復(fù)古即時(shí)戰(zhàn)略游戲 - D.O.R.F. - 23.01.24 - 開發(fā)者問答




在有過前兩次的提問后,我決定搜集一些群友的問題發(fā)給制作團(tuán)隊(duì),希望他們可以一一回復(fù),結(jié)果他們真的很認(rèn)真地回答了每一個(gè)問題,我真的非常感動(dòng)...
提問:
游戲的背景故事是怎樣的?
是否有考慮過為D.O.R.F.添加命令與征服將軍之絕命時(shí)刻中那種子陣營系統(tǒng)?
請問修理中立建筑和己方工事需要消耗資源嗎?
是否會(huì)添加作戰(zhàn)單位在遭受重創(chuàng)而生命值低下時(shí)無論是移動(dòng)速度還是戰(zhàn)斗力都會(huì)降低的特性?
會(huì)有動(dòng)態(tài)天氣系統(tǒng)嗎?
會(huì)有像英雄連3那樣可以讓士兵攀附在載具上的系統(tǒng)嗎?
D.O.R.F.會(huì)支持高分辨率和高刷新率嗎?
帝國陣營會(huì)有傳統(tǒng)的炮兵嗎?
帝國會(huì)有類似于喀秋莎那樣的火箭發(fā)射車嗎?
帝國會(huì)有自行火炮嗎?
帝國可以通過修建食堂、醫(yī)療站或是宣傳站來給士兵加Buff嗎?
開發(fā)者的回答:【機(jī)翻】
1. 目前具體的故事很少,但這主要是因?yàn)槲覀兏敢庀乳_發(fā)游戲的實(shí)際機(jī)制,然后圍繞它開發(fā)故事和戰(zhàn)役。 該游戲仍將以每個(gè)派系的大型單人故事戰(zhàn)役為特色,這不是目前開發(fā)的重點(diǎn)。
2.?我考慮過子派系,雖然如果 DORF 確實(shí)包括這個(gè),它可能會(huì)在某種擴(kuò)展或 DLC 更新中,因?yàn)樘砑尤齻€(gè)完整的派系已經(jīng)是很多工作了。
3. 這不是我 100% 確定的事情。 目前的建筑修復(fù)計(jì)劃是建筑會(huì)自動(dòng)修復(fù)(盡管速度很慢),但前提是它們配備了技術(shù)人員或工程師。 技術(shù)人員可能需要一些額外的解釋; DORF 將有一個(gè)與人口相關(guān)的獨(dú)特系統(tǒng)。
在《星際爭霸》和《帝國時(shí)代》等游戲中,你可以通過建造某些建筑物來增加人口容量,而 DORF 也將包括該系統(tǒng),但還有一個(gè)額外的機(jī)制,即自動(dòng)運(yùn)輸從地圖外到達(dá)并運(yùn)送新兵,這些新兵被轉(zhuǎn)換成單位 當(dāng)創(chuàng)建新的單位或建筑物時(shí)。 因此,例如,訓(xùn)練步兵讓新兵轉(zhuǎn)換為選定的步兵,建造建筑物讓新兵在建筑物中擔(dān)任技術(shù)員。 這意味著玩家必須小心保護(hù)他們的補(bǔ)給路線,這樣敵人就不會(huì)伏擊進(jìn)來的運(yùn)輸工具來摧毀新招募的貨物。 請注意,該系統(tǒng)尚未實(shí)施,目前處于概念階段(盡管添加該系統(tǒng)將是下一個(gè)主要開發(fā)階段的一部分)。
建筑物內(nèi)的技術(shù)人員也與 DORF 的結(jié)構(gòu)捕獲系統(tǒng)相關(guān)聯(lián),您可以在其中使用步兵沖進(jìn)敵方建筑物以接管它們:如果您的步兵殺死了里面的所有敵人,則該建筑物就是您的(這包括技術(shù)人員,它們也充當(dāng) 建筑物內(nèi)的守衛(wèi))。 請注意,如果有可用的新兵,將補(bǔ)充失去的技術(shù)員。
因此,為了將其與結(jié)構(gòu)修復(fù)聯(lián)系起來,是的,修復(fù)將是自動(dòng)的,并且會(huì)花費(fèi)少量資源(盡管如果您不想花錢,可以禁用按建筑物修復(fù))。 工程師(和一般的工人單位)也可以修理建筑物,如果里面有人的話,這讓你可以修理沒有技術(shù)人員的中立建筑物,比如民用建筑。
4. 嚴(yán)重受損車輛的速度會(huì)降低,但它們可以在服務(wù)站結(jié)構(gòu)中修理(每個(gè)派系都會(huì)有這些結(jié)構(gòu)之一)。 戰(zhàn)斗力不會(huì)因損壞而降低,但是,為了將此與問題 6 聯(lián)系起來,如果車輛沒有滿員,它會(huì)受到戰(zhàn)斗力的懲罰,是的。
5. 不太可能出現(xiàn)真正多變的天氣。 盡管某些地圖可能對下雨或下雪有特殊規(guī)定,這可能會(huì)降低能見度或類似情況。 也會(huì)有火災(zāi)蔓延并損壞單位和建筑物,但這與“天氣”不太一樣。
6. 車輛將配備可以被移除或替換的乘員,或被某些武器殺死。 由于 DORF 中的單位可以獲得經(jīng)驗(yàn)并變得更強(qiáng)大,因此車輛的單位排名與機(jī)組人員相關(guān),而不是車輛本身。 因此,如果一輛經(jīng)驗(yàn)豐富的坦克丟失,它的一些乘員可能會(huì)幸存下來,并可以插入其他車輛。
7.引擎是基于OpenRA的,已經(jīng)支持這樣的東西了。 我沒有在 4K 下測試過它,但我們確實(shí)有設(shè)計(jì)用于超高分辨率的 UI 元素。
8. DORF 將包括一般的野戰(zhàn)炮和野戰(zhàn)炮,與現(xiàn)實(shí)生活中一樣,它們具有強(qiáng)大的火力,但缺乏車輛的裝甲和機(jī)動(dòng)性,并且依賴運(yùn)輸和拖曳進(jìn)行長距離移動(dòng)。 雖然帝國更注重這類武器,但其他兩個(gè)派系也將擁有野戰(zhàn)炮。 雖然可能沒有“火炮結(jié)構(gòu)”,但會(huì)有類似炮坑的東西可以建造來容納火炮和野戰(zhàn)炮以進(jìn)行保護(hù)。
9. 會(huì)有類似喀秋莎的武器,但屬于戰(zhàn)團(tuán)派系(游擊隊(duì)襲擊者)。
10.?帝國將擁有一些自行火炮。
11. 宣傳塔將成為帝國派系的東西,這將賦予其范圍內(nèi)的友方單位輕微的戰(zhàn)斗力加成。 步兵可以通過將他們放置在營房(或其他派系的等效結(jié)構(gòu))中來治療。 一般的單位升級可以在所有派系中找到,并且類似于將軍或星際爭霸的升級,它們會(huì)影響特定單位,有時(shí)會(huì)改進(jìn)現(xiàn)有武器,添加新武器或新能力。 還將有中立的民用建筑,可以捕獲它們以獲得獨(dú)特的獎(jiǎng)勵(lì),類似于紅色警戒 2 和將軍中的那些建筑。

開發(fā)者的回答原文內(nèi)容
1. ? Currently there is very little concrete story, but this is mostly because we ? would prefer to develop the actual mechanics of the game first, and then ? develop the story and campaign around that. The game will still very much ? feature a large single player story campaign for each faction, it's just ? something that's not the focus of development right now.
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? 2. I have thought about subfactions, although if DORF did include this, it ? would likely be in some kind of expansion or DLC update, as adding three full ? factions is already a lot of work as it is.
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? 3. This is something I'm not 100% certain of. Currently the plan for building ? repair is that buildings will automatically repair (albeit slowly), but only ? if they are staffed with technicians or engineers. Technicians may require ? some additional explanation; DORF will have a unique system related to population. ?
? Where games like Starcraft and Age of Empires would allow you to increase ? your population capacity by constructing certain buildings, DORF will also ? include that system, but with an additional mechanic where automatic ? transports arrive from off-map and deliver Recruits, which are converted into ? units when new units or buildings are created. So for instance, training ? infantry has Recruits convert into the selected infantry, and constructing ? buildings has Recruits staff the building as Technicians. This means the ? player has to be careful about securing their supply route, so the enemy does ? not ambush incoming transports to destroy new Recruit shipments. Note that ? this system has not been implemented yet, and is currently conceptual ? (although adding this system will be part of the next major phase of ? development).
? The Technicians that staff buildings also tie into DORF's structure-capture ? system, where you use infantry to storm enemy buildings to take them over: if ? your infantry kill all the enemies inside, the building is yours (and this ? includes Technicians, which also act as guards inside the buildings). Note ? that lost Technicians will be replenished with fresh Recruits, if any are ? available.
? So, to tie this back in with structure repair, yes, repairs will be automatic ? and cost a small amount of resources (although you can disable repair ? per-building if you don't want to spend the money). Engineers (and worker ? units in general) can also repair buildings if staffed inside of them, which ? allows you repair neutral buildings that don't have Technician staff, like ? civilian structures.
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? 4. Speed for heavily damaged vehicles is reduced, though they can be repaired ? at a service depot structure (every faction will have one of these ? structures). Combat effectiveness won't be reduced by damage, however, to tie ? this in with question 6, if a vehicle isn't fully crewed, it will suffer ? penalties to combat effectiveness, yes.
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? 5. It's unlikely there will be truly dynamic weather. Although some maps may ? have special rules for rain or snow that may reduce visibility, or things ? like that. There will also be fire that spreads and damages units and ? buildings, but that's not quite the same thing as "weather".
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? 6. Vehicles will have crew that can be removed or replaced, or killed by ? certain weapons. Since units in DORF can gain experience and become more ? powerful, unit rankings for vehicles is tied to the crew, and not the vehicle ? itself. So if a veteran tank is lost, some of its crew may survive, and can ? be inserted into other vehicles.
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? 7. The engine is based on OpenRA, which already supports such things. I ? haven't tested it in 4K, but we do have UI elements designed to work for ? super high resolutions.
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? 8. DORF will include field artillery and field guns in general, which, as in ? real life, have heavy firepower but lack the armor and mobility of vehicles, ? and are reliant on transports and towing to move long distances. While the ? Empire has more focus on these sorts of weapons, the other 2 factions will ? have field guns as well. While there may not be "artillery ? structures", there will be something like gun-pits that can be ? constructed to house artillery and field guns in for protection.
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? 9. There will be a Katyusha-like weapon, but it will belong to the Warband ? faction (the guerilla raiders).
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? 10. The Empire will have some self-propelled guns.
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? 11. Propaganda towers will be a thing for the Empire faction, which will ? confer a slight combat effectiveness bonus to friendly units within their ? range. Infantry can be healed by placing them in the barracks (or equivalent ? structure, for the other factions). Unit upgrades in general can be found ? across all factions, and will be similar to Generals' or Starcraft's ? upgrades, where they will affect specific units, sometimes improving existing ? weapons, adding new weapons or new abilities. There will also be neutral ? civilian structures that can be captured for unique bonuses, similar to those ? found in Red Alert 2 and Generals.