Stellaris開發(fā)日志#255 | 5/26 四海皆臣你問我答(第一部分)

牧游社 牧有漢化翻譯
Stellaris Dev Diary #255 - Overlord Q&A (Part-1)
Eladrin, Stellaris Game Director
Hi!
大家吼??!
This week is a short one in Sweden due to holidays, so instead of a normal dev diary we've got a transcript of the Stellaris Q&A session we held on the Official Stellaris Discord Server on May 5th.
因為有假期,瑞典的這一周工作日比較少,所以我們這次沒有做平常的開發(fā)日志,而是搞了一個5月5號在Stellaris官方Discord服務(wù)器上的問答環(huán)節(jié)的文稿。
We answered the following 108 questions:
我們回答了下列108個問題:

QUESTIONS AND ANSWERS!
你問我答!
Question by Belauem
Answered by Eladrin (Game Director)
Q:This question is about the new mercenary enclave. If you create one how are its admirals treated? Do you get some for the rented fleets and if so does it eternaly keep your original admiral or will a new one be created out of your species when the old one dies and do traits like psionic etc are applied afterwards to them if your species gains them?
問:我想問一下新的傭兵城邦的事。如果你創(chuàng)建了一個傭兵城邦,那么他的艦隊統(tǒng)帥會怎么樣?艦隊租借出去之后你能不能拿到一點好處?如果是的話,城邦是會永久保存你的原始統(tǒng)帥,還是會在老的那個去世之后,按照你的物種創(chuàng)建一個新的出來?如果我的物種之后有了靈能之類的的特質(zhì),能否對城邦里的統(tǒng)帥生效?
A:The admiral that was the leader of the fleet when you released it will become the "ruler" of the Mercenary Enclave. They should hire admirals of their species to lead the fleet.
答:釋放艦隊成為城邦的時候,作為艦隊領(lǐng)袖的統(tǒng)帥會成為傭兵城邦的“統(tǒng)治者”。他們會雇傭本物種的統(tǒng)帥來領(lǐng)導(dǎo)他們的艦隊。
Question by Jeff, GigaCorp? CEO
Answered by Alfray Stryke (Design)
Q:Is their any chance of getting a farming designation for habitat? It;s a fairly common scifi trope, so I;m kinda surprised it isn;t a thing yet.
問:能否給居住站加一個農(nóng)業(yè)規(guī)劃類型?在科幻設(shè)定中這還是挺常見的,我有點奇怪為什么游戲里還沒有這個。
A:I was discussing hydroponic habitat designations with Offe the other day regarding automation improvements.
答:我前兩天還在和Offe討論水培農(nóng)場居住站規(guī)劃類型的自動化改進的事情。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q:Will we be able to make mercenary fleets out of the swarms from the Prethoryn Brood Queen relic?
問:用索林原蟲蟲后遺珍拿到的艦隊能否用來創(chuàng)建傭兵城邦?
A:I haven't personally tried it, but it should work as long as you have a fleet of size 50 or larger and an admiral in charge of it.
答:我還沒有親自試過這個,不過只要你有規(guī)模50以上的艦隊,還有艦隊統(tǒng)帥的話應(yīng)該就可以創(chuàng)建傭兵城邦。
Question by not dead ;)
Answered by Beals (Concept Artist)
Q:how tall are the foxes compared to the humans
問:小狐貍和人比起來有多高呢?
A:Shorter, ears and all!
答:要矮一點嘛,畢竟有獸耳。
Question by QuicksilverDragon
Answered by Alfray Stryke (Design)
Q:how does AI choose which vassal type to be in Imperial Fiefdom
在帝國封邑起源中,AI是怎么選擇附庸種類的?
A:Only player empires get to pick a specialism for the origin.
答:只有玩家帝國才可以在用這個起源的時候選一個專精方向。
Question by Money LLC CEOverlord
Answered by Eladrin (Game Director)
Q:any plans to rework branch offices, especially regarding having more than one corp per planet?
問:有沒有計劃重做子公司?比如能讓一個行星上有不止一個子公司?
A:We don't have any current plans to rework branch offices, but it'd be interesting to explore some sort of competition mechanics.
答:目前我們沒有重做子公司的計劃,但是探索一下某種競爭機制應(yīng)該會很有趣。
Question by MathyM
Answered by GruntsPlayground
Q:Are we able to influence how Mercenary ships are designed, so they synergize with our preferred weapon choices? Do they take up our navy cap once hired?
問:我們能否影響傭兵艦船的設(shè)計,好讓他們和我偏好的武器進行協(xié)同?雇傭他們之后,他們是否會占用我的海軍容量?
A:They are not designable, though you can share your tech with them. Once you hire them, they will use up your Naval Capacity.
答:他們的艦船不能設(shè)計,不過你可以把科技分享給他們。一旦你雇傭了他們,他們就會消耗你的艦隊容量。
Question by Muhrks
Answered by MrFreake (Stellaris CA)
Q:Could you provide a complete list (with links) of the streamers in the upcoming weekend event? Also: Are all streams in english?
問:能否給我們提供一個會參與接下來的周末活動的完整主播名單(以及鏈接)?另:這些直播都是英語的嗎?(譯注:歡迎關(guān)注小牧Phenix)
A:We'll be announcing the full lineup tomorrow
答:明天我們會公布完整的陣容。
Question by Crazy Mordrid the Xeno-Compat
Answered by Beals (Concept Artist)
Q:Bubbles Plushie when
問:泡泡玩偶能不能搞快點
A:I think I can safely say if it was up to the devs in this QA session, this wouldn't even be a question.
答:我可以很肯定地說,如果參與問答的開發(fā)者能定下來這事,這早就不成問題了。
Question by Seraph
Answered by Eladrin (Game Director)
Q:Dev diary states: "Hyper Relays can be built in your own space, or that of your subjects." Can subject build hyper relay in his overlord's space? As a scholarium i should have access to hyper relays tech much faster than my overlord and both networks are needed to utilize it's full potential.
問:引用開發(fā)日志:“超空間中繼器可以在你或你的附庸國境內(nèi)建造。”附庸國能在他的宗主國境內(nèi)建造超空間中繼器嗎?作為學(xué)邦,我應(yīng)該能比我的宗主國能更早拿到超空間中繼器的科技,為了達到最大效果,應(yīng)該需要兩邊的超空間中繼器網(wǎng)絡(luò)吧。
A:Currently subjects cannot build relays in their overlord's space.
答:目前附庸國不能在宗主國境內(nèi)建造中繼器。
Question by Epsylon-02Y Lakdav-built
Answered by Snow Crystal
Q:Regarding origins, what factors are being considered when coming up with the limitations on what kind of empire can or cannot take them? Asking for a machine friend.
問:對于起源來說,在決定什么樣的國家能用或者不能用某些起源的限制時考慮了哪些因素?我替我的智械朋友問的。
A:I'd say the first thing we want to try and keep in mind is the narrative of the origin. If there's an obvious theme to the origin, we will limit it thereafter (e.g a pacifist origin probably couldn't be taken by militarists). Besides that, we want to try and appease most playstyles, and give everyone some toys to play with.
答:我會說我們一直放在心上的事情是起源的敘事。如果起源有一個明顯的主題,我們就會在那之后做出限制(比如軍國主義國家就沒法用一個和平主義起源)。除此之外,我們還會試圖迎合大部分游玩風(fēng)格,讓每個人都能拿到點東西玩玩。
Question by Jeff, GigaCorp? CEO
Answered by Alfray Stryke (Design)
Q:Is there any chance of a subsidiary type subject type, or is that vanishing forever with overlord.
問:子公司類型的附庸國還在嗎,還是說四海皆臣出了之后這個就沒有了。
A:The subsidiary subject type (added in MegaCorp) is still present in Overlord
答:四海皆臣中子公司類型的附庸國(在寰宇企業(yè)中加入)還是有的。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Alfray Stryke (Design)
Q:Is there any way we can gain singular pops from vassals without integrating them? I'm planning on playing a RS that aims to collect pops from every major species in the galaxy so this would be really helpful.
問:我們能否在不整合附庸的情況下拿到單個的附庸人口?我計劃玩一個志在收集銀河里每個主要物種的人口的失控機仆,能告訴我的話就太好了。
A:There may be a holding that does this...
答:或許我們可以搞一個這樣的地產(chǎn)……
Question by Ben the Fox
Answered by Eladrin (Game Director)
Q:This might be a silly question, but after watching the Overlord release date reveal trailer, I feel like I was left on a bit of a cliff hanger, do the foxes eventually free themselves from the evil humans (and potentially the robots too) and get a happy ending?
問:這問題或許挺傻的,但是看了四海皆臣發(fā)售日揭曉預(yù)告片之后,我覺得我好像特別關(guān)注這個懸念,小狐貍們最終逃出了邪惡人類(也許還有機器人)的魔爪重獲自由,幸??鞓返厣钕氯チ藛幔?/p>
A:Depends on how the battle goes, doesn't it?
答:這個就得看仗打得如何了是吧?
Question by shadoWarbird
Answered by CheerfulGoth (Content Design)
Q:Hello, I'm super excited about the Overlord expansion, it looks really great! Speaking of expansions, I was wondering if the custodians have any motivations, goals or plans they would like to share in regards to improving older expansions? I think the way Species Packs was handled was absolutely amazing and I would love to see older expansions generating the same kind of hype that Utopia and Overlord have/has generated.
問:四海皆臣擴展包這事搞的我老激動了,看著真的不錯!說到擴展包,我正在想守護者團隊在改進老的擴展包上是否有什么動機,目標(biāo),或者計劃?我覺得對于物種包的處理方式非常不錯,我十分期待一些老的擴展包能達到烏托邦或者四海皆臣的高度。
A:I can't speak for the whole team, but personally I would LOVE to just reread all old content and add new event options here and there, where it makes sense - a task other content designers already started! Stuff like adding more special options to robot-related events if you play machine empires, extra interactions you meet plant aliens as a plantoid, etc. Adding extra civics/features to old DLCs can be great, but I believe small surprises can make old content feel fresher as well.
答:我沒法代表整個團隊發(fā)言,但是我個人非常喜歡重讀一遍老的內(nèi)容,四處加一點說的通的事件選項——其他內(nèi)容設(shè)計者已經(jīng)開始做這件事了!比如你扮演智械國家時,給機器人相關(guān)的事件增加更多的特殊選項,作為植物類時遇到植物外星人時的額外互動,等等。給老的DLC增加新的理念/特性很不錯,但是我覺得這種小驚喜也能讓老內(nèi)容煥發(fā)新活力。
Question by amphibia ended
Answered by Beals (Concept Artist)
Q:have you considered making a species pack of purely alien creatures, such as energy beings or Lovecraftian abominations?
問:有沒有考慮過做一些完全不現(xiàn)實的生物,比如純能量生命體或者洛夫克拉夫特式怪物?
A:The art team considers many things we as levitate above the ground using the power of our minds during our daily meditation sessions. Stay tuned!
答:美術(shù)團隊在每天的冥想活動中運用靈能浮空時會考慮許多東西。保持關(guān)注!
Question by MathyM
Answered by Rose (Expansion Programmer)
Q:Will Subsidiaries be completely merged with the new Vassal system? In other words, will Megacorporations finally be allowed to integrate their vassals?
問:子公司是否會與新的附庸系統(tǒng)合并?換句話說,最后能允許大公司整合其子公司嗎?A:Subsidiaries will be part of the new vassal system, but cannot be integrated (the term is locked for that vassal type)
答:子公司將成為新的附庸系統(tǒng)的一部分,但不能被整合(附庸類型會被鎖定)。
Question by RedOwl
Answered by Snow Crystal
Q:Any chances we might see more types of special vassals eg for the Scion origin and have an incentive to bring others into the fold besides rp?
問:我們有沒有可能看到更多先輩子弟那樣的專精屬國類型?另外,能不能給玩家一些角色扮演以外的,把AI打成狗的動機?
A:We would like to take a look at more specialists in general. As was mentioned by our Game Director in a recent interview, several specialist subject empires were left on the cutting floor throughout Overlord's development, and there's plenty of room to give them a second go. As for Scion in particular? We don't have anything particular in mind as far as I know.
答:我們想嘗試更多的專精屬國的情況。正如我們的游戲總監(jiān)在最近的一次采訪中提到的那樣,在整個四海皆臣的開發(fā)過程中,有幾個專精屬國主題的帝國被刪去了,而且現(xiàn)在有足夠的空間給他們第二次機會。至于先輩子弟,據(jù)我所知沒有什么特別想法。
Question by Siper
Answered by GruntsPlayground
Q:Any plans to rework hive civics? And make them match things such as technocracy, Like having "Expertise traits have double effects on tech choices".
問:有沒有重做蜂巢思維民政的計劃?讓它們與技術(shù)治國等相匹配,比如讓專長類特性對技術(shù)選擇有雙重影響。
A:Civic reworks and rebalancing, including hive civics will continue in future Custodian patches.
答:民政的重做和平衡,包括蜂巢思維民政的更新將包含在未來的守護者團隊更新中。
Question by Amphithere Majesticon
Answered by CheerfulGoth (Content Design)
Q:Are there any mods that the Stellaris team play with often? Also great work on Overlord and good job Custodians for being awesome.
問:Stellaris團隊經(jīng)常玩哪些MOD?另外,四海皆臣和守護者們的工作做得很棒!
A:I barely have the time to play the base game and keep up with all the new content my colleagues are adding to the base game. I SEE the data on how many of you are playing the big Azur Lane mod, though, and I comment you for your tastes.
答:我?guī)缀鯖]有時間玩游戲本體,也沒有時間跟上同事們添加到本體中的所有新內(nèi)容。不過,我注意到不少人在玩碧藍航線MOD。這是看在你的品味上做出的評論。
Question by MellowJacket
Answered by Rose (Expansion Programmer)
Q:Has the Scion Origin undergone any changes to account for the new vassal system? Similarly, have Fallen Empire vassals or Khanate Satrapies been integrated into the new vassal system?
問:先輩子弟起源有沒有做出適應(yīng)新的附庸系統(tǒng)的改變?還有,墮落帝國和掠奪者可汗有沒有加入新的附庸系統(tǒng)?
A:They have been adapted to the new vassal system, but you can't negotiate your contract with FEs or the Khan
答:他們已經(jīng)被納入新的附庸系統(tǒng),但你不能與墮落帝國或者大可汗談判條款。
Question by un-vincible
Answered by Alfray Stryke (Design)
Q:I love branch offices being replaced with the more general "holdings" system! Do any of you have any other interesting ideas for ways the ability to have buildings on other empires' planets could be used? I'd love to see something like the establish embassy action actually placing an embassy building down, things like that
問:我喜歡用更通用的地產(chǎn)系統(tǒng)來取代公司分部!你們有什么關(guān)于在其他帝國的星球上擁有建筑的想法嗎?我想看到類似于建立大使館的操作實際上是建造作為大使館的建筑的形式。
A:We've been discussed internally using the holdings system for more than Overlord-Subject interactions or Corporate stuff, such as diplomatic holdings (where embassies are the obvious choice), but don't have anything concrete planned yet.
答:我們已經(jīng)在內(nèi)部討論過將地產(chǎn)系統(tǒng)用統(tǒng)治者與附庸或公司之間的互動,例如外交持有(比如大使館),但目前還沒有具體的計劃。
Question by Zhainong
Answered by Monzun (Code Custodian)
Q:[Will there be a ground combat rework any time soon?]
問:[最近會重做地面戰(zhàn)斗系統(tǒng)嗎?]
A:There are no current plans for changing how ground combat works.
答:目前沒有改變地面作戰(zhàn)方式的計劃。
Question by El Raymondo
Answered by Eladrin (Game Director)
Q:I am very excited for the new possibility to plan out transport infrastructure, I think this is a really cool addition to the game. Any future plans on doing more structures like these, or expanding the new/existing mechanics, so that we can do a galactic equivalent of a "Cape to Cairo railway"?
問:我對規(guī)劃交通基礎(chǔ)設(shè)施的新可能性感到非常興奮,我認(rèn)為這是對游戲的一個非常酷的補充。未來是否有計劃做更多類似的結(jié)構(gòu),或擴展新的/現(xiàn)有的機制,這樣我們就可以建造一條銀河系的“開羅-開普敦鐵路”?
A:There have been many comparisons between Hyper Relays and space railroads. Just being a transportation system felt insufficient (especially after you got gateway technologies), which is why we added the ability to project effects through the network.
答:有很多人在比較超空間中繼器和太空鐵路的關(guān)系。這東西僅僅作為運輸系統(tǒng)并不是終點(特別是在你得到星門技術(shù)之后),這就是為什么我們加強了通過這個網(wǎng)絡(luò)投射特殊效果的能力。
Question by Azaken
Answered by CheerfulGoth (Content Design)
Q:What made you decide to focus on mobility in this update so much? I know how much iv wanted more mobility stuff since gateways unlock far too late I think and im aware others have wanted it as well, and we really needed more mid game and even some in the early/mid game, but im curious on what reasons you had to finally do it in this update?
問:是什么讓你決定在這次更新中如此專注于機動性?我確實希望有更強的機動性,因為星門解鎖的時間太晚了,我相信其他人也是如此。我們希望在游戲中期或是中前期有更強的機動能力。但我很好奇你最終在這次更新中這么做的原因是什么?
A:Some of us just really like trains, okay.
答:我們中的一些人真的非常喜歡火車,好吧。
Question by The Muted Man
Answered by Snow Crystal
Q:Have you ever thought about adding a FE hivemind?(praise iggy for the hivemind content and praise Beals for the amazing art)
問:你有沒有想過增加擁有蜂巢思維的墮落帝國?(夸一夸iggy做的蜂巢思維的內(nèi)容,也夸一夸Beals的驚人藝術(shù)力。)
A:I've not heard anyone talk about it. But it is a bit curious how certain elements of the game doesn't have any kinds of hiveminds, be that Enclaves, Fallen Empires, or Primitives. It's a pretty neat idea though, and it would make sense to consider it, if we ever took a second look at Fallen Empires down the line.
答:目前我還沒聽到過有人談?wù)撨^這個問題。但這有點奇怪,游戲的某些特定元素沒有出現(xiàn)任何種類的蜂巢,無論是飛地、墮落帝國還是土著。不過這是個很好的想法,我們再考慮墮落帝國的時候會考慮這一點的。
Question by Hot Coffee
Answered by Eladrin (Game Director)
Q:are we getting a new story pack at any point? I like anomalies
問:我們是否會有新的故事包?我喜歡異?,F(xiàn)象
A:Likely! It's been a while since our last Story Pack.
答:很可能!距離我們上次的故事包已經(jīng)有一段時間了。
Question by Zach856
Answered by Rose (Expansion Programmer)
Q:I want my hyper relay network station close to wormhole or star gate, can we integrate these structure together into one?
問:我希望我的超空間中繼網(wǎng)絡(luò)站靠近蟲洞或星門,我們可以把這些巨型結(jié)構(gòu)整合到一個里面嗎?
A:You can't exactly merge them, but I like building my stargates right next to the hyper relays for extra-fast zooming around the map personally :) means the ships don't have to cross the system to get to them from the relay
答:你不能完全合并它們,但我個人喜歡把我的星門建在超空間中繼站旁邊,以便在地圖上快速跳轉(zhuǎn):)這意味著飛船不必穿過星系就能從中繼站到達星門。
Question by sobran
Answered by GruntsPlayground
Q:will there be big update for traits? Right now there are few meta traits which are clearly superior to all the others, and you if you pick anything else it hurts you hard. I know stellaris is hard on roleplay but majority options in trait department are strictly unfun and very underpowered to meta. We need rebalance and diversification in traits, can we expect it?
問:特質(zhì)會有大的更新嗎?現(xiàn)在,有幾個明顯優(yōu)于其他所有特性的meta(套路最優(yōu)解)特質(zhì),選擇其他的就會造成問題。我知道Stellaris在角色扮演方面很難,但大多數(shù)特性選項都很無趣,對meta的支持也很不足。我們能期待特質(zhì)系統(tǒng)的平衡和多樣化嗎?
A:Species Traits will be looked at in the future. We are well aware that they can get a bit stale.
答:我們將要關(guān)注物種特質(zhì)。我們很清楚,它們可能略顯陳舊。
Question by Saluki
Answered by Snow Crystal
Q:Might it ever be possible to play as a Fallen Empire? It would definitely be a different experience.
問:玩家是否有可能扮演墮落帝國?這絕對會是一種不同的體驗。
A:I cannot imagine that ever to be the case. The Fallen Empires are incredibly particular in how they are created, and it would be impossible to make that be playable in a good way. Even if you tried to clone the looks of a Fallen Empire (both literally and how they act) onto a playable empire, I think we would have to change them so much that they wouldn't be like Fallen Empires anymore at the end of it.
答:我無法想象。墮落帝國的創(chuàng)建方式非常特別,而且不可能通過正常的方式使其擁有可玩性。即使把墮落帝國的外表(包括字面意思和行為方式)覆蓋在可玩的帝國之上,我想我們也必須進行巨大的改變,以至于到最后也不再像墮落帝國了。
Question by Luke5Arman
Answered by Alfray Stryke (Design)
Q:Being able to build gateways in subject territory is amazing! But if we can do that, could we also terraform subject planets into gaia worlds if we take the world shaper perk? I wanna grow a galactic garden of amazing planets, dang it!
問:可以在附庸的境內(nèi)建造星門真是太吊了!既然我們都可以做到這些,那如果采用了星球塑形師飛升,能不能將附庸的星球改造成蓋亞星球呢?草,我真的好想造一個滿是高級星球的宇宙花園??!
A:The Idyllic Bloom civic allows you to build Gaia-Seeder holdings on your subjects' planets to turn them into Gaia Worlds.
答:田園綻放理念可以讓你在附庸的星球上建造蓋亞播種器地產(chǎn)以此來改造成蓋亞星球。
Question by Deer
Answered by Beals (Concept Artist)
Q:Will machines ever get their own shipset? Besides them just using the shipset that their portrait most resembles, I think it would be interesting if they had their own. Robots would probably build differently than organics which would be an interesting thing to see.
問:智械種族會有他們自己的艦船外觀嗎?盡管現(xiàn)在使用的是和他們肖像相近的艦船外觀,但我想如果能有專屬艦船外觀的話會很有趣。機器人的飛船外觀設(shè)計應(yīng)該會與有機生物不大一樣,這肯定會是一個很有趣的事情。
A:I think everyone here can agree that we always want more, and as someone on the art team I think it's a great chance for some non-standard ship designs (we have definitely discussed the differences of machine built ships vs organically built ships). As always unless it's been specifically announced I can just give you a big nice non-committal 'stay tuned!...and a hug.
答:我想在座的每一個人都認(rèn)同我們總是想要做的更多,同時作為美工團隊的一份子,我覺得這是一個很好的機會去設(shè)計一些非默認(rèn)艦船外觀(我們已經(jīng)很明確的討論過智械與有機生物的艦船設(shè)計的不同之處)。像往常一樣,除非有明確的公告,否則我們只能給你含糊的“敬請期待!”...以及一個大大的擁抱。
Question by Spatz
Answered by Snow Crystal
Q:will overlords be able to sign commercial and research pacts with their vassals now? Previously they couldn't due to the vassal not being "an independent recipient"
問:現(xiàn)在宗主國可以與他們的附庸簽訂商業(yè)或是研究協(xié)議嗎?這在以前是不可行的,因為附庸不是一個“獨立的接受方”。
A:If the vassal doesn't have their diplomacy blocked by the vassal agreement, I believe they should be able to.
答:如果附庸沒有被他們的附庸協(xié)議禁止外交的話,我想他們是可以簽訂協(xié)議的。
Question by Comrade of Xenonion News Union
Answered by Alfray Stryke (Design)
Q:when you put 'expansion prohibited' does it mean that the AI cannot colonise planets already in the space they own
問:當(dāng)選擇“禁止擴張”時是不是意味著AI也不會殖民已擁有星系中的星球呢?
A:No, Expansion Prohibited means that they cannot claim new systems, much like regular vassals in 3.3 and earlier.
答:不是的,禁止擴張意味著他們不再能宣稱新的星系,這與3.3版本號以及更早版本的附庸有點類似。
Question by Saluki
Answered by MrFreake (Stellaris CA)
Q:What will the price of the DLC be?
問:新DLC的定價會如何呢?
A:Overlord will be USD 19.99/GBP 15.49/EUR 19.99 or regional equivalents.
答:四海皆臣的定價會是19.99美元/15.49英鎊/19.99歐元或是當(dāng)?shù)赝人健?/p>
Question by Azaken
Answered by Snow Crystal
Q:Will there be new options regarding the Overlord DLC for the Galactic Custodian/Imperial Core?
問:新的四海皆臣DLC會有星海監(jiān)管人或者帝國核心的新內(nèi)容嗎?
A:Not specifically for the Galactic Custodian or Emperor, no.
答:沒有專門為星海監(jiān)管人與皇帝準(zhǔn)備新內(nèi)容。
Question by Iron Lotus
Answered by Alfray Stryke (Design)
Q:why can't we put all of our 3 points into one ethic or at least have just one ethic?
問:為什么我們不能將3個點數(shù)全用在一個思潮或者僅僅只選擇一個思潮呢?
A:The Gestalt Consciousness ethic costs 3 points
答:格式塔意識花費3個點數(shù)
Question by Specknik - Reject Flesh
Answered by Alfray Stryke (Design)
Q:are you satisfied with the mechanist origin? sometimes i think that you should be able to customise your robots like in syncretic evolution.
問:你們對目前的機械師起源滿意嗎?有時候我覺得應(yīng)該像協(xié)同進化起源一樣可以自行設(shè)計機器人。
A:I'd like to give them another look, if I get the time to.
答:如果有時間的話我會考慮一下這個問題。
Question by Helicopter200
Answered by Beals (Concept Artist)
Q:Will the "become the crisis" ships, and the aetherophasic engine ever get a unique model?
問:“化身天災(zāi)”所給的艦船以及以太相位引擎會擁有特殊模型嗎?
A:This is a fascinating question because it brings up some of the points we are always having to consider. Some players might love that, others want to see their specific empire's ship set become the crisis ship set (Necroids and Imperials are already pretty menacing in my opinion). We would then also have to consider is it a single ship set, or a modification of every ship set currently in the game and an additional feature we would then have to account for in future ship sets. All I can say is that ship sets are quite expensive to make and that factors highly into what we are able to do.
答:這是一個有意思的問題,因為這個問題抓住了一些我們一直在思考的重點。有些玩家可能會喜歡這樣,而有些玩家則希望看見自己帝國的艦船變成天災(zāi)專屬外觀(在我看來死靈以及帝國艦船已經(jīng)是很有威脅性了)。我們還需要考慮是將這個作為單獨的艦船外觀,或是對當(dāng)前游戲中所有的艦船外觀進行修改,還是在未來的艦船外觀設(shè)計中所需要考慮的額外內(nèi)容。我所能說的是艦船外觀設(shè)計是非常復(fù)雜的,這個因素很大程度上限制了我們的工作。
Question by Kiwibaum
Answered by Eladrin (Game Director)
Q:Stephen Murray said in the interview with Aspec that he wished that all origins are more story focused rather than mechanically focused. I think origins that don't have a very set story allow you to be more creative with the story you come up with by yourself. Is the freedom for the player to write their own story a big concern when designing origins currently?
問:Stephen Murray在與Aspec的采訪中曾提到他希望所有的起源都能更加注重故事情節(jié)而不是機制。我認(rèn)為那些沒有固定故事的起源能夠給玩家更多的想象空間去發(fā)揮創(chuàng)造性。請問目前在設(shè)計起源時會不會考慮讓玩家自由地去書寫屬于自己的故事呢?
A:Generally I'd like them to have at least some ongoing narrative focus alongside mechanical benefits. We usually attempt to give you enough freedom to interpret your story the way you want - leaving enough gaps that you can fill how you wish. (Example: Are the necrophages vampires? More like xenomorphs? What happens in those Ascension Chambers? We won't say, you decide that detail.)
答:通常情況下,我希望他們能夠在注重機制增益的同時也關(guān)注敘事內(nèi)容。我們通常會試著給予玩家足夠的自由度讓他們按照自己的想法來干預(yù)故事發(fā)展,留下足夠的坑讓玩家按自己所想去填。(舉例:食尸文化的吸血鬼?或者說更像異形?升格之室里究竟發(fā)生了什么?我們不會明說,具體由你想象。)
Question by Azaken
Answered by Rose (Expansion Programmer)
Q:If an enemy takes control of a system, do they also take control of the Hyperlane? Also can Hyperlanes be used to help provide trade protection across systems, and also therefore prevent pirates from spawning in those systems? This is especially important for me to ask after having one game where despite everything a pirate enclave spawned in the same system four times, so I am determined to get whatever I can to stomp out those pirates!
問:如果敵人控制了一個星系,那他們同時也會控制該星系的超空間中繼器嗎?此外,超時空中繼器可以為星系提供貿(mào)易保護嗎?能防止海盜在這些星系生成嗎?這些問題對我真的很重要,尤其是當(dāng)我剛經(jīng)歷了海盜空間站連續(xù)四次出現(xiàn)在同一個星系的一局游戲之后,因此我決定盡全力鏟除這些海盜!
A:To use a hyper relay, both ends need to be non-hostile, so yes, if you occupy both systems you can use their space highways. They don't help piracy suppression from starbases, but they do mean your patrolling fleet is faster! And personally, I can often go crush the pirates with my Home Fleet before they destroy my starbase thanks to the faster travel from Hyper Relays :)
答:如果想要使用超空間網(wǎng)絡(luò)的話,雙方都必須是非敵對狀態(tài)。所以沒錯,當(dāng)你占領(lǐng)兩端的星系時,你可以使用它們的星際高速公路。盡管它們不能幫助恒星基地鎮(zhèn)壓海盜,但是這意味著你的巡邏艦隊會更快地部署!而且就我個人而言,得益于超空間中繼器提供的快速航行,我可以經(jīng)常使用家園艦隊在海盜摧毀我的恒星基地之前快速碾碎他們 :)
Question by Liggi
Answered by Monzun (Code Custodian)
Q:Would Stellaris ever consider expanding to include more "Characters"? Not talking Space CK, but all great sci-fi has important characters (Darth Vader, etc.)
問:Stellaris會考慮出一些額外的“角色”嗎?我并不是說要變成CK太空版,但是那些著名的科幻小說都有一些重要角色。(比如達斯維達)
A:Yeah we think having some sort of characters would be cool! If we could find a way to fit them into the current sandbox nature of the game it's for sure something we would consider.
答:“沒錯,我們想添加一些角色應(yīng)該會很不錯!如果我們能找到合適的方法將它們放進當(dāng)前的沙盒游戲環(huán)境中的話,我們肯定會考慮這些內(nèi)容的。
Question by Cape/008/GBSC (DO NOT PING)
Answered by Eladrin (Game Director)
Q:Without spoiling anything, will you judge people for getting the 'You Monster' achievement (the one with a sushi icon)? I feel like I know what it is and I don't like that.
問:在不劇透的情況下,你會批判那些取得“You Monster”成就的人嗎(那個壽司圖標(biāo)的成就)?我想我知道那個成就是什么意思但是我不喜歡它。
A:You. Monster.
答:你這禽獸。
Question by Zach856
Answered by Alfray Stryke (Design)
Q:Will the orbital ring be destroyed after the battle or will it be disabled like the star base. Can you make the orbital habitat and orbital ring can be attacked and bombarded by the fleet as well, can not be destroyed by the space fortress is seems strange.
問:想問下星環(huán)基地會在戰(zhàn)斗后被摧毀還是會像恒星基地那么一樣失效?你能不能讓軌道居住站和星環(huán)基地也可以被艦隊攻擊和轟炸。無法被太空堡壘摧毀感覺有點怪。
A:Orbital rings are normally disabled and then control flipped when they are defeated as per normal starbases, but some factions (e.g. the Khan) can destroy them.
答:一般而言,星環(huán)基地在被打敗后會像所有普通恒星基地一樣失效然后轉(zhuǎn)移其控制權(quán),不過某些勢力(比如大可汗)可以摧毀它們。
Question by Saluki
Answered by Snow Crystal
Q:Are we going to see more fallen empire content in future?
問:我們會在未來看到更多失落帝國的內(nèi)容嗎?
A:We have nothing planned right now, but I'd say there's a lot of room to do something more with them.
答:我們暫時沒有任何計劃,但我想說,我們有很大做關(guān)于他們的內(nèi)容的空間。
Question by Ben the Fox
Answered by Eladrin (Game Director)
Q:Why do spiritualists hate robots so much?
問:為什么唯心主義者對機器人恨之入骨?
A:They're coarse and rough and irritating and they get everywhere.
答:它們既粗魯又粗糙,煩人而且無處不在。
Question by Sutopia
Answered by GruntsPlayground
Q:is there plan to allow picking the precursor at game start just like we can pick crisis?
問:有允許在開局時選擇先驅(qū)者的計劃嗎,就像我們能選危機類型那樣?
A:We are internally discussing the option but no promises for now
答:我們正在內(nèi)部討論相關(guān)選項,但暫時沒有任何保證
Question by Deer
Answered by Alfray Stryke (Design)
Q:Any plans for hive minds, specifically machines to be able to un-gestalt? Or the ability to make a non-gestalt machine empire?
問:有任何讓蜂巢思維,特別是機械人可以非格式塔化的計劃嗎?或者制造一個非格式塔機械人帝國的能力?
A:A gestalt empire becoming a collection of individuals would be a very interesting story to explore, but there's no current plans for this.
答:探究格式塔帝國轉(zhuǎn)變?yōu)閭€體集合的故事將會相當(dāng)有趣,不過當(dāng)前沒有這方面的計劃。
Question by Crazy Mordrid the Xeno-Compat
Answered by Alfray Stryke (Design)
Q:Are there any Mass Effect 2 references in Overlord, since you know...there is a DLC of the same name in that game
問:在Overlord里有任何的質(zhì)量效應(yīng)2梗嗎,因為你懂的……后者里有一個同名的DLC。
A:Hyper Relays
答:超空間中繼器(即答)。
Question by Artik
Answered by Beals (Concept Artist)
Q:Will we see new ship design in organic style for hivemind? and some origin or civic which allow build ships and buildings from food?
問:我們會不會看到新的有機蜂巢思維艦船外觀和允許用食物建造船只和建筑的起源或國民理念呢?
A:I think that's a natural progression of any major hivemind expansion, and something I've at least discussed. Currently there is nothing that I can comment on, but some of what you asked is definitely easier to do than others if we do decide to go in that direction.
答:我想那是一個大型蜂巢思維拓展包里理所當(dāng)然的拓展,也至少是我所討論過的東西。當(dāng)前我無可奉告,不過假如我們向這方面發(fā)展的話,你所問的一些東西一定會比其他的要來得易做。
Question by amphibia ended
Answered by Snow Crystal
Q:are Primitives being considered as a theme for an upcoming DLC? They really need love (Primitive Hive Minds ftw)
問:土著是否會被考慮作為未來DLC的主題?他們真的很缺愛(土著蜂巢思維是最棒了)
A:We are aware that primitives are in need of some love, and that there is a lot we could do with them. But that is, sadly, the case for more elements in the game as well.
答:我們留意到土著們確實需要更多關(guān)照,而我們也可以為他們做很多很多內(nèi)容。不過,很遺憾游戲里更多的其他要素也同樣如此。
Question by MathyM
Answered by Monzun (Code Custodian)
Q:Are there any improvements to the UX planned? Specifically, new hotkeys being added to cycle between idle Science Ships and so on.
問:有任何改善UX(使用者體驗)的打算嗎?具體來說,加上在閑置科研船之間跳轉(zhuǎn)的新熱鍵之類的。
A:On the Custodian side, this is something we will always try to do in each patch and what you have there is a good suggestion, make sure to get it into the suggestions forum!
To answer your question more specifically, yes we have some plans that we are yet to reveal
答:從守護者團隊方面來講,這是一件我們在每個版本中總會嘗試的事情,而你所提出的是一個好建議,記得把它提放上去建議論壇。
Question by Rynn Y11K
Answered by Beals (Concept Artist)
Q:Will the exhaust trail from starships ever be fixed to come out their actual engines?
問:星際艦船的軌跡會不會被修正成從真正的引擎中出來的樣子?
A:If the trails aren't coming out of them how can you even be sure they're exhaust ports?
答:你怎么能確認(rèn)沒有產(chǎn)生航行軌跡的地方就是排氣口呢?
Question by PAO | CrimsonBlade2
Answered by Alfray Stryke (Design)
Q:About habitats, can there be a way to put again them back to max buildings like it was before the rework that put them under 10? Without using void dweller, or the functional architecture civic, since some authorities like gestalt or megacorp can't use the civic, and not everyone is void dweller origin,// maybe one expand habitat decision that costs some influence and alloys to get one building slot until you get to the maximum of 16 slots like an arcology ( but that one gets it for free all at once) if you get the void dweller perk, would that be possible?
問:關(guān)于居住站,能不能以整個可以在它們里面建滿建筑的方法,就像在把它們限在10個的那個重制之前一樣? 因為部分政體如格式塔或是企業(yè)政府無法使用實用建筑的民政,而且并非人人都是虛空居者起源??傊@倆加成不是人人都有。//假如你有太空子民飛升的話,可能來一個類似于理想城(不過那個一下子就全解鎖了),花費影響力和合金擴建居住站以換取一個建筑糟的決議,直到到達上限16個為止,這樣可行嗎?
A:We want habitats to deliberately feel cramped, so we don't want you to be able to unlock too many building (or district) slots on habitats.
答:我們想讓居住站有意地感到擁擠,故此我們并不想你能夠解鎖太多的居住站建筑(或是區(qū)劃)槽。
Question by Periodotic
Answered by CheerfulGoth (Content Design)
Q:Do you ever plan on expanding on Machine empires? The experience has really been limited for them with less events, archeology sites, relics, diplomatic options, and whatnot. It’d be really interesting if you’d pay attention to it as much as hiveminds
問:你有沒有打算過拓展一下機械帝國?它們的體驗一直很有限,因為事件,考古遺跡,遺珍和外交選項之類的都比較少。如果你和蜂巢思維一樣重視機械帝國的話一定會很有趣的
A:We're trying! Writing from the point of view of a gestalt intelligence is fascinating, but it's a content-intensive task and we don't always have the means to do it. Having said that... 01010100 01101000 01100101 01110010 01100101 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100101 01110110 01100101 01101110 01110100 01110011 00100000 01100101 01111000 01100011 01101100 01110101 01110011 01101001 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01100101 01101101 01110000 01101001 01110010 01100101 01110011 00100000 01101001 01101110 00100000 01110100 01101000 01101001 01110011 00100000 01101110 01100101 01110111 00100000 01110000 01100001 01110100 01100011 01101000 00101110 00100000 01001000 01101111 01110010 01110010 01101001 01100010 01101100 01100101 00100000 01101111 01101110 01100101 01110011 00101110
答:在試了在試了!從格式塔意識的角度寫作非常引人入勝,不過這是一項內(nèi)容密集的工作,我們也并非總有這樣做的方法。話雖如此……01010100 01101000 01100101 01110010 01100101 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01100101 01110110 01100101 01101110 01110100 01110011 00100000 01100101 01111000 01100011 01101100 01110101 01110011 01101001 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01100101 01101101 01110000 01101001 01110010 01100101 01110011 00100000 01101001 01101110 00100000 01110100 01101000 01101001 01110011 00100000 01101110 01100101 01110111 00100000 01110000 01100001 01110100 01100011 01101000 00101110 00100000 01001000 01101111 01110010 01110010 01101001 01100010 01101100 01100101 00100000 01101111 01101110 01100101 01110011 00101110(譯注:以上數(shù)字經(jīng)過二進制轉(zhuǎn)換為ASCII碼后得到句子There will be events exclusive to machine empires in this new patch. Horrible ones.,在新的線路中,將會有大量和機械帝國相關(guān)的事件,還是非常惡劣的那種)。
Question by transie
Answered by Eladrin (Game Director)
Q:how much bugfixing can we expect after the release of the patch before the team goes on summer vacation?
transie的問題
問:在開發(fā)團隊放暑假前,我們能夠預(yù)料多少在新版本發(fā)布后的bug維修呢?
A:We have plans for post launch support as needed for a few weeks after the release, and we have an entire team dedicated to fixing things.
答:我們有在新版本發(fā)布后幾個星期里根據(jù)需要提供支持的計劃,同時我們也有一整支專門修東西的團隊。
Question by Ben the Fox
Answered by Snow Crystal
Q:Were there any inspirations for the progenitor hive origin, if any? P.S. I love the new hive origin by the way! ^w^
問:有沒有任何始祖蜂巢起源的靈感來源呀,假如有的話? P.S. 順帶一提,我真的很喜歡新的蜂巢起源^w^
A:I am not Iggy, who sadly couldn't be here, so I am not going to say something specific was his inspiration. But I'd say that Hive Queens is a pretty well known stereotype.
答:我不是Iggy,很遺憾他無法來到這里,所以我也不會說什么具體東西是他的靈感來源。但是我想說蜂巢女王是個眾所周知的刻板印象
##### To Be Continue #####
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