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DBD(殺雞)改動建議

2023-03-31 20:39 作者:癡人の夢  | 我要投稿

Chinese version(The English version is below)

嗨,開發(fā)團(tuán)隊

隨著技能與玩法的增加,我們不可避免的出現(xiàn)了失衡的問題

現(xiàn)在有幾個核心問題逐漸顯露:

玩家與開發(fā)團(tuán)隊的溝通問題。

技能/道具多種搭配與平衡問題。


核心觀點(diǎn)

1:不要削弱,而是做到百花齊放

2:當(dāng)前版本游戲玩法過于單一


很多技能/道具搭配在一起就是非常強(qiáng),怎么辦?

1當(dāng)前解決辦法(僅作為范例):

例如爆發(fā)當(dāng)本源殺手(追追),使用的時候,會獲得加強(qiáng):致使人類無法行動16s

其他殺手使用只會獲得噪音提示

例如心驚當(dāng)本源殺手(小丑)使用的時候,會獲得加強(qiáng)會倒退30%最大發(fā)電機(jī)進(jìn)度加成

其他殺手只會倒退20%當(dāng)前進(jìn)度

例如自摸當(dāng)本源人類(黑妹)使用的時候,會獲得加強(qiáng)僅會獲得50%治療速度懲罰

其他人類則會獲得66%治療速度懲罰

例如打擊當(dāng)本源人類()使用的時候,會獲得加強(qiáng)會眩暈殺手5秒,且QTE成功范圍增加

其他人類只會眩暈殺手3秒,且QTE不變


或者,技能的第一個格子作為默認(rèn)強(qiáng)化技能欄,無論選任何技能都會獲得強(qiáng)化效果

剩余三個技能格子如果不攜帶殺手本源技能,則只會獲得普通效果

具體選項我也不敢確定,但是當(dāng)前版本確實是殺手過于弱勢

4個人類+頂配道具,殺手確實無法獲得正常的游戲體驗


這么做有什么好處?

第一,不會影響(額外內(nèi)容)DLC的售賣

第二,殺手/人類依然可以選擇強(qiáng)勢與喜歡的技能,可以避免很多技能/道具聯(lián)動過強(qiáng)的問題


2:解決辦法?( 示例?)

殺手不一定需要獻(xiàn)祭獲得勝利


例如三角頭:作為處刑者,他理應(yīng)獲得獨(dú)特的擊殺能力

這時,地圖上不會生成掛鉤,當(dāng)人類被擊倒會獲得2倍的流血效果(可與其他技能疊加)

如果人類處于折磨狀態(tài),處刑者獲得將獲得將逃生者關(guān)入籠子的能力,且取消人類的折磨狀態(tài)

簡單的結(jié)尾感言:

每個人類/殺手應(yīng)該都有獨(dú)特的能力

逃生/獻(xiàn)祭只是結(jié)局,過程中大家玩的開心最重要,降低結(jié)果的挫敗感


English?version(You must have seen the Chinese version,?right?

Hi, development team

As skills and gameplay increase, we inevitably get out of balance

A few central questions are rising:

Communication issues between players and development teams.

Multiple skill/item matching and balancing issues.

Core:

1: Don't weaken everything, let a hundred flowers bloom

2: The current version of the game is too simple




Many skills/items are very strong together, what to do?

1. Current Solution (as an example only) :

For example: Explosion: When used by the Original Killer(THE?NEMESLS), it is enhanced: Humans cannot interact 16s

Other killer uses will only get noise cues

For example:?POP goes the weasel: When used by the Original Killer?(Joker), it is enhanced: reverses 30% of the maximum generator progress

The other killers will only reverses 20% of their current generator?progress

For example: Self care: When used by the original Human(claudette morel), it is enhanced: only gets 50% healing speed penalty

Other humans receive a 66% healing speed penalty

For example:Decisive Strike: When used by the Original Human (Laurie Strode), it is enhanced: Stun Killer for 5 seconds, and QTE success range is increased

Other humans only Stun Killer for 3 seconds with the normal QTE


What good?does that do?

First, it won't affect sales of (additional content) DLC

Second, killer/human can still choose powerful and favorite skills, can avoid many skills/items too powerful?effect

2: The solution ( Example )

Killers don't have to sacrifice humans to win

For example, The Executioner: As the executioner, he deserves a unique kill ability

At this point, hooks are not generated on the map, and when a human is knocked down, it gains 2x bleed speed.

If a human is in a state of torture, the executioner gains the ability to cage the escapee and cancel the state of human torture


THE END:

Every human/killer should have unique abilities.

Escape/sacrifice is only the end, the most important thing in the process is to have fun and reduce the frustration of the result.


DBD(殺雞)改動建議的評論 (共 條)

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