)、菜單項(xiàng)的小修復(fù)、制服設(shè)計(jì)器兼容性和場景規(guī)劃器擴(kuò)展。 我們在更新中包括了工作/功能大小的“比例”。

【TSW3】美國內(nèi)容發(fā)布后補(bǔ)?。ㄌ貍愵D,美國鐵路公司的阿塞拉?,UP遺產(chǎn)收藏)

[TSW3]Linke Rheinstreke發(fā)布后補(bǔ)丁

[TSW3]Loco附加捆綁包2發(fā)布后補(bǔ)丁

[TSW3]Nidertalbahn發(fā)布后貼片

【TSW2】【TSW3】 HST利維設(shè)計(jì)器功能

【TSW3】半島走廊+奧克維爾分區(qū)——使用嬰兒子彈服務(wù)

【TSW3】【TSW2】 DB BR 187音頻改進(jìn)

【TSW2】【微小】 蘇格蘭通勤者

【TSW2】【小】 漢堡-呂貝克主線,包括時(shí)間表更新

【TSW2】【中】 萊茵-魯爾東部

【TSW2】【小】 2022年貝克魯時(shí)間表(600+服務(wù))

【TSW2】【小】 長島鐵路路

【TSW2】【巨大】 半島走廊——注意:這兩場比賽都有進(jìn)一步的改進(jìn)

【TSW2】【巨大】 奧克維爾分區(qū)

【TSW2】【微小】 LGV地中海

從路線圖中刪除

已從路線圖中刪除的項(xiàng)目。這要么是因?yàn)樗麄円呀?jīng)完成,他們的狀態(tài)已經(jīng)改變,要么項(xiàng)目已經(jīng)暫停。

[TSW3]–[3.DBB-R6 04]左萊茵斯特雷克:美因茨-科布倫茨-發(fā)布

[TSW3]-Loco附加捆綁包02-發(fā)布

【3.GCD-L7 01】鐵路運(yùn)營集團(tuán)BR 37/7級-發(fā)布

[3.NDD-L7 03]BNSF SD70ACe-發(fā)布

[3.DBB-L7 04]DB BR 403 ICE 3軌道弓-釋放

[TSW3][3.GAA-E6 01] 西康沃爾當(dāng)?shù)兀赫羝F路之旅(由鉚釘游戲開發(fā))-發(fā)布

[TSW3][3.DGG-R6 01] 尼德塔爾班:巴德維爾貝爾——格勞堡-斯托克海姆(由TSG開發(fā))——發(fā)布

【TSW3】用于PS4的加載項(xiàng)管理器-已發(fā)布

TRAIN SIM WORLD ROADMAP: APRIL 2023

TL;DR (too long; didn’t read) summary

A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.


  • Three new additions to the Roadmap
    • The much-anticipated (and teased) Class 700/0, Just Trains’ first Train Sim World route and A new UK route!
  • Updates on Midland Main Line and Peak Forest
    • Find out where we are in development and embrace new screenshots!
  • Four releases in March
    • Including West Cornwall Local Steam Railtour, Linke Rheinstrecke, Loco Add-on Bundle 2, and Niddertalbahn
  • Patches for Edinburgh-Glasgow
    • Passenger improvements, US content, and PS4 Add-ons Manager are now live
  • Train Sim World 3 Core Improvements and Content Patches
    • With updates on HST Livery Designer Compatibility, TSW2 updates, Peninsula Corridor and Oakville Subdivision
  • Inside development: Choosing a Route!
    • A development deep dive on how we select our routes
  • TramSim on Console launches on April 25th
    • for PlayStation and Xbox – pre-order is?available now on PlayStation!

The Roadmap

Whew! And breathe. After a busy March schedule, April is here – and with it comes fooling, frolics, and fun. And trains, obviously.
We have three new items for you in this month’s Roadmap: in the worst-kept secret since, well, TSW3 (sorry JD), the Class 700/0 has made its way into proceedings. Whilst it’s a little while off releasing at this point, we have your first opportunity to some screenshots of what we know is a highly-anticipated EMU addition to TSW3.
We’ve also added Just Trains’ first Train Sim World route to the Roadmap as a UK Route – again, this is a while off launching at this point, but the team are making good progress, and we have a short update for you in the ‘Partner Programme’ section.
We’re also working on a new UK route, of which there will be more information in future Roadmaps.
In case you missed it last week, we announced Midland Main Line, developed by Skyhook Games,?will now be releasing in April?– you can check out the latest news, with some new screenshots, in our ‘Upcoming Content’ section.
And in more UK railfan news, we’ve also got some more details on our next Steam route, Peak Forest - again in our ‘Upcoming Content’ section.
Combine that with a Patch Notes update, as well as a cheeky feature on how we select our routes within TSW3 – a question we get asked all the time – and the news that TramSim Console, developed by our friends at ViewApp, is now available to pre-order on PlayStation before release on April 25th (Xbox Series S and Series X pre-order will be available a little later down the line), it’s another busy month in the world of TSW.
For those who celebrate them, Happy Easter, Ramadan Mubarak, chag Pesach sameach, and happy reading!
Note: due to staff holidays, we will not be doing a live stream with today’s Roadmap, but have opened up an?April Roadmap Q&A forum thread?for you to ask question. Read on, and fire away!

Midland Main Line: Leicester – Nottingham and Derby

Coming later this April, Midland Main Line is something we know loads of you are excited for. By way of introduction, we asked Jane Whittaker, CTO of Skyhook Games (and avid railfan), for their view of the route. If you haven’t already, check out last month’s Roadmap (https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-march-2023) for some more details on how Skyhook have developed the route.
"Very shortly after we started work on Midland Mainline, we realised that we were creating something special. This was not just “another” route for Train Sim World 3. In our hands were a responsibility to deliver an iconic route dear to the heart of many rail fans, taking in Nottingham, Derby and Leicester. Add to that the equally iconic Class 158 DMU and the VP185 powered HST.
"One thing we did not wish to do was rush this awesome opportunity but to create a route and locomotives that will, we hope, become a firm favourite with fans. With that in mind and with the full support of our friends at Dovetail, we have gone the extra mile with quality and prototypical realism.
"Thousands of man hours have been spent by our talented art team to create the route and surrounding environments in a way that we hope that does justice to its real-world counterpart, within the limitations of home simulation. Utilising new optimisation techniques, we have striven hard to create a sense of immersion and familiarity to those of us who have regularly travelled this route. We want you to be there, with hundreds of hand crafted buildings, landmarks and interesting things to spot in the landscape!
"Supporting this, we know there has been huge interest in the 158 DMU. We share the excitement of the community, so this DMU has been built from the ground up, in terms of visual model, systems and performance. Great effort has been made, in consultation with real Class 158 drivers and engineering technicians to have the 158 drive as close as possible to the real thing. Yes, we spent weeks ensuring braking was accurate to a “well worn” Class 158. Acceleration and a range of parameters are as prototypical as we can get them. Not forgetting a unique sound set which brings this 158 to life. Thank you to all our resident experts and beta crew for your depth of support.
"Last but not least, we are introducing a new version of the equally iconic HST. The VP185 version which has never before been seen in Train Sim World! We wanted to do this justice not only with an accurate sound set recorded from the VP185 but also taking in to account the differences that enthusiasts appreciate. There are cab layout differences to the previous HST variants. There are performance differences with the VP185 powerplant. We have worked long and hard to make this version of the HST unique.
"If that were not enough, we have added scenarios which I was keen to see added into the mix, as a keen rail enthusiast myself. Layering with other route locomotives allows you to drive a Class 45 “Peak” on a railtour, other specials and even freight services. Let’s not also forget the Rail Head Treatment Train (RHTT), to name but a few of the “specials”. In short, we have really brought this route to life. I felt a tingle down my spine, at the helm of a Peak and a rake of MKII coaches pulling out of Derby!
"I want, on behalf of myself and the team to thank you for your support and keen interest in Midland Mainline. Your comments and enthusiasm across the Dovetail forums and social media has inspired us. We hope that translates into enjoyment for all of you, on each and every mile you drive."
  • Jane Whittaker, CTO of Skyhook Games
Timetable
Thanks, Jane! Whilst we’ll talk more about the timetable at a later date, we wanted to share some top-level details with you.
The Skyhook team have accurately simulated the 158 and HST playable timetable for this route, equating to:
  • 72 playable BR Class 158 services
  • 59 playable HST services
And, if you like variety, there’s a lot to be found with content layering onto the route:
  • 2 playable Class 45 railtour services (1 each way, requires Northern Trans-Pennine)
  • 2 playable Class 66 railtour services (1 each way, requires Southeastern High Speed and Northern Trans-Pennine)
  • 5 playable Railhead Treatment Train services (requires Railhead Treatment Train)
  • 5 playable ROG Class 37 services (requires Rail Operations Group BR Class 37/7, and mixes with Northern Trans-Pennine, Southeastern High Speed, and London Commuter)
  • There is one freight service, featuring Southeastern High Speed’s Class 66
The HST will appear as AI at St Pancras on Southeastern High Speed, too.
A Process of Collaboration
Midland Main Line has been a thoroughly collaborative project. Just as we at Dovetail have sought help from the likes of TSG and our beta community for the BR103 on Linke Rheinstrecke, we’ve been able to help and support Skyhook in Midland Main Line.
So, in practical terms – Skyhook have built the groundwork for the 158 and HST by building the models, artwork, and animations, and we’ve been able to support on the implementation of Armstrong Powerhouse sounds, as well as physics set-up and loco set-up. The 158 will also have the same internal destination system (GSM/R) as Birmingham Cross-City’s BR 323, so players can expect a consistent experience.
The Class 43 will also have new AP-sourced, Dovetail-implemented sounds as well.
We’re looking forward to you seeing it in action in the preview stream planned for later this month – there’ll be a 158 and HST walkaround video later this week, and if you keep an eye out on Skyhook’s socials (available at the bottom of their website here:?https://skyhookgames.com/), they’ll be sharing lots of screenshots and gameplay as the month continues.

Peak Forest

: Ambergate – Chinley & Buxton

Our second Steam route is now deep in development, and it’s a very different prospect to Liverpool-Crewe. Set in 1963, in the latter stages of the dieselisation of the British Railways, the Peak Forest route will provide a more challenging Steam experience, whilst offering incredible scenery into the bargain.
Incorporating banking operation in service mode to navigate steep inclines, and a scenario featuring double-heading, it aims to bring new dynamics to steam under the breathtaking backdrop of the beautiful Derbyshire countryside.
You can see the route in action in screenshots, and we’ll talk more about the content in the coming weeks, but we wanted to include some answers to questions we know you’ve been asking.
Why terminate at Ambergate?
When we look at the extents of any route project, we look at more than just where trains naturally start and end, consider what we want to focus on, and what the key elements of a project are. In this case, the journey from Ambergate to Chinley across the Peak Forest and the Wye Valley, as well as really capturing the incredible beauty of this area of railway line were our primary goals.
We want to provide immersive player experiences, and we felt like this was the best option. Hopefully during the preview streams you’ll see what we mean!
Will there be banking operations?
Yes – within scenarios, and as part of timetable mode.
What will the timetable look like?
It is based on the 1963 timetable. There have been some tweaks to make it all work (a lack of sources for the freight timetable at the time has meant we’ve taken a ‘best guess’ approach based on photographs we’ve sourced from the time), but we’ve kept as close as possible to that timetable.
Will there be any diesel locomotives in the pack?
Not with this release. We wanted to focus on the Steam experience with this Add-on primarily.
Will Steam physics be improved?
The team are working hard to improve the physics of firing and general operation for this release for the LMS Fowler 4F.
We also plan to add these improvements to existing routes that use them in the TSW back-catalogue (Spirit of Steam, West Cornwall Local Steam Railtour). These might come after release though.

Thameslink BR Class 700/0

TSW3’s worst-kept secret is out. The Class 700/0 is coming to Train Sim World!
And, it’s coming this summer. As you can see from the screenshot above, the skeleton has been built, and the next step is making it operable, and working with the Southeastern High Speed timetable. We’re a way off from talking features, audio, and set-up at the moment, but when we have more we’ll share it with you!
(did you see?our teaser in the Loco Add-on Bundle 2 article?)
If you look really closely, you can see a Thameslink service on the PIS board, and right in the distance, you can just about make out the beginnings of the Class 700/0. Well done if you spotted it!
…and if you were hoodwinked by our?April Fools fun, then we can only apologise – sorry (but not really!).

Easter Mastery event

Who’s ready for an egg-siting treat? (get used to the egg puns, there’s going to be lots of them).
From tomorrow (Wednesday, 5th April), you can take part in an Easter Egg Hunt in the Training Center, as part of a Mastery event, for some egg-cedingly good rewards.
Complete Tier 1 by completing any tutorial, scenario, or timetable in the game, and activate the Easter Egg Hunt overlay in the Mastery menu (the same place the Christmas decorations overlay is – if you want to go fully festive, you can have them both live at the same time). Then, hop in and get searching!


Find 15 eggs for the giant Easter Bunny in the Reception area, and pick up some Easter-themed decals for using in Livery Designer. There’s a special surprise if you collect all 15. Egg-straordinary!

Train Sim World 3 Core Improvements and Content Patches

A progress summary on the core improvements the teams are working on. This month, we have (everyone’s favourite) Add-ons Manager, a follow up on pathing/red lights improvements, and a quick note on upcoming patches.

Add-ons Manager

We’ve added Add-ons Manager functionality to PS4, which, as well as helping players who had reached a limit on Add-ons access to their full collection, has brought on a reduction of loading time and general performance improvements. Next on our list is Xbox, before we bring it to PC platforms afterwards.

Spirit of Steam AI SPAD and physics improvements

The team are aiming for Peak Forest’s release to bring you improvements to AI SPADs on the Liverpool-Crewe route, as well as some physics tweaks (that we plan to bring to both Liverpool-Crewe and West Cornwall Local Steam).

HST Livery Designer Compatibility

We are hoping, all being well, to bring this to you with Midland Main Line’s release in April.

Peninsula Corridor and Oakville Corridor Baby Bullet services

We’re now bundling these two pieces of content together, as they are caused by the same UI issue. Whilst we’ve not made progress since the last Roadmap on this one, it’s something the team will be investigating as soon as we’re able.

TSW2 Preservation Crew releases

This has been a particularly tricky project to schedule into our calendars, and we apologise for the delay in bringing this to you. We are committed to bringing the improvements to you, and are hopeful they will be released in the next couple of months.

For context, this was the largest patch update we’ve made within TSW (when it released for TSW3 in September), so requires a lot of space to prepare and put into builds. Thanks for bearing with us.

Patches (from the past month)

Here’s a quick summary of the contents of the patches released in the past month you may have missed.

7th March

ScotRail Express: Edinburgh Glasgow improvements

https://forums.dovetailgames.com/threads/update-notes-7th-march-edinburgh-glasgow-post-release-patch.65698/

14th March

Further Edinburgh-Glasgow improvements

Passenger behaviour tweaks

https://forums.dovetailgames.com/threads/patch-notes-march-14th.66548/

20th March

Additional passenger behaviour improvements

https://forums.dovetailgames.com/threads/patch-notes-march-20th.68445/

29th March

Add-ons Manager added to PS4 platforms

https://forums.dovetailgames.com/threads/add-ons-manager-for-ps4-is-out-now.68788/

4th April

Post-release patch, U.S. content (Northeast Corridor: New York – Trenton, Amtrak’s Acela?)

Various improvements to ACSES/ATC

Tutorial improvements

OHLE improvements

Passenger improvements

Much more!

TSW 2023 Easter Event (going live on 5th April)

https://forums.dovetailgames.com/threads/patch-notes-april-4th.68976/#post-633238

Upcoming patches

Other content we’ve added to the Roadmap are post-release improvement patches to:

Linke Rheinstrecke

Loco Add-on Bundle 2

New scenario for Railbow and Enhancement on Cajon Pass timetable for SD70Ace

Niddertalbahn

Bremen-Oldenberg

Third-Party developer (Partner Programme) update

Updates from some of our Partner Programme developers. This month, we have an update from the team at Just Trains, after their first TSW3 route has been added to the Roadmap.

Just Trains

The Just Trains team are working hard bringing our first product to Train Sim World. We've completed over 40 miles of track laying and signalling, and the team are now in the process of detailing the world to the level that our customers have come to expect from Just Trains.

A fully featured seasonal timetable is in the course of development and we are looking forward to be able to show people what is being achieved in the coming months. Along with this, an exciting new train will join the Train Sim World line-up as part of our product!

TSG

The team are working on post-release Niddertalbahn improvements, which will come in a later patch. As well as performance improvements, the headliner of which is allowing consoles to activate PZB as intended.

Inside Development – How we pick our routes

It’s one of the questions we get asked all the time: How do we select the routes we develop within our games?

Well, it’s a pretty intricate process, and we’ve instilled Steve, one of our Senior Producers (and owner of the LAMP process – more on this below!), to provide the details.

Choosing a route is a particularly complex process and generally begins with an outline proposal, either from an internal (staff member) or external (community) source. It is particularly important for us to understand what it is we’re trying to achieve and that anything we proceed with is of value not just to us but to our players too. Understanding where a route fits in with the entire catalogue of content, whilst providing value and entertainment for players is critical. When we evaluate a proposal, we look at four major areas, what we refer to as the LAMP process: Licensing, Anticipation, Mix and Prominence.

L - Licensing

Licensing covers our legal obligations and answers questions such as do we have licenses or agreements in place to ensure we can represent the route appropriately with the trains that are seen on the route in the real world, for the time period proposed? Are there any additional licenses we need to bring in to develop the route? This then informs our Licensing and Contracts Team on where they need to focus their resources.

A - Anticipation

Anticipation is about how our players perceive the route, and the included content. This probably is the most subjective area of the evaluation as we’re essentially evaluating how well players will receive the route in its proposed form. We spend a great deal of time looking at the reviews and comments from similarly based routes that we released previously as well as any thoughts and concerns raised on any proposals that have been submitted by players. Are players going to find the content boring or just a duplication of a previously released route? If there is strong support for a route, where is it in the hierarchy?

M - Mix

Mix looks at the gameplay element in greater detail. Is there enough gameplay provided in the route to keep players occupied and engaged? Does the value of the included content and gameplay align with the intended pricing? Does the gameplay volume align with previously released content? Are there any unique elements in the gameplay that we can leverage to improve the gameplay offering (new industry elements or interactive components that can enhance the experience)?

P - Prominence

Prominence looks at the global commercial appeal of the route – are the locations represented known globally or is the route known only to locals? Are there prominent landmarks which are required to properly represent the route? Do the included locos have appropriate appeal to the players? Is there any prominence to the locos (are they famous)? Routes that have greater global appeal and have strong landmark features, with trains that are likely to engage the players are more likely to move forward to approval.

Once all the above areas are evaluated, we then use traffic lights to score each segment: Red – No Go. Yellow – Concerns. Green – Go. Recommendations are then made for any areas marked Red or Yellow and placed in a fifth section called Recommendations/Opportunities. Recommendations are those which highlight where the proposal can be modified to improve the overall score. Opportunities are those areas which enable us to “push the envelope” or raise the bar by adding additional content or including key elements not factored in the proposal such as a yard which could add switching/shunting opportunities or a key landmark which will help to improve global appeal.

As an example, on reviewing the proposal submitted for the Boston – Providence route, it was identified that a key aspect was required to maximise the route’s potential in terms of gameplay and prominence – this was of course Amtrak’s Acela?. We highlighted that it is more likely that Amtrak’s Acela? was perhaps known internationally due to tourism in New York, as well as nationally and locally, due to its prominence as America’s only High-Speed Train service. This was also cross-compared with proposals submitted by players who also confirmed to us it was a highly demanded train and we recommended it should be prioritised for development.

The Train Sim World Roadmap

DOVETAIL GAMES RELEASES

These are forthcoming add-ons that are being developed by Dovetail Games. Where details are still being finalised for a release we are including the ID code for it when possible. This will give you a good idea of what to expect. For Train Sim World 3, we’ve amended these product codes. To see what these ID codes mean you can refer to our ID code thread.

[3.GAA-R5 02] Peak Forest: Ambergate – Chinley and Buxton

?New ?[3.GBB-R7 04] UK Route

?New ?[3.GKK-L7 01] Thameslink BR Class 700/0

PARTNER PROGRAMME RELEASES These are forthcoming add-ons that are being developed by teams outside Dovetail Games. Where details are still being finalised for a release, we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to our ID code thread.

[3.GDG-R7 02] Midland Main Line: Leicester – Derby and Nottingham – (developed by Skyhook Games)

?New ?[3.GDF-R5 01] UK Route – (developed by Just Trains)

[3.DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) – (developed by TSG)

CORE FEATURES

Core features are larger projects. These may be significant new pieces of functionality or changes that will affect players on one or several different platforms. Often requiring more time in development this list may move more slowly than others.

[TSW3] Add-ons Manager (Xbox, PC)

[TSW3] Derailing improvements (route-by-route)

[TSW3] Save Game improvements (route-by-route)

[TSW3] Performance optimisation

MISCELLANEOUS

Projects that players will notice but don’t fall into one of the other categories.

[TSW2/TSW3] Rush Hour passenger system for London Commuter

[TSW2/TSW3] Manual fireman functionality for Steam locomotives

SPECIAL PROJECTS TEAM AND PATCHES

Projects that are being tackled by the Special Projects team. The additions or changes in the “upgrade” will include some or all of the following: station departure boards, animated crossings, platform climb-up functionality, improved track rendering, Rush Hour passenger density and appearance, support for RailDriver, contact signaller functionality, minor fixes to scenery, minor fixes to audio, minor fixes to gameplay, minor fixes to menu items, Livery Designer compatibility and Scenario Planner expansion. We have included a ‘scale’ of the size of the work/features put into the update.

[TSW3] US Content post-release patch (Trenton, Amtrak’s Acela?, UP Heritage Collection)

[TSW3] Linke Rheinstrecke post-release patch

[TSW3] Loco Add-on Bundle 2 post-release patch

[TSW3] Niddertalbahn post-release patch

[TSW2][TSW3] HST Livery Designer functionality

[TSW3] Peninsula Corridor + Oakville Subdivision – access to Baby Bullet services

[TSW3][TSW2] DB BR 187 Audio improvements

[TSW2] [Tiny] Scottish Commuter

[TSW2] [Small] Hauptstrecke Hamburg-Lübeck, including timetable update

[TSW2] [Medium] Rhein-Ruhr Osten

[TSW2] [Small] 2022 Bakerloo timetable (600+services)

[TSW2] [Small] Long Island Rail Road

[TSW2] [Huge] Peninsula Corridor – NOTE: there are further improvements to come on both games

[TSW2] [Huge] Oakville Subdivision

[TSW2] [Tiny] LGV Mediterrannée

REMOVED FROM ROADMAP

Items that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended.

[TSW3] – [3.DBB-R6 04] Linke Rheinstrecke: Mainz-Koblenz - released

[TSW3] - Loco Add-on Bundle 02 - released

[3.GCD-L7 01] Rail Operations Group BR Class 37/7 - released

[3.NDD-L7 03] BNSF SD70ACe - released

[3.DBB-L7 04] DB BR 403 ICE 3 Railbow - released

[TSW3] [3.GAA-E6 01] West Cornwall Local: Steam Railtour (developed by Rivet Games) - released

[TSW3] [3.DGG-R6 01] Niddertalbahn: Bad Vilbel – Glauburg-Stockheim (developed by TSG) – released

[TSW3] Add-ons Manager for PS4 - released

https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-roadmap-april-2023

https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-roadmap-april-2023

【TSW3】4月Roadmap路線圖更新 米德蘭干線Peak Forest 模擬火車世界3的評論 (共 條)

分享到微博請遵守國家法律
柞水县| 东台市| 溆浦县| 四子王旗| 观塘区| 凤山县| 柯坪县| 榕江县| 南丹县| 株洲市| 肥东县| 成都市| 翼城县| 松阳县| 云和县| 洛浦县| 济源市| 如东县| 沿河| 三都| 天气| 定远县| 灵武市| 大余县| 娱乐| 保亭| 顺平县| 乌恰县| 许昌县| 都安| 民县| 板桥市| 丰原市| 金塔县| 永年县| 恩施市| 晋宁县| 英德市| 如皋市| 古交市| 资源县|