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20230628_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】

2023-06-28 15:11 作者:-躺狗  | 我要投稿

Crows Corner Community FAQ - June 28——https://www.taptap.io/post/5920730

以下由GPT翻譯自英語


6/28 crows corner FAQ

Q: 貓耳女仆Moto皮膚什么時候發(fā)布??

A: 哈哈哈,也許明年愚人節(jié)會有。


Q: 限定/獨家契約靈魂是否會重新開放?或者將來會加入常規(guī)池中嗎?怕錯過。

?A: 的確,我們考慮增加之前季節(jié)寵物的獲取方式,并會在合適的時間考慮將它們加入系統(tǒng)。


Q: 你們是否會增加賬號遷移選項,從一個服務(wù)器轉(zhuǎn)移到另一個(例如:從歐洲轉(zhuǎn)到亞洲)?如果不行,是否可能在兩個不同服務(wù)器的玩家之間進行物品贈送?

A: 對于第一個問題,目前沒有計劃,但我們可以討論可行性。至于玩家直接贈送物品或進行交易的問題,已經(jīng)討論了很長時間,我們不會添加這樣的功能,因為可能會增加RMT(真實貨幣交易)的機會。


Q: 是否可能降低本賽季裝備的制作成本?很多FE都用于制作基地,回報很少(除非你運氣很好,剛好獲得T1或T2)。這將激勵現(xiàn)有玩家(甚至可能吸引一些離開的玩家)繼續(xù)在游戲中投入時間(或至少比他們原計劃的時間更長),并嘗試創(chuàng)建新角色以進行構(gòu)建實驗,而無需擔(dān)心可能較高的FE制作成本。這也將減少主要使用傳奇裝備的需求。這可能非常耗費資源,考慮到國際市場的經(jīng)濟已陷入停滯,大多數(shù)物品無法銷售,有潛力出售的物品最終被刪除,我認為這對游戲的長期發(fā)展不利。

?A: 我們可能會在本賽季結(jié)束時對制作系統(tǒng)進行一些調(diào)整,因為如果改變得太早,對已經(jīng)投入大量資源到制作中的玩家是不公平的。請繼續(xù)關(guān)注我們未來對此事的公告。


Q: 嗨,我的問題與Erika的特性有關(guān)。有一個名為“貓撲”的特性描述,它可以在多重攻擊時有機會造成最大連擊傷害,并且每個“Stalker”疊加層數(shù)都會增加+1次多重攻擊次數(shù)。我發(fā)現(xiàn)它沒有給任何多重攻擊次數(shù)。我嘗試了兩個版本,選擇了這個特性并在記憶中放置了“Butterfly Hunt”,但結(jié)果相同。我是否在某個地方理解錯了,或者如果確實有問題,請您檢查一下這個特性的左側(cè)部分,謝謝!?

A: 在貓撲中,Stalker增加的是最大多重攻擊次數(shù),而不是實際的攻擊次數(shù)。通過增加最大多重攻擊次數(shù)以及在多重攻擊中達到最大多重攻擊次數(shù)的概率,您可以在相同數(shù)量的連擊攻擊中造成更高的傷害,而無需增加連擊攻擊的次數(shù)。


Q: 這個季節(jié)的方塊模式將會成為下一個賽季的常規(guī)模式嗎,并且會有新的升級技能樹?我很喜歡,它簡單但非常有回報。?

A: 方塊游戲玩法將在接下來的賽季中繼續(xù)出現(xiàn),類似于之前的黑暗風(fēng)暴和黑帆。然而,其基礎(chǔ)發(fā)生幾率將會降低,但仍然可以通過使用混沌入侵卡進行控制。成為季節(jié)性游戲玩法后,其天賦可能會略有調(diào)整。


Q: Grim Phantom的一個技能標簽是法術(shù)技能,法術(shù)爆發(fā)會影響/縮放它的傷害嗎?

?A: 召喚類型的技能無法觸發(fā)法術(shù)爆發(fā),也無法為隨從建立法術(shù)爆發(fā)的最大限制。


Q: Bing可以扔炸彈,Thea堆積祝福,幻象優(yōu)嘉有幻象可以為他工作,Erika在移動時會得到增益,Moto有他的機器人,但是閃爍優(yōu)嘉......什么都沒有。是的,我知道閃爍優(yōu)嘉有扭曲的時空,但從游戲玩法來看,它沒有什么重要性。它只會提供一些中等的傷害加成和難以察覺的敵人減益效果。扭曲的時空更不重要的原因是大多數(shù)敵人可以從中走出,而我們無能為力。簡而言之,扭曲時空沒有...樂趣。它對游戲玩法幾乎沒有什么幫助,我們幾乎無法充分利用它。當英雄的特性如此乏味時,玩閃爍優(yōu)嘉還有什么意義呢??

A: 閃爍優(yōu)嘉被設(shè)計成一個受時間干擾的酷炫的煉金術(shù)士,能夠在戰(zhàn)斗中靈活地管理時間領(lǐng)域,記錄并造成傷害。然而,它目前的表現(xiàn)可能并不符合期望,可能是由于持續(xù)傷害整體較弱。我們將努力優(yōu)化和調(diào)整其特性。


Q: 是否計劃將所有交易所與中國合并,以便更快地銷售和購買物品??

A: 目前我們沒有計劃進行這樣的改變。


Q:“請在支持/特性的描述中更明確地聲明它們適用的傷害類型。其中一些只說“額外傷害”,但不適用于病癥,而一些持續(xù)傷害技能卻對病癥沒有影響。例如,大多數(shù)投射物支持明確指出增加了投射物的傷害和造成的病癥。如果不適用于病癥,應(yīng)該是“攻擊和法術(shù)傷害”,因為持續(xù)傷害法術(shù)受法術(shù)標簽和傷害類型(火/冰...)的影響。 游戲內(nèi)的幫助說,持續(xù)效果是技能的技能效果,這一點很清楚。但病癥感到尷尬?!?

A: 感謝您的反饋,我們將逐步加強這方面的描述。


Q: 最近我決定試試旋轉(zhuǎn)之環(huán)。從之前提問是否有辦法使技能更快,最初被告知彈道速度可以讓它更快。然后后來被告知不是這樣,這部分技能因彈道速度的不合理縮放而被削弱。由于彈道速度受到削弱,是否可能撤銷對旋轉(zhuǎn)之環(huán)的削弱,使其受彈道速度的影響恢復(fù)??

A: 彈道速度確實會增強這個技能。我們目前正在評估潛在的調(diào)整,希望在即將到來的賽季中實施變化。


Q: 關(guān)于復(fù)活令牌,我們還沒有考慮取消使用限制。允許在97、98和99級使用更多的令牌可能是可以接受的,因為似乎在95級以下使用令牌的數(shù)量很少,并且在95級后不能使用。?

A: 我們將重新審視這個問題。

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本期兌換碼:628crows

(兌換截止時間:2023年6月28日23:59)


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原文


6/28 crows corner FAQ

Q: Cat girl maid moto skin when?????

A: hahaha maybe next year april fool’s day



Q: Will Limited/Exclusive pact spirit rerun? or added to the regular pool in the future? FOMO

A:It's true that the acquisition of seasonal pets in previou seasons should be increased, and we will consider adding them at an appropriate time.



Q: Will you make an option to transfer an account from a server to another (ex: europe to asia) ? If not, would it be possible to gift items between players on 2 different servers ?

A:For the first part, there are currently no plans for this, but we can discuss the feasibility.

And the issue of players directly gifting items or trading has been talked about for a long time, and we will not be adding such features, as they may increase the chances of RMT (Real Money Trading).



Q: Would it be possible to lower the crafting cost of equipment for this season? A lot of FE is dumped into bases, with little to no return (unless you get great RNG and just so happen to get a T1 or 2). This would incentivize current players (and maybe bring some players that left) to continue spending time in the game (or at least longer than they may be planned), as well as branching out into creating new characters to experiment with builds without having to worry about the potentially high FE barrier that exists to craft items suitable to the build. This would also reduce the need to mainly use Legendaries. This can be extremely costly, and considering that the International's economy has come to a crawl with most items not selling or items that have the potential to be sold end up being deleted, which (in my opinion) is not good for the game's longevity.

A:We may make some adjustments to the crafting system towards the end of the season, as making changes too early would be unfair to players who have already invested a lot of resources into the crafting. Please stay tuned for future announcements regarding this matter.



Q: Hi, my question is about Erika trait, a trait named "Cat dive" description that gives a chance to deal max multistrike dmg count at any strike while multistrike and give +1 multistrike count each "Stalker" stack in valid. And I found out, It did not give any multistrike count. I tried it with 2 versions, picked it in trait and put "Butterfly Hunt" in memory, but the same result. Did I misunderstand at some point, or if it really has a problem please check a? left part of this trait too, thank you!

A: In Cat Dive, what Stalker increases is the MaxMultistrike Count, not the actual Attack count. Increasing the MaxMultistrike Count, along with the probability of reaching the MaxMultistrike Count in Multistrike, means you can achieve higher Damage with the same number of combo attacks, rather than increasing the number of combo attacks.



Q: Will this season mode, the cube,become permanent for next season with a new upgrade skill tree? I like it, simple but quite rewarding.

A: Cube gameplay will be featured in upcoming seasons, similar to the Dark Surge and Blacksail from previous seasons. However, the base probability of its occurrence will be reduced, but it can still be controlled by using the Chaos Invasion Card. After becoming season-exclusive gameplay, its talents may be slightly adjusted.



Q: One Skill tag for grim phantom is a spell skill, will the spell burst affect/scale it damage?

A:Summon-type skills cannot trigger Spell Burst, nor can they establish a maximum limit for minions' Spell Burst.



Q: Bing can throw bombs, Thea stacks blessing, illusion Youga has illusion to do work for him, Erika gets buff by moving around, Moto has his robots, but elapse Youga... has nothing. Yes I know elapse Youga has twisted spacetime but gameplay wise, it is insignificant. It only gives mediocre damage boost and barely noticeable debuff to enemies inside. What makes twisted spacetime even more insignificant is that most enemies can just walk away from it and there is nothing we can do about it. In short, twisted spacetime is not... fun. It offers nothing much to gameplay and there is nothing much we can do to utilize it fully. What is the point of playing as elapse Youga when his hero trait is so boring?

A:The Spacetime Elapse Youga is designed as a cool alchemist disrupted by time, enabling it to manage time fields flexibly during combat, recording and dealing damage. However, its current performance may not meet expectations, possibly due to the overall weakness of Damage Over Time. We will work on optimizing and adjusting its features.



Q: Is it planned to merge all Trade Houses with China in order to sell and buy items faster ?

A: We have no plans to make such changes at this time.



Q: "Please declare more clearly in the description of supports/traits what type of damage they apply to. Some of them just say “additional damage” but didn’t apply to ailments and some DoT support has no effect of ailments. Like most of projectile support, clearly say buffed the projectile damage & aliment it dealt. Like if it don’t apply to aliments, should be “attack & spell damage” since DoT spell do affect by spell tag & damage type(fire/cold…).

In-game help said DoT is the skill effect of the skill, that’s clear. But aliments are awkward. "

A: Your feedback is appreciated, and we will gradually enhance this aspect of the description.



Q: So recently I decided to try out Ring of Blades. From asking a question on if there was a way to make the skill go faster, I was told initially Projectile Speed made it go faster. Then later on was told that wasn't the case, and this part of the skill was nerfed because of how absurd the scaling on Projectile Speed was. Since Projectile Speed was nerfed, would it be possible to undo the nerf done to Ring of Blades regarding how it is affected by Projectile Speed?

A: Projectile Speed does indeed enhance this skill. We are currently evaluating potential adjustments, with the goal of implementing changes in the upcoming Season.



Q: Regarding Revival Tokens, we have not considered lifting usage restrictions. Allowing more tokens for level 97, 98, and 99 might be acceptable since there appears to be a low number of tokens used below level 95, and they cannot be used after level 95.

A:We will revisit this matter.


20230628_Crows Corner 暗鴉角落 Q&A | 【火炬之光:無限】的評論 (共 條)

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