【CS2】2023年6月7日更新日志
反恐精英2(CS2)2023年6月7日更新日志?
翻譯:@內(nèi)格夫CSGO?
[MAPS]?
- Mirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers.?
【地圖】
-?荒漠迷城已在CS2限量測試的官匹服務(wù)器上取代炙熱沙城2;

[WORKSHOP TOOLS]
- Introducing Counter-Strike 2 Workshop Tools which can be enabled and downloaded from in-game settings menu - these tools will allow community contributors to create weapon finishes, stickers, and maps.
- Note: the Steam Community Workshop does not yet support uploading CS2 maps.
- The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result a GPU capable of raytracing is required for Hammer to be fully functional.
- Hammer GPU Minimum Specs:
- Nvidia 2060Ti 6gb (2080Ti+ recommended)
- AMD 6600XT (6800XT+ recommended)
【創(chuàng)意工坊工具】
-?現(xiàn)推出CS2創(chuàng)意工坊工具,可在游戲內(nèi)設(shè)置菜單啟用并下載——這些工具允許社區(qū)貢獻者創(chuàng)作武器皮膚、印花和地圖;
-?注意:Steam社區(qū)創(chuàng)意工坊暫不支持上傳CS2地圖;
-?地圖編輯器(Hammer)現(xiàn)在可將GPU加速光追用于CS2地圖的預覽和燈光烘焙;這顯著縮短了編譯時間,但需要支持光追功能的GPU來實現(xiàn)Hammer編輯器的全部功能;
-?Hammer編輯器所需的GPU最低規(guī)格:
-?Nvidia 2060Ti 6GB(推薦2080Ti以上)
-?AMD 6600XT(推薦6800XT以上)
[WEAPONS]
- The player loadout has been revised:
- Players have 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots (previously "SMGs" and "Heavy"), and 5 Rifle slots, per team.
- Assign any (side-appropriate) weapon to any slot within its category.
- Supports drag-and-drop and has been redesigned to fit in on a single screen.
【武器裝備】
-?玩家的武器裝備配置界面現(xiàn)已修正:
-?玩家在每個陣營擁有1個初始手槍槽位、4個手槍槽位、5個“中等”槽位(包括之前的“微型沖鋒槍”和“重型武器”)以及5個步槍槽位(譯者注:這一改動允許CT同時備選M4A1-S和M4A4,但限制了微沖、霰彈槍和機槍的選擇)
-?您可以將任何(陣營允許的)武器分配至所屬類別的任意槽位;
-?支持拖放操作,并且經(jīng)過重新設(shè)計,以適應整個屏幕;

- The in-game buy menu interface has been revised:
- The wheel has been replaced with a grid showing all purchase options at the same time.
- Teammate purchases are displayed on the buy menu.
- Weapon "stats" display has been replaced with simple straightforward descriptions.
- Players can now refund any purchase that was purchased in the same round and has not been used.
-?游戲內(nèi)的購買菜單界面現(xiàn)已修正:
-?輪盤菜單被替換為網(wǎng)格菜單,可同時顯示所有購買選項;
-?隊友購買的物品會顯示在購買菜單上;
-?武器“統(tǒng)計”信息被簡潔明了的描述所取代;
-?玩家可以將當回合購買且未使用的物品退款(譯者注:僅限購買時間內(nèi)可用)

- Existing CS:GO items on the Steam Community Market can be inspected in Counter-Strike 2.
-?Steam社區(qū)市場上待售的CS:GO物品現(xiàn)在可以在CS2中檢視;
[SUB-TICK]
- Sub-tick movement is now more precise and less "floaty" (per player-feedback)
- Releasing movement keys now correctly convey their sub-tick timing.
- The top player of a triple-stack can now shoot.
- Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
- Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.
【Sub-Tick】
-?Sub-Tick移動現(xiàn)在更加精確,并且“浮動”更少(根據(jù)玩家反饋)
-?釋放移動按鍵時,可以正確傳達它的Sub-Tick時間;
-?三架最上面的玩家現(xiàn)在可以開槍;
-?微調(diào)了武器瞄準的中彈恢復,使其在客戶端的Sub-Tick恢復期間不受延遲影響;
-?微調(diào)了射擊過程中的中彈視角抖動效果,使其不受延遲影響,并與客戶端上的所有其他Sub-Tick射擊效果同步;
[VOLUMETRIC SMOKE]
- Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
- HE grenade effect times on smoke has been reduced.
- Shotguns now create larger holes in smoke volumes.
【容積式煙霧】
-?改進了煙霧與多個明顯照明區(qū)域重疊時的照明/渲染效果;
-?減少了高爆手雷對煙霧的影響時間;
-?霰彈槍現(xiàn)在可以在煙霧體積中制造更大的洞;
[ANIMATION]
- Adjustments to the viewmodel 'inspect' to remove animation popping.
- Several viewmodel and blending animation fixes.
- Improved traversal animation.
- Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.
【動畫】
-?調(diào)整了視圖模型的“檢視”,以去除動畫彈出;
-?修復了多個視圖模型和混合動畫;
-?改進了遍歷過程動畫;
-?跳入空中和走下平臺邊緣被定義為有區(qū)別,從而允許不同的角色動作;
[SOUND]
- Player's own footstep sounds are now predicted on the client for a latency-independent experience.
【聲音】
-?玩家自己的腳步聲現(xiàn)在可以在客戶端預測,以獲得不受延遲影響的體驗;
[RENDERING]
- Improved performance and responsiveness in windowed and full-screen windowed modes.
- Fixed several bugs and rendering artifacts.
【渲染】
-?改進了窗口模式和全屏窗口模式下的性能和響應速度;
-?修復了多處錯誤和渲染偽影;
[INPUT]
- Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS)
- Commands bound to mouse wheels will now be reliably executed.
- Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
- Inspecting weapons is now predicted on the client for a more responsive experience.
【輸入】
-?修復了當多個命令綁定到同一個按鍵上時,可能導致輸入永久中斷的錯誤;多重綁定現(xiàn)已恢復,除了跳投綁定——現(xiàn)在已經(jīng)是CS技巧的一部分(譯者注:CS2同時按下跳躍和投擲即被判定為跳投,按鍵快慢的細微差異不會影響投擲物軌跡)
-?綁定在鼠標滾輪上的命令現(xiàn)在將被可靠地執(zhí)行;
-?修復了在練習模式下接管BOT之后輸入不被正確執(zhí)行的錯誤;
-?檢視武器現(xiàn)在可以在客戶端預測,以獲得響應速度更快的體驗;
[VAC]
- VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost)
- The match will not affect any participants' Skill Group.
- Players that were not lobbied with the VAC-banned player will earn XP for match.
【VAC】
-?VAC現(xiàn)在會在回合結(jié)束時進行實時封禁,并“優(yōu)雅地終止比賽”(除非是最后一回合,且作弊者輸了)
-?被VAC中斷的比賽不會影響任何參與者的官匹段位;
-?沒有與被VAC者一起組排的玩家將獲得該場比賽的經(jīng)驗值。
