某些數(shù)據(jù)
MazePlane(plane_id=20231, plane_type=<PlaneType.Maze: 2>, sub_type=1, maze_pool_type=1, world_id=301, plane_name='丹鼎司', start_floor_id=20231001, floor_id_list=(20231001, 20231002))
MazePlane(plane_id=20232, plane_type=<PlaneType.Maze: 2>, sub_type=1, maze_pool_type=1, world_id=301, plane_name='鱗淵境', start_floor_id=20232001, floor_id_list=(20232001,))
MazePlane(plane_id=20233, plane_type=<PlaneType.Maze: 2>, sub_type=1, maze_pool_type=1, world_id=301, plane_name='建木玄根', start_floor_id=20233001, floor_id_list=(20233001,))
MazePlane(plane_id=43207, plane_type=<PlaneType.Raid: 6>, sub_type=1, maze_pool_type=1, world_id=201, plane_name='神兵冶煉廠', start_floor_id=43207001, floor_id_list=(43207001, 43207002, 43207003))
MazePlane(plane_id=43208, plane_type=<PlaneType.Raid: 6>, sub_type=1, maze_pool_type=1, world_id=201, plane_name='dev_評(píng)書奇聞第三幕丹鼎司', start_floor_id=43208001, floor_id_list=(43208001,))
MazePlane(plane_id=43209, plane_type=<PlaneType.Raid: 6>, sub_type=1, maze_pool_type=1, world_id=201, plane_name='dev_評(píng)書奇聞第三幕工造司', start_floor_id=43209001, floor_id_list=(43209001,))
MazePlane(plane_id=80000, plane_type=<PlaneType.Rogue: 5>, sub_type=1, maze_pool_type=3, world_id=999, plane_name='???', start_floor_id=80000001, floor_id_list=(80000001,))
BackGroundMusic(id=210200, group_id=3, music_name='云陣四合', unlock_desc='完成開拓任務(wù)「紫府通謁,將軍定策」獲得', bgm_desc='天高煙斂,怎料快雨還晴。云生云滅,又逢世事如謎。', music_switch_name='BGM_Xianzhou_Maze_Cloudford', bpm=118, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210201, group_id=3, music_name='星文照旅魂', unlock_desc='完成開拓任務(wù)「迴星周旋,未卜知先」獲得', bgm_desc='一路經(jīng)行處,星文照旅魂。', music_switch_name='BGM_Xianzhou_Maze_Stargazer_Navalia', bpm=84, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210202, group_id=3, music_name='俯仰窮觀', unlock_desc='完成開拓任務(wù)「神木重萌,掣轉(zhuǎn)天衡」獲得', bgm_desc='仰觀天文,俯察地理,幽明之故,自在應(yīng)心。', music_switch_name='BGM_Xianzhou_Maze_Divination_Commission', bpm=68, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210203, group_id=3, music_name='玲瓏工巧', unlock_desc='完成開拓任務(wù)「極數(shù)問玄,歷事窮觀」獲得', bgm_desc='量浮槎之任,視木之能舉,盈尺而曲盡其制,計(jì)其毫厘筑洞天。', music_switch_name='BGM_Xianzhou_Maze_Artisanship_Commission', bpm=74, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210204, group_id=3, music_name='天下熙熙', unlock_desc='仙舟「羅浮」「雜貨小攤」購買獲得', bgm_desc='日月盈昃,銀漢昭昭。寒來暑往,天下熙熙。', music_switch_name='BGM_Xianzhou_Starskiff_Haven', bpm=108, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210205, group_id=3, music_name='襟懷玉界', unlock_desc='完成同行任務(wù)「因?yàn)槲乙延|碰過天空」獲得', bgm_desc='星河斗轉(zhuǎn),人間簾垂。', music_switch_name='BGM_Xianzhou_Palace_of_Astrum', bpm=68, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210206, group_id=3, music_name='鶴唳', unlock_desc='完成同行任務(wù)「異邦騎士」獲得', bgm_desc='長風(fēng)至而波起兮,草木震動(dòng),山鳴谷應(yīng)。', music_switch_name='BGM_Xianzhou_Maze_X2_1_Combat_Low', bpm=145, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210207, group_id=3, music_name='青鋒急急如律令', unlock_desc='完成同行任務(wù)「霜刃一試」獲得', bgm_desc='尺水駐煙柳,流光出寶匣。', music_switch_name='BGM_Xianzhou_Maze_X2_1_Combat_High', bpm=145, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210208, group_id=3, music_name='逐鹿', unlock_desc='完成開拓任務(wù)「茸客鳴呦,玉角盤虬」獲得', bgm_desc='鹿死不擇音。', music_switch_name='BGM_Xianzhou_Exalting_Sanctum_Combat_Abundant_Ebon_Deer', bpm=170, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210209, group_id=3, music_name='邀挽明月成宵宴', unlock_desc='完成開拓任務(wù)「極數(shù)問玄,歷事窮觀」獲得', bgm_desc='清夜無塵。月色如銀。酒斟時(shí)、須滿十分。', music_switch_name='BGM_Xianzhou_Exalting_Sanctum', bpm=102, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210210, group_id=3, music_name='折沖妙算', unlock_desc='探索仙舟「羅浮」神策府獲得', bgm_desc='便縱有、須臾萬變,僅憑神謀。', music_switch_name='BGM_Xianzhou_Seat_of_Divine_Foresight', bpm=104, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210211, group_id=3, music_name='雷車動(dòng)地', unlock_desc='探索仙舟「羅浮」星槎海中樞獲得', bgm_desc='洊雷出滯,曜電奔涌。', music_switch_name='BGM_Xianzhou_Maze_X1_1_Combat_High', bpm=116, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210212, group_id=3, music_name='獵手的預(yù)視', unlock_desc='完成同行任務(wù)「陌生女人的來信」獲得', bgm_desc='正眼從來付獵人。', music_switch_name='BGM_Xianzhou_Combat_Kafuka', bpm=143, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210213, group_id=3, music_name='鋒鏑陣中自在身', unlock_desc='完成同行任務(wù)「譬如朝露」獲得', bgm_desc='心暢百戈銷,境閑沙場(chǎng)靜。', music_switch_name='BGM_Xianzhou_Maze_X1_1_Combat_Low', bpm=128, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210214, group_id=3, music_name='藥王救世陀羅尼', unlock_desc='完成開拓任務(wù)「金鼎靈樹,窮途梼杌」獲得', bgm_desc='藥王慈懷,建木生發(fā)。蒔者一心,同登極樂。', music_switch_name='BGM_Jukebox_Xianzhou_Maze_X3_Combat_Low', bpm=134, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210215, group_id=3, music_name='解脫妙諦', unlock_desc='完成開拓任務(wù)「有龍矯矯,其淵渺渺」后,可在仙舟「羅浮」「三余書肆」購買獲得', bgm_desc='猶滯幻形,人間從來一夢(mèng)。破妄顯真,歸覺藥王大道。', music_switch_name='BGM_Jukebox_Xianzhou_Maze_X3_Combat_High', bpm=146, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210216, group_id=3, music_name='彈鋏飛光現(xiàn)龍影', unlock_desc='完成開拓任務(wù)「有龍矯矯,其淵渺渺」后,可在仙舟「羅浮」「三余書肆」購買獲得', bgm_desc='少年任氣俠,由來萬夫勇。', music_switch_name='BGM_Jukebox_Xianzhou_Combat_Yanqing_Stinger', bpm=170, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210217, group_id=3, music_name='煙霞逝夢(mèng)', unlock_desc='完成開拓任務(wù)「有龍矯矯,其淵渺渺」后,可在仙舟「羅浮」「三余書肆」購買獲得', bgm_desc='人生似幻化,終當(dāng)歸空無。', music_switch_name='BGM_Jukebox_Xianzhou_Maze_Alchemy_Commission', bpm=105, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210218, group_id=3, music_name='古海宮墟', unlock_desc='完成冒險(xiǎn)任務(wù)「陶德?雷奧登的學(xué)術(shù)研究:龍圖三變」獲得', bgm_desc='龍返其鄉(xiāng),終不見處所。', music_switch_name='BGM_Jukebox_Xianzhou_Maze_Scalegorge_Waterscape', bpm=150, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210220, group_id=3, music_name='海若隱珠', unlock_desc='完成冒險(xiǎn)任務(wù)「動(dòng)物兇猛?落幕」獲得', bgm_desc='煙波如謎,千代不復(fù)還。淵珠成淚,萬靈同此哀。', music_switch_name='BGM_Jukebox_Xianzhou_Maze_Scalegorge_Waterscape_OpenSea', bpm=64, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210221, group_id=3, music_name='玄牝之門,萬類之根', unlock_desc='完成開拓任務(wù)「有龍矯矯,其淵渺渺」后,可在仙舟「羅浮」「三余書肆」購買獲得', bgm_desc='煙蘿玉樹朽再生,長生舊夢(mèng)醒復(fù)眠。', music_switch_name='BGM_Jukebox_Xianzhou_Maze_Arteria_Inceptionis', bpm=60, rhythm_colour=<RhythmType.TYPE_EASY: 1>, unlock=False)
BackGroundMusic(id=210222, group_id=3, music_name='蜉蝣謠?其之一', unlock_desc='完成開拓任務(wù)「有龍矯矯,其淵渺渺」后,可在仙舟「羅浮」「三余書肆」購買獲得', bgm_desc='朝幪幪,暮枯瘁。蜉蝣朝露,來日苦短。', music_switch_name='BGM_Jukebox_Xianzhou_Combat_Phantylia_01', bpm=130, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210223, group_id=3, music_name='蜉蝣謠?其之二', unlock_desc='完成開拓任務(wù)「有龍矯矯,其淵渺渺」獲得', bgm_desc='晦明兮苦短,魂魄兮爢散,日月兮昏亂,燭明還復(fù)燃。', music_switch_name='BGM_Jukebox_Xianzhou_Combat_Phantylia_02', bpm=140, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
BackGroundMusic(id=210224, group_id=3, music_name='蜉蝣謠?其之三', unlock_desc='完成開拓任務(wù)「有龍矯矯,其淵渺渺」獲得', bgm_desc='大劫渡厄,天無翳,四炁清。', music_switch_name='BGM_Jukebox_Xianzhou_Combat_Phantylia_03', bpm=160, rhythm_colour=<RhythmType.TYPE_TENSE: 0>, unlock=False)
CutSceneConfig(cut_scene_name='CS_Chap02_Act540', is_player_involved=True, cut_scene_path='CutScene/_Timeline/CS_Chap02_Act540_Timeline.playable', cut_scene_sfx_json_path='', sfxid=10511, voice_id=10540, cut_scene_bgm_state_name='State_Xianzhou_Cutscene_540', caption_path='Config/CutSceneCaption/CS_Chap02_Act540_Caption.json', pos_off_set=(-0.0, 0.0, 0.0), maze_plane_id=20231, maze_floor_id=20231001, hide_block_list=())
CutSceneConfig(cut_scene_name='CS_Chap02_Act570', is_player_involved=True, cut_scene_path='CutScene/_Timeline/CS_Chap02_Act570_Timeline.playable', cut_scene_sfx_json_path='', sfxid=0, voice_id=0, cut_scene_bgm_state_name='', caption_path='', pos_off_set=(-0.0, 0.0, 0.0), maze_plane_id=20233, maze_floor_id=20233001, hide_block_list=())
CutSceneConfig(cut_scene_name='CS_Chap02_Act590', is_player_involved=False, cut_scene_path='CutScene/_Timeline/CS_Chap02_Act590_Timeline.playable', cut_scene_sfx_json_path='', sfxid=10512, voice_id=0, cut_scene_bgm_state_name='State_Xianzhou_Cutscene_590', caption_path='', pos_off_set=(-0.0, 0.0, 0.0), maze_plane_id=20231, maze_floor_id=20231001, hide_block_list=())
CutSceneConfig(cut_scene_name='CS_Chap02_Act600', is_player_involved=False, cut_scene_path='CutScene/_Timeline/CS_Chap02_Act600_Timeline.playable', cut_scene_sfx_json_path='', sfxid=10513, voice_id=0, cut_scene_bgm_state_name='State_Xianzhou_Cutscene_600', caption_path='', pos_off_set=(-0.0, 0.0, 0.0), maze_plane_id=20232, maze_floor_id=20232001, hide_block_list=())