DBD(殺雞)改動建議

Chinese version(The English version is below)
嗨,開發(fā)團(tuán)隊
隨著技能與玩法的增加,我們不可避免的出現(xiàn)了失衡的問題
現(xiàn)在有幾個核心問題逐漸顯露:
玩家與開發(fā)團(tuán)隊的溝通問題。
技能/道具多種搭配與平衡問題。
核心觀點(diǎn):
1:不要削弱,而是做到百花齊放
2:當(dāng)前版本游戲玩法過于單一
很多技能/道具搭配在一起就是非常強(qiáng),怎么辦?
1當(dāng)前解決辦法(僅作為范例):
例如爆發(fā):當(dāng)本源殺手(追追),使用的時候,會獲得加強(qiáng):致使人類無法行動16s
其他殺手使用只會獲得噪音提示
例如心驚:當(dāng)本源殺手(小丑)使用的時候,會獲得加強(qiáng):會倒退30%最大發(fā)電機(jī)進(jìn)度加成
其他殺手只會倒退20%當(dāng)前進(jìn)度
例如自摸:當(dāng)本源人類(黑妹)使用的時候,會獲得加強(qiáng):僅會獲得50%治療速度懲罰
其他人類則會獲得66%治療速度懲罰
例如打擊:當(dāng)本源人類()使用的時候,會獲得加強(qiáng):會眩暈殺手5秒,且QTE成功范圍增加
其他人類只會眩暈殺手3秒,且QTE不變
或者,技能的第一個格子作為默認(rèn)強(qiáng)化技能欄,無論選任何技能都會獲得強(qiáng)化效果
剩余三個技能格子如果不攜帶殺手本源技能,則只會獲得普通效果
具體選項我也不敢確定,但是當(dāng)前版本確實是殺手過于弱勢
4個人類+頂配道具,殺手確實無法獲得正常的游戲體驗
這么做有什么好處?
第一,不會影響(額外內(nèi)容)DLC的售賣
第二,殺手/人類依然可以選擇強(qiáng)勢與喜歡的技能,可以避免很多技能/道具聯(lián)動過強(qiáng)的問題
2:解決辦法?( 示例?)
殺手不一定需要獻(xiàn)祭獲得勝利
例如三角頭:作為處刑者,他理應(yīng)獲得獨(dú)特的擊殺能力
這時,地圖上不會生成掛鉤,當(dāng)人類被擊倒會獲得2倍的流血效果(可與其他技能疊加)
如果人類處于折磨狀態(tài),處刑者獲得將獲得將逃生者關(guān)入籠子的能力,且取消人類的折磨狀態(tài)
簡單的結(jié)尾感言:
每個人類/殺手應(yīng)該都有獨(dú)特的能力
逃生/獻(xiàn)祭只是結(jié)局,過程中大家玩的開心最重要,降低結(jié)果的挫敗感
English?version(You must have seen the Chinese version,?right?)
Hi, development team
As skills and gameplay increase, we inevitably get out of balance
A few central questions are rising:
Communication issues between players and development teams.
Multiple skill/item matching and balancing issues.
Core:
1: Don't weaken everything, let a hundred flowers bloom
2: The current version of the game is too simple
Many skills/items are very strong together, what to do?
1. Current Solution (as an example only) :
For example: Explosion: When used by the Original Killer(THE?NEMESLS), it is enhanced: Humans cannot interact 16s
Other killer uses will only get noise cues
For example:?POP goes the weasel: When used by the Original Killer?(Joker), it is enhanced: reverses 30% of the maximum generator progress
The other killers will only reverses 20% of their current generator?progress
For example: Self care: When used by the original Human(claudette morel), it is enhanced: only gets 50% healing speed penalty
Other humans receive a 66% healing speed penalty
For example:Decisive Strike: When used by the Original Human (Laurie Strode), it is enhanced: Stun Killer for 5 seconds, and QTE success range is increased
Other humans only Stun Killer for 3 seconds with the normal QTE
What good?does that do?
First, it won't affect sales of (additional content) DLC
Second, killer/human can still choose powerful and favorite skills, can avoid many skills/items too powerful?effect
2: The solution ( Example )
Killers don't have to sacrifice humans to win
For example, The Executioner: As the executioner, he deserves a unique kill ability
At this point, hooks are not generated on the map, and when a human is knocked down, it gains 2x bleed speed.
If a human is in a state of torture, the executioner gains the ability to cage the escapee and cancel the state of human torture
THE END:
Every human/killer should have unique abilities.
Escape/sacrifice is only the end, the most important thing in the process is to have fun and reduce the frustration of the result.