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【別餓死】性能綜合最強物品列表(前篇,含控制臺物品代碼,截止2020年為止)

2020-09-25 00:00 作者:6500nya  | 我要投稿

以下文字內(nèi)容來自於→ https://dontstarve.fandom.com


[Equipment]

01.Krampus_Sack
Required_DLC: No
Durability: None
Armor: None
Features: 14 inventory slots
c_give("krampus_sack", 1)

02.Thulecite_Crown
Required_DLC: No
Durability: 840 HP
Features: Sanity -5% of damage absorbed by force field; Absorbs 90% of physical damage; Triggers protective force field
c_give("ruinshat", 1)

03.Brain_of_Thought
Required_DLC: Shipwrecked
Durability: 4
Features: Allows building things without having them prototyped first; Allows crafting of Volcanic Tab and Ancient Tab items
c_give("brainjellyhat", 1)

04.Cork_Candle_Hat
Required_DLC: Hamlet
Durability: 2 minutes
Features: Illuminates(Ranged Medium); wetness 20% resistance
c_give("candlehat", 1)

05.Moggles
Required_DLC: Reign of Giants
Durability: 12 minutes
Features: Grants Nightvision
c_give("molehat", 1)
c_give("wormlight", 10)

06.Cowl
Required_DLC: Hamlet
Durability: ∞
Features: Sonar-based night vision the player
c_give("bathat", 1)


07.Bush_Hat
Required_DLC: No
Durability: ∞
Features: Camouflages the player
c_give("bushhat", 1)

08.Funcap
Required_DLC: Together version only
Durability: 6 days
Features: Hunger -25%; Wetness resistance +20%; Periodically spawns Mushroom Spores
c_give("blue_mushroomhat", 1)
c_give("green_mushroomhat", 1)
c_give("red_mushroomhat", 1)


09.Feather_Hat
Required_DLC: No
Durability: 8 days
Features: Sanity +2 minutes
c_give("featherhat", 1)

10.Pith_Hat
Required_DLC: Hamlet
Durability: 8 days
Features: Sanity +2 minutes; Wetness +50% resistance; Restores Sanity over time; Prevents slowdown from Fog when body slot items equipped
c_give("pithhat", 1)

11.Desert_Goggles
Required_DLC: Together version only
Durability: 10 days
Features: Sanity +3.3 minutes; Wetness +20% resistance; Protects the players from Sandstorms
c_give("deserthat", 1)

12.Ice_Cube
Required_DLC: Reign of Giants
Durability: 8 days
Features:? health -6~10 minutes(only with robot race player); Walking speed -10%; Prevents overheating in Summer or Dry Season; Increases wetness over time;
c_give("icehat", 1)

13.Snakeskin_Hat
Required_DLC: Shipwrecked; Hamlet
Durability: 8 days
Features: Wetness +70% resistance; Protects from Rain and Lightning; Protects from Jellyfish electrocution
c_give("snakeskinhat", 1)


14.Eyebrella
Required_DLC: Reign of Giants
Durability: 9 days
Features: Wetness +100% resistance; Delays overheating in Summer; Protects from rain and lightning
c_give("eyebrellahat", 1)

15.Particulate_Purifier
Required_DLC: Shipwrecked
Durability: 10 days
Features: Protects the player from poisonous gas clouds
c_give("gashat", 1)

16.Gas_Mask
Required_DLC: Hamlet
Durability: 3 days
Features: Sanity -10 minutes; Protects the player from poisonous gas clouds
c_give("gaSmaskhat", 1)

15.Life_Giving_Amulet
Required_DLC: No
Durability: 20 uses(Healing); 1 use(Resurrecting)
Features: On death, resurrects the player and puts nearby mobs to sleep; Converts Hunger to Health
c_give("amulet", 1)

18.Thulecite_Suit
Required_DLC: No
Durability: 1260 HP
Features: Sanity +3.3 minutes; Absorbs 90% of physical damage; Restores sanity over time
c_give("armorruins", 1)

19.Life_Jacket
Required_DLC: Shipwrecked
Durability: 1
Features: Prevents player from drowning
c_give("armor_lifejacket", 1)

20.Windbreaker
Required_DLC: Shipwrecked
Durability: 15 Days
Features: Sanity +2 minutes; Wetness +20% resistance; Prevents the player from being slowed by the wind
c_give("armor_windbreaker", 1)

21.Rain_Coat
Required_DLC: Reign of Giants
Durability: 10 days
Features: Wetness +100% resistance; Protects from rain and lightning; Delays freezing during Winter
c_give("raincoat", 1)

22.Hibearnation_Vest
Required_DLC: Reign of Giants
Durability: 7 days
Features: Sanity +4.4 minutes; Delays Freezing during Winter; Slows Hunger loss (×0.75)
c_give("beargervest", 1)


23.Summer_Frest
Required_DLC: Reign of Giants; Shipwrecked
Durability: 8 days
Features: Sanity +2 minutes; Wetness +20% resistance; Delays overheating in Summer; Raises sanity over time; Slightly protects from the rain.
c_give("reflectivevest", 1)

24.Snakeskin_Jacket
Required_DLC: Shipwrecked; Hamlet
Durability: 8 days
Features: Wetness +70% resistance; Protects from Rain and Lightning; Delays freezing in Winter; Protects from Jellyfish electrocution
c_give("armor_snakeskin", 1)



[Tools(Resource)]

01.Razor
Required_DLC: No
Durability: ∞
Damage: None
Features: Shave your beard and beefalos
c_give("razor", 1)

02.Brush
Required_DLC: No
Durability: 75
Damage: 27.2(each hit will consume 3 normal uses)
Features: Taming Beefalo + Getting Beefalo Wool
c_give("brush", 1)

03.Pitchfork
Required_DLC: No
Durability: 200
Damage: 17
Features: Digs up Turfs
c_give("pitchfork", 1)

04.Axe(Luxury)
Required_DLC: No
Durability: 400
Damage: 27.2
Features: Chops wood
c_give("goldenaxe", 1)

05.Machete(Luxury)
Required_DLC: Shipwrecked
Durability: 400
Damage: 29.92
Features: Hacks down Bamboo Patches and Viney Bushes
c_give("goldenmachete", 1)

06.Shears
Required_DLC: Hamlet
Durability: 20
Damage: 17
Features: Cuts Tall Grass, Hanging Vines, Creeping Vines. Spear Traps and Hedges
c_give("shears", 1)

07.Shovel(Regal)
Required_DLC: No
Durability: 100
Damage: 17
Features: Used for digging
c_give("goldenshovel", 1)

08.Pickaxe(Opulent)
Required_DLC: No
Durability: 132
Damage: 27.2
Features: Mines rocks
c_give("goldenpickaxe", 1)

09.Bug_Net
Required_DLC: No
Durability: 10
Damage: 4.25 (each hit will consume 3 normal uses)
Features: Allows the player to catch bugs
c_give("bugnet", 1)

10.Fishing_Rod
Required_DLC: No
Durability: 9
Damage: 4.25(each hit will consume 4 normal uses)
Features: Allows the player to catch Fish and Trinkets
c_give("fishingrod", 1)

11.Hammer
Required_DLC: No
Durability: 75
Damage: 17
Features: Deconstructs structures
c_give("hammer", 1)



[Tools(Survival)]

01.Compass
Required_DLC: No
Durability: ∞
Damage: None
Features: Shows the direction the map is rotated; Shows the location of other players carrying a compass
c_give("compass", 1)

02.Whirly_Fan
Required_DLC: Together version only
Durability: 1 minute 30 seconds
Damage: 17
Features: Prevents overheating in summer
c_give("minifan", 1)

03.Thermal_Stone
Required_DLC: No
Durability: 8
Damage: None
Features: Stores temperatures for travel
c_give("heatrock", 1)

04.Umbrella
Required_DLC: No
Durability: 6 days; 20 uses(as a weapon)
Damage: 17
Features: Protects from rain and the sun
c_give("umbrella", 1)



[Tools(Transportation)]

01.Saddle(Glossamer)
Required_DLC: No
Durability: 8
Damage: None
Features: Mount Beefalo, 55% faster movement speed
c_give("saddle_race", 1)

02.Saddlehorn
Required_DLC: No
Durability: 10
Damage: None
Features: Safely solve Beefalo Saddle on Beefalo
c_give("saddlehorn", 1)


03.Cargo_Boat
Required_DLC: Shipwrecked
Durability: 300
Damage: None
Features: Can only be placed on the Ocean; Sailing Speed 5; Extra 6 slots of storage
c_spawn("cargoboat", 1)



[Tools(Illuminat)]

01.Torch
Required_DLC: No
Durability: 75 seconds
Damage: 17
Features: Illuminates(Ranged Small); causing fire disaster
c_give("torch", 1)

02.Lantern
Required_DLC: No
Durability: 7 minutes 48 seconds
Damage: 17
Features: Illuminates(Ranged Medium), Provides light when carried or placed
c_give("lantern", 1)

03.Boat_Lantern
Required_DLC: Shipwrecked
Durability: 7 minutes 48 secords
Damage: None
Features: Features: Can only be placed on the boat; Illuminates(Ranged Small)
c_give("boat_lantern", 1)



[Tools(Fuels)]

01.Boards
Required_DLC: No
Durability: 1
Fuel Value: 360/180 secords
Features: Used to make the majority of structures
c_give("boards", 10)

02.Glommer's_Goop
Required_DLC: Reign of Giants
Durability: 1
Fuel Value: 360/180 secords
Features: Health -40; Hunger -9.375; Sanity -50
c_give("glommerfuel", 20)

03.Bioluminescence
Required_DLC: Shipwrecked
Durability: 1
Fuel Value: 360/180 secords
Features: Illuminates(Ranged Small)
c_give("bioluminescence", 20)

04.Mushroom_Spore
Required_DLC: Together version only
Durability: 1
Fuel Value: ?
Features: Used only for placement and use on specific buildings
c_give("spore_Small", 20)
c_give("spore_medium", 20)
c_give("spore_tall", 20)



[Tools(Other)]

01.Bundling_Wrap
Required_DLC: No
Durability: 1
Damage: None
Features: Can be used to store 4 stacks of items
c_give("bundlewrap", 20)

02.Feather_Pencil
Required_DLC: No
Durability: None
Damage: None
Features: Can be used to draw an Item on a Mini Sign
c_give("featherpencil", 20)



[Foods_and_Potions]

01.Mandrake_Soup
Required_DLC: No
Durability: 1
Rot: 6 Days
Features: Health +100, Hunger +150, Sanity +5
c_give("mandrakesoup", 40)

02.Pumpkin_Cookies
Required_DLC: No
Durability: 1
Rot: 10 Days
Features: Hunger +37.5, Sanity +15
c_give("pumpkincookie", 40)

03.Meaty_Stew
Required_DLC: No
Durability: 1
Rot: 10 Days
Features: Health +12, Hunger +150, Sanity +5, Hot +15
c_give("bonestew", 40)

04.Fruit_Medley
Required_DLC: No
Durability: 1
Rot: 6 Days
Features: Health +12, Hunger +150, Sanity +5, Cool +5
c_give("fruitmedley", 40)

05.Cooked_Mandrake
Required_DLC: No
Durability: 1
Rot: ∞
Features: Health +100, Hunger +150, Sleeping
c_give("cookedmandrake", 40)

06.Honey_Poultice
Required_DLC: No
Durability: 1
Rot: ∞
Features: Health +30, Heals the character when used
c_give("bandage", 40)

07.Booster_Shot
Required_DLC: Together version only
Durability: 1
Rot: ∞
Features: Restores 25% of lost maximum health
c_give("lifeinjector", 40)


08.Telltale_Heart
Required_DLC: Together version only
Durability: 1
Rot: ∞
Features: Snacks your blood to revive a ghost
c_give("reviver", 1)

09.Anti_Venom
Required_DLC: None
Durability: 1
Rot: ∞
Features: Cures poison
c_give("antivenom", 40)




[Weapons(Melee)]

01.Walking_Cane
Required_DLC: No
Durability: ∞
Damage: 17
Features: 25% faster movement speed
c_give("cane", 1)

02.Dark_Sword
Required_DLC: No
Durability: 100
Damage: 68
Features: Sanity -20 minutes
c_give("nightsword", 1)

03.Morning_Star
Required_DLC: Reign_of_Giants
Durability: 6 Minutes
Damage: 43.35 (Dry target); 72.25 (Wet target)
Features: Emits light; Does more damage to wet targets
c_give("nightstick", 1)

04.Cutlass_Supreme
Required_DLC: Shipwrecked
Durability: 150
Damage: 68
Features:
c_give("cutlass", 1)

05.Tail_o'_Three_Cats
Required_DLC: Together version only
Durability: 175
Damage: 27.2(AOE)
Features: Reduce the aggro of the creature
c_give("whip", 1)



[Weapons(Ranged)]

01.Water_Balloon
Required_DLC: Together version only
Durability: 1
Damage: None
Features: Puts out fires
c_give("waterballoon", 20)

02.Bug_B'Gone
Required_DLC: Hamlet
Durability: 20
Damage: ?
Features: Kills Gnat Swarms, Creates a Noxious Cloud
c_give("bugrepellent", 1)


03.Boomerang
Required_DLC: No
Durability: 10
Damage: 27.2
Features: You can throw it back and forth, but remember to hold down the space bar while the boomerang is back to avoid being injured by the boomerang
c_give("boomerang", 1)

04.Weather_Pain
Required_DLC: Reign of Giants
Durability: 15
Damage: up to 42 seconds
Features: Creates a tornado to damage enemies and destroy objects
c_give("staff_tornado", 1)

05.Harpoon
Required_DLC: Shipwrecked
Durability: 10
Damage: 200
Features: None
c_give("harpoon", 1)

06.Ice_Staff
Required_DLC: No
Durability: 20
Damage: None
Features: Freezes the target; Sanity -1
c_give("icestaff", 1)

07.Fire_Staff
Required_DLC: No
Durability: 20
Damage: 48~56
Features: Ignites mobs and flammable objects; Sanity -1
c_give("firestaff", 1)

08.Blow_Dart(Sleep)
Required_DLC: No
Durability: 1
Damage: None
Features: Force the creature to go to sleeping
c_give("blowdart_sleep", 20)


09.Blow_Dart(Poison)
Required_DLC: Shipwrecked
Durability: 1
Damage: None(direct damage), up to 26(poison damage)
Features: Force the creature to go to poisoning
c_give("blowdart_poison", 20)


10.Blow_Dart(Fire)
Required_DLC: No
Durability: 1
Damage: None(direct damage), up to 120(fire damage)
Features: Force the creature to go to burning
c_give("blowdart_fire", 20)

11.Blow_Dart(Eyeshot)
Required_DLC: Shipwrecked
Durability: 1
Damage: 20
Features: Stuns birds for 5 seconds
c_give("blowdart_flup", 10)

12.Blow_Dart(Common)
Required_DLC: No
Durability: 1
Damage: 100
Features: None
c_give("blowdart_pipe", 20)

13.Blow_Dart(Electric)
Required_DLC: Together version only
Durability: 1
Damage: 90(Dry target); 150(Wet target)
Features: Electrocutes the target
c_give("blowdart_yellow", 20)


14.Spear_Gun
Required_DLC: Shipwrecked
Durability: 8
Features:
Poison- Poisons target
Obsidian- Ignites target outside Hurricane Season; Increased damage when charged; Emits light when charged.
Damage: 3x Loaded spear damage
c_give("spear_launcher", 1)
Spear Ammo:
c_give("spear_poison", 1)
c_give("spear_obsidian", 1)

15.Blunderbuss
Required_DLC: Hamlet
Durability: ∞
Features: 1 hit fire shot
Damage: 200(Ranged); 10(Melee)
c_give("blunderbuss", 1)
Blunderbuss Ammo:
c_give("gunpowder", 40

15.Old_Bell
Required_DLC: Reign of Giants
Durability: 3
Damage: 1000(Large range)
Features: Summons a bigfoot to Smash things in its path
c_give("bell", 1)

16.Bird_Whistle
Required_DLC: Hamlet
Durability: 5
Damage: 1000(Large range)
Features: Spawns the BFB
c_give("antler", 1)




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