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csgo跑圖插件practice-mode使用文檔read.md的個(gè)人翻譯

2022-12-20 21:35 作者:Hildskjalf  | 我要投稿

整理歸檔

本文是跑圖插件practice-mode使用文檔read.md的簡單翻譯,加了一點(diǎn)微小的注釋和說明,實(shí)際效果以游戲內(nèi)展示為準(zhǔn)

不涉及如何安裝插件,此插件也有漢化版本,其他問題可在站內(nèi)搜索尋找

插件地址:https://github.com/splewis/csgo-practice-mode

read.md正文,原版在最后面

Features

功能

?繪制投擲物軌跡

?無需sv_cheats 1也能使用無限金錢、noclip穿墻等指令

?可以保存用戶的投擲物位置以及瞄點(diǎn)角度,為套路起名或添加描述(文件保存路徑:addons/sourcemod/data/practicemode/grenades

?使用者可以瀏覽學(xué)習(xí)其他玩家保存的投擲物

?顯示一個(gè)菜單用于切換各種參數(shù)(指在addons/sourcemod/configs/practicemode.cfg中定義的參數(shù))

?保存你在當(dāng)前地圖中的使用過的投擲物記錄,可使用.back 、 forward這兩個(gè)指令來復(fù)習(xí)

?可重現(xiàn)扔過的投擲物,可以是單個(gè)或按時(shí)間來的一套道具

Commands

命令

以下命令均在聊天框內(nèi)輸入

General commands

常規(guī)命令

.setup 在屏幕上顯示插件菜單

.prac 直接進(jìn)入跑圖模式并顯示插件菜單

.help 顯示幫助頁面(實(shí)際要輸入!help才有用)

.settings 打開客戶端設(shè)置菜單

.exitprac?退出跑圖模式

Saving grenade positions

保存投擲物位置

.nades [filter] 顯示已保存投擲物的菜單,如果filter為空則顯示所有投擲物,filter可以是投擲物的ID、目錄名稱、玩家名字或投擲物的部分名稱

.cats 按目錄順序顯示所有的投擲物

.save <name> 將你目前的位置記錄為投擲物點(diǎn)并命名

.goto <grenade id> 將你傳送到某一玩家的已保存投擲物點(diǎn)(不指定玩家則到你自己的投擲物點(diǎn))

.delete 刪除你上一個(gè)用.goto .nades到達(dá)的投擲物點(diǎn)位

.find <text> ??在所有投擲物中根據(jù)關(guān)鍵詞搜索特定投擲物

Modifying a saved grenade

修改已保存的投擲物

(這部分的指令使用起來略微復(fù)雜,建議參照游戲內(nèi)提示來)

以下指令只對你自己的投擲物有效,對你上一個(gè)保存的投擲物有效(包括這三個(gè)指令.save、?.nades、?.goto

.desc <description>為上一個(gè)投擲物添加描述

.rename <new name>為上一個(gè)投擲物重新命名

.addcat <category>為上一個(gè)投擲物添加目錄

.removecat <category> 移除上一個(gè)投擲物的目錄

.clearcats 移除上一個(gè)投擲物的所有目錄

.copy <玩家名稱> <投擲物id> 保存其他玩家的投擲物

.setdelay <延時(shí)時(shí)間> 為上一個(gè)投擲物設(shè)置延時(shí)觸發(fā),此命令僅在對目錄使用.throw的場合生效

Testing grenades

測試投擲物相關(guān)指令

.last 將你傳送到上一個(gè)投擲物的點(diǎn)位

.back 根據(jù)投擲物歷史記錄把你傳送到上一個(gè)點(diǎn)位,在這條指令后可加數(shù)字

.forward 根據(jù)投擲物歷史記錄把你傳送到下一個(gè)點(diǎn)位

.flash 保存當(dāng)前位置用于測試閃光彈效果。在待測試點(diǎn)使用此指令,然后去扔閃,你就會(huì)被立即傳送到待測試點(diǎn)。用.stop指令可以取消此指令

.throw [關(guān)鍵詞] 自動(dòng)扔出所有符合關(guān)鍵詞的投擲物,如果不填關(guān)鍵詞默認(rèn)扔出你上一個(gè)投擲物

.noflash 只有你不受閃光彈影響

Spawn commands

出生點(diǎn)相關(guān)指令

.respawn 讓你在當(dāng)前位置重生,用.stop指令取消

.spawn <number>將你傳送到同陣營的指定出生點(diǎn),此條指令后可指定位置序號,不指定位置的話默認(rèn)最近的位置

.ctspawn <number> 同上,無視陣營將你傳送到指定CT出生點(diǎn),不指定位置的話默認(rèn)最近的位置

.tspawn <number> 同上,無視陣營將你傳送到指定T出生點(diǎn),不指定位置的話默認(rèn)最近的位置

.namespawn <name>命名并保存離你最近的出生點(diǎn),此位置可以通過.spawn <name>傳送使用

.bestspawn 將你傳送至同陣營最近出生點(diǎn)

.worstspawn 將你傳送至同陣營最遠(yuǎn)出生點(diǎn)

Bot commands

放置BOT相關(guān)指令

.bots????? 打開bot菜單

.bot 在你當(dāng)前位置生成一個(gè)姿勢一模一樣的BOT.crouchbot 生成下蹲BOT

.ctbot, .tbot 同上,選擇放置CT/T模型的BOT

.botplace ?? 在準(zhǔn)心位置生成BOT

.boost ?直接在腳下生成一個(gè)BOT,將你抬高,即雙架效果 .crouchboost生成的是下蹲的BOT

.swapbot ?? 與最近的一個(gè)bot互換位置,被換的BOT復(fù)活時(shí)仍會(huì)回到原位

.movebot ?? 將你上一個(gè)放置的BOT移動(dòng)到你當(dāng)前的位置

.nobot?? 移除準(zhǔn)心上的BOT(.removebot .kickbot指令同效果)

.nobots 移除所有BOT(.clearbots ?.removebots? .kickbots指令同效果)

.savebots??? 將當(dāng)前所有BOT保存為文件

.loadbots???? 從文件中加載BOT


Miscellaneous commands

雜項(xiàng)指令

.timer?????第一種計(jì)時(shí)器,輸入指令后,在玩家開始移動(dòng)時(shí)開始計(jì)時(shí),玩家不動(dòng)后停止計(jì)時(shí)

.timer2? ?第二種計(jì)時(shí)器,輸入指令后馬上開始計(jì)時(shí),再次輸入.timer2才停止計(jì)時(shí)

.countdown <duration> ?倒計(jì)時(shí),在括號中輸入時(shí)間,不輸入的話默認(rèn)用回合時(shí)間mp_roundtime的參數(shù)

.fastfoward ( .ff) 加速服務(wù)器時(shí)間一小會(huì)兒后恢復(fù)正常,在此期間人動(dòng)不了,可用于煙霧的快速消失(使用前提:volume要小于0.01

.repeat <間隔> <命令>?使用例:.repeat 3 .throw 每三秒執(zhí)行一次 .throw命令

.delay <延遲時(shí)間> <命令> 類似上條指令,在延遲時(shí)間過后才執(zhí)行命令

.map 換地圖,使用例:.map de_dust2,單用.map會(huì)列出可使用的地圖名稱

.dryrun .dry)測試運(yùn)行 禁止大部分練習(xí)模式的設(shè)定,只保留無限金錢,會(huì)重啟本回合并將凍結(jié)時(shí)間設(shè)為sm_practicemode_dry_run_freeze_time 的值(默認(rèn)是 6 )

.enable <arg>: 開啟指令功能,可填指令的部分名稱,不填的話默認(rèn)開啟全部功能

.disable <arg>: 禁止指令功能,可填指令的部分名稱,不填的話默認(rèn)禁止全部功能

.savepos 暫時(shí)保存你當(dāng)前的位置,讓你可以用.back返回,此位置會(huì)被當(dāng)作投擲物點(diǎn)處理

.god 無敵模式,需要控制臺sv_cheats 1

.endround 結(jié)束本回合,需要控制臺sv_cheats 1

.break 打碎大部分可擊破的地圖實(shí)體(func_breakable entities),比如窗戶

.stop 停止當(dāng)前執(zhí)行的命令,比如.flash, .repeat, .timer 等命令

.spec?加入觀察者

.t?加入T陣營

.ct?加入CT陣營

Bot replay commands

BOT回放功能相關(guān)指令

這一類指令能讓BOT重現(xiàn)你的動(dòng)作

注:此功能仍在開發(fā)中,未能應(yīng)用于大部分場景,安裝dhooks extension后用這些指令會(huì)更好。使用這些命令可能會(huì)使游戲崩潰

.replays 打開回放模式菜單

.replay 打開回放模式菜單,或是你上個(gè)打開的回放/角色菜單

.namereplay 為你當(dāng)前的回放起名

.namerole 為你當(dāng)前扮演的角色起名

.finish 完成并保存當(dāng)前的錄制內(nèi)容

.cancel 取消當(dāng)前的回放/錄制

.play <編號> [角色]: 演示對應(yīng)編號的回放(全角色), 或只演示回放中的某一個(gè)角色

ConVars

可以在cfg/sourcemod/practicemode.cfg文件中編輯以下指令,此cfg會(huì)在第一次啟動(dòng)插件時(shí)生成

(修改這個(gè)文件可以改動(dòng)一些指令起始值,即插件的默認(rèn)啟動(dòng)跑圖參數(shù))

以下只是部分參數(shù)設(shè)置,更多參數(shù)請查看cfg/sourcemod/practicemode.cfg文件或檢索源代碼以查看最新更新

·???????? sm_practicemode_alphabetize_nades: 按字母順序排列所有投擲物,而非ID順序

·???????? sm_practicemode_share_all_nades:讓所有玩家都能編輯投擲物,并隱藏創(chuàng)建者

·???????? sm_practicemode_autostart: 是否自動(dòng)開啟跑圖模式

·???????? sm_practicemode_max_grenades_saved: 玩家用 .save能保存的最大投擲物數(shù)量

·???????? sm_infinite_money: 是否無限金錢

·???????? sm_allow_noclip: 允許.noclip指令

·???????? sm_grenade_trajectory_use_player_color: 投擲物軌跡顏色是否與cl_color同步

·???????? sm_practicemode_can_be_started: 能否啟用跑圖模式

以下是原文

Features

  • Draws working grenade trajectories if sv_grenade_trajectory is on (since it doesn't work on dedicated servers)

  • Adds new cvars to give extra practice settings (infinite money, noclip without needing sv_cheats enabled)

  • Can save users' grenade locations/eye-angles with a name and description for them (grenade data is saved to a file on the server in the addons/sourcemod/data/practicemode/grenades directory)

  • Users can goto any players' saved grenades to learn or revisit them

  • Displays a menu with toggle settings to set practice cvars defined in addons/sourcemod/configs/practicemode.cfg

  • Maintains your grenade history on the current map so you can use .back and .forward to see all spots you threw grenades from in the current session

  • Can replay grenade throws for testing, either in isolation or in the context of a full timed-execute

Commands

General commands

  • .setup displays the practicemode menu

  • .prac launches practice mode and displays the .setup menu

  • .help: displays this page

  • .settings: opens the client settings menu

  • .exitprac: exits practicemode

Saving grenade positions

  • .nades [filter]: displays a menu to select saved grenade positions. .nades with no argument shows all nades. filter can be any of: nade ids, category name, player name, or part of a grenade name

  • .cats: displays a menu of all saved grenades by category

  • .save <name>: saves your current position as a grenade spot with the given name

  • .goto <grenadeid>: teleports you to a player's saved grenade (or your own if no player is named)

  • .delete: deletes the last grenade of yours that you used .goto (or .nades) to teleport to

  • .find <text>: searches all grenade names for a text match

Modifying a saved grenade

All of the following commands can only be used on your grenades. They will apply to the last saved grenade you went to, whether by .save, .nades, or .goto.

  • .desc <description>: adds a grenade description to your last grenade

  • .rename <new name>: renames your last grenade

  • .addcat <category> ...: adds a category to your last grenade

  • .removecat <category>: removes a category from your last grenade

  • .clearcats: removes all categories on your last grenade

  • .deletecat <category>: removes a category from all of your saved grenades

  • .copy <username> <grenadeid>: copies another user's grenade and saves it for you

  • .setdelay <delay>: sets a delay on your last grenade. This is only used when using .throw against a category

Testing grenades

  • .last: teleports you back to where you threw your last grenade from

  • .back: teleports you back a position in your grenade history (you can also do .back 5 to go to the 5th grenade you threw, for example)

  • .forward: teleports you forward a position in your grenade history

  • .flash: ?saves you position to test flashbangs against it. Use this command in a spot you want to try to blind, then move and throw the flashbang; you will be teleported back to the position and see how effective the flashbang is. Use .stop to cancel.

  • .throw [filter]: automatically throws all grenades matching the filter. With no filter, throws the last grenade you threw.

  • .noflash: makes it so no flashbangs will blind you (they still blind others)

Spawn commands

  • .respawn: makes you respawn at the spot you are standing (.stop to cancel)

  • .spawn <number>: teleports you to a spawn #, using your team's spawns (CT or T). Closest spawn is used if no argument is given

  • .ctspawn <number>: same as .spawn, but using CT only regardless of what team you are on

  • .tspawn <number>: same as .spawn, but using T only regardless of what team you are on

  • .namespawn <name>: saves the closest spawn to you under a name, which can then be gone to via .spawn <name>

  • .bestspawn: teleports you to your team's closest spawn from your current position

  • .worstspawn: teleports you to your team's furthest spawn from your current position

Bot commands

  • .bots: opens the bot menu for easier access to most of the below commands

  • .bot: adds a bot where you're standing (or crouching!); .crouchbot to force a crouching bot

  • .ctbot, .tbot: same as .bot, but forces the bot's team to CT or T

  • .botplace: adds a bot at the point you're looking at (similar to the bot_place command)

  • .boost: spawns a bot boosting you (crouch-boosting if you're crouching); .crouchboost to force a crouching bot

  • .swapbot: swaps your position with the nearest bot (temporarily, the bot will respawn in the original spot still)

  • .movebot: moves the last bot you placed to your current position

  • .nobot: removes the bot you're aiming at (can also use .kickbot or .removebot)

  • .nobots: clears all bots (.clearbots, .removebots, .kickbots also work)

  • .savebots: saves all current bots to a file

  • .loadbots: loads bots from the file (written by the last .savebots)

Miscellaneous commands

  • .timer: starts a timer when you start moving in any direction, and stops it when you stop moving, telling you the duration of time between starting/stopping

  • .timer2: starts a timer immediately and stops it when you type .timer2 again, telling you the duration of time

  • .countdown <duration>: starts a countdown timer for the duration specified (in seconds), defaulting to the round duration (the mp_roundtime cvar).

  • .fastfoward (or .ff): speeds up the server clock briefly so smokes dissipate quickly

  • .repeat <interval> <command>: give a number of seconds and a chat command, the command will automatically repeat at the given interval. For example: .repeat 3 .throw repeats .throw every 3 seconds

  • .delay <duration> <command>: runs the given chat command after a given duration (in seconds)

  • .map: changes map (you can use a map name like .map de_dust2 or just .map to get a menu)

  • .dryrun: disables most practicemode settings (leaving infinte money on), restarts the round, and sets freezetime to sm_practicemode_dry_run_freeze_time (default 6) - you can also use .dry

  • .enable <arg>: enables a partially-named setting, or "all" settings.

  • .disable <arg>: disables a partially-named setting, or "all" settings.

  • .savepos: temporarily saves a position so you can .back to it (this adds the position to the list of grenade positions you've thrown)

  • .god: toggles god mode (alias for the god command in console; requires sv_cheats to be on)

  • .endround: ends the round (alias for the endround command in console; requires sv_cheats to be on)

  • .break: breaks all func_breakable entities (most windows)

  • .stop: cancels a current action (this can stop many things: the .flash command, the .repeat command, and the .timer command)

  • .spec, .t, .ct: joins a team

Bot replay commands

Note: bot replay support is currently a work in progress. It's not ready for general use yet. Installing the dhooks extension is also a good idea if you plan using these commands. Expect random crashes if you use these.

  • .replays: opens replay mode menu

  • .replay: opens the replay mode menu, or the last replay/role menu you had open

  • .namereplay: names the replay you're currently working on

  • .namerole: names the role you're currently working on

  • .finish: finishes and saves current recording

  • .cancel: cancels current replay/recording

  • .play <id> [role]: plays a replay id (all the roles), or a single role from a replay

Also see the notes for power users for more detail on using these commands effectively.

ConVars

You can edit these in the file cfg/sourcemod/practicemode.cfg, which is autogenerated when the plugin first starts.

Note that this is not necessarily an exhaustive list; check cfg/sourcemod/practicemode.cfg for more cvars, or even consider checking the source code for a more up-to-date listing.

  • sm_practicemode_alphabetize_nades: displays grenades in alphabetical order instead of id order

  • sm_practicemode_share_all_nades: lets all users edit all nades, and hides who created them

  • sm_practicemode_autostart: whether to automatically start practicemode (NOTE: several users have reported FPS or crashing issues with this cvar, use with caution)

  • sm_practicemode_max_grenades_saved: max # of grenades a user can save via .save

  • sm_infinite_money: whether to give infinite money

  • sm_allow_noclip: whether the .noclip command is enabled

  • sm_grenade_trajectory_use_player_color: whether to use cl_color to get nade trajectory color

  • sm_practicemode_can_be_started: whether practicemode can be started


















csgo跑圖插件practice-mode使用文檔read.md的個(gè)人翻譯的評論 (共 條)

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