csgo cfg
net_client_steamdatagram_enable_override 1
cl_interp 0
cl_interp_ratio 1
cl_interpolate 0.01
cl_lagcompensation 1
cl_predict 1
cl_predictweapons 1
cl_forcepreload 0
cl_lagcompensation 1
cl_downloadfilter "nosounds"
snd_mix_async 1
snd_headphone_pan_exponent 2
snd_mixahead 0.025
net_client_steamdatagram_enable_override 1
cl_interp 0
cl_interp_ratio 1
cl_interpolate 0.01
cl_lagcompensation 1
cl_predict 1
cl_predictweapons 1
cl_forcepreload 0
cl_lagcompensation 1
cl_downloadfilter "nosounds"
snd_mix_async 1
snd_headphone_pan_exponent 2
snd_mixahead 0.025
net_client_steamdatagram_enable_override 1
cl_interp 0
cl_interp_ratio 1
cl_interpolate 0.01
cl_lagcompensation 1
cl_predict 1
cl_predictweapons 1
cl_forcepreload 0
cl_lagcompensation 1
cl_downloadfilter "nosounds"
snd_mix_async 1
snd_headphone_pan_exponent 2
snd_mixahead 0.025
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
viewmodel_presetpos 3
cl_bobamt_vert 0.1
cl_bob_lower_amt 5
cl_bobamt_lat 0.1
cl_bobcycle 0.98
cl_bobup 0.5
viewmodel_recoil 0
weapon_recoil_scale 0
cl_viewmodel_shift_left_amt 0.5
cl_viewmodel_shift_right_amt 0.25alias ?jumpthrow " jump; -attack; -attack2"
alias -jumpthrow "-jump; -attack; -attack2"
bind "x" " jumpthrow"
-r_emulate_gl
-limitvsconst?
-forcenovsync?
-softparticlesdefaultoff
? mat_queue_mode 2?
r_dynamic ?mat_disable_fancy_blending 1
cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 4; cl_crosshaircolor_b 255; cl_crosshaircolor_g 255; cl_crosshaircolor_r 255; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 1.5; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_sniper_width 1;