十字軍之王3開發(fā)日志#79 | 10/26 文化機(jī)制更新

牧游社 牧有漢化翻譯
CK3 Dev Diary #79 - An Update on Cultures
Servancour, Game Designer
Greetings!
大家吼啊!
We've talked plenty about cultures already at this point, but I wanted to give you a brief update on what we've done since the initial reveal of the culture rework. Since then, we've taken some time to add additional functionality based on your feedback!
目前為止我們已經(jīng)談了很多關(guān)于文化的內(nèi)容了,但我還是想給大家簡單介紹一下我們在首次披露文化重做之后所做的工作。自那以后,我們又花了一些時(shí)間根據(jù)大家的反饋加入了新的內(nèi)容!
Previously, you could only add new traditions to a culture to fill out any empty tradition slots you may have. If you wanted to change anything regarding your culture, you would have to create a new one. Which begs the question. What if I want to keep the culture I already have? Or why can I not replace that one tradition to make my culture perfect? Fret not. The cultural head has gained the ability to change, or 'reform' if you will, their culture in order to change it without the need to create a new culture. The cultural head cannot replace everything mind you, but may change the ethos, the martial custom, and any tradition. If you want to change any of the remaining pillars you'll have to create a new culture, either by diverging or forming a hybrid. Do note that you need to own the Royal Court expansion to reform your culture, similar to creating a culture. Even without the DLC, you can always add new traditions to fill out any empty slots.
之前,你只能向一個(gè)文化中加入新的傳統(tǒng)來填補(bǔ)你可能擁有的任何空白傳統(tǒng)槽。如果你希望改變文化中的任何東西,你將不得不創(chuàng)建一個(gè)新的文化。這就帶來了一個(gè)問題。如果我想要保留我現(xiàn)在的文化呢?或者說,為什么我不能替換一項(xiàng)傳統(tǒng)來讓我的文化更加完美?無需擔(dān)心。現(xiàn)在,文化領(lǐng)袖獲得了無需創(chuàng)建一個(gè)新文化就可以改變(你也可以叫“改革”)他們文化的權(quán)力。需要注意的是,文化領(lǐng)袖并不能改變所有的東西,而是只能改變民族精神Ethos、軍事慣例Martial Custom,或是任何傳統(tǒng)Tradition。如果你想要改變其它文化支柱,那么你還是要創(chuàng)建一個(gè)新文化——無論是通過分離還是融合的方式。請注意,你需要擁有皇家宮廷Royal Court擴(kuò)展包來改革、創(chuàng)建文化。但即使沒有DLC,你也可以通過空白槽位來加入新的傳統(tǒng)。
Reasoning for what you are able to change this way is twofold. First, changing heritage or language for an existing culture felt a bit off. While a language in reality does evolve over time, that is something we don't really represent in the game, which makes it weird to simply "replace" a language. And you can't really change your heritage in the same vein as, say, a tradition. Secondly, we wanted to make sure that you still have a valid reason to create a divergent culture. The two approaches are slightly similar in functionality, but it is important that both reforming and diverging a culture serves different purposes and that the distinction between the two is clear.
關(guān)于什么東西是玩家可以改變的,我們考慮的理由有兩點(diǎn)。首先,改變一個(gè)現(xiàn)有文化的傳承或語言感覺有點(diǎn)不對勁。雖然在現(xiàn)實(shí)生活中,語言確實(shí)是會隨著時(shí)間不斷變化的,但我們在游戲中并沒有真正體現(xiàn)這一點(diǎn),因此簡單的“替換”語言就變得很奇怪。另外,你也無法像改變傳統(tǒng)那樣真正地改變你的傳承。其次,我們想確保玩家仍有充足的理由來創(chuàng)建一個(gè)分離文化。這兩個(gè)選項(xiàng)在功能上略有相似之處,但區(qū)分文化改革和分離的目的是很重要的,我們要確保這兩者之間有明確的不同。

[Image showing the options to reform or diverge a culture][展示改革和分離一個(gè)文化的選項(xiàng)的圖片]
The major difference is, as mentioned above, that reforming only allows you to change certain aspects about a culture, while diverging allows for additional possibilities. A second significant difference is the cost. Replacing a pillar will cost you prestige. The ethos in particular includes a rather hefty prestige cost that should make it rather difficult to repeatedly change it over the course of a campaign. You are, however, free to pick any ethos, regardless of circumstances.
正如上文所述,最大的不同在于,改革只允許你改變文化中的某些方面,而分離文化則會帶來一些額外的可能性。第二個(gè)巨大的不同在于成本,替換支柱需要消耗你的威望,更改民族精神的威望成本尤其高,而這將會使在一局游戲中反復(fù)更改民族精神變得較為困難。當(dāng)然,在任何情況下,你都可以自由地選擇任何民族精神。

[Image of the ethos replacement window][更改民族精神的窗口的圖片]
Traditions will also be more expensive to replace. Instead of just a flat increase, replacing a tradition increases the prestige cost by 50%. The cost penalty will therefore be relative to how well your culture matches any given tradition, making the additional cost more harsh for already expensive (and less compatible) traditions.
替換傳統(tǒng)的成本也會比較高。威望成本的增長并不是固定的,每次替換傳統(tǒng)都會增加50%的威望成本。因此,威望懲罰將會和你的文化和任何現(xiàn)有傳統(tǒng)的相關(guān)度有關(guān),這使得那些已經(jīng)十分昂貴(且兼容性更差)的傳統(tǒng)的額外花費(fèi)變得更多。

[Image showing the prestige cost for the Agrarian tradition when replacing a tradition][圖中展示的是在替換傳統(tǒng)中,選擇農(nóng)業(yè)傳統(tǒng)的威望成本。]
These additional costs will make reforming or diverging your culture easier or more difficult depending on your situation. Attempting to diverge from a large and unified culture, such as Greek when playing as the Byzantine emperor, will be rather expensive and the less viable option. Especially if you only want to change a tradition or two. Reforming your culture will be cheaper, allowing you to more easily tweak your culture over time.
根據(jù)你的情況,這些額外花費(fèi)會增加或降低改革文化、分離文化的難度。試圖從一個(gè)龐大而統(tǒng)一的文化中分離出來(例如作為拜占庭皇帝試圖從希臘文化分離)是一個(gè)成本較高且不大可行的選擇。特別是如果你只想改變一到兩個(gè)傳統(tǒng)時(shí)。改革你的文化會變比分離文化更便宜,讓你更容易隨著時(shí)間的推進(jìn)微調(diào)你的文化。
If you are playing as the cultural head of a widely spread culture, such as Andalusian, diverging might instead be your preferred solution. Diverging from a culture that is spread out across multiple realms is significantly cheaper, allowing you to instead spend the prestige on replacing additional traditions or save it for something else entirely. Changing pillars is, for example, free when diverging, since you are forced to change at least one pillar in order to be able to create your new culture.
如果你扮演的是一個(gè)傳播得比較分散的文化的領(lǐng)袖(例如安達(dá)盧西亞文化),那么分離文化對你而言可能是一個(gè)更好的選擇。從一個(gè)在好幾個(gè)國家間傳播的文化中分離出去的成本要低得多,讓你可以把這些威望用于替換額外的傳統(tǒng)或完全省下來用在其它地方。舉例來說,在分離文化時(shí)更改文化支柱是免費(fèi)的,因?yàn)槟惚仨氁淖冎辽僖粋€(gè)支柱才能創(chuàng)建新文化。
Finally, you might have noticed the hourglass in the above screenshots. This is the establishment rate. Whenever you add or replace a tradition, or change a pillar, it will take some time before the change is applied. The time required for a change to be fully adopted mainly depends on your culture's size. Larger cultures will logically gravitate towards a slower establishment rate. The duration is also increased whenever you replace an existing tradition. As such, adding a completely new tradition to your culture is not only cheaper, but it will go faster as well. This is important because you may only have one cultural change pending at any given time. If you replace a tradition with something else, you will have to wait until that tradition has been fully adopted before you can change your culture again. Diverging, on the other hand, still allows you to do sweeping changes and they take effect immediately as you create a new culture.
最后,你可能已經(jīng)注意到了以上這些截圖中的沙漏圖標(biāo)。這代表著完成進(jìn)度。無論是增加或替換傳統(tǒng),還是更改文化支柱,都需要一段時(shí)間才能生效。完成改變所需的時(shí)間取決于文化的規(guī)模。更大的文化通常會有更慢的完成進(jìn)度。每當(dāng)你替換現(xiàn)有的傳統(tǒng)時(shí),這一時(shí)間也會增加。因此,向你的文化中加入一個(gè)嶄新的傳統(tǒng)不僅成本更低,也會生效得更快。這點(diǎn)很重要,因?yàn)樵谌魏螘r(shí)間段玩家只能有一項(xiàng)正在進(jìn)行中的文化改革。如果你用其他東西替換了一個(gè)傳統(tǒng),你需要等到那個(gè)傳統(tǒng)被完全采納后才能再次改變你的文化。另一方面,分離文化仍然允許你進(jìn)行徹底的更改,并且在你創(chuàng)建新文化時(shí)立即生效。

[Image of the establishment rate tooltip][完成速度提示框的圖片]
That about sums up all of the additional changes we've done. In short, the ambition here is to allow you to shape your culture more freely in the way you want, without having to always resort to doing something that might feel a bit heavy handed. On a final note, I'd like to thank you for providing us with feedback and voicing your opinions! Giving valid and constructive criticism does, at times, pay off.
這些大概就是我們目前做的額外改動了。簡單來說,我們的目標(biāo)是讓你能更為自由地改變你的文化,而不需要總是被迫做一些感覺非常棘手的事。最后,我想要感謝大家的反饋和建議!在某些時(shí)候,給予優(yōu)秀和有建設(shè)性的評判是會有回報(bào)的。
翻譯:Parapinakes
校對:三等文官猹中堂
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