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PVZ2國際版事件代碼模板

2023-07-20 10:32 作者:小皮卡司機  | 我要投稿

事件是PVZ2關(guān)卡的核心組成部分,也是自制關(guān)卡一塊必學(xué)的內(nèi)容。本文包含了所有PVZ2的事件代碼,希望大家看后覺得有幫助,給個三連不過分吧? 核心: { "aliases": [ "WaveManagerProps" ], "objclass": "WaveManagerProperties", "objdata": { "MinNextWaveHealthPercentage": 最小出怪生命值百分比, "MaxNextWaveHealthPercentage": 最大出怪生命值百分比, "FlagWaveInterval": 單位大波小波數(shù)(用小波數(shù)除以單位大波小波數(shù)就是大波數(shù),也叫旗數(shù)), "WaveCount": 小波數(shù), "WaveSpendingPointIncrement": 30, "WaveSpendingPoints": 100, "ZombieCountdownFirstWaveSecs": 第一波前秒數(shù), "ZombieCountdownHugeWaveDelay": 一大波前秒數(shù), "Waves": [ [ "RTID(Wave1@CurrentLevel)" ], [ "RTID(Wave2@CurrentLevel)" ] ] } }, 事件: 一、正常出怪 "RTID(Wave代號@CurrentLevel)", { "aliases": [ "Wave代號" ], "objclass": "SpawnZombiesJitteredWaveActionProps", "objdata": { "AdditionalPlantfood": 葉綠素數(shù)量, "DynamicPlantfood": [1,1,1,1,1,0,0],(動態(tài)難度葉綠素) "ForcedCondition": {(縮小) "Condition": "shrunken" }, "NotificationEvents": [(搖滾年代音樂) "音樂代碼" ], "Zombies": [ { "Row": 行數(shù), "Type": "RTID(僵尸代碼@ZombieTypes)" } ] } }, 二、沙塵暴 "RTID(Wave代號SandstormEvent0@CurrentLevel)", { "aliases": [ "Wave代號SandstormEvent0" ], "objclass": "StormZombieSpawnerProps", "objdata": { "AdditionalPlantfood": "葉綠素數(shù)量", "ColumnEnd": 數(shù)值(最遠(yuǎn)幾列), "ColumnStart": 數(shù)值(最近幾列), "GroupSize": 組數(shù), "TimeBetweenGroups": 數(shù)值(每組來的時間), "Waves": "Sandstorm!", "Type": "sandstorm(沙塵暴)", "Zombies": [ { "Row": "行數(shù)", "Type": "RTID(僵尸代碼@ZombieTypes)" } ] } }, 三、海盜登船 "RTID(Wave代號RaidingPartyEvent0@CurrentLevel)" { "aliases": [ "Wave代號RaidingPartyEvent0" ], "objclass": "RaidingPartyZombieSpawnerProps", "objdata": { "GroupSize": 組數(shù), "SwashbucklerCount": 飛索僵尸數(shù), "TimeBetweenGroups": 數(shù)值(每組來的時間) } }, 四、未來小鬼雨 "RTID(Wave代號SpiderRainEvent0@CurrentLevel)", { "aliases": [ "Wave代號SpiderRainEvent0" ], "objclass": "SpiderRainZombieSpawnerProps", "objdata": { "ColumnEnd": 數(shù)值(最遠(yuǎn)幾列), "ColumnStart": 數(shù)值(最近幾列), "GroupSize": 組數(shù), "SpiderCount": 僵尸數(shù), "SpiderZombieName": "小鬼代碼(這里填其他僵尸可能會閃退)", "TimeBeforeFullSpawn": "第一組小鬼來前的時間", "TimeBetweenGroups": "數(shù)值(每組來的時間)", "WaveStartMessage": "[WARNING_SPIDERRAIN]", "ZombieFallTime": "數(shù)值(降落的時間)" } }, 五、生成障礙物(例如墓碑) "RTID(Wave代號GravestoneEvent0@CurrentLevel)", { "aliases": [ "Wave代號GravestoneEvent0" ], "objclass": "SpawnGravestonesWaveActionProps", "objdata": { "GravestonePool": [ { "Count": 障礙物數(shù)量, "Type": "RTID(障礙物代碼@GridItemTypes)" } ], "SpawnEffectAnimID": "(出現(xiàn)時的貼圖,不填則背景默認(rèn))", "SpawnPositionsPool": [ { "mX": 列數(shù), "mY": 行數(shù) } ], "DisplacePlants" : false,(植物不被擊飛) "RandomPlacement" : false,(隨機放置取消) "GridClassesToDestroy" : [ (消失的種類) "GridItemPowerTile" ] "SpawnSoundID": "Play_Zomb_Egypt_TombRaiser_Grave_Rise" } }, (想要障礙物代碼的可以看我的《PVZ2國際版代碼大全》的坐標(biāo)項目) 六、墓碑出僵尸 "RTID(Wave代號GraveSpawnEvent0@CurrentLevel)", { "aliases": [ "Wave代號GraveSpawnEvent0" ], "objclass": "SpawnZombiesFromGridItemSpawnerProps", "objdata": { "AdditionalPlantfood": "葉綠素數(shù)量", "GridTypes"(出僵尸障礙物的種類): [ "RTID(障礙物代碼@GridItemTypes)" ], "WaveStartMessage": "[WARNING_GRAVESTONE_SPAWN]", "ZombieSpawnWaitTime": "時間", "Zombies": [ { "Row": "行數(shù)", "Type": "RTID(僵尸代碼@ZombieTypes)" } ] } }, 七、退朝(漲潮) "RTID(Wave代號TidalChangeEvent0@CurrentLevel)", { "aliases": [ "Wave代號TidalChangeEvent0" ], "objclass": "TidalChangeWaveActionProps", "objdata": { "TidalChange": { "ChangeAmount": 數(shù)值(變化到的列數(shù)), "ChangeType": "absolute" } } }, 八、退潮出僵尸 "RTID(Wave代號LowTideEvent0@CurrentLevel)", { "aliases": [ "Wave代號LowTideEvent0" ], "objclass": "BeachStageEventZombieSpawnerProps", "objdata": { "ColumnEnd": 數(shù)值(最遠(yuǎn)幾行), "ColumnStart": 數(shù)值(最近幾行), "GroupSize": 組數(shù), "TimeBeforeFullSpawn": 0.5, "TimeBetweenGroups": 數(shù)值(每組來的時間), "WaveStartMessage": "提示語", "ZombieCount": 僵尸數(shù), "ZombieName": "僵尸代碼" } }, 九、冰風(fēng)暴 "RTID(Wave代號StormEvent0@CurrentLevel)", { "aliases": [ "Wave代號StormEvent0" ], "objclass": "StormZombieSpawnerProps", "objdata": { "AdditionalPlantfood": "葉綠素數(shù)量", "ColumnEnd": 數(shù)值(最遠(yuǎn)幾列), "ColumnStart": 數(shù)值(最近幾列), "GroupSize": 組數(shù), "TimeBetweenGroups": 數(shù)值(每組來的時間), "Waves": "Snowstorm!", "Type": "snowstorm", "Zombies": [ { "Row": "行數(shù)", "Type": "RTID(僵尸代碼@ZombieTypes)" }, { "Row": "行數(shù)", "Type": "RTID(僵尸代碼@ZombieTypes)" } ] } }, 十、冰風(fēng) "RTID(Wave代號FrostWindEvent0@CurrentLevel)", { "aliases": [ "Wave代號FrostWindEvent0" ], "objclass": "FrostWindWaveActionProps", "objdata": { "Winds": [ { "Direction": "right", "Row": 行數(shù)(受到冰風(fēng)的行數(shù)) }, { "Direction": "right", "Row": 行數(shù)(受到冰風(fēng)的行數(shù)) } ] } }, 十一、失落飛行員空襲 "RTID(Wave代號ParachuteRainEvent0@CurrentLevel)", { "aliases": [ "Wave代號ParachuteRainEvent0" ], "objclass": "ParachuteRainZombieSpawnerProps", "objdata": { "ColumnEnd": 數(shù)值(最遠(yuǎn)幾行), "ColumnStart": 數(shù)值(最近幾行), "GroupSize": 組數(shù), "SpiderCount": 僵尸數(shù), "SpiderZombieName": "lostcity_lostpilot", "TimeBeforeFullSpawn": "1", "TimeBetweenGroups": "數(shù)值(每組來的時間)", "WaveStartMessage": "[WARNING_PARACHUTERAIN]", "ZombieFallTime": "數(shù)值(降落的時間)" } }, 十二、恐龍 "RTID(Wave代號DinoTimeEvent0@CurrentLevel)", { "aliases": [ "Wave代號DinoTimeEvent0" ], "objclass": "DinoWaveActionProps", "objdata": { "DinoRow": "行數(shù)", "DinoType": "恐龍代碼", "DinoWaveDuration": "數(shù)值(持續(xù)的波數(shù))" } }, (想要恐龍代碼的可以看我的《PVZ2國際版代碼大全》的僵尸中的恐龍) 十三、時空裂縫 "RTID(Wave代號PortalsEvent0@CurrentLevel)" { "aliases": [ "Wave代號PortalsEvent0" ], "objclass": "SpawnModernPortalsWaveActionProps", "objdata": { "PortalColumn": 列數(shù), "PortalRow": 行數(shù), "PortalType": "時空裂縫代碼", "SpawnEffectAnimID": "", "SpawnSoundID": "" } }, (想要時空裂縫代碼的可以看我的《PVZ2國際版代碼大全》的坐標(biāo)項目) 十四、僵尸突然出現(xiàn) "RTID(Wave代號FlagSpawnEvent0@CurrentLevel)", { "aliases": [ "Wave代號FlagSpawnEvent0" ], "objclass": "SpawnZombiesFromGroundSpawnerProps", "objdata": { "AdditionalPlantfood": "葉綠素數(shù)量", "ColumnEnd": 數(shù)值(最遠(yuǎn)幾行), "ColumnStart": 數(shù)值(最近幾行), "WaveStartMessage": "", "Zombies": [ { "Row": "行數(shù)", "Type": "RTID(僵尸代碼@ZombieTypes)" }, { "Row": "行數(shù)", "Type": "RTID(僵尸代碼@ZombieTypes)" } ] } }, 十五、傳送帶植物修改 "RTID(Wave代號ModConveyor0@CurrentLevel)" { "aliases": [ "Wave代號ModConveyor0" ], "objclass": "ModifyConveyorWaveActionProps", "objdata": { "Add": [(增加植物) { "MaxCount": 最多存在, "MinCount": 至少存在, "MaxWeightFactor": 數(shù)值(最大比例), "MinWeightFactor": 數(shù)值(最少比例), "Type": "RTID(植物代碼@PlantTypes)", "Weight": 數(shù)值(概率) }, { "MaxCount": 最多存在, "MinCount": 至少存在, "MaxWeightFactor": 數(shù)值(最大比例), "MinWeightFactor": 數(shù)值(最少比例), "Type": "RTID(植物代碼@PlantTypes)", "Weight": 數(shù)值(概率) } ], "Remove": [(去除植物) { "Type": "RTID(植物代碼@PlantTypes)", }, { "Type": "RTID(植物代碼@PlantTypes)", } ] } }, 十六、陽光掉落 "RTID(Wave代號SunDropperEvent0@CurrentLevel)", { "aliases": [ "Wave代號SunDropperEvent0" ], "objclass": "SunDropperWaveActionProps", "objdata": { "SunAmountToDrop": 數(shù)值 } }, 十七、倉尸球 "RTID(Wave代號HamsterStormEvent0@CurrentLevel)" { "aliases": [ "Wave代號HamsterStormEvent0" ], "objclass": "HamsterZombieSpawnerProps", "objdata": { "ColumnEnd": 數(shù)值(最遠(yuǎn)幾行), "ColumnStart": 數(shù)值(最近幾行), "GroupSize": 組數(shù), "TimeBetweenGroups": 數(shù)值(每組來的時間), "Zombies": [ { "Type": "RTID(hamster_ball@ZombieTypes)", "ZombieInsideBallType": "RTID(僵尸代碼@ZombieTypes)", "HasPlantfood": true,(擁有葉綠素) "Behavior": 速度(0為慢,1為快), "SpeedBeforeImpact": 0.5 }, { "Type": "RTID(hamster_ball@ZombieTypes)", "ZombieInsideBallType": "RTID(僵尸代碼@ZombieTypes)", "HasPlantfood": true,(擁有葉綠素) "Behavior": 速度(0為慢,1為快), "SpeedBeforeImpact": 0.5 } ] } }, 別忘一鍵三連加關(guān)注??·??·??*?? ?? 想要植物僵尸代碼可見我的專欄《PVZ2國際版代碼大全》

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