EU4開發(fā)日志 | 1/18 新年新日志

牧游社 牧有漢化翻譯
Europa Universalis IV - Development Diary 18th of January 2022
Pavía, Content Designer Paradox Tinto
Greetings, and Happy New Year to everyone! Today we're coming back to EUIV DD's, after taking a couple of months' break from them (unfortunately not due to long Spanish holidays, as some on the forums have suggested). What we've been doing in that time was already mentioned by Johan in the last DD: working on 1.32.1 and 1.32.2 patches, and then moving on to the next one, 1.33, that will be live later this quarter.
大家好啊,祝大家新年快樂(lè)!我們放了幾個(gè)月的假,現(xiàn)在回來(lái)更新EU4的開發(fā)日志(很不幸的是,我們假期很長(zhǎng)的原因并不是某些論壇網(wǎng)友所說(shuō)的西班牙超長(zhǎng)假期)。我們?cè)谀嵌螘r(shí)間做的事情就像是Johan在上一篇日志里面提到的那樣:處理1.32.1版本號(hào)和1.32.2版本號(hào),然后去處理本季度更新的下一版本1.33版本號(hào)。
As Origins and 1.32.2 release have been mostly well praised (and we're very happy about that!), we thought that we wanted to move on 3 main points for the upcoming 1.33 patch:
因?yàn)?strong>起源Origins與1.32.2版本號(hào)廣受好評(píng)(我們太高興了?。咀g注:日志發(fā)布時(shí)起源Origins在Steam上的好評(píng)率為55%,勉強(qiáng)過(guò)半】,我們想要在接下來(lái)的1.33版本號(hào)中解決3個(gè)主要目標(biāo):
1) Fixing most of the remaining bugs from 1.32/Origins.
1.修復(fù)1.32版本號(hào)和起源Origins遺留下來(lái)的大部分漏洞。
2) Balancing some mechanics that had been on our list for a while.
2.平衡我們列表內(nèi)的一些老機(jī)制問(wèn)題。
3) Continue working to improve AI performance, as some issues appeared in 1.32.
3.繼續(xù)努力改善AI表現(xiàn),包括1.32版本號(hào)出現(xiàn)的一些問(wèn)題。
Today I'll be focusing on the game balance changes that we've been working on, as we still have some room for making changes before releasing the patch (although not new content, as we may be adding more in the next immersion pack we will be working on after this patch), and we want to receive some feedback on them from you, the community.
今天我們要關(guān)注我們一直在處理的游戲平衡性改動(dòng),而我們?cè)诎姹就瞥銮斑€有進(jìn)行一些改動(dòng)的余地(雖然不是新內(nèi)容,不過(guò)我們可能會(huì)在此次版本更新后制作的下一個(gè)沉浸包中加入)。我們也想從你們社區(qū)那里獲得一些對(duì)改動(dòng)的反饋。
With Origins release, we've been able to revamp the setup and balance of Africa, and we're pretty happy with it, in general terms. So, we thought of moving back to the Far East, as there were some balance issues that were not fully resolved by Leviathan although focusing in part on the SEA region. Regarding that, we were aware of the big discussion on Ming balance in the forums, thus it would be a good idea to tackle it for this patch.
隨著起源Origins發(fā)布,我們終于對(duì)非洲進(jìn)行了改動(dòng)與平衡,而且我們整體上對(duì)此很高興。所以,我們想回到遠(yuǎn)東,雖然利維坦Leviathan部分聚焦于東南亞地區(qū),但是那里的一些平衡性問(wèn)題并沒(méi)有被完全解決。出于這個(gè)原因,我們?cè)缫殃P(guān)注了論壇上對(duì)于大明的平衡問(wèn)題的廣泛討論,因此在本次版本更新中解決這個(gè)問(wèn)題會(huì)是個(gè)明智的想法。
Ming and the Emperor of China is a really hard tag and mechanics to balance out. It starts as the strongest country in the world, and MingBlob was not a desired outcome in past patches, as it hindered Eastern Asia gameplay (even affecting India super-region, as others have said). So, because of that Mingplosion being a regular outcome was useful for gameplay purposes, although Qing and other successors are not usually so successful when it comes to reuniting the EoC, being honest. For players, it's true that it's not the most challenging/rewarding tag to play with it, because it may be not too compelling to handle the disaster if you advance on Mandate of Heaven reforms, while at the same time it won't be a very challenging playtime, if you reach some snowball point early on (which is pretty doable by experienced players).
大明與中華天子,是非常難以平衡的國(guó)家tag和機(jī)制。大明是開局世界上最強(qiáng)的國(guó)家,而且老版本中天下布狗的大明并不是理想的游戲結(jié)果,因?yàn)樗械K東亞國(guó)家的游戲體驗(yàn)(就像一些人所說(shuō)的那樣,甚至影響了印度大區(qū))。因此為了游戲性,大明自爆成為了正常結(jié)果,雖然說(shuō)實(shí)在的,大清和其他后繼王朝經(jīng)常不能成功一統(tǒng)中華。作為玩家,大明的確不是最有挑戰(zhàn)性和成就感的國(guó)家tag游玩選項(xiàng),因?yàn)槿绻憷^續(xù)天命改革,也不一定在處理“明王朝的危機(jī)”災(zāi)難的時(shí)候感到很棘手。同樣,如果你一早就開始用大明滾雪球(這對(duì)有經(jīng)驗(yàn)的玩家來(lái)說(shuō)是很容易做到的),你的游戲體驗(yàn)也不會(huì)非常充滿挑戰(zhàn)性。
So, we've come with the following changes to Ming/EoC to try to balance it a bit better:
所以我們?cè)O(shè)計(jì)了下列用來(lái)稍微平衡大明/中華天子的改動(dòng):
- The Celestial Empire now has a sixth reform available which allows vassalizing your own tributaries at the cost of Mandate.
- 天朝接下來(lái)有了第六項(xiàng)改革,允許你花費(fèi)天命來(lái)將朝貢國(guó)變?yōu)楦接箛?guó)。
- Confucianism has been buffed:
- 儒教得到了強(qiáng)化:
-- All the modifiers from harmonized religions have been standardized in their power compared to other religions.
-- 和諧其他宗教得到的增益會(huì)以該宗教的增益強(qiáng)度作為標(biāo)準(zhǔn)
-- Reduced the base Yearly Harmony from 1 to 0.25.
-- 每年獲得的基礎(chǔ)和諧度從1減為0.25。
-- Increased the Harmony cost of harmonizing a religion from 3 per year to 3.25.
-- 和諧其他宗教的每年和諧度花費(fèi)從3提升至3.25。
-- Religious Unity now gives +1 Yearly Harmony at 100% Religious Unity (can not go above that).
-- 100%宗教統(tǒng)一度會(huì)提供+1每年和諧度(更高的宗教統(tǒng)一度不會(huì)提供更多的和諧度)。
-- Positive Harmony now gives: +3 Tolerance of the True Faith, -10% Development Cost, +1 Meritocracy, +0.5 Legitimacy, +1 Devotion, -0.5 Yearly Corruption, +50% Harmonization Speed.
-- 正和諧度會(huì)提供:+3正統(tǒng)信仰容忍、-10%發(fā)展度提升花費(fèi)、+1賢能度、+0.5正統(tǒng)度、+1虔誠(chéng)度、-0.5每年腐敗、+50%和諧速度。
-- Negative Harmony now gives: +1 Yearly Corruption, +20% Stability Cost, -1 Legitimacy, -2 Meritocracy, -2 Devotion.
--負(fù)和諧度會(huì)提供:+1每年腐敗、+20%穩(wěn)定度提升花費(fèi)、-1正統(tǒng)度、-2賢能度、-2虔誠(chéng)度。
-- Negative Stability now decreases Yearly Harmony by 0.25 per missing stability.
--每一點(diǎn)負(fù)穩(wěn)定度會(huì)減少0.25的每年和諧度。
-- Eastern Denominations religions harmonized now unlock monuments requiring it.
-- 和諧東方宗教組現(xiàn)在會(huì)解鎖相應(yīng)的奇觀效果
- The new Holder of the Mandate gains the following bonuses atop of their +0.05 Mandate: +12 Force Limit, -10% Land Maintenance, +15% Manpower Recovery Speed.
- 新朝天子將會(huì)獲得除了+0.05天命外的下列新增益:+12陸軍上限、-10%陸軍維護(hù)費(fèi)、+15%人力恢復(fù)速度。
- The events of the Ming Crisis disaster now allow you to swap your country with one of the Chinese warlords you release in the event.
- “明王朝的危機(jī)”中的事件允許你在事件選項(xiàng)中選擇游玩其中一個(gè)中華軍閥勢(shì)力。
- Force Tributary CB (along with other CB's with a specific purpose, as Restoration of Union and Subjugation) don't allow taking of provinces any more.
-“強(qiáng)迫朝貢”宣戰(zhàn)理由(還有其他有特殊目的的宣戰(zhàn)理由,比如“恢復(fù)聯(lián)合統(tǒng)治”與“附庸國(guó)家”)不再允許割讓省份。
The Idea of the Harmonization Speed increase at high Harmony is to encourage alternating between harmonizing a new religion and accumulating Harmony. It should be possible for you to be just as fast with harmonizing religions as somebody who is chain harmonizing all the time.
高和諧度提升和諧速度的想法是為了鼓勵(lì)你在和諧新宗教和積累和諧度中做出改變。這樣一來(lái),你應(yīng)該可以和從頭到尾不停和諧所有宗教的玩家進(jìn)展一樣快。
Apart from that, we're doing the following changes to other countries on the Far East neighborhood:
除此之外,我們正在對(duì)其他遠(yuǎn)東地區(qū)的國(guó)家做如下調(diào)整:
- Manchuria Overhaul with the addition of Nivkh culture, Korchin having a vassal, redistribution of provinces and addition of the Amur Estuary (mostly following this thread in the Suggestions subforum, as we think it was really well thought).
-滿洲地區(qū)大修,新增尼夫赫文化,為科爾沁新增一個(gè)附庸,重新分配省份,新增阿穆爾河口(大多是按照下面這個(gè)在建議子論壇帖子的思路,因?yàn)槲覀冇X(jué)得它的想法真不錯(cuò):
https://forum.paradoxplaza.com/forum/threads/manchuria-again.1505121/)
- Moved the Vietnamese culture out of the Chinese culture group
- 將越南文化從中華文化組移出
- Added "Sinicize our Culture" for the Vietnamese and Korean cultures, allowing you to move with your culture into the Chinese culture group. The decision requires you to have a Chinese cultural majority in your country or being the Emperor of China
- 為越南文化和朝鮮文化新增“中國(guó)化我們的文化”,允許你將你的文化移進(jìn)中華文化組。該決議要求你擁有一個(gè)中華文化為主流文化,或者成為中華天子。
- Korea's starting heir has been buffed by +1/+1/+1. (The reason being to buff Korea a little bit, while Hyang is a little bit more average of a monarch than the game might suggest. Sickness shortened his life quite a lot, which played a huge factor for us to give him the benefit of doubt and increase his stats a little bit).
- 增強(qiáng)朝鮮開局的繼承人,三維各+1。(略微增強(qiáng)朝鮮的原因,是因?yàn)镠yang即文宗李珦或許是一位比游戲所示更加平均的君主。疾病大幅縮短了他的生命,在給與他值得懷疑的增益與略微增加他的統(tǒng)計(jì)值時(shí),這是個(gè)很大的影響因素)
- Hanseong gained +15 Development as it was quite the big city in 1444 and comparable to the many big Chinese cities.
- 增加漢城15發(fā)展度,因?yàn)樵?444年漢城是個(gè)可以與許多中國(guó)城市媲美的大城市。
- Shinto countries now can use Buddhist monuments.
- 神道教國(guó)家現(xiàn)在能使用佛教奇觀了。
Finally, we've been also doing some changes regarding Portugal, Indian estates, a combat pips rework, and other stuff:
最后,我們?cè)谄咸蜒?、印度階級(jí)、戰(zhàn)斗點(diǎn)數(shù)重做及其它內(nèi)容方面也做了改動(dòng):
- The Castilian/Spanish mission "Recover Portugal" has been moved. Now it requires the completion of the missions "Subjugate Navarra" and "Reclaim Andalucia". The Restoration of Union CB has been moved accordingly too and is only available to Spain if both missions are completed. This change will make Portugal not so easily PU’d by Castile, as we were seeing this a lot in our nightly AI tests in the first 20 years of the game
- 移動(dòng)卡斯蒂利亞/西班牙任務(wù)“光復(fù)葡萄牙”的位置?,F(xiàn)在該任務(wù)要求先完成“征服納瓦拉”和“收復(fù)安達(dá)盧西亞”。重建聯(lián)統(tǒng)CB也已相應(yīng)的被移動(dòng)了,該CB只能由西班牙在完成兩個(gè)前置任務(wù)后使用。此項(xiàng)修改將使葡萄牙不再那么容易就被卡斯提利亞聯(lián)統(tǒng)了,因?yàn)槲覀冊(cè)诳春y(cè)試的前20年里中見(jiàn)到得太多了。
- Portuguese ideas have been buffed, as we felt that they were a bit lackluster compared to other Tier 1 countries, and that Portugal was having a rough time in early game against Castile and other powers:
- 增強(qiáng)葡萄牙理念,因?yàn)槲覀冇X(jué)得葡萄牙的理念與其他T1國(guó)家的相比稍遜不足,而且在游戲早期,葡萄牙在對(duì)抗卡斯提利亞和其他勢(shì)力時(shí)過(guò)得挺不容易的:
- Traditions: +10% Infantry Combat Ability instead of current +15% Trade Efficiency (to give Portugal a bit of punch in early game).
- 傳統(tǒng):+10%步兵戰(zhàn)斗能力,取代現(xiàn)在的+15%貿(mào)易效率(讓葡萄牙在游戲早期的拳頭更硬)
- Legacy of the Navigator: +10 Naval Morale instead of current -33% Morale hit when losing a ship (on par with Danish NI's).
- 航海家的遺產(chǎn)。+10海軍士氣,取代現(xiàn)在的-33%沉船士氣打擊(與丹麥國(guó)家理念中的相同)。
- Encourage the Bandeirantes: +15% Trade Efficiency instead of +1 Merchant (basically reshuffling the older tradition into here).
- 支持班代蘭特旗隊(duì):+15%貿(mào)易效率,取代+1商人團(tuán)(基本上是把舊的傳統(tǒng)又改回來(lái))。
- Royal Academy of Fortification, Artillery and Drawing: +1 Artillery instead of +10% Artillery Combat Capacity (so it gives some land punch in early-mid game while diminishing in late game, and extra naval punch, which is WAD).
- 王家工事、炮兵與設(shè)計(jì)學(xué)院:+1炮兵火力(應(yīng)為+1 Artillery Fire,與西班牙/阿拉貢相同),取代+10%炮兵戰(zhàn)斗能力(因此它在游戲前中期會(huì)增加些許陸地戰(zhàn)力,而同時(shí)在后期會(huì)減少,并且額外增加了海軍戰(zhàn)力,它將按設(shè)計(jì)的目的生效Works As Designed)
- The Indian Estates now have access to their versions of powerful estate privileges such as "Strong Duchies", "Religious Diplomats", "Religious Culture" and "Nobility Integration Policy".
- 印度階級(jí)現(xiàn)在能獲得他們版本的強(qiáng)力階級(jí)特權(quán),諸如“強(qiáng)大公爵”、“宗教外交官”、“宗教文化”和“貴族整合政策”。
- Added a new decision for Muslim Indian countries, which allow you to replace the Brahmins with the Dhimmi if you own any province outside the Muslim or Dharmic religion groups.
- 為印度穆斯林國(guó)家新增一個(gè)決議,允許你用齊米代替婆羅門,如果你擁有任何穆斯林或者達(dá)摩宗教組以外的省份。
- Added events for Alcheringa nations, which allow them to unlock their cults without the need to complete their missions. The events, however, have the same requirements to trigger as their mission counterparts.
- 為夢(mèng)創(chuàng)神話國(guó)家(即澳洲土著)新增事件,新事件允許他們不必完成任務(wù)就能解鎖他們自己的宗教崇拜物。但是,這些事件的觸發(fā)要求和任務(wù)的是對(duì)應(yīng)且相同的。
- Forming Rome will now convert all provinces of your culture group to Roman.
- 重建羅馬將把你的文化組的所有省份都轉(zhuǎn)換為羅馬文化。
- Ottoman missions are now available to R?m.
- 奧斯曼任務(wù)現(xiàn)在可供羅姆使用。
- Regiments' fire and shock pips now also count toward morale damage in their respective phases. Many of you will know that morale pips have been superior to fire and shock pips. This change will make the pips more equal in value, although morale pips may still be the better pick most of the time. To preserve the overall flow of battles, we're thinking not to apply this to artillery protection from backrow, as it is asymmetrical.
- 軍團(tuán)的火力和沖擊點(diǎn)數(shù)現(xiàn)在會(huì)在他們各自階段中算入士氣傷害。你們中的許多人都知道,目前士氣點(diǎn)數(shù)比火力和沖擊點(diǎn)數(shù)更勝一籌。這一改變將使得各點(diǎn)數(shù)在價(jià)值上更平等,盡管士氣點(diǎn)數(shù)或許在大多數(shù)時(shí)間仍舊是更優(yōu)的選擇。為了維持戰(zhàn)斗的整體流程,我們?cè)诳紤]不將這個(gè)改動(dòng)應(yīng)用到對(duì)后排炮兵的保護(hù)。
So, after most of these changes being implemented, and some still WIP, this is what we’re seeing in our nightlies AI tests:
那么,在大多數(shù)改動(dòng)被實(shí)裝后(有些改動(dòng)仍舊處于半成品階段),下面是我們?cè)诳春y(cè)試中見(jiàn)到的:




In some games Portugal is performing really well, while in others Spain is still a top dog in the Iberian Peninsula and America. Regarding China, you can see that Ming sometimes manage to stay stable, while Mingplossion still happens regularly, and even some of the successor states are able to blob a bit after it, recovering MoH.
在某幾局游戲里,葡萄牙表現(xiàn)得很不錯(cuò),而在其他幾局里西班牙依舊是伊比利亞半島和美洲的魚塘霸主。關(guān)于中國(guó),你能看到帶明有時(shí)能成功穩(wěn)住,但帶明自爆也經(jīng)常發(fā)生,甚至某些繼任者國(guó)家還能在帶明自爆后稍有發(fā)展,恢復(fù)天命。
This is all for today. We're open to feedback and suggestions given by you to further improve the balance for 1.33, if possible; just remember to have civil discussions about them, as there were some hot-heated ones a couple months ago (basically regarding Ming balance), and we don't want that to be repeated.
以上就是今天的全部?jī)?nèi)容。我們對(duì)來(lái)自你的反饋與建議持開放態(tài)度,以此來(lái)改進(jìn)1.33版本號(hào)的平衡性,如果可能,請(qǐng)牢記進(jìn)行文明討論,因?yàn)閹讉€(gè)月前曾經(jīng)有一些過(guò)熱的討論(基本上關(guān)于大明的平衡),我們不希望這種情況再次發(fā)生。
Next week my fellow colleague @Gnivom will talk about the changes made to AI in the upcoming 1.33 patch (and yes, he will be tackling the AI deleting forts issue, among others). Hope you enjoy the DD!
下周,我的同事@Gnivom將講講在即將到來(lái)的1.33版本號(hào)補(bǔ)丁中針對(duì)AI的修改(是的,他將會(huì)解決AI刪堡壘的問(wèn)題,以及其他問(wèn)題)。希望你喜歡這篇日志!
翻譯:Strategemata 倫敦
校對(duì):113322qwe1 三等文官猹中堂
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