潛淵癥測試版0.20.7更新日志&翻譯
v0.20.7
Changes:
改動
- Added a slider to the fabricator that can be used to select how many items to fabricate.
#為加工臺增加了一個可以選擇一次做多少個(譯者注:初步測試上限為該物品在制作臺中可堆疊上限)

- Chance of finding good/excellent/masterwork quality items in higher-difficulty levels.
#現(xiàn)在又概率在高難度下中找到優(yōu)良/精品/大師 質(zhì)量的物品
- Changed engines' default repair threshold to 50 to 80.
#將引擎的默認(rèn)修復(fù)技能需求從50調(diào)整為80(譯者注:不知道是不是理解錯誤或者是測試錯誤,編輯器打開潛艇初步測試為55)
- Quality of the radio voice chat diminishes with distance (gradually fading into radio static), similar to the way as the quality of the text chat.
#無線電語音的質(zhì)量將隨距離衰減(逐漸衰弱到無,類似于文本聊天中表現(xiàn)的那樣)
- Voice chat range also affects spectators (= spectators can't hear players talking at the other side of the level).
#同樣,語音距離將影響旁觀的人(不再能在關(guān)卡地圖的另一側(cè)還能聽到潛艇上的對話)
?
Unstable only:
測試版改動
- Changed how the restrictions on specialization talent trees work: instead of being only allowed to choose one, you can unlock all of them (but need to complete the entire specialization tree before you can choose another one).
#改變了對特化天賦線路的限制方式:從只能選一條特化線路變?yōu)辄c(diǎn)完一條特化線路之后才能點(diǎn)第二條特化天賦線路。
- Any number of generic talents can be chosen (but you can still only pick talents from the next tier when you've unlocked 2 generic talents).、
#基礎(chǔ)天賦數(shù)量不再受限制(但你還是得解鎖了同級的兩個基礎(chǔ)天賦之后才能解鎖下一級基礎(chǔ)天賦/特化天賦路線)
譯者注:當(dāng)前測試版存在bug:在二選一天賦時,先選一個-應(yīng)用,再繼續(xù)點(diǎn)天賦就能全選,因而在不加mod,不專門開控制臺(加經(jīng)驗不算2333)也能在目前解鎖全部天賦(這注定是一個活不過測試版的bug)

- Anyone can use the recipes bots have unlocked via talents.
#ai解鎖了天賦的配方可以共享給所有人
- Various fixes, balance changes and improvements to talents.
#對新版天賦進(jìn)行了又一輪平衡改動
- Fixed Arc Emitter damaging nearby characters that aren't near the arc (e.g. characters behind the shooter's back).
#修復(fù)了電弧發(fā)射器講傷害所有在附近但不在電弧范圍的角色的問題(比如,在發(fā)射者背后的生物也會被電到)
- Fixed null reference exception in EnemyAIController.UpdateLimbAttack (caused frequent crashes when getting attacked by swarms).
#修復(fù)了EnemyAIController.UpdateLimbAttact中的空引用異常(這導(dǎo)致了當(dāng)被復(fù)數(shù)生物攻擊時常常導(dǎo)致崩潰)
- Improvements to the exosuit sprite.
#改進(jìn)了外骨骼潛水服的貼圖

??????
- Fixed bots not being able to apply medical treatment anymore.
#修復(fù)了ai醫(yī)生無法實(shí)施治療的問題
- Fixed switching from a directional ping to passive immediately making the item's AITarget sector a full 360 degrees, and AITarget's sector not being taken into account when determining what it should reveal on passive sonar.
#修復(fù)了關(guān)閉定向脈沖的行為將將導(dǎo)致物品的AITarget檢測區(qū)域變?yōu)?60度,同時AITarget檢測區(qū)域就無法顯示在被動聲納上。
- Fixed submarine availability being displayed incorrectly on some locations (e.g. abandoned outposts) on the campaign map.
#修復(fù)了站點(diǎn)潛艇可解鎖層級對于部分站點(diǎn)會在地圖上錯誤顯示的問題(比如廢棄站點(diǎn))

?
- Fixed feign death not working when you have a provocative items (e.g. items that make sounds or otherwise attrack monsters) in the inventory.
#修復(fù)了當(dāng)你身上有引怪物品時,假死不起作用的問題(比如,能發(fā)出的聲響的物品或者其他吸引怪物的物品)
- Restored some of the wrecked sprites that were replaced with tinted version of the normal sprite in the previous builds (WIP).
#重建了部分過去版本中只是對正常物件改了顏色的沉船物件的貼圖。
- Fixed fiber plant sprite.
#修復(fù)了彈性纖維植物的貼圖(譯者注:這個地方不確定修復(fù)的什么,可能不是貼圖)
- Fixed bigbrother event getting stuck when choosing "not interested".
#修復(fù)了“BigBrother”事件將在選擇“不感興趣“的時候卡住的問題。
?????? 譯者注:即安全官找你安裝監(jiān)視器的那個事件,至于事件名,致敬(或許)《1984》吧
- Fixed autoinjectors (autoinjector headset, PUCS) no longer working.
#修復(fù)了自注射(自注射耳機(jī),PUCS)失效的問題。
?
Bugfixes:
Bug修復(fù)
- Fixed main menu sometimes appearing half obstructed when starting the game on Mac.
#修復(fù)了Mac系統(tǒng)開始游戲時主菜單有時會出現(xiàn)部分被遮擋的問題
- Fixed speech impediments only affecting the text chat, not the voice chat.
#修復(fù)了講話阻礙只影響打字,不影響講話的問題。
- Fixed radio voice chat not working properly if the range of the radio is larger than 250 meters. Happened because characters' positions aren't synced if they're further away than 250 meters from the client. In practice, the quality/volume of the chat would stop diminishing after 250 meters, and then immediately cut off when outside the radio range.
#修復(fù)了無線電距離大于250m時,無法按預(yù)期工作的問題。這是因為角色的位置如果距離(另一個)玩家大于250m,便不再進(jìn)行同步。實(shí)際而言,通話質(zhì)量和音量都會在距離250m后直接切斷而不是繼續(xù)緩慢衰減。
- Fixed inability to connect to IPv4 servers when IPv6 is disabled.
#修復(fù)了當(dāng)IPv6關(guān)閉后,不能連接到IPv4的服務(wù)器的問題
- Fixed husk appendage breaking if the character already has extra limbs from e.g. genes.
#修復(fù)了當(dāng)角色已經(jīng)有額外的肢體(比如來自基因的)時,畫皮附肢(嘴里吐出來那個)崩壞的問題
- Fixed blocked doorways in Alien_Entrance3.
#修復(fù)了外星遺跡部分入口段常出現(xiàn)艙門被墻體封鎖的問題。

?
- Fixed Cyrillic symbols not being visible in the server list's server info panel when playing in a language other than Russian.
#修復(fù)了游戲語言不是俄文時,俄文符號在服務(wù)器列表的服務(wù)器信息中不顯示的問題。
- Fixed certain genetic effects (such as regeneration from Hammerhead Matriarch genes) not working properly when multiple characters have the same effect.
#修復(fù)了部分基因的效果(比如錘頭鯊母皇基因)在多個角色擁有相同效果時無法正常工作的問題
- Adjusted railgun, coilgun and double coilgun firing offsets to make the projectile spawn closer to the end of the barrel.
#調(diào)整了軌道炮、電磁炮、雙聯(lián)電磁炮的開火(位置)偏移來讓彈體生成在更貼近槍管末端的位置。
- Fixed incorrect tags in the vending machine in EngineeringModule_01_Colony, causing engineering gear to spawn in the output slot.
#修復(fù)了因在EngineeringModule_01_Colony(聚居點(diǎn)的一種工程區(qū)段)里自動售貨機(jī)的錯誤tag而使得器輸出欄出現(xiàn)工程裝備的問題。
?
Modding:
模組制作
- Made it possible to check if some value is null or not with PropertyConditionals (e.g. CurrentHull="eq null").
#通過PropertyConditionals(屬性條件)可以檢測某個值是否為空(比如CurrentHull="eq null")
- Added UseEnvironment.None to Propulsion component.
#增加了UseEnvironment.None 以推進(jìn)組件
譯者注:這一段實(shí)屬知識盲區(qū)了orz
?