X-Morph: Defense的BOSS集合第六部分-中國BOSS“中國龍”(中)

CANNON CARRIAGE
height - 43.5m
width - 39m
length - 56.5m
total number of weapons - 17
The heart of the Chinese Dragon Train is the engine. It is powerful enough to set all the other carriages in motion. It is crucial that this part stays operational for the whole machine to function properly, therefore it is constantly protected with an energy force field. Nothing goes in or out of this one. If everything else fails, however, the crew can man the onboard defense systems. The one that is immediately noticeable is the electromagnetic cannon, capable of long-range attacks. It seems like it would be the most dangerous weapon on this carriage, but it is the least of your worries.

Each carriage has its own hitbox map.?
The player has the ability to choose which elements they want to destroy.
Joining the fray are multiple cruise missile launchers. They are capable of firing a barrage at the alien core. The projectiles are quite slow, so they can be shot down by the player. Nevertheless, it is a daunting weapon. The carriage also defends itself by shooting at the alien fighter with its quad anti-air guns. Providing covering fire for the engine, their relentless fire is terrifying enough to drive even the most experienced pilots away. Rounding up the arms package are the grenade launchers and napalm cannons, both meant to dispose of anything the X-Morph might have put up on the ground.

The second carriage, holding the satellite dish. Nuclear strike detected.
RADAR
height - 34.4m
width - 38,2m
length - 80m
total weapons - 19
The second carriage does not seem quite as dangerous as the first one, but don't let the innocent looks fool you. The massive chassis covers up the satellite dish which the train crew uses to maintain comms with the space station capable of launching nuclear strikes on unsuspecting targets. It is the main weapon this carriage has against the X-Morph, but it comes with a significant drawback. The data transmission is quite long and can be interrupted, giving players a chance to counteract. In addition to calling a nuclear strike, the carriage is equipped with side lasers, capable of targeting the X-Morph core, like in a classic drive-by. Add AA guns to the mix and you have a force to be reckoned with.

The ballistic missile launcher car. The train's cars would move on
a quadruple set of train tracks due to the trains enormous size.
MIRV LAUNCHER
height - 32m
width - 43.2m
length - 80m
total weapons - 23
The third carriage on the Chinese Dragon Train is a MIRV ballistic missile launching pod. Its main weapon is only capable of long-range attacks, so we chose three points on the map they would be launched from. The train would stop and open up one of the six silos, preparing to launch one of the warheads at the alien core. The whole process is as cinematic as it can be, with smoke, sirens and red lights flashing as the rocket is prepared to start. Apart from adding dramatic flair, it was meant to be a moment for the player to strike, disabling the launch and protecting their assets.

Each weapon system is controlled separately.?
The number of AA guns on this beast was an absolute overkill.
The secondary anti-core weapon is swarm missiles fired from eight side launchers. They compensate their lack of sheer power with the numbers. This attack happens instantaneously, so the X-Morph must shoot down the missiles while they are traveling through the air. Apart from that, the carriage is protected by the usual - flak cannons, grenade launchers and miniguns against the alien fighter.


An airplane launch pad on wheels. What a time to be alive.
AIRCRAFT CARRIAGE
height - 31m
width - 43.5m
length - 80m
total weapons - 21
The last part of the train might yet be the craziest of the bunch. Aircraft carriers are some of the most terrifying naval vessels known to man, given their high range and firepower. No water units in X-Morph: Defense meant that if we wanted to have one, we would have to come up with a different idea for that. Therefore, we put an aircraft carrier on rails and made it a part of the Chinese Dragon. To make the whole thing even more obnoxious (in a good way) it serves not only as a launchpad for fighters but also as an aircraft factory! To cut the players some slack, the neverending air assault does not attack the core directly, its sole purpose is to attack the alien fighter.

The aircraft carrier is not defenseless without its birds.?
The plasma cannons on the sides fire relentlessly.
The other weapon the carriage is equipped with is side plasma cannons, shooting balls of plasma at the core that cannot be shot down. The only way to stop them is to interrupt the charging sequence, which might be a bit tricky given the swarms of planes flying around, like bees around the hive. The usual defensive package of AA guns, miniguns, and swarm missiles makes sure that the factory is well protected against all kinds of X-Morph attacks. This rounds up the whole offensive and defensive package of the Chinese Dragon.

The whole package. Notice the purple elements - humans and planes.?
They show the true scale of this monstrosity.
TRAIN?TOTALS
highest point - 43m
widest point - 43.5m
total length - 300m
total weapons - 80
In order to take the train down, the player would have to destroy all of the single carriages. Each carriage has its weak spots, such as capacitors, generators, and engines. The player may aim at the weapons in order to reduce their functionality, decrease the damage and increase the charging time. If you decide to go for the weak spots, though, you might be able to snipe the whole part of the train before it becomes a significant problem.
LEVEL DESIGN
One of the limiting factors for designing such a machine is the fact it moves on rails only. It meant that the level would have to be designed specifically to address this need. We decided to place six train tracks on the level. The players cannot see what lies beyond the level boundaries in X-Morph: Defense. That, in turn, gave us a free hand to turn the train back, rotate it, and place it on a completely different track than it previously used. By simply teleporting the boss entity we avoided the necessity of creating a multi-kilometer rail network only to turn around the train of this size. This was supposed to show that the rail network was very complex and required the players to guard 12 points of entry in total.

The layout of the train tracks couldn't be random. Had we simply put intersecting tracks on a flat surface, it wouldn't have made the fight any more fun, just unnecessarily complex. Thus, instead of opting for a flat, desert-like environment, we went for a series of tunnels and overpasses. This element made it to the final game, as it introduces multiple ways the players can shape the enemy paths and take the level on.
Moreover, for a little dramatic flair, the train tracks would not be empty at the start of the level. To evoke the feeling of the humans being surprised by the attack, there would be regular trains all over the map. As with everything in our game, the player could destroy them. However, a more epic assumption was that the player left them alone and the Dragon Train would simply bash its way through all of the ‘regular' trains. It came to rescue humanity after all; you'd better get out of its way!

譯文:
炮車
高度-43.5米
寬度-39m
長度-56.5m
武器總數(shù)-17件
中國龍列車的核心是發(fā)動機。它的威力足以使所有其他的馬車開動。為了使整臺機器正常運轉(zhuǎn),這一部分保持運轉(zhuǎn)是至關(guān)重要的,因此它經(jīng)常受到能量力場的保護(hù)。沒有東西進(jìn)出這個房間。然而,如果其他一切都失敗了,機組人員可以控制船上的防御系統(tǒng)。最引人注目的是電磁炮,可以進(jìn)行遠(yuǎn)程攻擊??雌饋磉@是這輛馬車上最危險的武器,但這是你最不擔(dān)心的。
每節(jié)車廂都有自己的接線盒地圖。
玩家有能力選擇要摧毀的元素。
加入戰(zhàn)斗的是多個巡航導(dǎo)彈發(fā)射器。他們能夠向外星核心發(fā)射炮彈。炮彈速度很慢,所以可以被玩家擊落。然而,這是一個令人畏懼的武器。這輛馬車還用四門防空炮向外星戰(zhàn)斗機射擊,以此自衛(wèi)。為引擎提供掩護(hù)火力,他們無情的火力足以把最有經(jīng)驗的飛行員趕走。武器裝備包括手榴彈發(fā)射器和凝固汽油彈加農(nóng)炮,它們都是用來處理X-Morph可能在地面上放置的任何東西。
第二節(jié)車廂,裝著衛(wèi)星天線。探測到核打擊。
雷達(dá)
高度-34.4米
寬度-38.2m
長度-80m
武器總數(shù)-19
第二節(jié)車廂看起來不像第一節(jié)車廂那么危險,但不要讓無辜的人看起來愚弄你。巨大的底盤覆蓋了衛(wèi)星天線,技術(shù)人員用它與空間站保持通信,能夠?qū)翢o戒心的目標(biāo)發(fā)動核打擊。這是該車對抗X變形的主要武器,但它有一個顯著的缺點。數(shù)據(jù)傳輸相當(dāng)長,可以中斷,給玩家一個反擊的機會。除了發(fā)動核打擊外,這輛車還裝備了側(cè)面激光,能夠像經(jīng)典的飛車一樣瞄準(zhǔn)X變形核心。再加上機關(guān)槍,你就有了不可忽視的力量。
彈道導(dǎo)彈發(fā)射車?;疖嚨能噹麜^續(xù)前進(jìn)
由于火車的體積很大,四倍于四倍的火車軌道。
微型飛行器發(fā)射器
高度-32m
寬度-43.2m
長度-80m
武器總數(shù)-23
中國龍?zhí)柫熊嚿系牡谌?jié)車廂是一個和平號彈道導(dǎo)彈發(fā)射艙。它的主要武器只能進(jìn)行遠(yuǎn)程攻擊,所以我們在地圖上選擇了三個發(fā)射點?;疖噷⑼O聛恚蜷_六個筒倉中的一個,準(zhǔn)備在外星核心發(fā)射一枚彈頭。整個過程盡可能的像電影一樣精彩,當(dāng)火箭準(zhǔn)備啟動時,煙霧、汽笛和紅燈閃爍。除了增加戲劇性的天賦,這是一個時刻的球員打擊,禁用發(fā)射和保護(hù)他們的資產(chǎn)。
每個武器系統(tǒng)都是單獨控制的。
這個野獸身上的高射炮數(shù)量絕對是太多了。
第二種反核心武器是從八面發(fā)射架發(fā)射的群導(dǎo)彈。他們用數(shù)字來彌補他們?nèi)狈^對權(quán)力。這種攻擊是瞬間發(fā)生的,因此X變形機必須在導(dǎo)彈在空中飛行時將其擊落。除此之外,馬車還受到通常的保護(hù)——高射炮、榴彈發(fā)射器和小型火炮,以對付外星戰(zhàn)斗機。
帶輪子的飛機發(fā)射臺。多適合活著啊。
飛機運輸
高度-31m
寬度-43.5米
長度-80m
武器總數(shù)-21
火車的最后一段可能是最瘋狂的一段。航母是人類已知的最可怕的海軍艦艇之一,因為航程和火力都很高。沒有水單位在X變形:防御意味著,如果我們想有一個,我們將不得不想出一個不同的想法。因此,我們把一艘航母放在鐵軌上,使它成為中國龍的一部分。為了使整件事更令人討厭(以一種好的方式),它不僅作為戰(zhàn)斗機的發(fā)射臺,而且作為飛機工廠!為了給玩家一點松懈,永不停歇的空襲不直接攻擊核心,其唯一目的就是攻擊外星戰(zhàn)斗機。
沒有鳥,航空母艦是無法防御的。
側(cè)面的等離子炮無情地開火。
馬車上裝備的另一種武器是側(cè)面等離子炮,在核心射出無法擊落的等離子球。阻止它們的唯一方法是中斷充電順序,考慮到成群的飛機像蜜蜂一樣在蜂巢周圍飛來飛去,這可能有點棘手。通常的防空炮、小型火炮和群導(dǎo)彈的防御包確保工廠受到良好的保護(hù),免受各種X變形攻擊。整個攻勢到此為止!