最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊(cè)

ATS——堪薩斯州 - 向日葵之州

2023-03-29 21:30 作者:歐卡搬運(yùn)工  | 我要投稿

堪薩斯州 - 向日葵之州

正如大家可能記得的,近期我們公布了美洲卡車模擬堪薩斯州DLC。在我們正式進(jìn)入有關(guān)開發(fā)進(jìn)度的經(jīng)典資訊之前,我們決定與幾位開發(fā)者坐下來談?wù)?,希望通過這篇文章讓大家知道一點(diǎn)關(guān)于 SCS?開發(fā)人員的事情,還有他們對(duì)于這項(xiàng)DLC的想法。放松地坐下,聽聽 Patrik、Seki、Martin、Ilona?和 Anton?介紹他們自己,以及工作于向日葵之州對(duì)于他們而言意味著什么。

Patrik,堪薩斯州DLC負(fù)責(zé)人

作為美洲卡車模擬地圖DLC負(fù)責(zé)人,我的主要職責(zé)是監(jiān)制相應(yīng)地圖擴(kuò)展的開發(fā)工作,目前便是堪薩斯州DLC。我之前還曾負(fù)責(zé)華盛頓州、科羅拉多州DLC,而在我工作于科羅拉多州時(shí),那時(shí)我還只是一名普通的地圖設(shè)計(jì)師。

我們?cè)诳八_斯州DLC的目標(biāo)是向玩家們展現(xiàn),即便是看起來似乎空曠、單調(diào)的州也有其獨(dú)特的氛圍與帶給人的印象。我們?cè)诖隧?xiàng)目上的最大挑戰(zhàn)在于創(chuàng)造大片看起來有魅力、現(xiàn)代且精致打造的草地地區(qū)??八_斯州擁有不同于我們過往制作過的州的建筑,所以我們還面臨著創(chuàng)造新資產(chǎn)的挑戰(zhàn),例如被忽視的商店、軍營(yíng)、房屋及其他建筑。

玩家們可以期待12座新城市,我們將隨時(shí)間逐漸公布城市列表。我們也在不斷改善經(jīng)濟(jì)模型,這將會(huì)在合適的時(shí)候與我們#永遠(yuǎn)最好的社區(qū)?分享。此外,正如我們?cè)?ATS?每項(xiàng)新DLC上所通常做的,新的經(jīng)濟(jì)產(chǎn)業(yè)鏈也將成為堪薩斯州的一部分。

Seki,DLC資產(chǎn)負(fù)責(zé)人

作為DLC資產(chǎn)負(fù)責(zé)人及一名高級(jí)圖形設(shè)計(jì)師,我在 SCS?的角色是負(fù)責(zé) ATS?及所有相關(guān)項(xiàng)目的圖形協(xié)作。我加入 SCS?已有7年時(shí)間,并至今一直工作于 ATS?推出的所有DLC。團(tuán)隊(duì)內(nèi)有許多成員,因此協(xié)作是我們成功的關(guān)鍵所在,我想要贊揚(yáng)整個(gè) ATS?團(tuán)隊(duì)所作出的成就。

另外作為DLC資產(chǎn)負(fù)責(zé)人,我負(fù)責(zé)相應(yīng)DLC所有必要的 3D?模型的質(zhì)量與交付,包括從最普通的長(zhǎng)椅到城市與貨場(chǎng)等卡車活動(dòng)的地方的一切內(nèi)容。我會(huì)與地圖設(shè)計(jì)師溝通,并確保所有地標(biāo)被放置于它們所在的城市或定居點(diǎn)。我最初以一名圖形設(shè)計(jì)師的身份加入 SCS,當(dāng)時(shí)負(fù)責(zé)為游戲制作模型,隨機(jī)事件便是其中我作為圖形設(shè)計(jì)師參與制作的最后一個(gè)重要項(xiàng)目。后來,我轉(zhuǎn)為DLC負(fù)責(zé)人并完成了愛達(dá)荷州、得克薩斯州項(xiàng)目,目前便正工作于堪薩斯州。

我們的目標(biāo)是帶給玩家們一個(gè)新的州,讓大家能夠在他們的卡車上投入無數(shù)的時(shí)間,探索堪薩斯州的美麗及其產(chǎn)業(yè)。我們致力于突破之前的地圖擴(kuò)展,給予玩家們盡可能最好的體驗(yàn)。我們還為城市及其周邊地區(qū)增加了許多新的地標(biāo),包括獨(dú)特的休息區(qū)、卡車??空?、產(chǎn)業(yè)。我們?cè)诿恳豁?xiàng)DLC上不斷突破我們創(chuàng)作的極限,相信堪薩斯州將成為這樣的一個(gè)優(yōu)秀例子。雖然我們目前還不能揭曉所有內(nèi)容,但玩家們絕對(duì)可以期待許多新的地方與體驗(yàn)。

Martin,得克薩斯州DLC地圖設(shè)計(jì)師

我自兩年前開始在 SCS?工作并已經(jīng)工作于多個(gè)項(xiàng)目,包括加州翻新、得克薩斯州、恩波利亞市,其中恩波利亞市項(xiàng)目是我第一次嘗試設(shè)計(jì)一座城市。目前,我工作于兩個(gè)定居點(diǎn)、道路,并且我們已經(jīng)得到一組新的地形材料,其中包括我將加入至該地圖的一套新草地。

到目前為止,我的工作最令人興奮的一點(diǎn)便是設(shè)計(jì)城市。不過,我現(xiàn)在的重點(diǎn)是在以廣闊草原和農(nóng)業(yè)社區(qū)而聞名的堪薩斯州創(chuàng)造一種鄉(xiāng)村農(nóng)耕氛圍。這里將有許多農(nóng)場(chǎng)貨場(chǎng)、筒倉(cāng)、風(fēng)力發(fā)電場(chǎng)等待探索,大家將有機(jī)會(huì)與你們的卡車一同親近農(nóng)田。

總之,玩家們可以期待在堪薩斯州感受真正沉浸式的體驗(yàn),以及該州的農(nóng)耕特色和優(yōu)美的自然景致。

Ilona,得克薩斯州地圖設(shè)計(jì)師

作為一名在 SCS?工作4年的地圖設(shè)計(jì)師,我目前負(fù)責(zé)設(shè)計(jì)堪薩斯州西部?jī)勺鞘小茽柋取⒑K沟牟季?。我也設(shè)計(jì)貨場(chǎng)和常規(guī)的建筑元素,例如商店、郊區(qū)房屋,即反映該州多樣化建筑風(fēng)格的內(nèi)容。舉個(gè)例子,作為新DLC的一部分,我們?cè)黾恿擞么u與砂漿建成的商店,希望這樣新的商店將成為城鎮(zhèn)中心的一個(gè)很棒的真實(shí)細(xì)節(jié)。而且,堪薩斯州的建筑普遍十分多樣,它們?cè)谠S多方面獨(dú)一無二,并且包含來自鄰近州各種建筑風(fēng)格的元素。

有了之前在俄勒岡州、猶他州、科羅拉多州、得克薩斯州的工作經(jīng)驗(yàn),我現(xiàn)在最期待創(chuàng)造能夠傳遞堪薩斯州獨(dú)特感受的真實(shí)體驗(yàn)。其最大的挑戰(zhàn)將是通過對(duì)于細(xì)節(jié)的使用以描繪開闊平原的遼闊,以及無盡的景色。玩家們可以期待探索堪薩斯州的農(nóng)場(chǎng)、平原、市中心區(qū),還有獨(dú)特的建筑與捕捉該州精髓的細(xì)節(jié)。

Anton,研究人員

作為一名研究人員,我對(duì)所有內(nèi)容都要涉及一點(diǎn)。在每次任務(wù)中,我的工作包含兩個(gè)部分。首先,我們需要尋找更多技術(shù)性信息,例如哪種倉(cāng)庫(kù)在相應(yīng)的州更加典型。同時(shí),我們要努力探尋我們所處理的原始數(shù)據(jù)背后的更深含義。比如在堪薩斯州DLC項(xiàng)目工作中,我們從被稱為地方主義者的美國(guó)畫家得到了不少啟發(fā),他們以用極其深刻、迷人的方式描繪美國(guó)中西部而聞名。我們運(yùn)用了他們的許多作品,用來與我們的地圖設(shè)計(jì)師和 3D?設(shè)計(jì)師溝通我們對(duì)堪薩斯州的印象。

由于我們?cè)诠ぷ髦行枰c開發(fā)團(tuán)隊(duì)的其他成員表達(dá)我們對(duì)一個(gè)州的景象,因此每項(xiàng)DLC對(duì)我而言都是一個(gè)驚喜。我真的很有興趣看到,3D?設(shè)計(jì)師和地圖設(shè)計(jì)師如何將我們關(guān)于堪薩斯州感受的描繪與想法加以落實(shí)。一項(xiàng)地圖擴(kuò)展遠(yuǎn)不止是將資產(chǎn)內(nèi)容的機(jī)械化排列組合至道路上,它呈現(xiàn)的是開發(fā)人員心中對(duì)于一個(gè)州的地理與經(jīng)濟(jì)方面的共同想法。我想認(rèn)為我們的工作是幫助他們創(chuàng)建這種內(nèi)心的景象。

希望大家喜歡這次非常早期的預(yù)覽,提前了解可以在接下來的堪薩斯州期待看到的內(nèi)容。請(qǐng)記得關(guān)注我們的微博,以便獲知未來的更多資訊,避免錯(cuò)過任何更新。我們迫不及待地想向大家展示更多!

Kansas - The Sunflower State

As you might remember, recently we announced Kansas DLC for American Truck Simulator. Before we fully dive in with the classic news from the development, we have decided to sit down with some of the developers and create a blog article that will let you know a little bit about some of the SCS members themselves, but also their thoughts on this DLC. Sit back, relax, and check out what Patrik, Seki, Martin, Ilona, and Anton had to say about who they are and what working on the Sunflower State means for them.

Patrik, Kansas DLC Lead

As the Map DLC Lead for American Truck Simulator, my primary responsibility is to oversee the development of the assigned map expansion, which is currently the Kansas DLC. I have previously led the Washington and Colorado DLCs, and I started as a regular map designer when we were still working on California.

Our goal with the Kansas DLC is to show players that even seemingly empty and monotonous states have their own unique atmosphere and impression. Our biggest challenge in this project is to create large grass areas that are visually appealing, modern, and well-crafted. Kansas has a distinct architecture that differs from the states we've worked on in the past, so we're also facing the challenge of creating new assets such as neglected shops, barracks, houses, and other buildings.

Players can look forward to a dozen new cities, and we will gradually release the list over time. We are also working on improving the economic model, which we will share with our #BestCommunityEver in due course. Moreover, new economic chains will be introduced as part of the Kansas DLC, as we regularly do with every new DLC in ATS.

Seki, DLC Asset Lead

As the DLC Asset Lead and a senior graphic designer, my role at SCS involves collaborating on graphics for ATS and all related projects. I've been with the company for seven years and have contributed to all DLCs for ATS released thus far. While there are others on the team, collaboration is key to our success, and I credit the entire ATS team for our achievements.

As the DLC Asset Lead, I'm responsible for the quality and delivery of all necessary 3D models for the DLC, including everything from generic benches to city and depot areas where trucks move. I consult with Map Designers and ensure that all landmarks are delivered to their cities or settlements. I initially joined SCS as a graphic designer, where I created models for the game, including the last major project, Random Events. I then switched to DLC Lead and completed projects in Idaho, Texas, and am currently working on Kansas.

Our goal is to bring players a new state where they can spend countless hours in their trucks, discovering the beauty of Kansas and its industries. We aim to beat the previous map expansion and give players the best possible experience. We have added many new landmarks to cities and their surroundings, including unique rest areas, truck stops, and industries. We are pushing the limits of our creation with each DLC, and we believe that Kansas will be a great example of this. While we can't reveal everything yet, players can definitely look forward to many new locations and experiences.

Martin, Kansas DLC Map Designer

I started at SCS 2 years ago and I have worked on several projects including California Rework, Texas and the city of Emporia, which was my first attempt at designing a city. Currently, I am working on two settlements, roads, and we have received a new palette of terrain materials, which also includes a new set of grasses that I have to include into the map.?

One of the most exciting parts of my job so far was designing the city. However, my focus now is on creating a rural-farming atmosphere in Kansas, which is known for its vast grassy plains and farming communities. There will be many farm depots, farm assets, silos, and wind farms to explore, and players will have the opportunity to get up close to the fields with their trucks.

Overall, players can look forward to a truly immersive experience in Kansas, with a focus on the state's farming heritage and beautiful natural landscapes.

Ilona, Kansas DLC Map Designer

As a map designer at SCS for four years, I am responsible for designing the layouts of two cities, Colby and Hays, in western Kansas. I also designed depots and generic architectural elements, such as shops and suburban houses, that reflect the state's diverse architectural styles. For example, as part of the new DLC, we've added a brick-and-mortar store and I hope this new store will be a great authentic detail for the town center. Moreover, the generic architecture in Kansas is characterized by great diversity, as it is unique in many ways but it also contains elements of various architectural styles from the surrounding states

Having previously worked on Oregon, Utah, Colorado, and Texas, I am most looking forward to creating an authentic experience that conveys the unique feeling of Kansas. The biggest challenge will be portraying the vastness of the open plains and endless vistas through the use of details. Players can look forward to exploring Kansas's farms, plains, and downtown cities, with unique architecture and details that capture the state's essence.

Anton, Researcher

As a researcher, I deal with a little bit of everything. With every task, our job consists of two components. Firstly, we need to look for more technical kind of information like which variants of the warehouse are more typical for a given state. But also we try to find a deeper meaning behind the raw data we process. For example, while working on the Kansas DLC we took great inspiration from the work of American painters known as the regionalists. They are famous for depicting the American midwest in a really insightful and captivating manner. We used their work a lot, communicating our impressions of the state to our map designers and 3D artists.

Because in our line of work, we need to translate our own vision of a state to the rest of the developing team, each DLC is a surprise for me. I’m really interested to see how 3D artists and map designers are going to implement our comments and ideas regarding Kansas feel. A map expansion is always more than just a mechanical arrangement of assets down the road. It’s the idea of a geographical and economic area that the developers build in their minds as they work on a state. I like to think that we help them in creating that internal image.

We hope you have enjoyed this very early insight into what you can expect to see in the upcoming Kansas DLC. For more news in the future make sure to follow our social media (Twitter,?Instagram,?Facebook,?TikTok) to never miss any updates. We can’t wait to show you more!



ATS——堪薩斯州 - 向日葵之州的評(píng)論 (共 條)

分享到微博請(qǐng)遵守國(guó)家法律
礼泉县| 横峰县| 大邑县| 仁布县| 卢龙县| 淳化县| 磐石市| 漾濞| 马尔康县| 曲靖市| 嘉峪关市| 游戏| 台中市| 鹤岗市| 大洼县| 莲花县| 湾仔区| 马鞍山市| 田林县| 柳江县| 河北省| 玉屏| 上思县| 全州县| 彝良县| 澳门| 柳州市| 台中县| 滦南县| 陇西县| 枣强县| 石泉县| 读书| 绥宁县| 新郑市| 逊克县| 五寨县| 顺义区| 普定县| 南阳市| 双辽市|