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十字軍之王3開發(fā)日志#110 | 10/25 黑字的研究

2022-11-28 18:01 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Dev Diary #110 - A Study in Black

Fogbound, Recruit


Greetings!

大家吼!


A few weeks ago we shared our floor plan for the future, and this week I'd like to give you some tidbits from the studio itself. I will tell you a bit about the history of our studio and what we are about - interlaced with random quotes from the team collected throughout the year (courtesy of Wokeg - I think they paint a pretty accurate picture of the minds in our midst).

幾周前,我們分享了我們的未來計劃,本周我想給展示一些開發(fā)工作室本身的的小花絮。我將告訴你一些與我們工作室的歷史和工作內(nèi)容有關(guān)的內(nèi)容——還會插入一些我們這些年來收集的開發(fā)團隊的隨機語錄(由Wokeg提供——我認為它們對我們內(nèi)心的想法描繪得相當準確)。


So if you are eagerly awaiting updates on what's coming for the actual game, I'm afraid you will have to wait a little longer.

因此,如果你急切地等待關(guān)于游戲的實際更新,恐怕你將不得不再等一等。


Firstly though, a brief introduction might be in order since I am very much a 'behind the scenes' kind of character (and you will rarely catch me writing diaries):

首先,我可能需要做一個簡單的自我介紹,因為我是一個非?!澳缓蟆钡慕巧ǘ夷愫苌贂吹轿覍懭罩荆?/p>


I was the Lead Producer on Crusader Kings III (until after its release in 2020). Having then spent some time with the space faring folks over in the Stellaris studio, I rejoined the CK3 team at the start of this year to create Studio Black - home of Crusader Kings - as the Studio Manager. And here we are.

我以前是十字軍之王3的主制作人(直到游戲2020年發(fā)售之后),之后我就到Stellaris工作室與那里的太空人伙計呆了一段時間,今年年初,我重新加入了CK3團隊,組建了Studio Black——也就是十字軍之王的大本營——并擔任工作室主管。這就是我的基本情況啦。


Random quotes, part 1
隨機語錄第一部分:
哦不,我們又在邊上加了一個按鈕!
你可以部署你的隱士。
你有沒有買過一個游戲,然后……呃,想著“這真是一個杰作,我想知道誰……為它組織了時間線”。
在生死存亡的情況下,人們等得太久才開始吃人。
[沉痛地]我不會把任何人送上斷頭臺,但我會談?wù)撨@件事。


PDS - A Tale of Studios

Paradox Development Studio:一個工作室的故事


The story of Paradox Development Studio goes back more than a quarter of a century - a pretty incredible feat in itself and a testament to the sheer talent, passion and motivation of the people working here. As we've added more games and grown the studio over the years, there came a point where we wanted to get the studio closer to to our games again, and at the end of 2020 PDS was divided into three sub-studios: Green (Stellaris), Gold (Hearts of Iron) and Red (Crusader Kings & Victoria). At this point, our friends at Europa Universalis had already set sail to warmer latitudes and set up Tinto in Spain.

PDS的故事可以追溯到超過四分之一個世紀以前——這本身就是一個相當令人難以置信的壯舉,也證明了在這里工作的人們所具有的純粹天賦、激情和動力。隨著這些年我們增加了更多的游戲,以及工作室本身的發(fā)展壯大,我們覺得是時候讓工作室更專注于我們的游戲了。在2020年底,PDS被劃分為三個子工作室:Green工作室(Stellaris)、Gold工作室(鋼鐵雄心)和Red工作室(十字軍之王和維多利亞)。與此同時,我們在Europa Universalis的同僚們已經(jīng)起航前往更溫暖的緯度,在西班牙成立了Tinto工作室。


As Victoria III was ramping up their efforts (and a big shout-out and CONGRATULATIONS is in order - the release is happening TODAY :D ), it was time to build a castle of our own, hence studio Black was born on February 14th (I'm sure you can figure out why I chose this date).

由于維多利亞3已經(jīng)開始步上正軌(在此向大家表示感謝和祝賀——今天就要發(fā)布了),是時候建立一個屬于我們自己的城堡了,因此Black工作室就在2月14日誕生了(我相信你能明白我為什么選擇這個日期)。


Random quotes, part 2
隨機語錄第二部分:
我們需要更多溫暖的尸體。
這是一場婚姻,不是一次邂逅。
只要加上人物修正項,“憎恨自然”。[厭惡地]人們having _fun_。
什么是最“剛剛好”的顏色?


Court Positions

宮廷職位


Having the right people in the right place is of course paramount to any kind of development - in our case, that means we rely on our Programmers, Designers, Artists, QA Testers and Producers to bring our game to life, with the help of central support from Audio, Engine Team, User Research, Marketing and many other departments.

把正確的人放在正確的地方,這對任何游戲開發(fā)來說都是最重要的——在我們這里,這意味著我們要依靠我們的程序員、設(shè)計師、美工、QA測試員和制作人,在音頻、引擎團隊、用戶研究、市場營銷和許多其他部門的集中支持下,將我們的游戲變?yōu)楝F(xiàn)實。


Building a studio around an existing development team is quite a luxury - most often, you would start from scratch; with limited funding, resources and just a great dream (and hopefully a team) to carry you forward. In our case, it was rather the other way around (great game & team = check!), which means we can focus more on filling skill gaps and making sure we have a good support structure in place.

圍繞現(xiàn)有的開發(fā)團隊建立一個工作室是相當奢侈的——大多數(shù)情況下,你需要從頭開始,用有限的資金、資源和僅僅一個偉大的夢想(最好還能有一個團隊)來推動這件事。但拿我們來舉例子,情況則恰恰相反(偉大的游戲加上偉大的團隊 = 搞掂?。?,這意味著我們可以更專注于填補技能差距,確保我們有一個良好的支撐架構(gòu)。


Random quotes, part 3
隨機語錄第三部分:
這都是些羅馬人的廢話——你不能因為不喜歡數(shù)字0而否定時間。
我們需要找到一個通用的動物。
衣服被標記為可選。
這就是亂倫的典型代表。
這還不夠令人反感。


Character DNA

人物DNA


You might think that with the roots firmly planted in the dynasty of PDS, we all share the same culture DNA? You'd be wrong. Something I discovered back in the day (moving from the EU4 team to the CK2 team at the time), was how some subtle, yet noticeable, parts of the team culture seemed to stem from a very central core. This theory was confirmed as I stepped away to the realm of Stellaris for a while; the essence of the project team culture was as firmly rooted around Jeff and other shared moments as CK ever was around… keeping it in the family.

你可能會認為,由于我們都源自PDS家族,所以我們都有相同的文化DNA?那你就錯了。早些年我就發(fā)現(xiàn)(當時我剛從EU4團隊跳到CK2團隊),每個團隊的文化中都有一部分細微但明顯差異,這些差異源于項目的一小撮核心。這個理論在我離開Stellaris一段時間后得到了證實。項目的團隊文化牢牢扎根于Jeff和CK的過往……保持在家族之中。


However quirky and meme-friendly each game teams culture might be, there are also some very noticeable similarities that confirms what Paradox is very much about, when it boils down to it: Helpful, Curious & Nerdy (in that 'Hey, I'm really into cross-stitching medieval tapestry, want to know more?' kind of way).

無論每個游戲的團隊文化有多么古怪和容易搞meme,但這些團隊文化中也有一些非常明顯的相似之處,這凸顯出了Paradox的特點,可以總結(jié)為:樂于助人、好奇心強、書呆子(就像“嘿,我真的研究過很多中世紀十字繡掛毯的事情,你想知道更多嗎?”那樣)。


Random quotes, part 4
隨機語錄第三部分:
來一個亂倫,請。
我正忙著寫湯。
[生氣地]這孩子就這樣同意去死嗎?
[夸張地]你的中世紀廚藝怎么樣啦?
我想我可以打敗一只鵝,如果我努力點的話。


Keeping the Legacy

保持傳承


So where are we headed as a studio, you might ask? Well, we are all here to keep the legacy of Crusader Kings alive and well. We have an amazing game at the earlier stage of its lifespan, and a team of highly creative and skilled people to help realize the incredible potential of CK3. I won’t pretend that 2 years of pandemic haven’t had an impact on our work, but we are truly committed to keep making releases for CK3 that we are proud of - and that we hope you will find hundreds (maybe thousands?) of hours of enjoyment from, for many years to come!

那么你可能會問,作為一個工作室,我們的方向是什么?好吧,我們都是為了傳承十字軍之王的遺產(chǎn)而來的。我們有一個處于生命周期初期的、很棒的游戲,還有一個由創(chuàng)造力豐富和技術(shù)嫻熟的人員組成的團隊,來幫助實現(xiàn)CK3的驚人潛力。我不會假裝兩年的疫情沒有對我們的工作產(chǎn)生影響,但我們真的有在致力于繼續(xù)為CK3開發(fā)我們引以為豪的版本——我們希望你們在未來的許多年里,能從中找到數(shù)百(也許數(shù)千?)小時的樂趣!



That's it for today folks, next time we'll have some more game specific updates for you all!

伙計們,今天就講這么多了,下回我們將給你們帶來更多特殊的更新!



翻譯:一只走地雞

校對:三等文官猹中堂


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