「Y4S4幻變海潮」測(cè)試服更新日志(11月14日)

這次的更新補(bǔ)丁看起來(lái)相當(dāng)龐大!我們正在進(jìn)行Vulkan圖形API的第一次迭代測(cè)試,平衡調(diào)整以及大量的bug修復(fù),這些僅僅是一個(gè)開(kāi)始。
維護(hù)已于北京時(shí)間4:00開(kāi)始,維護(hù)時(shí)間30分鐘。
請(qǐng)注意,測(cè)試服上的所有改動(dòng)僅為測(cè)試目的,對(duì)正式服沒(méi)有任何影響。
請(qǐng)?jiān)谶@里上報(bào)你在測(cè)試服遇到的Bug >> r6fix.ubi.com/test-server
更新說(shuō)明
Vulkan圖形API測(cè)試
【更新】由于在測(cè)試服發(fā)生了一些崩潰情況,因此我們還原了這個(gè)改動(dòng)并將繼續(xù)調(diào)查,當(dāng)我們掌握更多情況之后將繼續(xù)更新。
更新
? 主題樂(lè)園探索游玩列表現(xiàn)已開(kāi)啟 - 現(xiàn)在你可以在“開(kāi)始游戲”菜單找到它,而不像以往一樣在主菜單右下角。
平衡
707
#BOSGACOGNATION
? BOSG現(xiàn)可選用先進(jìn)戰(zhàn)斗光學(xué)瞄準(zhǔn)鏡。
Caveira
M-12是目前游戲里射速和傷害最低的沖鋒槍之一,因此玩家目前沒(méi)有什么選擇這把沖鋒槍的理由,更多玩家偏好使用Luison手槍。我們希望能給玩家一個(gè)選擇M-12的理由。
? M-12沖鋒槍的傷害提高至40(原為36)
Ela
我們已經(jīng)發(fā)現(xiàn),Ela的FO-12霰彈槍十分強(qiáng)大(尤其在主機(jī)端),這導(dǎo)致她比其他干員獲得了更高的禁用率。我們正在讓FO-12的后坐力系統(tǒng)與其它半自動(dòng)霰彈槍更加接近,以稍微降低它的威力。
? 降低傷害衰減曲線。6m以內(nèi)它的傷害保持不變,但超出之后會(huì)擁有更快的衰減,10m以外的威力會(huì)更小。
? 增大擴(kuò)散并降低精準(zhǔn)度?,F(xiàn)在FO-12增大了快速射擊時(shí)的擴(kuò)散,使它與其它半自動(dòng)霰彈槍處于同一水平。
? 稍微增加后坐力和反沖力,增加控制難度,降低隨緣命中概率。
SASG-12
和對(duì)FO-12霰彈槍的調(diào)整相似,SASG-12霰彈槍在快速射擊時(shí)將有更大的擴(kuò)散,同時(shí)也會(huì)增加一定的后坐力,增加這把霰彈槍的控制難度。
Glaz
給我們的俄羅斯狙擊手多一些關(guān)愛(ài),幫助他在瞄準(zhǔn)鏡未完全充能的情況下發(fā)現(xiàn)敵人。
? 調(diào)整瞄準(zhǔn)鏡的黃色高亮曲線,提高瞄準(zhǔn)鏡未完全充能時(shí)熱成像亮度。
Kaid
我們將賦予他更靈活和更有創(chuàng)造力的裝備,讓他變得更有吸引力。
? 蜘蛛電爪的作用半徑擴(kuò)大至1.3米(原為0.75米)
? 用倒刺鐵絲網(wǎng)取代沖擊手榴彈
Warden
我們希望能夠增加他作為防守方反下包角色的潛力,而遙控炸藥能夠讓他在進(jìn)攻方下包時(shí)擁有更多的反制手段,同時(shí)不會(huì)過(guò)多地暴露自己。
? 用遙控炸藥取代倒刺鐵絲網(wǎng)
原文:https://www.reddit.com/r/Rainbow6TTS/comments/dvwqzg/nov_1319_shifting_tides_y4s4_test_server_patch/
譯制:R6S.CN譯制組
BUGFIXES
GAMEPLAY
FIXED – Reverse Friendly Fire playlist option does not work on Local Custom Games
FIXED – FPS drops when drones are on top of ceiling fans.
FIXED – Deployable shields and Goyo’s Volcan can be destroyed when one player vaults over it while it is being placed
FIXED – The drone SFX may continue to play after a drone has been destroyed.
OPERATORS
FIXED – Jackal’s Eyenox will not activate properly and he loses a gadget charge when attempting to track Caveira while she is in Silent Step mode.
FIXED – If Jackal’s Eyenox is activated and an attacker joins in progress on support mode, the Eyenox HUD is not visible.
FIXED – If Jackal has his Eyenox active with a Mute jammer nearby, a teammate spectating on support mode won’t see the jammed VFX
FIXED – Jackal’s Jammed Eyenox VFX when Mute is around does not appear when a player JIP into Jackal’s POV
FIXED – Jackal’s tracking debuff icon does not update properly and stays on the HUD even when scan is completed
FIXED – Mute Jammer SFX loops when spectating drone after a JIP
FIXED – Nokk’s left hand snaps and clips through her gun when deactivating the HEL Presence Reduction
FIXED – Lesion’s VO can be out of sync with the blood splatter FX if the needle removal animation is canceled
LEVEL DESIGN
FIXED – Operator hitboxes clipping when forcing dynamic clipping through metal desks on various maps
FIXED – Valkyrie cam can see through a solid object on 2F workshop of House
FIXED – Some sticky gadgets don’t deploy properly when thrown on the floor of 1F Tea Room of Tower
FIXED – Sticky gadgets clip through banners of 1F Throne Room of Theme Park
FIXED – A golden Bottle prop in 2F CEO’s office of Tower can will block player view after being destroyed but will not have any collision.
FIXED – Dynamic clipping issue with a wall in B vault of Bank
FIXED – Dynamic clipping issue on a wall of 1F Wes Balcony of Tower.
FIXED – LOD issue on the door frame of B Exit Stairs of Consulate
FIXED – LOD issue with car plate on Consulate.
UX
FIXED – Various minor cosmetic description issues
FIXED – Minor cosmetic uniform and headgear fixes
FIXED – Certain resolutions can cause the UI to flicker after changing display mode from full screen to windowed mode.
FIXED – Caster’s can see OOW on various maps.
FIXED – If a player is in ADS when the round ends, they’ll see a slightly zoomed out effect in the EOR replay.
FIXED – Leave squad confirmation popup appears twice when trying to leave the squad while matchmaking via the Dynamic Play Button
FIXED – If a bulletproof camera is damaged and visible damage decals are left on it - if a player picks up the damaged bulletproof cam while another teammate is holding their bulletproof camera, the bullet decals will appear on both bulletproof cams.
FIXED – Attackers can’t move in spawn during the droning phase after spamming ESC during loading
FIXED – Weapons float in 1st person POV while transitioning from ADS to counter defusing animation
Known Issues
Jackal does not have his claymore.
Crashing in PvE when firing Maestro's Evil Eye
White outline around Yokai?fixed tomorrow
Two deployable shields can deployed next to each other within a double door frame
Control for Kali’s zoom is stuck on default
Clash CCEE shield flips upside down when Clash is facing any wall/tall prop?fixed tomorrow
Jackal still had his breaching charges instead of claymores.?fixed tomorrow
Capitao’s Fire bolts have no effect if Wamai’s Mag-Net is destroyed as it catches it
Valkyrie's Black Eyes can slightly clip through solid objects
Jackal can scan footsteps through walls
Operators are not looking at their phone from 3rd person POV when they are in observation mode
Operator's phone clips with the ground when prone and using the observation tool?fixed tomorrow
While prone, the thumb of the operator's right hand is snapping when entering ADS with a pistol equipped?fixed tomorrow
Crosshair of Twitch’s Shock Drone disappears when minimizing the game
Operator hitboxes can clip through reinforced walls and can be shot and take damage
Glossary
Dynamic Clipping – When Operator body parts pass through meshes of other objects
LOD – Level of Detail. Object resolution and complexity is determined by your distance from that object.
LOS – Line of sight. A line of sight from one place to another.