全境封鎖2 TiTLE Update 10 PTS測試服務(wù)器 第一階段 Patch NOTES 原版
大家好歡迎來到UBI全境封鎖頻道我是慎重特工UBI
全境封鎖2 第二年準備又要迎來一次洗版革新TU6-7.5 終結(jié)
到TU8-9.1一個終結(jié)
這次TITLE Update 10 終于開通PTS測試服務(wù)器在上線前給玩家進行游玩數(shù)據(jù)回饋測試
以下會縮寫為TU10
為何說洗版,因為真是一個版本一個樣
可以說育碧這么多年從全境1 開始至今都這樣了
作為一個核心玩家都見怪不怪
官方終于更新了 最新PTSTU10 改版資訊
因為內(nèi)容比較多暫時更新一個純英文資訊
PTS測試服務(wù)器在2020年5月22日凌晨下載 60G左右
5月22日晚上8點解鎖游玩,具體關(guān)閉實際官方?jīng)]定目測測試是二個階段
本UP都會上線看看有新資訊會更新的有空留意關(guān)注本頻道咯?

Welcome?to?the?PTS!
We’re?glad?to?see?that?you?are?participating?in?the?Public?Test?Server?for?the?upcoming?Title?Update?10.?The?PTS?is?a?developer?build?meaning?that?some?things?you?encounter?will?be?a?work?in?progress,?bugs?might?be?present?and?balance?changes?might?not?be?final.?We?want?you?to?be?a?part?of?the?journey?to?make?TU10?the?best?it?can?be,?and?we?highly?encourage?you?to?leave?your?feedback?and?bug?reports?on?the?dedicated?PTS?forums.
For?the?first?PTS?phase,?we’d?like?feedback?on?these?topics?in?particular:
Weapon?Balance?(Exotics?and?Sidearms?balancing?is?still?being?worked?on,?and?changes?will?be?available?in?Phase?2)
Gear?Set?Balance
PvP?Weapon?Damage?&?TTK?(time-to-kill)
Difficulty?/?player?Power
Loot?/?Rewards
If?you?have?thoughts?on?other?aspects?of?the?game,?don’t?hesitate?to?let?us?know!
The?following?content?will?be?disabled?during?the?TU10?PTS?and?is?not?accessible?to?participants.
Raid?2?–?Operation?Iron?Horse
Season?2
New?Exotics
SRS?Sniper?Rifle:?Mantis
Your?scoped?view?displays?additional?information?about?enemies?not?targeting?you
Headshot?and?weak?point?damage?against?enemies?not?targeting?you?amplified?by?50%
Headshot?kills?reset?the?cooldown?of?the?Decoy?skill.?This?bonus?will?wait?until?the?Decoy?goes?on?cooldown?if?currently?active
Mask:?Vile
Status?effects?also?apply?a?damage?over?time?debuff?for?10s
Total?damage?dealt?is?equal?to?50%?of?your?concussion?grenade?damage?and?increased?by?your?status?effect?attributes
?
Double?Barrel?Rifle:?The?Ravenous
On?trigger-pull,?fire?both?barrels?at?once
When?fired?from?the?right?shoulder,?hits?add?offensive?primers,?and?defensive?primers?when?fired?from?the?left?shoulder
Hits?from?one?shoulder?will?detonate?all?of?the?opposite?shoulder's?primers?when?present
When?detonated,?each?offensive?primer?deals?100%?weapon?damage,?while?each?defensive?primer?grants?+4%?bonus?armor?and?+10%?amplified?damage?to?armor?plates?for?5s
Primer?effectiveness?is?doubled?at?10?stacks
Magnum?Revolver:?Regulus
Headshot?kills?create?a?5m?explosion,?dealing?400%?weapon?damage?and?applying?bleed?to?all?enemies?hit.
High?base?damage
Developer?comment:?The?Ravenous?&?Regulus?are?exclusive?to?the?upcoming?Operation?Iron?Horse?but?are?present?on?the?TU10?PTS?for?balancing?and?feedback?purposes
New?Gear?Sets 新裝備組裝備
Eclipse?Protocol
Core:?Skill?Tier?(Yellow)
2:?+15%?Status?Effects
3:?+15%?Skill?Haste?and?+30%?Hazard?Protection
4:?"Indirect?Transmission"?Enemies?that?die?while?affected?by?your?status?effects?spread?those?status?effects?to?another?enemy?within?15m?and?refresh?50%?the?duration
Chest?talent:?"Proliferation"?Increases?Indirect?Transmission?range?from?15m?to?20m?and?refresh?percentage?from?50%?to?75%
Backpack?talent:?"Symptom?Aggravator"?Amplifies?all?damage?you?deal?to?status?affected?targets?by?15%
Foundry?Bulwark
Core:?Armor?(Blue)
2:?+10%?Armor
3:?+3%?Armor?Regeneration
4:?"Makeshift?Repairs"?Whenever?you?or?your?shield?take?damage,?40%?of?that?amount?is?repaired?to?both?over?10s
Chest?talent:?"Process?Refinery"?Increases?Makeshift?Repairs?from?40%?to?60%
Backpack?talent:?"Improved?Materials"?Increases?Makeshift?Repairs?speed?from?10s?to?6s
?
Future?Initiative
Core:?Skill?Tier?(Yellow)
2:?+15%?Repair?Skills
3:?+15%?Skill?Duration?and?+15%?Skill?Haste
4:?"Ground?Control"?Increases?you?and?your?allies'?total?weapon?and?skill?damage?by?15%?when?at?full?armor
When?you?repair?an?ally,?you?and?all?allies?within?5m?of?you?are?also?repaired?for?60%?of?that?amount
Chest?talent:?"Tactical?Superiority"?Increases?Ground?Control?damage?bonus?from?+15%?to?+25%
Backpack?talent:?"Advanced?Combat?Tactics"?Increases?Ground?Control?proximity?repair?from?60%?to?120%
New?Gear?Brand
Walker,?Harris?&?Co.
Core:?Weapon?Damage?(Red)
1:?+5.0%?Weapon?Damage
2:?+5.0%?Damage?to?Armor
3:?+5.0%?Damage?to?Health
New?Talents
Weapon?Talent:?Future?Perfect
Weapon?kills?grant?+1?skill?tier?for?15s.?Stacks?up?to?3?times.
Weapon?kills?at?skill?tier?6?grant?overcharge?for?15s.
Overcharge?Cooldown:?90s
Weapon?Talent:?In?Sync
Hitting?an?enemy?grants?+15%?skill?damage?for?5s.
Using?a?skill?or?damaging?an?enemy?with?a?skill?grants?+15%?weapon?damage?for?5s.
Damage?increases?are?doubled?while?both?buffs?are?active?at?the?same?time.
Backpack?Talent:?Adrenaline?Rush
When?you?are?within?10m?of?an?enemy,?gain?20%?bonus?armor?for?5s.?Stacks?up?to?3?times.
Cooldown:?5s
Chest?Talent:?Headhunter
After?killing?an?enemy?with?a?headshot,?your?next?weapon?hit?within?30s?deals?125%?of?that?killing?blow’s?damage?in?addition?to?it.
This?damage?is?capped?to?1500%?of?your?weapon?damage.
Gameplay?Changes
Missions
Reduced?how?many?elites?will?spawn?in?the?following?mission:
Manning?National?Zoo
Coney?Island?Ballpark
Coney?Island?Amusement?Park
Camp?White?Oak
Space?Administration?HQ
Federal?Emergency?Bunker
Wall?Street
Liberty?Island
Pathway?Park
Stranded?tanker
The?Tombs
?
Loot
General
Added?all?new?season?2?weapons/gear?to?general?loot?pools
Targeted?loot
Increased?targeted?loot?drop?chances?for?all?mission?and?Control?Point?difficulties
Added?new?season?2?brand?to?targeted?loot?rotation?in?New?York
Named?Items
Increased?named?item?drop?chance?in?regular?Dark?Zone?loot
Increased?named?item?drop?chance?in?targeted?loot?everywhere
Exotics
Added?Warlords?of?New?York/Season?1?Exotics?(excluding?The?Bighorn)?to?targeted?loot
Added?Warlords?of?New?York/Season?1?Exotics?(excluding?The?Bighorn)?to?general?Exotic?loot?pools?(Heroic/Legendary/Raid/Exotic?Cache)
Coyote's?Mask?drop?from?Coyote?no?longer?has?a?minimum?season?level?requirement
Control?Points
Removed?regular?weapon/gear?loot?containers?not?scaling?with?difficulty?from?Control?Points
Increased?the?amount?of?scaling?loot?from?the?big?Control?Point?reward?container
Legendary
Increased?NPC?loot?drop?chance?for?Veterans?and?Elites?on?Legendary?difficulty
Vendors
Added?Named?Items?to?both?Open?World?and?Dark?Zone?vendors
Increased?prices?for?Named?Items
Increased?item?quality?for?all?vendors
Vendors?no?longer?sell?Superior?quality?items?at?maximum?level
SHD?Levels
Added?Field?Proficiency?cache?to?SHD?level-up?after?reaching?the?maximum?season?level
Increased?crafting?material?rewards?for?spending?SHD?level?points?in?the?Scavenging?category
Conflict
Added?Season/SHD?experience?gain?on?Conflict?level-up
Rogue?Agent?Encounters
Every?Rogue?Agent?killed?will?now?drop?loot
Rogue?Agent?encounters?no?longer?occur?during?time?trials
Control?Point?Officers
players?revived?by?a?Control?Point?Officer?will?now?have?80%?of?their?armor?restored?(Previously?0%)
Reduced?the?likelihood?of?Control?Point?Officers?being?downed?in?combat
Bounties
Bounties?acquired?by?speaking?to?characters?in?the?open?world?will?always?be?set?to?the?difficulty?at?time?of?acquisition?or?higher.
This?affects?the?Snitch?and?civilians?rescued?during?the?Public?Execution?or?Rescue?Living?World?Activities.
Scheduled?bounties,?such?as?daily?and?clan?bounties,?are?unaffected.
Developer?comment:?Bounties?acquired?in?the?open?world?should?always?provide?challenge?and?loot?appropriate?to?the?world?they?were?acquired?in.?Upping?your?global?difficulty?now?has?the?added?benefit?of?improving?all?bounties?you?acquire?within?it.
?
Projects
New?Season?Pass?Holder?Project?Slot.
Season?Pass?holders?now?have?access?to?an?exclusive?daily?mission?which?provides?a?large?bonus?to?XP.
Weekly?SHD?Requisition?Project?Slot
Endgame?players?at?World?Tier?5?and?Level?40?now?have?a?weekly?supplies?donation?project?which?rewards?them?with?an?exotic?cache.
(For?World?Tier?5?players,?this?replaces?the?previous?daily?SHD?Requisition?project.)
Legendary?Mission?Project
After?TU10,?completing?any?legendary?mission?will?grant?you?the?Weekly?Legendary?Mission?project?slot.
Completing?the?designated?legendary?mission?will?reward?you?with?an?exotic?cache.
Developer?comment:?With?the?addition?of?"re-rolls"?to?exotics?available?through?crafting,?we?created?the?new?Weekly?projects?to?provide?a?reliable?supply?of?exotic?components?or?exotic?items.
PvP
Developer?comment:?This?is?a?first?pass?at?addressing?TTK?(time-to-kill)?in?PvP?via?global/individual?weapon?damage?adjustments,?and?is?not?necessarily?representative?of?final?values.?We?will?be?closely?monitoring?PTS1?feedback?in?order?to?make?further?adjustments?as?needed,?with?additional?tuning?planned?for?PTS2.
Global?Modifiers
Increased?MMR?PvP?weapon?damage?by?12%
Reduced?global?PvP?weapon?damage?by?20%
Reduced?Assault?Rifle?PvP?weapon?damage?by?15%
Reduced?Rifle?PvP?damage?by?5%
Reduced?SMG?PvP?damage?by?10%
Skill?Modifiers
Reduced?Bleed?damage?from?Stinger?Hive,?Mortar?Turret?and?Explosive?Seeker?Mine?by?75%
Weapon?Specific
Increased?Double?Barrel?Shotgun?PvP?damage?by?20%
Reduced?Pestilence?PvP?damage?by?10%
Reduced?Classic?M1A?damage?by?5%
?
Developer?comment:?With?TU10,?there?have?been?significant?buffs?made?to?the?base?damage?of?assault?rifles,?SMGs,?and?shotguns?in?particular.?In?order?to?prevent?those?weapons?from?becoming?overly?powerful?in?PvP,?we’ve?had?to?lower?their?PvP?damage?modifiers?to?compensate.
Note:?Assault?rifles?are?still?tuned?to?be?10%?stronger?than?default?in?PvP?in?order?to?compensate?for?their?innate?Damage?to?Health?bonus?being?less?useful?against?other?players?when?compared?to?other?weapon?archetypes.
Additional?PvP?Balance?Adjustments?(Coming?in?PTS2)
Negotiator’s?Dilemma
Reduced?the?range?at?which?marked?targets?can?damage?each?other?when?critically?hit?(PvP?only).
Added?visual?UI?feedback?when?in?range?of?another?marked?target.
Imperial?Dynasty
No?longer?automatically?applies?burn?status?effect?to?the?nearest?enemy?in?range.
Now?requires?maintaining?range?and?LOS?(line-of-sight)?for?3?seconds?between?the?holster?bearer?and?nearest?enemy?before?applying?the?burn?status?effect.
Added?visual?UI?feedback?to?reveal?the?radius?of?effect?in?PvP?and?an?indicator?for?LOS?between?the?holster?bearer?and?nearest?enemy.
Developer?comment:?This?should?help?address?the?lack?of?contextual?feedback?in?PvP,?and?add?a?much?needed?window?of?opportunity?for?counterplay,?or?potential?to?avoid?the?incoming?effect?entirely.
Pestilence
plague?of?the?Outcast?damage-over-time?effect?no?longer?triggers?True?Patriot’s?white?debuff?armor?repair?effect.?(PvP?and?PvE)
Developer?comment:?While?we?like?to?embrace?emergent?or?unintended?mechanics?when?the?end?result?is?unique?and?fun?gameplay,?True?Patriot’s?white?debuff?explicitly?states?it?requires?shooting?the?debuffed?target?in?order?to?receive?the?armor?repair?effect.?Pestilence’s?DoT?managed?to?bypass?this?restriction,?making?it?and?True?Patriot?(especially?when?combined?with?Incoming?Repairs)?scale?to?disproportionate?levels?of?power?when?used?together.
?
Weapon?Balance
Weapon?Handling?Changes
1%?Weapon?Handling?now?gives?1%?Weapon?Accuracy,?Stability,?Reload?Speed,?and?Swap?Speed,?up?from?0.25%.
Reduced?the?maximum?amount?of?Weapon?Handling?rolled?on?gear?by?4%,?to?a?maximum?of?10%?at?level?40.
Developer?comment:?In?the?current?meta,?Weapon?Handling?on?gear?is?considered?a?dead?stat?with?no?significant?benefit.?In?TU10,?equipping?a?piece?of?gear?with?+10%?Weapon?Handling?will?now?give?you:
+10%?Accuracy
+10%?Stability
+10%?Swap?Speed
+10%?Reload?Speed
This?should?hopefully?make?Weapon?Handling?a?strong?complimentary?attribute?for?players?looking?to?increase?their?overall?accuracy/stability?(bloom?+?recoil)?and/or?reload/swap?speed.?Making?the?%?amount?of?Weapon?Accuracy/Stability/Swap?Speed/Reload?Speed?gained?from?Weapon?Handling?1:1?will?also?remove?another?element?of?arcane?knowledge?from?the?game?and?reduce?the?need?for?additional?mental?math?when?determining?whether?the?bonus?is?an?upgrade?or?not.
Weapon?Damage?Changes
Developer?comment:?Sidearms?and?Exotics?are?still?being?adjusted?and?will?be?updated?in?PTS?Phase?2.
Some?damage?increases?are?large?and?might?be?toned?down?after?testing.
Assault?Rifles
AK-M?–?15.8%?damage?increase
F2000?–?14.3%?damage?increase
Military?AK-M?–?13.2%?damage?increase
Black?Market?AK-M?–?13.2%?damage?increase
FAL?–?12.0%?damage?increase
FAL?SA-58?–?12.0%?damage?increase
FAL?SA-58?Para?–?12.0%?damage?increase
SOCOM?Mk?16?–?11.4%?damage?increase
Tactical?Mk?16?–?11.4%?damage?increase
Mk?16?–?11.4%?damage?increase
AUG?A3-CQC?–?11.2%?damage?increase
Honey?Badger?–?10.9%?damage?increase
FAMAS?2010?–?10.6%?damage?increase
ACR?–?9.7%?damage?increase
ACR-E?–?9.7%?damage?increase
Military?G36?–?9.5%?damage?increase
G36?C?–?9.5%?damage?increase
G36?Enhanced?–?9.5%?damage?increase
Carbine?7?–?7.6%?damage?increase
Military?P416?–?7.4%?damage?increase
Custom?P416?G3?-?7.4%?damage?increase
Police?M4?–?6.8%?damage?increase
CTAR?21?–?6.2%?damage?increase
LMG
Classic?M60?–?12.5%?damage?increase
Classic?RPK-74?–?12.4%?damage?increase
Military?RPK-74?M?–?12.4%?damage?increase
Black?Market?RPK-74?E?–?12.4%?damage?increase
Military?M60?E4?–?9.2%?damage?increase
Black?Market?M60?E6?–?9.2%?damage?increase
Military?L86?LSW?–?8.5%?damage?increase
Custom?L86?A2?–?8.5%?damage?increase
IWI?NEGEV?–?2.6%?damage?increase
Stoner?LAMG?–?2.0%?damage?increase
M249?B?–?No?changes
Tactical?M249?Para?–?No?changes
Military?MK46?–?No?changes
MG5?–?No?changes
Infantry?MG5?–?3.2%?damage?decrease
MMR
Model?700?–?14.9%?damage?increase
Hunting?M44?–?13.5%?damage?increase
Classic?M44?Carbine?–?12.5%?damage?increase
G28?–?11.4%?damage?increase
SOCOM?Mk20?SSR?–?9.3%?damage?increase
SR-1?-?8.6%?damage?increase
Custom?M44?–?8.1%?damage?increase
M700?Tactical?–?8.1%?damage?increase
M700?Carbon?–?8.1%?damage?increase
Covert?SRS?–?6.0%?damage?increase
SRS?A1?–?6.0%?damage?increase
Surplus?SVD?–?2.9%?damage?decrease
Paratrooper?SVD?–?2.9%?damage?increase
?
Rifles
UIC15?MOD?–?21.6%?damage?increase
1886?–?21.3%?damage?increase
LVOA-C?–?12.1%?damage?increase
M1A?CQB?–?10.7%?damage?increase
Lightweight?M4?–?10.5%?damage?increase
SIG?716?CQB?–?8.7%?damage?increase
SIG?716?–?6.7%?damage?increase
ACR?SS?–?3.7%?damage?increase
SOCOM?M1A?–?No?changes沒改動 M1A
M16A2?–?No?changes
USC?.45?ACP?-?2.8%?damage?decrease
Urban?MDR?–?5.5%?damage?decrease
Military?Mk17?–?11.8%?damage?decrease
Police?Mk17?-?11.8%?damage?decrease
Classic?M1A?-?12.6%?damage?decrease
SMG
Tommy?Gun?–?38.8%?damage?increase
PP-19?–?29.6%?damage?increase
Enhanced?PP-19?–?29.6%?damage?increase
MP7?–?27.5%?damage?increase
MPX?–?20.8%?damage?increase
M1928?–?20.0%?damage?increase
P90?–?15.6%?damage?increase
Converted?SMG-9?–?15.8%?damage?increase
Black?Market?T821?–?15.4%?damage?increase
Police?T821?–?15.4%?damage?increase
Vector?SBR?.45?ACP?–?14.7%?damage?increase
CMMG?Banshee?–?12.5%?damage?increase
Police?UMP-45?–?12.0%?damage?increase
Tactical?UMP-45?–?12.0%?damage?increase
AUG?A3?Para?XS?–?11.8%?damage?increase
Enhanced?AUG?A3P?–?11.8?%?damage?increase
Tactical?AUG?A3P?–?11.8%?damage?increase
Converted?SMG-9?A2?–?11.6%?damage?increase
MP5A2?–?10.0%?damage?increase
MP5-N?–?10.0%?damage?increase
MP5?ST?–?10.0%?damage?increase
Tactical?Vector?SBR?9mm?–?5.9%?damage?increase
Shotguns
M870?Express?–?23.3%?damage?increase
Military?M870?–?23.3%?damage?increase
Custom?M870?MCS?–?23.3%?damage?increase
Super?90?–?23.2%?damage?increase
Marine?Super?90?–?23.2%?damage?increase
Tactical?Super?90?SBS?–?23.2%?damage?increase
SASG-12?–?21.3%?damage?increase
Tactical?SASG-12?K?–?21.3%?damage?increase
Black?Market?SASG-12?S?–?21.3%?damage?increase
SPAS-12?–?18.6%?damage?increase
KSG?Shotgun?–?9.0%?damage?increase
Gear?Set?Changes 舊版裝備改版
Ongoing?Directive
Main?Talent
Hollow-Point?Ammo?is?no?longer?dropped?on?kill,?and?instead?automatically?added?to?your?active?weapon?when?killing?status?afflicted?enemies
Backpack?Talent?(New)
“Trauma?Specialist”
Increases?the?duration?of?your?bleed?status?effects?by?50%?and?all?bleed?damage?done?by?100%
Increased?3-piece?Reload?Speed?bonus?from?+20%?to?+30%
Tip?of?the?Spear
Main?Talent?(PVE)
Aggressive?Recon's?weapon?damage?buff?is?now?gained?when?dealing?specialization?weapon?damage,?instead?of?on?specialization?weapon?kill
Main?Talent?(PVP)
Aggressive?Recon's?weapon?damage?buff?is?now?gained?when?dealing?grenade?damage,?instead?of?on?grenade?kill
Backpack?Talent?(New)
“Signature?Move”
Increases?specialization?weapon?damage?by?20%,?and?doubles?the?amount?of?specialization?ammo?generated?by?Aggressive?Recon
Aces?and?Eights
Main?Talent
"Poker?Face"?backpack?talent?is?now?a?baseline?effect:
Flip?an?additional?card?on?headshots
Backpack?Talent?(New)
“Ace?in?the?Sleeve”
Amplifies?1?extra?shot?when?revealing?your?hand
System?Corruption
Main?Talent
Now?repairs?20%?of?your?armor?in?addition?to?granting?50%?bonus?armor
Increases?total?weapon?damage?by?1%?per?5%?bonus?armor?gained,?up?to?20%
Striker’s?Battlegear
Main?Talent
Reduced?the?number?of?stacks?lost?on?missed?shots?from?3?to?2
Backpack?Talent
No?longer?reduces?number?of?stacks?lost?on?missed?shots
(New)?Increases?total?weapon?damage?gained?per?stack?of?Striker's?Gamble?from?0.5%?to?0.65%.
Brand?Set?Changes
Overlord?Armaments
Increased?2-piece?Accuracy?bonus?from?+10%?to?+20%
Douglas?&?Harding
Increased?2-piece?Stability?bonus?from?+10%?to?+20%
Increased?3-piece?Accuracy?bonus?from?+10%?to?+20%
Fenris?Group?AB
Increased?2-piece?Reload?Speed?bonus?from?+10%?to?+20%
Increased?3-piece?Stability?bonus?from?+10%?to?+20%
Developer?comment:?This?together?with?the?change?to?Ongoing?Directive?was?done?to?make?Accuracy/Stability/Reload?Speed?have?a?more?noticeable?benefit?on?brand/gear?set?bonuses?alongside?the?improvements?to?Weapon?Handling.
?
Talent?Changes
Leadership:?Bonus?Armor?increased?to?15%?from?12%
Spike:?Skill?Damage?Duration?increased?to?15s?from?8s
Reformation:?Skill?Repair?Duration?increased?to?15s?from?8s
Creeping?Death:?No?longer?goes?on?cooldown?if?there?are?no?valid?nearby?enemies?to?apply?a?status?effect?to.?Status?effects?applied?now?properly?copy?the?source?status?effect’s?damage?and?duration.
Skill?Changes
When?Shock?Trap’s?active?duration?ends,?its?cooldown?is?refunded?an?equal?number?of?seconds?that?it?was?active.
Stinger?Hive,?Mortar?Turret,?and?Explosive?Seeker?Mine?now?display?its?Bleed?Damage?and?Duration
Bug?Fixes 官方以知道 漏洞修復(fù)
Fixed?the?Gunslinger?talent?icon.?No?longer?uses?the?Gunslinger?emote?icon
Fixed?Empathic?Resolve?talent?to?no?longer?buff’s?a?skill’s?owner?when?a?skill?proxy?is?healed
Fixed?Trauma?talent?to?correctly?scale?with?the?Status?Effects?attributes
Fixed?Unstoppable?Force?talent?to?no?longer?trigger?when?your?own?skills?die
Fixed?FPS?drops?related?to?having?Rogue?Agents?in?your?proximity
Fixed?FPS?drops?in?Invaded?Dark?Zone?during?extraction
Fixed?FPS?drops?in?Invaded?Dark?Zone?when?new?group?member?joins?the?session
Fixed?various?FPS?drops?encountered?in?main?missions.
Fixed?crashes?experienced?by?AMD?Ryzen?1000?series?CPU’s?users
Fixed?Striker’s?Battlegear?gear?set?gaining?stacks?from?shooting?group?members,?dead?bodies?and?friendly?NPC’s
Fixed?a?location?in?Tidal?Basin?stronghold?where?players?could?get?stuck
Fixed?a?location?in?Roosevelt?Island?stronghold?where?players?could?get?stuck
Fixed?an?unreachable?ammo?box?in?the?Roosevelt?Island?mission
Fixed?a?bug?causing?players?to?be?unable?to?abandon?the?Liberty?Island?mission?under?certain?circumstances
Fixed?not?being?able?to?see?chat?when?in?a?downed?or?dead?state
Fixed?a?location?in?DARPA?Research?Lab?that?would?not?drop?loot?near?the?player?from?enemies?in?an?unreachable?area
Fixed?a?bug?allowing?players?to?bypass?the?Liberty?Island?boss?fight
Fixed?multiple?occurrences?of?the?respawn?button?being?available?despite?group?wipe?when?fighting?Rogue?encounters
Fixed?control?point?UI?incorrectly?displaying?normal?difficulty?regardless?of?global?difficulty
Fixed?not?being?able?to?choose?difficulty?on?sub?Level?40?characters,?if?a?Level?40?character?have?Heroic?global?difficulty?active?on?the?account
Fixed?the?Hard?Wired?talent?resetting?the?Chem?Launcher?cooldown?when?firing?the?Chem?Launcher
Fixed?weather?effects?and?grass?sometimes?present?in?sewers
Fixed?an?issue?causing?the?True?Sons?tank?firing?animation?to?desync
Fixed?Cleaner?engineer?weakpoint?being?targetable?by?the?Firefly?despite?being?destroyed
Fixed?players?being?able?to?see?enemy?health?bars?while?blinded.
Fixed?missing?blueprint?name?in?the?reward?unlocked?UI?prompt.
Fixed?an?issue?causing?the?Airburst?Seeker?Mine?to?not?explode?under?certain?circumstances
Fixed?various?occurrences?of?NPC’s?getting?stuck
Fixed?a?location?on?the?Wharf?Conflict?map?that?would?render?players?invulnerable
Fixed?Tidal?Basin?stronghold?not?being?on?the?leaderboards
Fixed?a?placeholder?icon?present?when?the?Shock?Trap?is?affected?by?a?debuff
Fixed?Negotiators?Dilemma?marks?incorrectly?staying?active?on?players?after?respawning
Fixed?inconsistencies?in?the?weekly?invaded?mission?rotation
Fixed?players?being?able?to?detonate?Sticky?Bombs?when?affected?by?the?disruption?effect
Fixed?friendly?control?points?sometimes?showing?manhunt?symbols?when?in?another?players?group
Fixed?SIG?556?not?granting?materials?when?deconstructed
Fixed?a?T-pose?caused?by?interacting?with?the?in-game?store?when?having?the?minigun?equipped.
Fixed?the?leaderboard?incorrectly?showing?information?from?the?previously?viewed?mission
Fixed?some?UI?elements?being?partially?off?screen?when?in?the?Seasons?menu
Fixed?the?plague?of?the?Outcasts?debuff?incorrectly?spreading?to?mechanical?NPC’s.
Fixed?Reanimated?Global?Event?kills?from?group?members?not?counting?as?progression
Fixed?Reanimated?kills?not?counting?if?the?reanimated?NPC?does?not?shoot?after?being?reanimated
Fixed?“Improved?Sticky?Payload”?not?increasing?stats?for?several?Sticky?Bomb?variations
Fixed?several?ladders?not?being?climbable?in?the?open?world
Fixed?a?Grand?Washington?Hotel?progression?blocker?caused?by?enemies?getting?stuck?in?spawn?closets
Fixed?Polarity?Switch?Global?Event?progress?counting?in?missions?with?no?Global?Event?modifier?active
Fixed?inventory?UI?showing?an?incorrect?number?of?mods?stored
Fixed?“Decoy?Housing?Shell”?not?increasing?health?value?of?the?Decoy
Fixed?“Trap?Charge?Improvement”?not?increasing?duration?of?Repair?and?Shrapnel?Traps
Fixed?Polarity?Switch?Global?event?modifier?not?updating?if?activated?after?starting?a?mission
Fixed?an?issue?allowing?instant?reload?of?weapons?by?swapping?over?to?an?empty?weapon?and?back
Fixed?the?Space?Administration?HQ?mission?being?completable?without?defeating?all?enemies.
Fixed?incorrect?Skill?stats?shown?when?having?a?skill?at?least?at?Skill?Tier?1?and?which?is?not?equipped
Fixed?description?inconsistencies?between?the?Pulse?skill?and?its?skill?mods
Fixed?description?inconsistencies?between?the?Hive?skill?and?its?skill?mods
Fixed?players?incorrectly?taking?armor?damage?when?reviving?a?teammate?with?the?Shield?equipped
Fixed?multiple?skill?mods?not?increasing?the?radius?of?Airburst?and?Mender?Seeker?Mine
Fixed?multiple?skill?mods?increasing?the?charge?speed?of?the?Jammer?Pulse
Fixed?the?loading?screen?not?updating?the?progress?bar?when?accepting?a?group?invite?on?PS4
Fixed?Drone?skill?pathfinding?causing?it?to?get?stuck?under?certain?circumstances
Fixed?the?plague?of?the?Outcasts?debuff?occasionally?not?jumping?over?to?another?target
Fixed?an?incorrectly?setup?spawn?closet?near?the?Ivy?Tunnel?Control?Point,?causing?NPC’s?to?get?stuck
Fixed?Striker’s?Battlegear?not?counting?shotgun?pellets?individually?for?stack?gain
Fixed?Public?Executions?spawning?too?many?NPC’s?on?Challenging?difficulty?and?above
Fixed?various?locations?where?players?could?get?stuck?in?the?open?world
Fixed?a?location?where?the?player?could?fall?through?the?map?in?the?open?world