鋼鐵雄心4開發(fā)日志 | 5/26 PDXcon總結(jié)及開發(fā)團(tuán)隊(duì)新聞

牧游社 牧有漢化翻譯
HOI4 Dev Diary - PdxCon Recap and Team update
podcat, Oberkommando HOI4
Hi everyone! We need some recovery time after PdxCon before we talk about more new stuff so today I figured we would recap stuff from PdxCon as well as talk about some team and studio topics. I am happy to say that we announced the name of the next big expansion - No Step Back!
大家吼?。≡赑dxCon結(jié)束之后,我們需要一些時(shí)間進(jìn)行休整,之后才能介紹更多的新內(nèi)容。所以今天我們將回顧PdxCon上的內(nèi)容,以及一些和團(tuán)隊(duì)及工作室有關(guān)的話題。我十分高興地告訴大家下一個(gè)大型擴(kuò)展包的名稱已經(jīng)公布——絕不后退No Step Back!
No Step Back
絕不后退
We finally announced the name of the next expansion at PdxCon! (I accidentally wrote it on twitter last week but apparently nobody had time to spot that hehe). No Step Back will launch together with the 1.11 Barbarossa update and the mission statement is to focus on Soviet, the eastern front and refreshing land warfare and logistics!
在PdxCon上,我們終于能宣布的下一個(gè)擴(kuò)展包的名字了?。ㄉ现芪也恍⌒陌l(fā)在推特上了,但顯然沒人察覺,哈。)絕不后退No Step Back將與1.11版本號巴巴羅薩Barbarossa更新同步上線,它著重于蘇聯(lián)、東線戰(zhàn)場,以及更新陸戰(zhàn)與后勤系統(tǒng)!
This is a huge undertaking that changes a lot of key components of the game, especially the AI. This has been a major reason for waiting with Soviet. We needed to build up both ai stability and get a new partisan system in place and have time to rework supply etc etc, so its the culmination of a long plan towards this goal and its nice to see it coming together.
這份負(fù)擔(dān)很重,畢竟我們要大改游戲的核心機(jī)制內(nèi)容,特別是AI。這也是一直等到蘇聯(lián)重制時(shí)我們才進(jìn)行這些大改的主要原因之一。我們需要增強(qiáng)AI的穩(wěn)定性、開發(fā)新游擊隊(duì)系統(tǒng),還要留夠時(shí)間重做補(bǔ)給系統(tǒng)等等。因此這是整個(gè)長期計(jì)劃的關(guān)鍵,能見證它逐漸成型也很令人欣慰。
This wasn't a full reveal - we will be showing off and announcing more features as the dev diaries come online. We also showed some more up to date visuals on the ongoing work on the (wip) supply system:
這篇日志并非揭露全貌——我們將在之后的日志中給大家展示公布更多內(nèi)容。同時(shí)也會(huì)展出(開發(fā)中)補(bǔ)給系統(tǒng)的最新視覺效果。

There will be some more in depth looks on this again. We are currently working on how motorization functions as part of it but it's roughly as presented before with a focus on connecting supply hubs using railways and convoys to project supply, with motorization improving the process. The mapmode is starting to really come around and is much easier to play with compared to the one we showed in the initial early look diary (just don't look too close on the red - lack of supply color above, I grabbed it from a bug report where stuff was intentionally made extra bad for those units to test… but I felt it showed off the state well).
之后補(bǔ)給系統(tǒng)的相關(guān)內(nèi)容還會(huì)有更多深度解析。目前我們正在研究如何讓摩托化的功能融入補(bǔ)給系統(tǒng)的運(yùn)作方式中去,不過它基本與我們先前提出的形式相似,著重于鏈接補(bǔ)給樞紐,并通過鐵路與運(yùn)輸船來輸送補(bǔ)給,并借由摩托化來改良這個(gè)過程。相較于先前日志中的初版,補(bǔ)給地圖模式現(xiàn)在更為完善且更容易使用(別太在意缺少補(bǔ)給的紅色區(qū)域,這是我從一份Bug報(bào)告里面截取的,測試時(shí)故意給這些部隊(duì)營造了很糟糕的情況,但我認(rèn)為它能很好地展示這個(gè)系統(tǒng)的狀態(tài))。

placeholder train graphics as our proper models aren't in the game just yet, but doesn't it look cozy?實(shí)際火車模型還沒加載進(jìn)游戲里,這里先用臨時(shí)占位模型。不過這看起來很舒坦,不是么?
We also teased some pictures of the railways and trains, as well as confirming that there will be railway guns as a new unit type. They function a lot like naval bombardment support and are intended to help break tough defended positions (probably cities/railway hubs). More on those in a dedicated train porn diary in the future
我們還放了一些鐵路和火車的圖片,順便敲定了列車炮會(huì)作為新部隊(duì)類型出現(xiàn)。它的機(jī)制很像海軍艦炮支援,目的是為了摧毀堅(jiān)固的防守點(diǎn)(有可能是城市、鐵路樞紐)。關(guān)于這些東西的更多信息我們之后會(huì)在一篇火車專題日志中詳細(xì)說明。


Soviet tree wise we do not wanna show off too much yet. It will have its dedicated diaries (plural) and its one of our more ambitions trees yet, both in size and in player choices. Soviet is after Germany the nation thats most important to get right for a ww2 game, and compared to Germany a lot more complex. Here is a little teaser (are those icons placeholder or is it a shaved marx?), feel free to speculate what choices hide outside the screen...
談及蘇聯(lián)國策樹,我們還不想透露太多內(nèi)容。它會(huì)有(多篇)專題日志進(jìn)行介紹,也是我們最具野心的國策樹之一,無論是從規(guī)模還是玩家的選項(xiàng)上而言都是如此。蘇聯(lián)是二戰(zhàn)游戲“做對做好”的重要程度僅次于德國的國家,而且她比德國更加復(fù)雜。這里放點(diǎn)小預(yù)告(這是臨時(shí)占位圖還是刮了胡子的馬克思呢?),請盡情揣測那些藏在這張圖片之外的選擇吧……

(yes I know center is on the left. Trust me it makes sense. You are crazy I am not crazy!)(沒錯(cuò),我知道中間派在最左邊。相信我這恒河里。是你瘋了,我可沒瘋?。?/p>
PdxCon Recap - Statistics
PdxCon 回顧 - 數(shù)據(jù)
Let's start off with some yearly statistics updates!
讓我們先從一些年度數(shù)據(jù)更新開始!
We keep trending up on active players. This year’s record peak was 899k players in a month which is crazy!
我們的活躍玩家持續(xù)增長。今年的每月活躍人數(shù)峰值是89.9萬,這也太瘋狂了!

Majors vs Minor nation picking keeps slowly converging towards an even split:
選擇主要國家VS 次要國家的比率正逐漸持平:

Modding wise here are the latest numbers for the biggest total conversion mods:
Mod制作方面,這里是關(guān)于那些大型MOD的最新數(shù)據(jù):
Road to 56?- 10%
通往56之路?– 10%
Kaiserreich?- 6%
凱撒之國(KR)?- 6%
Millenium Dawn?- 3%
千禧黎明?- 3%
The New Order?- 2.9%
新秩序?- 2.9%
Old World Blues?- 2.2%
舊世藍(lán)調(diào)?– 2.2%
The Great War?- 2.2%
一戰(zhàn)?- 2.2%
Cold War: Iron Curtain?- 1.2%
冷戰(zhàn):鐵幕?- 1.2%
Future Roadmap and thoughts
未來路線規(guī)劃和想法
We also talked about the future of Hearts of Iron after No Step Back and onwards, because we don't plan to stop any time soon on expanding the game.
在大會(huì)上我們也談到了HOI4在絕不后退No Step Back之后的未來,因?yàn)槲覀儾]有打算在短期內(nèi)停止開發(fā)和擴(kuò)展這款游戲。
Yes, we will be reworking Italy in the future
是的,我們未來會(huì)重做意大利。
As games get older the harder it is to do large paid mechanics changes and HOI is starting to approach that stage now. Our current thoughts (that could totally change) is to focus more towards smaller DLCs like country packs, patches and free updates long term as this lets us focus on whats best for the game and get more flavor in.
隨著游戲年齡的增長, 游戲也將越來越難實(shí)裝需要付費(fèi)的大規(guī)模機(jī)制改動(dòng),而HOI4也快到了這一階段。我們目前的想法(可能會(huì)變)是今后長期專注于較小的DLC,例如國家包、補(bǔ)丁和免費(fèi)更新,因?yàn)檫@使我們可以專注于最適合游戲的內(nèi)容同時(shí)加入更多風(fēng)味。
Speaking of country packs. Battle for Bosporus or Death or Dishonor is what we are thinking here. We want to focus on themes and specific regions here. At the moment the top contenders we think about are Scandinavia, Middle East and South America (so big its maybe two though), but we got more ideas. Game development is hard and no plan truly survives contact with the enemy etc so we will see, but this is our intent
說到國家包,我們指的是博灣紛爭Battle for Bosporus或者玉碎瓦全Death or Dishonor這種。我們想專注于特定主題和地域。目前,我們考慮的主要選擇是斯堪的納維亞、中東和南美(內(nèi)容可能多到要分兩個(gè)包),但我們還有更多的想法。游戲開發(fā)很難,而且計(jì)劃總會(huì)遇事而變,我們準(zhǔn)備放眼未來,但目前的打算就是這樣。
There are a few big pain points in the game like peace conferences that are definitely things we are planning to tackle as part of the future plans, and a focus towards country packs make that easier.
游戲中有一些大問題,比如和平會(huì)談,這絕對是我們未來打算解決的問題,而專注于國家包將會(huì)使整個(gè)過程容易些。
We also want to try and help onboarding for new players. HOI4 is a hugely complex game and the tutorial is really not what it could be. But we also have other improvement ideas here.
我們也想嘗試并幫助新玩家入坑。HOI4是一個(gè)非常復(fù)雜的游戲,而教程還有待改進(jìn)。但是我們在這方面還有其他改進(jìn)想法。
To be clear, none of this is promises because plans change, and I cant say exactly when these things happen - my goal is to keep you in the loop with how we think about things
但要申明,這些都不是我們做出的保證,因?yàn)橛?jì)劃趕不上變化,我說不好什么時(shí)候會(huì)遇上什么事——我的目標(biāo)是保證玩家能與我們對游戲的看法一致。
If you want to watch the pdxcon panel here are some bookmarks to the twitch stream (I am told there will be youtube clips available in the future too):
如果你想看PDXCON,以下是一些Twitch直播鏈接(我被告知這些內(nèi)容也會(huì)被做成youtube視頻):
HOI4 Panel start:https://pdxint.at/34jZxQU
No Step Back Talk:https://pdxint.at/3uid2eh
Future:https://pdxint.at/3oY5359
Reinforcements!
增援!
We have some cool team stuff happening, I will hand over the mic to @Arheo
我們還有一些很酷的團(tuán)隊(duì)事務(wù)要公布,現(xiàn)在把話筒交給@Arheo。

Greetings all! Fresh from the Elysian fields, several of us previously from the Imperator: Rome team have swapped our gladii for KV-1s and have integrated with team HOI to create the ultimate combined arms, bear mounted (..thanks, Dan) division.
大家好!我是從樂園之地來的新人,我們這些此前在帝皇:羅馬團(tuán)隊(duì)任職的部分員工把我們的羅馬短劍換成了KV-1,并與HOI團(tuán)隊(duì)進(jìn)行了整合,以創(chuàng)建終極武器:騎熊師(…謝謝你,Dan)。
On a personal note, I'm thrilled to be joining HOI - it remains one of my all-time PDS favorites. The opportunity to give so much attention to such a short yet critical period of history is rarely afforded elsewhere. I have a great interest in the simulation of socio-political/economic causality behind the global narrative HOI provides, but find myself most at home micromanaging an ever-diminishing frontline in Russia… now with trains.
就我個(gè)人而言,我很高興能加入HOI團(tuán)隊(duì)——它始終是我最喜歡的PDS游戲之一。其它地方很少有這樣的機(jī)會(huì)來仔細(xì)關(guān)注二戰(zhàn)這段短暫而關(guān)鍵的歷史時(shí)期。我對HOI所提供的全球敘事背后的社會(huì)政治/經(jīng)濟(jì)因果關(guān)系非常感興趣,但我仍在家里對日益細(xì)小的俄羅斯前線進(jìn)行微操……現(xiàn)在還要調(diào)整火車。
The ex-Imperator folks bring with them a wealth of knowledge which I'm certain can be put to good use here - we have spent a long time reacting, consulting, and working with our community to build a better game - something which I look forward to doing with the passionate fans of the HoI community as well.
前羅馬同仁們帶來了很多知識,我敢肯定在這里它們能得到很好的發(fā)揮——在開發(fā)IR時(shí)我們花了很多時(shí)間來回應(yīng)、咨詢我們的社區(qū),并與社區(qū)一起開發(fā)更好的游戲——我很期待也能與HOI社區(qū)熱情的粉絲一起做這些事。
Join the Army?
應(yīng)征入伍?
Hi, I'm @Birken . I'm the technical director of Studio Gold and have been with Paradox since the release of Hearts of Iron III.
大家好,我是@Birken。自從HOI3發(fā)售以來我就擔(dān)任Studio Gold的技術(shù)總監(jiān)。
We're expanding the programming department in Studio Gold to better support the development of Hearts of Iron and future projects. Right now I'm looking for a Manager to help me develop our department as well as programmers that want to work with us to keep on building on Hearts of Iron and other GsG titles.
我們正在擴(kuò)充Studio Gold中的編程部門,以更好地支持鋼鐵雄心和未來項(xiàng)目的開發(fā)。目前,我正在尋找一名經(jīng)理來幫助我發(fā)展我們的部門,以及一名程序員與我們一起開發(fā)HOI和其他大戰(zhàn)略游戲項(xiàng)目。
Please checkout the following job ads if you think it could be something for you.
如果你有興趣的話,以下是一些招聘廣告鏈接。
Programmer Manager:
https://career.paradoxplaza.com/jobs/1134025-programmer-manager-gsg
Game Programmer:
https://career.paradoxplaza.com/jobs/920729-mid-level-game-programmer-c
Senior Game Programmer:
https://career.paradoxplaza.com/jobs/917316-senior-game-programmer-c
That's it for today, see you all next week!
今天就這樣,下周見!

翻譯:鏗爾舍瑟 FacialMaster
校對:zzztotoso 三等文官猹中堂
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