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EU4開發(fā)日志 | 5/3 條頓騎士團

2022-05-24 10:56 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Europa Universalis IV - Development Diary 3rd of May 2022

Ogele, Second Lieutenant


Greetings everyone!

大家好!


Today I want to present to you the upcoming content for our Northern Europe Focused DLC. Yes, you heard it right, the next Immersion Pack is about the Baltic and Scandinavian countries!

今天我想向大家展現(xiàn)的內(nèi)容是,即將發(fā)布的以北歐為中心的DLC。對,你沒聽錯,下一個風(fēng)味包是關(guān)于波羅的海和斯堪的納維亞國家的!


Sorry to everyone who was wishing for an Atlantis DLC

對所有希望亞特蘭蒂斯DLC的玩家說聲抱歉。


But before I get started with it, I want to share with you what we learned from the Origins DLC and the free content alongside it, so you can get a general idea of what the design of this DLC and Patch 1.34 will be like:

但在我開始介紹它之前,我想和你們分享一下我們從起源Origins和與它一并發(fā)布的免費內(nèi)容中學(xué)到的東西,讓你可以大致了解這個DLC和1.34版本號將是什么樣的:


- Branching missions are quite a success, and players are appreciating the flexibility of this new design. Because of that, you can expect that we continue with this philosophy for the Baltics.
- 分支任務(wù)是相當成功的,玩家們很欣賞這新設(shè)計的靈活性。基于這些,你可以期待我們將在波羅的海國家設(shè)計中延續(xù)這一理念。

- Gaining Development from buildings was an interesting experiment. Although it was not as overpowered as many players have claimed, its snowball effect is definitely not something we will continue with.
- 通過建筑物使地區(qū)得到開發(fā)是一項有趣的實驗。雖然它并沒有像很多玩家聲稱的那樣強,但它的滾雪球效應(yīng)肯定不是我們想繼續(xù)下去的事情。

- Special units are one hell of a problem child to balance around. The Cawa units have shown that they have their niche, but they never really made it to become something of a backbone of your forces. While this is not necessarily tragic in Ethiopia's case as the Cawa fulfill their role, it shows that we should dare to be more experimental with it.
- 特殊兵種的平衡性是一個地獄般的問題。恰瓦兵種已經(jīng)顯示出他們有他們的市場,但是他們從來沒有真正的成為你軍隊的支柱。雖然這在埃塞俄比亞的案例看來并不一定是一場悲劇,因為恰瓦人履行了他們的角色,這也表明我們應(yīng)該敢于在這方面做出更多的實驗。

- The Mali experience is probably the most polarizing one in EU4 - you either love the punches given to you by the game, or you absolutely despise the rebel spam. In all honesty, we do enjoy having tags in the game which are more painful to navigate with. With that being said, in the Baltic DLC we want to have a similar on-the-edge experience for one of our nations, but not in the form of rebel spams. How this can be achieved - and if it will be achieved in the first place - is still an open question though.
-馬里的評價可能是歐陸風(fēng)云4中最兩極分化的——你要么喜歡游戲所給你帶來的挑戰(zhàn)性,要么絕對厭煩那些叛亂通知。說實話,我們確實享受給游戲貼上更痛苦的導(dǎo)航標簽。話雖如此,在波羅的海DLC中,我們希望有一個國家有類似的兩極化體驗,但不是以爆發(fā)叛亂的形式。然而如何實現(xiàn)這一點——以及是否能首先實現(xiàn)——仍然是一個懸而未決的問題。

- The estate privileges and the new formables which came with the free content patch have been received very positively too - especially the Religious Diplomats. So we want to continue this trend of adding region specific content to the DLC, while more common additions - like estate privileges or government reforms - will be part of the free patch.
- 階層特權(quán)和免費補丁附帶的新元素也得到了非常積極的評價——尤其是宗教外交官。所以我們希望繼續(xù)這種在DLC中添加特定地區(qū)內(nèi)容的趨勢以及更常見的添加內(nèi)容——如階層特權(quán)和政府改革——也將會成為免費補丁的一部分。


Speaking of the free patch: I know that there are people who do not care too much about the content of the Immersion Pack. Because of that, the end of every "Mission Tree Dev Diary" will also have a section addressing free content or balance changes concerning countries outside of the DLC's scopes for Patch 1.34.

說到免費補?。何抑烙行┤瞬惶P(guān)心風(fēng)味包的內(nèi)容。正因為如此,每個“任務(wù)樹開發(fā)日志”的結(jié)尾也將有一個附帶內(nèi)容,部分涉及DLC范圍之外的1.34版本號中一些國家的免費內(nèi)容或平衡性變化。


With that being said, let's get started with the content reveal! But first, as usual, take into account that this content is currently under development and unpolished, so there will be placeholder art, typos, tweaked numbers, etc. before the release version.

話雖如此,讓我們開始內(nèi)容展示!但是首先,和往常一樣,考慮到這個內(nèi)容目前正在開發(fā)中,還沒有經(jīng)過打磨,所以在修訂版本之前會存在占位符、拼寫錯誤以及數(shù)字調(diào)整。


"Where some states have an army, the Prussian Army has a state." - Voltaire

“別的國家擁有一支軍隊,普魯士軍隊擁有一個國家?!薄鼱柼?/p>


"Prussia was hatched from a cannon-ball." - Napoleon Bonaparte

“普魯士是從炮彈中孵化的?!薄闷苼觥げ冒?/p>


"I promise the chastity of my body, and poverty, and obedience to God, Holy Mary, and you, to the Master of the Teutonic Order, and your successors, according to the rules and practices of the Order, obedience unto death." - Oath sworn upon admission into the Teutonic Order

“我保證我身體的貞潔,貧窮,對上帝和圣母瑪利亞的服從。還有對你——條頓騎士團的大團長,以及按照教會的規(guī)則和慣例選出的你的繼任者——的服從,直到死亡?!薄募尤霔l頓騎士團的誓詞。


As you can guess, the first dev diary is about our favorite space marine nation, the Teutonic Order, and to some extent, Prussia.

正如你可以猜到的,第一個開發(fā)日志關(guān)注我們最愛的星際戰(zhàn)士國家——條頓騎士團,在某種程度上還延伸到普魯士。


Requested by Duke Conrad of Mazovia in 1225, the Teutonic Order conquered the land of the Old Prussians, converting them to Christianity while the Prussian lands got Germanized over the two centuries. As the Teutonic Order was eventually conquered and vassalized by the Poles, secularized into Prussia and inherited by the Hohenzollern, the mission tree of the Order is less about recreating history and more about the "what if".

1225年,在馬佐維亞公爵的要求下,條頓騎士團征服了舊普魯士的土地,使他們皈依基督教,盡管普魯士土地已經(jīng)被日耳曼化了兩個世紀。由于條頓騎士團最終被波蘭人征服和附庸,被世俗化為普魯士并被霍亨索倫繼承,騎士團的任務(wù)樹與其說是關(guān)于重現(xiàn)歷史,不如說是關(guān)于“如果”。


And the many question marks of their mission tree show it:

他們的任務(wù)樹上的許多問號標記都表明了這一點:



The Teutonic Mission Tree has only 6 missions you can do from the get-go, which handle the very basics of the Order's needs: gain protection from Poland, ally (and vassalize) the Livonian Order, build to force limit and of course handle the Prussian Confederation - which has become its own little disaster:

條頓任務(wù)樹從一開始只有6個任務(wù),用來處理騎士團的基本需要:從波蘭獲得保護、結(jié)盟(和附庸)利沃利亞騎士團,達到軍隊上限,當然還要處理普魯士邦聯(lián)——這已經(jīng)成為它自身的小小災(zāi)難:


普魯士邦聯(lián)
在以下情況下可能發(fā)生:
當前沒有災(zāi)難
年代不早于1446
當前是地理大發(fā)現(xiàn)時代
條頓騎士團有市民階層
將獲得以下效果:
穩(wěn)定度花費修正:+10%
市民忠誠度均衡點:-10%
市民影響力:+10%
每月進度為+4.00
條頓騎士團有市民階層:+4.00


Note: the way it works is still the same as it is right now in EU4. Just the first event which gives your burghers a ton of land has been moved from a random event into one triggered by the disaster. Without the DLC you will have a decision to end the disaster, while with it the mission "Handle the Confederation" will finish it.

注:它的運行機制仍然和現(xiàn)在的歐陸風(fēng)云4一樣。只不過,給你市民階層大量領(lǐng)地的第一個事件從一個隨機事件被替換為一個引發(fā)災(zāi)難的事件。如果沒有DLC,你會有一個決議去結(jié)束這場災(zāi)難,同樣“處理聯(lián)盟”的任務(wù)也會使它結(jié)束。


The mission "Seek Imperial Protection" is about joining the HRE. As you are surrounded by Poland and Lithuania, it is only natural that you want to find a way to protect yourself from these two.

“尋求帝國庇護”任務(wù)是關(guān)于加入神圣羅馬帝國的事情。因為你已被波蘭與立陶宛圍困,找尋免于兩國入寇之患的辦法便是你唯一合理的選擇。


帝國與條頓騎士團
條頓騎士團和神圣羅馬帝國之間的關(guān)系至多算是不冷不熱。雖然有一些德意志諸侯們會在意我們的處境,但是神圣羅馬皇帝則對我們毫不關(guān)心,我們也是如此。因為不管怎么樣,我們的關(guān)注點是在我們對抗波羅的海異教徒的戰(zhàn)爭上。就像是在1410年的坦能堡之戰(zhàn)(譯注:原文作“格倫瓦德之戰(zhàn)”,為波蘭方面的史稱,德意志人稱之為“坦能堡之戰(zhàn)”)所發(fā)生的那樣,偶爾會有來自帝國的雇傭兵加入我方或者敵方,但是在大部分時候,我們雙方的領(lǐng)地犬牙交錯且甚少來往。
然而,隨著波蘭王國的兵鋒漸進,是時候去接觸皇帝并尋求帝國的庇護了。問題在于我們能否被帝國所納…
- 在我們歸順波蘭人之前最好快去問 。
- 呸!我們是條頓騎士團,自己對付波蘭就夠了。


The Emperor will of course receive the corresponding event to it too.

皇帝當然也會收到相應(yīng)的事件。


條頓騎士團希望加入帝國
條頓騎士團的騎士們向我們的宮廷發(fā)來了正式的請求。他們希望尋求帝國的庇護以免遭波蘭和立陶宛的入侵,并且希望在他們能夠擊敗波蘭人之前加入帝國。
在條頓騎士團向波羅的海異教徒發(fā)動圣戰(zhàn)的時候,他們曾經(jīng)在北德意志諸侯之中聞名遐邇。然而,近年來對抗波蘭和已經(jīng)皈依基督教的立陶宛的戰(zhàn)爭讓這些騎士名聲掃地。他們不再為圣座而戰(zhàn),而只是為一己私利而斗。而接壤騎士團的領(lǐng)地則擔憂他們的襲擾。
帝國中的多數(shù)諸侯依舊好客,即使騎士團只是暫時加入帝國也樂意接受,而這么做會讓與騎士團接壤的諸侯對我們牢騷滿腹。
- 讓條頓騎士團加入帝國。
- 允許騎士團加入,但他們必須被嚴加管束?!疚覀兘邮軛l頓騎士團加入神圣羅馬帝國,但是在他們解散騎士團并改制為主教國或普魯士公國之前,我們嚴禁他們攻打任何帝國成員。如果他們決定攻打帝國成員,騎士團將被逐出帝國,而且他們的侵略將被我們視作向帝國發(fā)動進攻性戰(zhàn)爭。】
- 拒絕條頓騎士團的請求。


Note: The Emperor will receive this event if you join the HRE through the HRE menu instead of the event - and they can kick you out if you are on the Emperor's bad side.

注意:如果你通過神圣羅馬帝國界面而非事件加入帝國,皇帝會收到這個事件——如果你對皇帝不利,他可以將你逐出。


The Emperor will most likely choose to accept the Order in the Empire - but under the heavy restrictions that internal wars within the Empire are forbidden. Of course you can choose to reject this…

皇帝一般會選擇接納騎士團加入帝國——但是會施加嚴禁發(fā)動帝國內(nèi)部戰(zhàn)爭的管束。當然你可以選擇拒絕管束……


條頓騎士團暫時加入帝國
皇帝接受了我們的請求,將我們邀請進入神圣羅馬帝國。不過因為我們的惡名,皇帝認為有必要對我們嚴加管束,直到我們正式并入帝國為止……
- 很公平的條件.【我們被納入神圣羅馬帝國。不過,在我們解散騎士團并改制為主教國或普魯士公國之前,皇帝嚴禁我們攻打任何帝國成員。向帝國成員宣戰(zhàn)將會讓我們被逐出帝國,并開始一場針對奧地利的進攻性戰(zhàn)爭。條頓騎士團將會加入神圣羅馬帝國。】
- 管束?我們不會聽任何人的號令!


A lot of guides will probably have to be rewritten now as the HRE is no longer a viable expansion path in the early game.

現(xiàn)在很多攻略可能都要重寫了,因為神圣羅馬帝國不再是游戲前期可以擴張的地方了。


The mission "Defeat Poland", which can be finished by either conquering 4 provinces of Poland or by defeating 3 Polish armies in battle, will unlock the rest of your mission tree.

“擊敗波蘭”任務(wù)可以通過征服4個波蘭省份或者在戰(zhàn)斗中擊敗3支波蘭軍隊完成,然后可以解鎖你的任務(wù)樹的剩余部分。


條頓騎士團的未來
雖然我們的騎士團設(shè)法擊敗了波蘭,不過我國現(xiàn)在很明顯既沒有明確方針也沒有前進的動機。當我們在此地定居的時候,我們的方針非常明確:讓波羅的海部落改信基督教。我們成功做到了這點,但是我們從沒有捫心自問接下來的應(yīng)該做什么。漫無目的讓我們軟弱墮落。我們要么必須再一次明確自己的目的,要么淪為我們鄰國的一介附庸。
- 圣戰(zhàn)的時代結(jié)束了,我們將會開創(chuàng)普魯士的嶄新未來?!窘怄i普魯士任務(wù)路線。獲得新任務(wù)?!?br>- 我們必須把圣戰(zhàn)繼續(xù)下去。這一次要殺盡異端!【解鎖十字軍任務(wù)路線,所有任務(wù)要求我們繼續(xù)信奉天主教。獲得新任務(wù)。我們不允許成立普魯士。條頓騎士團不再是神圣羅馬帝國的成員?!?/p>


You have the choice of two rather big paths for your country. You either can choose the Prussian path, which is the more historical (as historical as it can get with a Teutonic Order repulsing their doom) choice, and the Crusader path, which will let your order become more zealous in the Catholic faith than ever before, but the idea of a "Prussia" or "Reformation" becomes alien to you.

你可以為本國選擇兩條內(nèi)容豐富的任務(wù)路線。你可以選擇更史實的普魯士路線(讓條頓騎士團救亡圖存的史實),或者讓你的騎士團對天主教的熱忱遠超往日的十字軍路線,但是“普魯士”或者“宗教改革”的想法都會告別你。


Let us start with the Prussian one. Taking this path will change your mission tree substantially:

我們先從普魯士路線開始。選擇這條路線會徹底改變你的任務(wù)樹:



The Prussian path is mostly focusing on, well, becoming Prussia, and its role within the HRE, an improved military, Enlightenment and eventually crushing the Revolution. So if you take this path then expect to have a more long term campaign as your missions will mirror the ones of Brandenburg's Prussia.

普魯士的路線主要聚焦于變成普魯士(廢話)、在神羅境內(nèi)的地位、發(fā)展軍事、啟蒙思想和最后粉碎革命。所以如果你選擇了這條路線,就需要做好面對長期征戰(zhàn)的準備,因為你的任務(wù)會和勃蘭登堡的普魯士任務(wù)遙相呼應(yīng)。


You might notice that there are still Branching Missions left even after taking one path. These missions are your "Path of Expansion" basically, as your Teutonic Prussia does not need to have goals of expansion like its historical counterpart had.

你可能注意到了在選擇普魯士路線后還有分支任務(wù)。這些任務(wù)基本上是你的“擴張方向”,因為你的條頓普魯士不像是他歷史上的對應(yīng)一樣需要有擴張目標。


Completing the mission "The Order and the Empire" will grant you yet another choice of what path you want to follow:

完成任務(wù)“騎士團與帝國”會給予你另一個選擇你想繼續(xù)下去的路線的事件。


神圣羅馬帝國內(nèi)的一席之地
我們的顧問意圖通過尋求神圣羅馬帝國的庇護來對抗波蘭,但是我們的大團長表示反對,因為他認為我們自己就可以擊敗波蘭人。出乎所有人意料,我們的確大敗波蘭。現(xiàn)在我們的南方鄰國不再是我們的威脅,關(guān)于神圣羅馬帝國的問題再一次成為了騎士團內(nèi)部的熱議。
支持加入帝國的人指出帝國四分五裂的現(xiàn)狀會給予我們輕松征服德意志的良機。
其他支持這個想法的人提出,神圣羅馬帝國的外交環(huán)境可以讓我們無需大動干戈也能大權(quán)在握。
然而,反對這個想法的人表示留在帝國會是我們光榮的騎士團的末路,因為皇帝并不悅納我們這個因為威脅邊境小諸侯而名聲在外的騎士團。另外,帝國內(nèi)部政治之復(fù)雜,遠在我們騎士所準備的范圍之外。相比之下選擇聚焦于繼續(xù)征服波蘭立陶宛并建立我們自己的王國可能更加值得。
- 我們需要爭取帝國內(nèi)部的外交機遇
【解鎖神羅外交任務(wù)路線
條頓騎士團成為神圣羅馬帝國的成員
(奧地利):獲得10帝國權(quán)威
觸發(fā)事件“帝國內(nèi)的條頓騎士團”
條頓騎士團獲得對勃蘭登堡的附庸國家宣戰(zhàn)借口
條頓騎士團獲得米特爾馬克的永久宣稱
條頓騎士團獲得諾伊馬克的永久宣稱】


我們的顧問很明智,德意志是易于擴張的好目標。

【解鎖德意志征服任務(wù)路線
獲得新任務(wù)
觸發(fā)事件“帝國內(nèi)的條頓騎士團”
條頓騎士團獲得米特爾馬克的永久宣稱
條頓騎士團獲得諾伊馬克的永久宣稱
條頓騎士團獲得前波美拉尼亞的永久宣稱
條頓騎士團獲得后波美拉尼亞的永久宣稱
條頓騎士團獲得梅克倫堡的永久宣稱
條頓騎士團獲得“普魯士統(tǒng)一雄心”直到1469年11月11日,效果如下:
侵略擴張懲罰-10%】


上帝啊,帝國內(nèi)政與我們無關(guān)!

【解鎖普魯士王國任務(wù)路線
條頓騎士團不再是神圣羅馬帝國的成員
獲得50威望
獲得新任務(wù)
條頓騎士團獲得薩莫吉希亞的永久宣稱
條頓騎士團獲得奧克施泰提亞的永久宣稱
條頓騎士團獲得馬佐維亞的永久宣稱
條頓騎士團獲得小波蘭的永久宣稱
條頓騎士團獲得波蘭中部的永久宣稱】


If you take either of the two HRE paths (Holy Roman Diplomacy and German Conquest) and the Emperor forbid you to declare wars on HRE members until you become Prussia, you will get the following event:

如果你選擇了兩個神羅路線之一(神羅外交或德意志征服)而且皇帝在你成立普魯士之前禁止你對神羅成員宣戰(zhàn),你會觸發(fā)以下事件:


帝國內(nèi)的條頓騎士團
我們決定我們的未來將會在神圣羅馬帝國內(nèi)。因此我們被迫徹底履行對皇帝的承諾,將條頓騎士團解散。從此之后,我們將會以普魯士主教國而聞名!
- 阿門!
【國名改為普魯士。
觸發(fā)事件“新傳統(tǒng)與野心”。
(科尼斯堡):科尼斯堡成為新的首都
啟動第一級政府改革“條頓主教國”
獲得如下效果:
政府機制:繼承人可以成為將領(lǐng)。君主可以成為將領(lǐng)。
改革修正:每月厭戰(zhàn)度-0.02;每年教宗影響力+0.50;正統(tǒng)信仰省份人力+10%;教士忠誠度均衡值+10.0%;】


You will form a Catholic Prussia within the borders of the HRE, becoming a Teutonic Bishopric, a new government reform for a Catholic Theocratic Prussia.

你會在神羅內(nèi)部成立天主教的普魯士并變成條頓主教國Teutonic Bishopric,一個為天主教神權(quán)普魯士提供的新政府改革。


Now let us go through the three different paths swiftly:

我們現(xiàn)在快點把三條不同路線過一遍:


The German Conquest path has missions which are all about the pure conquest of Germany.

德意志征服路線提供的任務(wù)都是和完全征服德意志有關(guān)。



To be frank, there is not much to tell you about these missions as they are your classical "seek and conquer" missions in the HRE you are all familiar with. "An Empire of Iron and Blood" is, you guessed it, the final mission which basically asks you to conquer Germany. It is basically a glorified "Form German Nation" decision, but you get a nice +25% Governing Capacity modifier in your capital if you have one of the Prussian government reforms as your government type, at top of forming Germany (you receive this triggered province modifier as your final reward in all three of these paths).

實話實說,這些任務(wù)沒什么好說的,因為他們和你熟悉的神羅“見人就揍”經(jīng)典任務(wù)差不多。“鐵血帝國”就像你猜的一樣,基本上是要求你征服全德意志的最終任務(wù)。它基本上是更好看的“成立德意志”決議,但是除了成立德意志之外,如果你的政府類型是某一項普魯士政府改革,你會在首都獲得非常不錯的+25%行政容量的修正(所有三條路線最終給你的獎勵就是這個觸發(fā)省份修正)。


The Holy Roman Diplomacy path is a little bit of a different story though:

“神羅外交”路線則是另一個不同的故事:



Unlike the conquest missions, in the Diplomatic missions your goal is to actually become the Holy Roman Emperor yourself and unite Germany not through iron and blood, but through letters and words. In order to achieve this you will need to be elevated to a higher position than just the one of a simple bishopric. Fortunately, the mission "Subjugate Brandenburg" will help you with that. By vassalizing Brandenburg, you get the mission reward which enables a casus belli against the Emperor as well as three decisions, which you can use to transfer the electorship from your subject to yourself.

與征服任務(wù)不同,在外交任務(wù)中你的目標是成為神圣羅馬帝國皇帝,并依靠筆墨與言辭——而非“鐵與血”來統(tǒng)一德意志。為此你需要謀求更高的政治地位,而非屈就一個小小的主教轄區(qū)。幸運的是,任務(wù)“附庸勃蘭登堡”可以幫你完成這件事。完成附庸勃蘭登堡任務(wù)后,你能得到的獎勵包括一個針對皇帝的宣戰(zhàn)理由以及三項決議,它們都可以讓你把麾下附庸的選侯權(quán)轉(zhuǎn)移到自己手里。


決議-購買選帝侯資格

決議-請求選帝侯資格


宣戰(zhàn)理由:索要選帝侯資格
戰(zhàn)爭目標是控制奧地利的首都省份。
普魯士成為神圣羅馬帝國的選帝侯,隨機一個普魯士的附庸喪失選帝侯資格。


Purchasing the Electorship will require you to offer 6000 Ducats to the Emperor - while having no deficit nor loan. Requesting the Electorship will require you to be best friends with the Emperor, which means 190 opinions and 80 trust with the Emperor. The Emperor will also gain a substantial amount of favors with you, so keep this in mind. Gaining the Electorship through war is also an option as you can see in the image above. Finally, what is missing out is a decision which you can see when you become Emperor and you have an elector as your subject, which allows you to usurp the Electorship, transferring it from your subject to yourself.

購買選帝侯資格要求你在無赤字、無貸款的前提下向皇帝支付6000杜卡特。請求選帝侯資格則需要你成為皇帝的摯友,皇帝對你的好感要達到190,并具有80點的信任。為此你還會欠皇帝一大筆人情債,這一點也要記好咯。像上圖那樣,通過戰(zhàn)爭索要選侯權(quán)也是一種選項。另外還有一項隱藏決議會在你已成為皇帝并擁有選帝侯附庸時顯示,允許你把附庸的選帝侯身份據(jù)為己有。


The mission "Become an Elector" will instantly elevate you to the rank of a kingdom - an Archbishopric of Prussia so to say.

完成任務(wù)“成為選帝侯”會即刻提升你的政府等級至王國——也就是說,成為“普魯士大主教區(qū)”。


Of course being an elector alone won't make you an Emperor though, so eventually you have to secularize your country. If you reach level 4 of the government reforms, have 2 stability, reach tech 10 and Protestantism has spawned, you are able to complete the mission "Secularize Prussia", giving the following event:

當然成為選帝侯還不足以讓你當上皇帝,最終你還需要將國家世俗化。如果你已達到第四級政府改革、10級科技,擁有兩點穩(wěn)定度,且新教已經(jīng)出現(xiàn),你就可以完成任務(wù)“世俗化普魯士”,發(fā)生如下事件:


普魯士君主國的建立
神權(quán)國的統(tǒng)治確實有一些好處,但總歸只有真正的世俗化才能實現(xiàn)我們的目標。我們的顧問已經(jīng)操辦了所有的行政改革,名副其實的君主制近在咫尺。我們還要做的只剩下騎士團長的加冕儀式。
- 從今以后,我們被稱為普魯士王國。
【新教成為新的國教;虔信度降至宗教統(tǒng)一度;政體變更為君主制;啟用普魯士君主制政府改革;獲得25點威望;】
- 三思而行,還是繼續(xù)做主教更合適。


Additionally, the mission will also disable all rebels spawned from seizing land from the Clergy.

另外,完成這項任務(wù)還會使得剝奪教會土地后不會出現(xiàn)叛軍。


The final missions of this batch revolve around the Religious League War, becoming the Emperor of the HRE, and eventually revoking the privilege of the HRE.

最后幾項任務(wù)聚焦于宗教戰(zhàn)爭、成為神羅皇帝以及取消帝國境內(nèi)的特權(quán)。


But what if you don't want to deal with the HRE whatsoever? What if you always wondered "what would have happened if Prussia was neither inherited by the Hohenzollern or remained a subject of the Polish-Lithuanian Commonwealth?"

但如果你壓根不想處理神羅事務(wù)呢?你是否一直在暢想“如果普魯士既沒有被霍亨索倫家族繼承,也沒有成為波蘭立陶宛聯(lián)邦的附庸會是怎樣”?


For that we have the final path, which is the one of the Prussian Kingdom:

為此,我們還有一條路可以走,那就是“普魯士王國”支線:



These missions will set you on a conquest spree against Poland and Lithuania over and over. While they seem like another bunch of familiar conquest missions, they do have their highlights though. The mission "Push into Ruthenia" unlocks two unique estate privileges which stand in direct opposition to each other:

這些任務(wù)會讓你向波蘭和立陶宛發(fā)起一次又一次的討伐。這條線看似跟另一條征服任務(wù)樹很像,實則有其獨特的亮點。完成任務(wù)“推進至魯塞尼亞”將解鎖兩項彼此沖突的階層特權(quán):


魯塞尼亞的東正教信仰
東正教會對魯塞尼亞文化乃至魯塞尼亞本身有著舉足輕重的影響力。許多教堂參照圣索菲亞大教堂的樣貌拔地而起,踐行著他們看來神圣的宗教儀式。雖然都身為基督徒,東正教會和我們之間的差異比相同點還要多。
市民階層提議與他們和平共處,這樣一來,東正教魯塞尼亞人可能會更快接受我們的統(tǒng)治
教士階層則建議我們清掃這些異端邪說,以免我國再有人墮入這種外來信仰。
- 我們?nèi)允腔酵?。讓他們按照自己的方式祈禱吧?!窘怄i市民特權(quán)“給予東正教會自治權(quán)”;解鎖教士特權(quán)“頒布反對異端法案”;】
- 確實,異端應(yīng)該被盡早清理!


The "Issue the Anti-Heresy Act" is a simple Clergy privilege which increases your missionary strength against heretics by 2%, while decreasing the Burghers Loyalty Equilibrium by 10%.The Burghers' privilege "Grant Orthodox Autonomy" on the other hand is a little bit more intriguing.

“頒布反對異端法案”是一個很簡單的教士特權(quán),增強2%異端傳教力量的同時,降低市民階層10%的忠誠度基準值。而市民特權(quán)“給予東正教會自治權(quán)”與之相比則有點意思。


給予東正教會特權(quán)
東正教和科普特正教與我們的基督教價值觀有所不同,但不像其他異端,它們并不尋求在我國境內(nèi)傳播自己的教義。給予他們一定程度的自治,我們可以確保他們對我國的忠誠。
修正:
教士忠誠度基準值-10%
效果:
所有東正教與科普特正教省份獲得:
當?shù)貍鹘塘α?100%
當?shù)刈诮探y(tǒng)一度影響-100%


Coptic has been added here because Orthodox and Coptic faiths have this "Tolerated Heresy" relationship with other Christian denominations. In the context of the mission it might not make much sense, but from a gameplay perspective I think the privilege should behave the same for both.

科普特正教也在這里被提及,因為游戲中東正教和科普特正教對于其他基督教派來說都是 “可容忍的異端”。僅從普魯士任務(wù)的上下文來說,這樣的設(shè)定可能沒什么意義,但從游戲機制的角度,我覺得這項特權(quán)對二者應(yīng)當公平對待。


The other highlight of this path is the "Fortify the Borders" and "Fortify Dnieper" missions which give a modifier to up to a limited number of fort buildings in the highlighted provinces, which makes the maintenance of a fort virtually non-existent.

這條任務(wù)支線的其他亮點在于“要塞化邊境”和“要塞化第聶伯河”,給予區(qū)域內(nèi)特定數(shù)量的省份要塞修正,幾乎免除了這些要塞的維護費。


獲得等級為3的軍事工程師(要塞防御+20%),普魯士文化,信仰天主教,雇傭價格-75%。

最多5個第聶伯河沿岸要塞省份可獲得“要塞化邊境”至游戲結(jié)束,給予如下修正:
當?shù)胤烙?50%
當?shù)厥鶈T規(guī)模:+25%
當?shù)匾S護費:-90%
每個地區(qū)最多一個堡壘可以獲得此修正。


Your missions will give you claims in all of Poland, Moldavia and Ruthenia. In other words, you become the Prussian equivalent of the PLC.

任務(wù)樹將給你全波蘭、摩爾達維亞以及魯塞尼亞的宣稱。換句話說,這是一個要與波蘭立陶宛聯(lián)邦棋逢對手的普魯士。


But enough of Prussia for today. Let us talk about a more Catholicism orientated Teutonic Order playthrough:

今天的普魯士就看到這里了。讓我們來談一談更有天主血統(tǒng)的條頓騎士團路線:



With the Crusader Path you return to your original purpose, which is Christianizing the pagans and heathens, but also to crush any kind of heresy you encounter. If you want to paint the political map with your name and the religious name in yellow, this path is perfect for you!

在十字軍路線中,你回歸了最初的理想——基督教化原始宗教和異教徒,但也同時碾碎遇到的任何異端。當你想要在政治地圖中出現(xiàn)你的名字和黃色的宗教名,那這條路挺適合你!


The most left-part of your mission tree will focus on expanding into Russia, ending the Third Rome and healing the Schism between Catholic and Orthodox faiths, though as you are not the Papal Authority but just an Order of crusading knights, your version of the "Healed the Schism" might be not as convincing.

任務(wù)樹最左邊注重在俄羅斯擴張,終結(jié)第三羅馬,并彌合天主教和東正教間的分裂,當然你不是教宗,只是個十字軍騎士團,你的“彌合分裂”看起來不是那么有說服力。


The second and third columns are all about mad conquest into the east, pushing into Hordes territory and converting the steppes. The highlight here is the mission "The Ruthenian Plains", which unlocks a new government reform for you!

第二和三列是對東方的狂暴征服,向游牧領(lǐng)土推進并轉(zhuǎn)化大草原信仰。重點是“魯塞尼亞平原”這個任務(wù),給你解鎖了一種新的政府改革!


建立十字軍騎士團
隨著征服的不斷成功,我國行政機關(guān)越來越難以適應(yīng)騎士團。顯然我們不再只是藏在教堂中的神權(quán)制騎士團。我們是肩負著向東歐帶去天主福音神圣使命的騎士團。
為了這一目標,我們要改革騎士團有限的規(guī)則。
- 讓我們改革成為十字軍騎士團,讓所有人知道我們的使命!
【解鎖“十字軍騎士團”政府改革。采用十字軍騎士團1級政府改革。
獲得以下效果:
政府機制:固定為王國級;繼承人可成為將領(lǐng);統(tǒng)治者可成為將領(lǐng);改變宗教時的宗教統(tǒng)一度會影響奉獻度;
改革修正:傳教力量:+1.0%;訓(xùn)練度:+2.5%;來自戰(zhàn)斗的陸軍傳統(tǒng):+25.0%;】
- 我覺得現(xiàn)在的制度挺好的。


Your ruler gains a new, fancy title too!

你的統(tǒng)治者同時得到了一個很厲害的新頭銜!


While your Holy Order is conquering eastwards and facing more and more hordes, your fourth column of missions evolves and adapts your military to the environment of the steppes. Each military mission is about either reforming your military by achieving certain amounts of Army Professionalism (or Army Tradition), by winning battles, and later on by recruiting more cavalry units.

當你的騎士團向東征服并遇到越來越多的游牧?xí)r,你的第四列任務(wù)會進化你的軍隊,使其適應(yīng)大草原的環(huán)境。各個軍事任務(wù)是通過達到一定程度陸軍職業(yè)度(或軍事傳統(tǒng))、贏得戰(zhàn)斗、(以及之后的)招募更多騎兵單位來改革軍隊。


The military missions give a permanent modifier which makes your army more and more proficient at using cavalry. The next military mission will then replace the previous perma-modifier with a stronger one until you complete the mission "Establish a Great Cavalry" which gives the final version of this modifier:

軍事任務(wù)會給你永久的修正,讓你可以越來越熟練地使用騎兵。下一個軍事任務(wù)是將之前的修正替換為更強的,直到最終完成“建立偉大騎兵”任務(wù),得到最終版的修正。


獲得10.00%陸軍職業(yè)度

獲得20.0陸軍傳統(tǒng)
條頓騎士團獲得“馬背上的十字軍”直到游戲結(jié)束,獲得以下效果:
騎兵戰(zhàn)斗能力:+15.0%
年度陸軍傳統(tǒng):+1.00
騎兵側(cè)襲能力:+50.0%
移動速度:+10.0%
騎兵對步兵比例:+50.0%


In easier terms: the more you are fighting the hordes of Central Asia and the more you crusade the steppes, the more your army becomes reliant on horses. And these military missions are basically "leveling your cavalry up".

簡單來說:你與中亞游牧戰(zhàn)斗越久,十字軍征服的大草原越多,你的軍隊就越依賴戰(zhàn)馬。這些軍事任務(wù)基本上就是“升級騎兵”。


Eventually, with the mission "Crusaders of the Steppes" your Order will reflect the changes they did undergo through:

最終,通過“大草原的十字軍”,你的騎士團會體現(xiàn)出他們經(jīng)歷的變化:


大草原的十字軍
在其他騎士團致力于征服圣地時,我們的騎士團選擇了另一條路。受殘忍的征服者成吉思汗啟發(fā),在我們轉(zhuǎn)化異教徒的神圣使命驅(qū)使下,我國向遠東大草原深處不斷擴張。現(xiàn)在,不能適應(yīng)我們最重要工具:戰(zhàn)馬的普通行政體制將是不現(xiàn)實的。
在沒有注意到的情況下,我們變成了之前威脅基督教國家的東西:游牧,從波羅的海的冰冷海水一路到中亞的炎熱荒漠。但是,我們的擴張方向很明確——我們將按主的旨意一路向東!
- 神的旨意!
解鎖神圣游牧政府改革。
啟用神圣游牧1級政府改革。


政府機制:
固定為帝國級。
可以劫掠省份。
繼承人可成為將領(lǐng)。
統(tǒng)治者可成為將領(lǐng)。
改變宗教時的宗教統(tǒng)一影響奉獻度。
允許游牧理念組。
改革修正:
傳教士:+2
傳教力量:+2.0%
陸軍上限修正:+25.0%
移動速度:+20.0%
騎兵對步兵比例:+25.0%
獲得對鄰國異端和異教徒永久戰(zhàn)爭理由。
正統(tǒng)信仰省份人力:+25.0%
(這是鎖定的改革。你不能切換至同一級別的其他改革。)


On a final note: razing works a little bit differently for a "Theocratic Horde" such as your Teutonic Holy Horde. You can only raze heathen and heretic provinces, and you gain 1 Devotion for each 3 development razed. Additionally, because you get this reform rather late, the decrease of the Monarch Power starts at base tech 12 instead of 3.

最后說一點:“神權(quán)游牧”——比如你的條頓神圣游牧,其劫掠機制是和別處不同的。你只能劫掠異教徒和異端省份,同時每劫掠3點發(fā)展度獲得1點奉獻度。此外,由于你得到改革比較晚,君主點數(shù)將從12級科技而不是3級開始下降。


That was all for the Teutonic Mission Tree!

以上是條頓任務(wù)樹的全部內(nèi)容!


Finally a quick word for something we want to address in the Free Patch of 1.34: with the buffs of Catholicism, the religions of Protestantism, Reformed and Anglicanism have fallen off a bit in their attractiveness.

最后我們想說一下1.34版本號免費更新的一些內(nèi)容:由于天主教的增強,新教、改革宗和圣公宗失去了一些吸引力。


Because of that we have decided to not necessarily buff these religions, but to add more appealing options to them instead:

因此我們覺得不需要增強這些宗教,但需要給他們增加點有吸引力的選項:


離婚協(xié)議
將會和你的配偶離婚。但王室聯(lián)姻不會中斷。從配偶處獲得君主點數(shù)。
與本國一名貴族成婚
亨利VI與新配偶結(jié)婚。15年內(nèi)增加獲得新繼承人的概率100%。
裁撤修道院
教士15年內(nèi)失去10影響力。
教士失去-3.00%土地。
授予壟斷權(quán)
獲得1重商主義。
獲得99.33杜卡特。
國教領(lǐng)袖進步
獲得1穩(wěn)定度。
獲得10正統(tǒng)性。
鼓勵創(chuàng)新
增加獲得的創(chuàng)新度和改革進度。一個隨機省份獲得基礎(chǔ)生產(chǎn)。
驅(qū)逐異端
一個擁有的隨機殖民地獲得100人口。增加定居幾率和宗教統(tǒng)一。
改革外交
增加50點每個新教、改革宗和圣公宗國家的好感度。
軍事化宗教圣像
15年內(nèi)增加10.0%陸軍士氣,減少10.0%沖擊傷害。


First thing: Anglicanism Aspects have been reworked. The Mercantilism and Cash actions have been combined into one. Then, Divorcing your Consort will now grant 12 ADM/DIP/MIL power per missing stat (so this means the worse your consort the more monarch power you get from divorcing, so a 6/6/6 gives 0 monarch power while a 0/0/0 would give 72 in each category). Marrying a Local Noblewoman will increase your chance of a new Heir by 100% for 15 years (you can imagine how this works). The Stability action now grants some Legitimacy (or its equivalent).

首先,重做了圣公宗信條。重商主義和現(xiàn)金行動被合二為一。其次,與配偶離婚,每差一點可以獲得12點行政/外交/軍事點數(shù)(就是說你的配偶越差,你離婚獲得的點數(shù)越多,比如6/6/6只能得到0點,0/0/0每一項可以得到72點)。與本國一名貴族成婚會在15年內(nèi)增加100%獲得新繼承人的概率(你可以想象這是怎么做到的)。穩(wěn)定度行動現(xiàn)在同時獲得一些正統(tǒng)性(或同等的東西)。


The new aspects are 'Encourage Innovativeness', which increases said Innovativeness Gain by 50% and Reform Progress by 15% for 15 years (hover of the aspect to read its tooltip, there you can find the values given). Then 'Deport Heretics' is kinda self explanatory. It also increases Settler Chance by 10% and Religious Unity by 10% for 15 years. 'Reformation Diplomacy' is a little bit of a "Religious Diplomats, but for the Reformation", and 'Militarize Religious Icons' gives some army quality. However, 'Militarize Religious Icons' costs 200 Church Power instead of 100 like the rest.

新信條是“鼓勵創(chuàng)新”,15年內(nèi)增加50%獲得的創(chuàng)新度和15%的改革進度(懸浮在信條上閱讀提示框,你會看到增加值的)?!膀?qū)逐異端”看起來不言自明。它同時在15年內(nèi)增加10%定居概率和10%宗教統(tǒng)一?!案母锿饨弧庇悬c像“虔誠的外交官,但是改革派”,“軍事化宗教標志”提升一些陸軍質(zhì)量。但是,“軍事化宗教標志”花費200點教會力量,而不是像其他的花費100點。


That was it for today! Changes to Protestantism and Reformed confessions will be addressed with the next Dev Diary, as well as the content for the Livonian Order.

這就是今天的全部內(nèi)容了!信教和改革宗信條的變化會在下一篇開發(fā)日志中提到,還有利沃尼亞騎士團的內(nèi)容。



翻譯:Arcanunu Strategemata 大馬士革的羊 毛里求斯大酋長

校對:113322qwe1 三等文官猹中堂


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EU4開發(fā)日志 | 5/3 條頓騎士團的評論 (共 條)

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