星際拓荒 1.1.12 粗略翻譯+原文
游玩
無盡峽谷大改
星光海小改
在熄燈后的一些行為改了,來強(qiáng)調(diào)設(shè)計(jì),修bug
讓派對處更顯然地?zé)o處可藏
游戲內(nèi)一些線索大修
修改了某個塔謎題的一些元素
一些鎖可以真的開了
改了一些飛船日志和相關(guān)圖片
讓跳過熄燈變得更難
機(jī)制
修了冥想相關(guān)的bug
如果存檔加載失敗,游戲會回到默認(rèn)設(shè)置
移除了一個被重復(fù)的事件
碎空星的石塊偏離修復(fù)
優(yōu)化了dlc的渲染
優(yōu)化了dlc的腳本(CPU)
修復(fù)了玩家落水后到錯誤位置的bug
修復(fù)了小偵察兵看不到水體的bug
修復(fù)了某個衛(wèi)星定位器反向定位的bug
修復(fù)了把小偵察兵留在某些地方導(dǎo)致的bug
修復(fù)了沒有dlc也能獲得“無法活捉”成就的bug
在一些地方增加了晝夜循環(huán)的證據(jù)
修復(fù)了外太空木筏的bug
一些事件發(fā)生后,一些電梯和島不再消失
增加了dlc的一些視覺效果
修復(fù)了結(jié)局時放下一個物品導(dǎo)致的bug
修改了在某個模式進(jìn)入某些隧道的視覺效果
一些窗子的視覺效果優(yōu)化
修復(fù)了以奇怪角度進(jìn)入火炬視野導(dǎo)致的問題
站在某個電梯下現(xiàn)在可以確實(shí)地殺死玩家
一系列本體的小修
某個地方的星星現(xiàn)在與一個事件相關(guān)
修復(fù)了一些外星站的樹沒有碰撞的bug
美術(shù)
修復(fù)了故事后期反轉(zhuǎn)的時空
加上了視覺效果來加強(qiáng)dlc的完結(jié)感
修改了一些幻燈片來增加線索
修改了外星站的一些壁畫
一些外星站、量子衛(wèi)星、碎空星小修
本地化
大量小修
PC限定
降低鼠標(biāo)靈敏度的最小設(shè)定
Input rebinding save resiliency improved
原文:
Gameplay
Significant changes to Endless Canyon level design
Changes to Starlit Cove level design
Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
Made it more obvious that party crashers have nowhere to hide
Significant revisions to several mid-game clues
Revised several elements of a certain tower puzzle
Certain locks in Echoes of the Eye now visibly open when released elsewhere
Updated/fixed several ship logs and their associated pictures
Made it more difficult to skip dark sequences by surviving certain falls
Tech
Fix for softlocks when meditating in various situations
If the input save fails to load, the game will reset to default settings
Removed a duplicate cosmic event from the map
Potential fix for stray Brittle Hollow chunks
Optimized rendering of Echoes of the Eye characters
CPU optimizations for Echoes of the Eye scripts
Fix for the player ending up in an unexpected place when falling into the water during a transition
Fix for a water body not being visible in the Scout's view under certain circumstances
Fix for a particular moon locator being oriented backwards
Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
Fixing a bug where you could obtain You'll Never Take Me Alive achievement without the Echoes of the Eye expansion
Added evidence of a day/night cycle to a certain location
Fix to a bug where rafts were floating in outer space
Certain elevators and islands do not disapPear anymore when a certain cosmic event hapPens
Additional visual effects added for Echoes of the Eye characters
Fix for a softlock caused by the player being able to drop an item in an end game situation
Fade effects added for entering certain tunnels in an alternative view mode
Visual improvements to a few specific windows on the Stranger
Fix for undesirable behavior when entering vision torches at an unusual angle
Standing under a particular elevator now kills the player more reliably
Minor fixes to base game end sequence
Stars in a certain location now respond to a specific event
Fix for a certain group of trees in the Stranger not always having collision
Art
Fixed incorrectly inverted spacetime during a certain late-game story beat
Added visuals to lend sense of finality to Echoes of the Eye end sequence
Updates to several slide reels to improve clues
Updated several murals on the Stranger
Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon
Localization
Numerous small fixes
PC Only Changes
Lowered mouse sensitivity minimum setting
Input rebinding save resiliency improved