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拯救這個瀕臨破碎的世界【SXP:5K更新公告搬運】

2023-08-30 12:02 作者:Omger劍魂  | 我要投稿

Since the last major update released, we’ve had a couple of primary goals for Update 3!

CHAPTER SYSTEM

One of the biggest and most requested features for the game is better checkpoints — both for restarting on losing the game and for coming back to in a later session. While we do not plan on full-state saving, as this is a session-based game, for this update we are introducing a basic chapter-based system and splitting the current Area-12 map into two chapters. The map has been growing massively in a short amount of time, and in order to facilitate both narrative requirements moving forward, and a checkpoint system–the ominous task of splitting up Area-12 has finally been set in motion.

When joining a server for the Area-12 Campaign, you will be able to select (or vote for) between Chapter 1 or Chapter 2. You will also be able to select them from the Private Game section in the main menu.

戰(zhàn)役章節(jié)系統(tǒng)

章節(jié)制度

游戲中最大和最受歡迎的功能之一是更好的檢查點——既可以在游戲失敗后重新開始,也可以在以后的游戲中重新開始。雖然我們不打算全狀態(tài)保存,因為這是一個基于會話的游戲,但在這次更新中,我們引入了一個基本的基于章節(jié)的系統(tǒng),并將當前的12區(qū)地圖分為兩個章節(jié)。地圖在很短的時間內大量發(fā)展,為了促進劇情的發(fā)展,以及檢查點系統(tǒng)——分裂12區(qū)這一不祥的任務終于啟動了。當你加入服務器參加12區(qū)戰(zhàn)役時,你可以在第1章和第2章之間進行選擇(或投票)。你也可以從主菜單的私人游戲部分選擇它們?!緳C翻】


POLISHING THE SCREEN ANOMALY

Our inception of SCP-7528 (the “Screen Anomaly”) was received well across the board, but while watching the community and content creators play the section, we noticed players consistently being confused or overwhelmed by the anomaly’s behavior. We’ve taken the time to do some more polish on the anomaly’s behavior and visuals.

Specifically:

  • The anomaly now chases players more consistently and less closely, only moving if its sightline is obstructed or if it is too far.

  • The anomaly is more likely to stick to one player at a time, picking each team member off, rather than getting confused by many pieces of stimuli.

  • The anomaly can now hear sound, based on the distance to the nearest screen. Sprinting through the area may not be such a good idea.



Additionally, we aim to make the objectives more clear in the Forde Education Center.

What’s Next?



打磨屏幕異常我們對【數(shù)據(jù)刪除】-7528(“屏幕異?!?的初始化得到了廣泛的認可,但在觀看社區(qū)和內容創(chuàng)作者玩該部分時,我們注意到玩家一直對異常行為感到困惑或不知所措。我們花了一些時間對異常的行為和視覺效果做了更多的潤色。具體地說:異?,F(xiàn)在更持續(xù)地追逐玩家,距離更近,只有當它的視線被遮擋或太遠時才會移動。反常的人更有可能一次只關注一個玩家,挑出每個團隊成員,而不是被許多刺激弄糊涂。異?,F(xiàn)在可以聽到聲音,根據(jù)距離最近的屏幕。在這個地區(qū)快速奔跑可能不是一個好主意。此外,我們的目標是使福特教育中心的目標更加明確。

接下來是什么?

【機翻】


總結:他們要修改游戲流程后面出現(xiàn)的7528,但愿能比現(xiàn)在游戲內容更好就是了




UPDATE 3

Update 3 (0.13.0) is all about the horror atmosphere and narrative. Additional game mechanics will also become more and more prominent, such as the aforementioned Chapter System, armories, and respawning. A lot of the atmospheric horror elements will tie directly into the narrative and build on audio and lighting substantially. We’ll begin mapping out our side objectives now that the map is split and restructuring beyond the initial Early Access iteration. There will now be a lot of lore and collectable items hidden throughout environments in the form of secrets. In terms of narrative this will begin our setup for Act 1 of the Area-12 campaign narrative. We’re working on a prologue that will tie into this later, but for now you’ll still get to experience our new starting area for Chapter 1 of Act 1.



更新3更新3(0.13.0)是關于恐怖氣氛和敘事。其他游戲機制也將變得越來越突出,如前面提到的章節(jié)系統(tǒng)、軍械庫和重生。許多氛圍恐怖元素將直接與故事聯(lián)系在一起,并基于音頻和燈光。我們將開始繪制我們的支線目標,現(xiàn)在地圖已經(jīng)分裂,并在最初的Early Access迭代之后進行重組?,F(xiàn)在會有很多的愛和收集物品隱藏在整個環(huán)境的秘密形式。在敘述方面,這將開始我們?yōu)?2區(qū)戰(zhàn)役敘述的第一幕設置。我們正在制作一個與此相關的序言,但現(xiàn)在你仍然可以體驗我們在第一幕第一章的新起始區(qū)域?!緳C翻】

總結:更新3可能更專注恐怖的氛圍與故事等方面,游戲機制也會凸顯,現(xiàn)在5K的游戲體驗講真算不上那種味道,更像一個有著戰(zhàn)術與硬核成分的打僵尸游戲,所以我希望他們能做出一些,游戲體驗上的改變,至少,可以讓人感覺害怕吧?


貌似是新的改槍臺?也可能是一個場景
結合上下圖來看,應該是一個工作室內的場景

Beyond Update 3...


WORLD BUILDING

Future updates will continue expanding on narrative more quickly, adding in monsters that we’ve been developing behind the scenes as well as new environments. We will be moving into Act 2 much sooner than you think and beginning to meet not just the new monsters, but also characters and D-Class that will play a significant role in the SCP world we’ve been building at Area-12. Even in Act 1 players will have a chance to see and learn about this universe in a way that has never been done before.

ANIMATIONS AND TACTICAL GAMEPLAY

We’ve been beefing up our animation team as we move towards not just improved animations, but also adding things for the tactical experience such as vaulting and prone. All of which have been motion captured, cleaned up, and are currently being tested in-engine.



超越更新3…




世界建筑未來的更新

將繼續(xù)以更快的速度擴展劇情,增加我們一直在幕后開發(fā)的怪物以及新的環(huán)境。我們將比你想象的更快地進入第二幕,不僅會遇到新的怪物,還會有角色和d級角色,他們將在我們在12區(qū)建立的【數(shù)據(jù)刪除】世界中發(fā)揮重要作用。即使在第一幕,玩家也將有機會以前所未有的方式看到和了解這個宇宙。


動畫和戰(zhàn)術玩法

我們一直在加強我們的動畫團隊,因為我們不僅在改進動畫,而且還增加了戰(zhàn)術體驗,如跳躍和俯臥。所有這些都經(jīng)過了動作捕捉和清理,目前正在引擎內進行測試。


【機翻】


總結:制作組貌似要推進劇情方面,希望可以看到更多和【數(shù)據(jù)刪除】相符合的體驗吧,新的D級——希望能有點特色,現(xiàn)在無非就是個拿著槍的人形單位,和設施里的保安沒什么區(qū)別就是了。

動畫方面的進步是有目共睹的,換彈等動畫得到了優(yōu)化后確實眼前一亮,當然也提到了俯臥,相信不久能有更好的體驗吧?現(xiàn)在就看GB和5K誰能更快趴下了【笑】


GEAR AND GAME MECHANICS

We also have exciting new developments coming to utilize the journal system more and account for new types of gear that will have an impact on both the respawn system, and how you interact with… weird stuff. Safe to say our mantra is currently “make it scary and make it weird”.


GAME MODES AND NEW MAPS

We haven’t forgotten about our other game modes though: we’re utilizing something we have been calling our “intermission maps” to help develop some of those other game modes without losing traction on finishing our narrative campaign, The sooner we finish the main campaign, the sooner we can focus on all the exciting DLC missions in the future. Intermission maps serve as a type of breather or scenery change to separate and transition between Acts of the Campaign. EX: Act 1, Intermission, and then Act 2

More specifically; our first intermission map will take place in an isolated and sterile landscape outside of the United States. Without spoiling too much, it will be very horror and SCP focused utilizing the concept behind the Wave Survival game mode. It’s a very special map to us taking direct inspiration from the works of John Carpenter. It’s also the first time players will get to see and play as a new faction other than the Unusual Incidents Unit (UIU).


CLOSING NOTES

That’s all for now, thank you for tuning in! Keep your eyes peeled for future update posts.

Ad astra.



裝備和游戲機制

我們也有令人興奮的新開發(fā),更多地利用日志系統(tǒng),并考慮到新類型的裝備,這將對重生系統(tǒng)產(chǎn)生影響,以及你如何與…奇怪的東西??梢钥隙ǖ卣f,我們目前的口頭禪是“讓它變得可怕,讓它變得奇怪”。



游戲模式和新地圖

我們并沒有忘記其他游戲模式:我們正在利用所謂的“間歇地圖”來幫助開發(fā)其他游戲模式,而不會失去完成敘述戰(zhàn)役的吸引力。我們越早完成主要戰(zhàn)役,我們就能越早專注于未來所有令人興奮的DLC任務。中場休息地圖作為一種喘息或風景變化,在戰(zhàn)役行為之間進行分離和過渡。第一幕,幕間休息,然后是第二幕更具體地說;我們的第一張中場休息地圖將發(fā)生在美國以外的一個孤立而貧瘠的地方。在不劇透太多的情況下,它將是一個非??植篮汀緮?shù)據(jù)刪除】的游戲,利用波浪生存游戲模式背后的概念。這是一張非常特別的地圖,我們從約翰·卡朋特的作品中獲得了直接的靈感。這也是玩家第一次看到并扮演一個除了異常事件單位(UlU)之外的新陣營。



關閉筆記

今天就到這里,謝謝收看!敬請關注未來的更新內容。致星星。


【機翻】


總結:裝備與游戲機制那塊我沒看懂,不過應該會有點新東西?可能,聲稱會可怕與奇怪,但愿不是什么怪東西。至于新的游戲模式與新的地圖,終于有新東西了,過度等地圖倒也是個增加新鮮感的方法,美國以外更孤立貧瘠的地方……結合提到的恐怖的【數(shù)據(jù)刪除】游戲,以及利用到了波次生存游戲模式的概念,我想到了在早期的路線圖中,有提到在一個農(nóng)舍內對抗3199的游戲路線計劃,還提到了是根據(jù)約翰·卡朋特的作品提到的靈感,就不知道內容是怎么樣的,不過也說了玩家首次看到并扮演一個UIU之外的新陣營……大概不會是GOC,在早期的計劃路線圖中,除了GOC與UIU外,就是毛子與日本人的陣營了,不過也不排除是個全新的陣營,拭目以待?!九氖帧?/p>

記錄關閉,但愿能看到更多更新更好的內容,保持緘默同伴們,讓我們繼續(xù)前進。

【PS:等更新3出來后我看看質量怎么樣,如果真的讓我滿意,我不介意我掏100多買他們的支持DLC【笑】】

拯救這個瀕臨破碎的世界【SXP:5K更新公告搬運】的評論 (共 條)

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