Stellaris開發(fā)日志#225 | 9/23 萊姆補(bǔ)丁更新

牧游社 牧有漢化翻譯
Stellaris Dev Diary #225 - 3.1.2 "Lem" Patch Update
MrFreake_PDX, Major Community Ambassador
Hello Stellaris Community!
Stellaris社群的各位吼??!
This week's Dev Diary comes to you with a little bit less of the future development and more of what we've been doing with the Custodian team's work. That means that we'll be sharing a little bit of information on the upcoming fixes for the 3.1.2 patch. Next week we should be back to the regular schedule of dev diaries that we know you're looking forward to; however, this week we want to continue the conversation from last week and provide details on the patch.
這周的開發(fā)日志要給你們講的主要是守護(hù)者團(tuán)隊(duì)最近在做的事,未來的開發(fā)內(nèi)容會比較少。這意味著我們要分享一點(diǎn)3.1.2版本號補(bǔ)丁中將有的修復(fù)。下周我們應(yīng)該會回到正常的開發(fā)日志計(jì)劃上,我們知道你們都在翹首以盼呢。然而,這周我們想繼續(xù)一下上周的內(nèi)容,說一說補(bǔ)丁的細(xì)節(jié)。
First off, we want to thank all of you for submitting your bug reports! Bug reports are extremely useful to us, and we want to thank our Community for dedicating their time to reporting issues in Lem. I just want to share a little context with you all for a moment:
首先,我們想感謝你們提交的錯(cuò)誤報(bào)告!錯(cuò)誤報(bào)告對我們來說非常有用,我們想感謝我們的玩家社群為報(bào)告萊姆Lem更新中的問題投入的時(shí)間?,F(xiàn)在,我想和你們分享一點(diǎn)背景資料。
On launch day we peaked at ~18k concurrent players on Steam, supposing each of those players plays one hour, that's 18 000 hours. Assuming a 40 hour work week, that's 450 workweeks. This isn't meant to make excuses, but just to put into context that our community does more playing in the hour after release than we could hope to accomplish in the time between the release of Nemesis and now. :D
新版本上線時(shí),Steam上最多同時(shí)有約18000玩家,假設(shè)這些玩家每人玩了一個(gè)小時(shí),這就是18000小時(shí)。假設(shè)一周工作40小時(shí),這就是450周了。這不是要找借口,只是想說明一下背景,我們的玩家社群玩一個(gè)小時(shí),就能遠(yuǎn)比我們在涅墨西斯Nemesis發(fā)布和現(xiàn)在之間能完成的要多(笑)。
With that being said, we have put together a patch for the 3.1.1 "Lem" Update! The Custodian team has spent the last week fixing issues raised by the community, and we hope to get this patch out to the larger community around the middle of next week (as long as there are no further issues).
話雖如此,我們已經(jīng)弄好了3.1.1版本號萊姆萊姆Lem的補(bǔ)丁了!守護(hù)者團(tuán)隊(duì)上周一直在修復(fù)社群反映的問題,我們也希望能在下周三周四前后將補(bǔ)丁發(fā)布給更大的玩家社群(只要沒有更多的問題)。

##########################
##### VERSION 3.1.2 ######
##########################
######################
# Performance and Stability
# 穩(wěn)定性和性能
######################
* Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.
* 修復(fù)了一個(gè)扮演克隆軍團(tuán)時(shí)釋放附庸會產(chǎn)生無效物種的崩潰
######################
# Bugfixes
# 捉蟲子
######################
* Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army's decisions.
* 修復(fù)了克隆軍團(tuán)起源的提示條中艦隊(duì)司令的艦船維護(hù)費(fèi)減少效果與游戲中效果并不匹配的問題。我們也把加成的累進(jìn)方式改的更清晰了,現(xiàn)在維護(hù)費(fèi)會根據(jù)軍團(tuán)的決議減少5/10/20%。
* The Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it.
* 如果一個(gè)物種在完成了起源爭論中的特殊項(xiàng)目前完成了合成進(jìn)化,那么特殊項(xiàng)目將會中止。(譯注:起源爭論是新的克隆軍團(tuán)起源中探索自身起源的一系列事件)
* Fixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them.
* 修復(fù)了由于缺少克隆倉導(dǎo)致克隆軍團(tuán)放棄一個(gè)星球時(shí),星球宜居性對他們鎖定為0%的問題。
* Ancient Clone Vats can now only assemble Clone Soldier pops.
* 遠(yuǎn)古克隆倉現(xiàn)在只能組裝克隆士兵人口。
* Going into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production. This penalty is in line with the penalty non-catalytic empires suffer from a mineral deficit
* 進(jìn)入食物短缺狀態(tài)時(shí),使用催化處理民政會給予合金生產(chǎn)-50%的生產(chǎn)懲罰。這和不用催化處理的帝國礦物短缺時(shí)的懲罰是一致的。
* Fixed players being able to move their Science Ship to blow up systems using the “Elder One” event.
* 修復(fù)了玩家可以利用“那位大人”事件來通過移動他們的科研船炸掉星系的問題。
* Fixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals.
* 修復(fù)了杰出外交官傳統(tǒng)帶來的AI接受度加成也適用于貿(mào)易協(xié)定的問題
######################
# Known Issues
# 已知問題
######################
* The penalty to alloy production from a food deficit in catalytic empires is not shown in the deficit tooltip.
* 食物短缺時(shí)合金生產(chǎn)的懲罰未能顯示在短缺提示條中。
* Mastercraft Inc. Civic does not change Artisans into Artificers on an Ecumenopolis.
* 巧手公司民政未能將理想城中的工匠轉(zhuǎn)變?yōu)槭炀毤脊ぁ?/p>
* Some inconsistencies in the number of jobs exchanged by Foundry Station designation for empires with the Catalytic processing civic.
* 擁有催化處理民政的帝國,鑄造站的轉(zhuǎn)化崗位數(shù)目有時(shí)會前后不一致。
* It’s possible for the Nivlac species to be created without the Radiotrophic trait in certain instances.
* 在特定情況下,有可能創(chuàng)造出沒有輻射營養(yǎng)特制的尼瓦拉克族。
* Party Aftermath event can create crossbreed species between caravaneers and an infertile clone pop.
* 派對后果事件可能在行商和不育的克隆人口之間創(chuàng)造混血物種。
* Shattered Ring World can turn into a planet due to takeover or devastation.
* 破碎之環(huán)星球可能會因?yàn)檎碱I(lǐng)或毀滅而變成一個(gè)行星。
* Mechanical pops with a Decadent Lifestyle have no pop upkeep.
* 有著頹廢的生活方式生活標(biāo)準(zhǔn)的機(jī)械人口沒有人口維護(hù)費(fèi)。
* Awakened Empires don't use traditions properly.
* 覺醒帝國無法正常使用傳統(tǒng)。
* Machine empires can spawn with the necrophage origin.
* 機(jī)械帝國可能會有食尸文化起源。
##### END #####

For those of you still waiting for your mods to update, we also have been maintaining a list of updated mods for 3.1.*, you can check it out here.
如果你還在等著你的mod更新的話,我們弄了一個(gè)已經(jīng)為3.1版本號更新的mod列表,你可以在這里查看(譯注:P社提前把新版本給了一些mod制作人,方便他們更新mod。)
https://forum.paradoxplaza.com/forum/threads/3-1-1-updated-mods-list.1490882/
Thanks for reading, we'll see you next week where grekulf will shine some light on the operations of the Custodian team.
感謝閱讀,我們下周再見時(shí)會讓grekulf來講一講守護(hù)者團(tuán)隊(duì)的運(yùn)作。
The Stellaris Team
Stellaris開發(fā)團(tuán)隊(duì)敬上。
翻譯:AntiAccess
校對:一水戰(zhàn)阿部熊 三等文官猹中堂
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