3A游戲場景石頭模型制作教程 Artstation – AAA Rocks for Games – RGB Masked Wor
3A游戲場景石頭模型制作教程 AAA rocks for Games – RGB Masked Workflow Tutorial
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3A游戲場景石頭模型制作教程 Artstation – AAA rocks for Games – RGB Masked Workflow Tutorial. 講解制作3A游戲風(fēng)格化石頭模型的整個流程,首先用ZBrush進(jìn)行模型的制作,然后利用Substance Painter和Substance Designer制作貼圖材質(zhì)。
Artstation – AAA rocks for Games – RGB Masked Workflow Tutorial. In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.









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