魔獸worldserver.conf服務(wù)端配置文件說(shuō)明第四段

# STATS LIMITS
# 統(tǒng)計(jì)系統(tǒng)設(shè)置
# ???Stats.Limits.Enable
# ???????Description: Enable or disable stats system.
# ???????Default: ????0 - Disabled
?
Stats.Limits.Enable = 0
?
#
# ???Stats.Limit.[STAT]
# ???????Description: Set percentage limit for dodge, parry, block and crit rating.
# ???????Default: ????95.0 (95%)
?
Stats.Limits.Dodge = 95.0
Stats.Limits.Parry = 95.0
Stats.Limits.Block = 95.0
Stats.Limits.Crit ?= 95.0
?
#
###################################################################################################
?
###################################################################################################
# AUTO BROADCAST
# 自動(dòng)廣播
# ???AutoBroadcast.On
# ???????Description: Enable auto broadcast.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AutoBroadcast.On = 0
?
#
# ???AutoBroadcast.Center
# ???????Description: Auto broadcasting display method.
# ???????Default: ????0 - (Announce)
# ????????????????????1 - (Notify)
# ????????????????????2 - (Both)
?
AutoBroadcast.Center = 0
?
#
# ???AutoBroadcast.Timer
# ???????Description: Timer (in milliseconds) for auto broadcasts.
# ???????Default: ????600000 - (10 minutes)
?
AutoBroadcast.Timer = 600000
?
#
###################################################################################################
?
###################################################################################################
# BATTLEGROUND CONFIG
# 戰(zhàn)場(chǎng)配置
# ???Battleground.CastDeserter
# ???????Description: Cast Deserter spell at players who leave battlegrounds in progress.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
Battleground.CastDeserter = 1
?
#
# ???Battleground.QueueAnnouncer.Enable
# ???????Description: Announce battleground queue status to chat.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Battleground.QueueAnnouncer.Enable = 0
?
#
# ???Battleground.QueueAnnouncer.PlayerOnly
# ???????Description: Battleground queue announcement type.
# ???????Default: ????0 - (System message, Anyone can see it)
# ????????????????????1 - (Private, Only queued players can see it)
?
Battleground.QueueAnnouncer.PlayerOnly = 0
?
#
# ???Battleground.StoreStatistics.Enable
# ???????Description: Store Battleground scores in the database.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Battleground.StoreStatistics.Enable = 0
?
#
# ???Battleground.TrackDeserters.Enable
# ???????Description: Track deserters of Battlegrounds.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Battleground.TrackDeserters.Enable = 0
?
#
# ???Battleground.InvitationType
# ???????Description: Set Battleground invitation type.
# ???????Default: ????0 - (Normal, Invite as much players to battlegrounds as queued,
# ?????????????????????????Don't bother with balance)
# ????????????????????1 - (Experimental, Don't allow to invite much more players
# ?????????????????????????of one faction)
# ????????????????????2 - (Experimental, Try to have even teams)
?
Battleground.InvitationType = 0
?
#
# ???Battleground.PrematureFinishTimer
# ???????Description: Time (in milliseconds) before battleground will end prematurely if there are
# ????????????????????not enough players on one team. (Values defined in battleground template)
# ???????Default: ????300000 - (Enabled, 5 minutes)
# ????????????????????0 ?????- (Disabled, Not recommended)
?
Battleground.PrematureFinishTimer = 300000
?
#
# ???Battleground.PremadeGroupWaitForMatch
# ???????Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
# ????????????????????other faction.
# ???????Default: ????1800000 - (Enabled, 30 minutes)
# ????????????????????0 ??????- (Disabled, Not recommended)
?
Battleground.PremadeGroupWaitForMatch = 1800000
?
#
# ???Battleground.GiveXPForKills
# ???????Description: Give experience for honorable kills in battlegrounds,
# ????????????????????the rate can be changed in the Rate.XP.BattlegroundKill setting.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Battleground.GiveXPForKills = 0
?
#
# ???Battleground.Random.ResetHour
# ???????Description: Hour of the day when the global instance resets occur.
# ???????Range: ??????0-23
# ???????Default: ????6 - (06:00 AM)
?
Battleground.Random.ResetHour = 6
?
#
# ????Battleground.RewardWinnerHonorFirst
# ????Battleground.RewardWinnerArenaFirst
# ????Battleground.RewardWinnerHonorLast
# ????Battleground.RewardWinnerArenaLast
# ????Battleground.RewardLoserHonorFirst
# ????Battleground.RewardLoserHonorLast
# ???????Description: Random Battlegrounds / call to the arms rewards.
# ???????Default: ????30 - Battleground.RewardWinnerHonorFirst
# ????????????????????25 - Battleground.RewardWinnerArenaFirst
# ????????????????????15 - Battleground.RewardWinnerHonorLast
# ????????????????????0 ?- Battleground.RewardWinnerArenaLast
# ????????????????????5 ?- Battleground.RewardLoserHonorFirst
# ????????????????????5 ?- Battleground.RewardLoserHonorLast
#
?
Battleground.RewardWinnerHonorFirst = 30
Battleground.RewardWinnerArenaFirst = 25
Battleground.RewardWinnerHonorLast ?= 15
Battleground.RewardWinnerArenaLast ?= 0
Battleground.RewardLoserHonorFirst ?= 5
Battleground.RewardLoserHonorLast ??= 5
?
#
# ???Battleground.ReportAFK
# ???????Description: Number of reports needed to kick someone AFK from Battleground.
# ???????Range: ??????1-9
# ???????Default: ????3
?
Battleground.ReportAFK = 3
?
#
###################################################################################################
?
###################################################################################################
# BATTLEFIELD CONFIG
# 戰(zhàn)場(chǎng)設(shè)置?
# ????Wintergrasp.Enable
# ????????Description: Enable the Wintergrasp battlefield.
# ????????Default: ????0 - (Disabled)
# ?????????????????????1 - (Enabled, Experimental as in incomplete, bugged and with crashes)
?
Wintergrasp.Enable = 0
?
#
# ????Wintergrasp.PlayerMax
# ????????Description: Maximum number of players allowed in Wintergrasp.
# ????????Default: ????100
?
Wintergrasp.PlayerMax = 100
?
#
# ????Wintergrasp.PlayerMin
# ????????Description: Minimum number of players required for Wintergrasp.
# ????????Default: ????0
?
Wintergrasp.PlayerMin = 0
?
#
# ????Wintergrasp.PlayerMinLvl
# ????????Description: Required character level for the Wintergrasp battle.
# ????????Default: ????77
?
Wintergrasp.PlayerMinLvl = 77
?
#
# ????Wintergrasp.BattleTimer
# ????????Description: Time (in minutes) for the Wintergrasp battle to last.
# ????????Default: ????30
?
Wintergrasp.BattleTimer = 30
?
#
# ????Wintergrasp.NoBattleTimer
# ????????Description: Time (in minutes) between Wintergrasp battles.
# ????????Default: ????150
?
Wintergrasp.NoBattleTimer = 150
?
#
# ????Wintergrasp.CrashRestartTimer
# ????????Description: Time (in minutes) to delay the restart of Wintergrasp if the world server
# ?????????????????????crashed during a running battle.
# ????????Default: ????10
?
Wintergrasp.CrashRestartTimer = 10
?
#
###################################################################################################
?
###################################################################################################
# ARENA CONFIG
# 競(jìng)技場(chǎng)設(shè)置
# ???Arena.MaxRatingDifference
# ???????Description: Maximum rating difference between two teams in rated matches.
# ???????Default: ????150 - (Enabled)
# ????????????????????0 ??- (Disabled)
?
Arena.MaxRatingDifference = 150
?
#
# ???Arena.RatingDiscardTimer
# ???????Description: Time (in milliseconds) after which rating differences are ignored when
# ????????????????????setting up matches.
# ???????Default: ????600000 - (Enabled, 10 minutes)
# ????????????????????0 ?????- (Disabled)
?
Arena.RatingDiscardTimer = 600000
?
#
# ???Arena.RatedUpdateTimer
# ???????Description: Time (in milliseconds) between checks for matchups in rated arena.
# ???????Default: ????5000 - (5 seconds)
?
Arena.RatedUpdateTimer = 5000
?
#
# ???Arena.AutoDistributePoints
# ???????Description: Automatically distribute arena points.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Arena.AutoDistributePoints = 0
?
#
# ???Arena.AutoDistributeInterval
# ???????Description: Time (in days) how often arena points should be distributed if automatic
# ????????????????????distribution is enabled.
# ???????Default: ????7 - (Weekly)
?
Arena.AutoDistributeInterval = 7
?
#
# ???Arena.QueueAnnouncer.Enable
# ???????Description: Announce arena queue status to chat.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Arena.QueueAnnouncer.Enable = 0
?
#
# ???Arena.ArenaSeason.ID
# ???????Description: Current arena season id shown in clients.
# ???????Default: ????8
?
Arena.ArenaSeason.ID = 8
?
#
# ???Arena.ArenaSeason.InProgress
# ???????Description: State of current arena season.
# ???????Default: ????1 - (Active)
# ????????????????????0 - (Finished)
?
Arena.ArenaSeason.InProgress = 1
?
#
# ???Arena.ArenaStartRating
# ???????Description: Start rating for new arena teams.
# ???????Default: ????0
?
Arena.ArenaStartRating = 0
?
#
# ???Arena.ArenaStartPersonalRating
# ???????Description: Start personal rating when joining a team.
# ???????Default: ????0
?
Arena.ArenaStartPersonalRating = 0
?
#
# ???Arena.ArenaStartMatchmakerRating
# ???????Description: Start matchmaker rating for players.
# ???????Default: ????1500
?
Arena.ArenaStartMatchmakerRating = 1500
?
#
# ???Arena.ArenaWinRatingModifier1
# ???????Description: Modifier of rating addition when winner team rating is less than 1300
# ????????????????????be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it
# ????????????????????(increasing this value will give more rating)
# ???????Default: ????48
?
Arena.ArenaWinRatingModifier1 = 48
?
#
# ???Arena.ArenaWinRatingModifier2
# ???????Description: Modifier of rating addition when winner team rating is equal or more than 1300
# ????????????????????(increasing this value will give more rating)
# ???????Default: ????24
?
Arena.ArenaWinRatingModifier2 = 24
?
?
#
# ???Arena.ArenaLoseRatingModifier
# ???????Description: Modifier of rating subtraction for loser team
# ????????????????????(increasing this value will subtract more rating)
# ???????Default: ????24
?
Arena.ArenaLoseRatingModifier = 24
?
#
# ???Arena.ArenaMatchmakerRatingModifier
# ???????Description: Modifier of matchmaker rating
# ???????Default: ????24
?
Arena.ArenaMatchmakerRatingModifier = 24
?
#
# ???ArenaLog.ExtendedInfo
# ???????Description: Include extended info to ArenaLogFile for each player after rated arena
# ????????????????????matches (guid, name, team, IP, healing/damage done, killing blows).
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
ArenaLog.ExtendedInfo = 0
?
#
###################################################################################################
?
###################################################################################################
# NETWORK CONFIG
# 網(wǎng)絡(luò)設(shè)置
# ???Network.Threads
# ???????Description: Number of threads for network.
# ????????Default: ???1 - (Recommended 1 thread per 1000 connections)
?
Network.Threads = 1
?
#
# ???Network.OutKBuff
# ???????Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
# ????????????????????socket option, TCP manual).
# ???????Default: ????-1 - (Use system default setting)
?
Network.OutKBuff = -1
?
#
# ???Network.OutUBuff
# ???????Description: Amount of memory (in bytes) reserved in the user space per connection for
# ????????????????????output buffering.
# ????????Default: ???65536
?
Network.OutUBuff = 65536
?
#
# ???Network.TcpNoDelay:
# ???????Description: TCP Nagle algorithm setting.
# ????????Default: ???0 - (Enabled, Less traffic, More latency)
# ????????????????????1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
?
Network.TcpNodelay = 1
?
#
###################################################################################################
?
###################################################################################################
# CONSOLE AND REMOTE ACCESS
# 控制臺(tái)和遠(yuǎn)程訪問(wèn)
# ???Console.Enable 控制臺(tái)開(kāi)關(guān)
# ???????Description: Enable console.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
Console.Enable = 1
?
#
# ???Ra.Enable 遠(yuǎn)程訪問(wèn)開(kāi)關(guān)
# ???????Description: Enable remote console (telnet).
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Ra.Enable = 0
?
#
# ???Ra.IP 遠(yuǎn)程訪問(wèn)IP
# ???????Description: Bind remote access to IP/hostname.
# ???????Default: ????"0.0.0.0" - (Bind to all IPs on the system)
?
Ra.IP = "0.0.0.0"
?
#
# ???Ra.Port 遠(yuǎn)程訪問(wèn)端口
# ???????Description: TCP port to reach the remote console.
# ???????Default: ????3443
?
Ra.Port = 3443
?
#
# ???Ra.MinLevel 遠(yuǎn)程訪問(wèn)最低安全等級(jí)
# ???????Description: Required security level to use the remote console.
# ???????Default: ????3
?
Ra.MinLevel = 3
?
#
# ???SOAP.Enable
# ???????Description: Enable soap service.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
SOAP.Enabled = 0
?
#
# ???SOAP.IP
# ???????Description: Bind SOAP service to IP/hostname.
# ???????Default: ????"xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址)" - (Bind to localhost)
?
SOAP.IP = "xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址)"
?
#
# ???SOAP.Port
# ???????Description: TCP port to reach the SOAP service.
# ???????Default: ????7878
?
SOAP.Port = 7878
?
#
###################################################################################################
?
###################################################################################################
# CHARACTER DELETE OPTIONS
# 角色命名刪除選項(xiàng)
# ???CharDelete.Method
# ???????Description: Character deletion behavior.
# ???????Default: ????0 - (Completely remove character from the database)
# ????????????????????1 - (Unlink the character from account and free up the name, Appears as
# ????????????????????????deleted ingame)
?
CharDelete.Method = 0
?
#
# ???CharDelete.MinLevel
# ???????Description: Required level to use the unlinking method if enabled for non-heroic classes.
# ???????Default: ????0 ?- (Same method for every level)
# ????????????????????1+ - (Only characters with the specified level will use the unlinking method)
?
CharDelete.MinLevel = 0
?
#
# ???CharDelete.DeathKnight.MinLevel
# ???????Description: Required level to use the unlinking method if enabled for death knights.
# ???????Default: ????0 ?- (Same method for every level)
# ????????????????????1+ - (Only characters with the specified level will use the unlinking method)
?
CharDelete.DeathKnight.MinLevel = 0
?
#
# ???CharDelete.KeepDays
# ???????Description: Time (in days) before unlinked characters will be removed from the database.
# ???????Default: ????30 - (Enabled)
# ????????????????????0 ?- (Disabled, Don't delete any characters)
?
CharDelete.KeepDays = 30
?
#
###################################################################################################
?
###################################################################################################
# CUSTOM SERVER OPTIONS
# 自定義服務(wù)器選項(xiàng)
# ????AllowTrackBothResources
# ???????Description: Allows players to track herbs and minerals at the same time (if they have the skills)
# ???????Default: ????0 - (Do not allow)
# ????????????????????1 - (Allow)
#
# ???????Note: ???????The following are client limitations and cannot be coded for:
# ????????????????????* The minimap tracking icon will display whichever skill is activated second.
# ????????????????????* The minimap tracking list will only show a check mark next to the last skill activated (sometimes this
# ??????????????????????bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).
# ????????????????????* The minimap dots are yellow for both resources.
?
AllowTrackBothResources = 0
?
#
# ???PlayerStart.AllReputation
# ???????Description: Players will start with most of the high level reputations that are needed
# ????????????????????for items, mounts etc.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
PlayerStart.AllReputation = 0
?
#
# ???PlayerStart.AllSpells
# ???????Description: If enabled, players will start with all their class spells (not talents).
# ????????????????????You must populate playercreateinfo_spell_custom table with the spells you
# ????????????????????want, or this will not work! The table has data for all classes / races up
# ????????????????????to WoTLK expansion.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
PlayerStart.AllSpells = 0
?
#
# ???PlayerStart.MapsExplored
# ???????Description: Characters start with all maps explored.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
PlayerStart.MapsExplored = 0
?
#
# ???HonorPointsAfterDuel
# ???????Description: Amount of honor points the duel winner will get after a duel.
# ???????Default: ????0 ?- (Disabled)
# ????????????????????1+ - (Enabled)
?
HonorPointsAfterDuel = 0
?
#
# ???ResetDuelCooldowns
# ???????Description: Reset all cooldowns before duel starts and restore them when duel ends.
# ???????Default: ????0 ?- (Disabled)
# ????????????????????1 ?- (Enabled)
?
ResetDuelCooldowns = 0
?
# ???ResetDuelHealthMana
# ???????Description: Reset health and mana before duel starts and restore them when duel ends.
# ???????Default: ????0 ?- (Disabled)
# ????????????????????1 ?- (Enabled)
?
ResetDuelHealthMana = 0
?
#
# ???AlwaysMaxWeaponSkill
# ???????Description: Players will automatically gain max weapon/defense skill when logging in,
# ????????????????????or leveling.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AlwaysMaxWeaponSkill = 0
?
#
# ???PvPToken.Enable
# ???????Description: Character will receive a token after defeating another character that yields
# ????????????????????honor.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
PvPToken.Enable = 0
?
#
# ???PvPToken.MapAllowType
# ???????Description: Define where characters can receive tokens.
# ???????Default: ????4 - (All maps)
# ????????????????????3 - (Battlegrounds)
# ????????????????????2 - (FFA areas only like Gurubashi arena)
# ????????????????????1 - (Battlegrounds and FFA areas)
?
PvPToken.MapAllowType = 4
?
#
# ???PvPToken.ItemID
# ???????Description: Item characters will receive after defeating another character if PvP Token
# ????????????????????system is enabled.
# ???????Default: ????29434 - (Badge of justice)
?
PvPToken.ItemID = 29434
?
#
# ???PvPToken.ItemCount
# ???????Description: Number of tokens a character will receive.
# ???????Default: ????1
?
PvPToken.ItemCount = 1
?
#
# ???NoResetTalentsCost
# ???????Description: Resetting talents doesn't cost anything.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
NoResetTalentsCost = 0
?
#
# ????Guild.AllowMultipleGuildMaster
# ???????Description: Allow more than one guild master. Additional Guild Masters must be set using
# ????????????????????the ".guild rank" command.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Guild.AllowMultipleGuildMaster = 0
?
#
# ????ShowKickInWorld
# ???????Description: Determines whether a message is broadcasted to the entire server when a
# ????????????????????player gets kicked.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
ShowKickInWorld = 0
?
# ????ShowMuteInWorld
# ???????Description: Determines whether a message is broadcasted to the entire server when a
# ????????????????????player gets muted.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
ShowMuteInWorld = 0
?
#
# ????ShowBanInWorld
# ???????Description: Determines whether a message is broadcasted to the entire server when a
# ????????????????????player gets banned.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
ShowBanInWorld = 0
?
#
# ????RecordUpdateTimeDiffInterval
# ???????Description: Time (in milliseconds) update time diff is written to the log file.
# ????????????????????Update diff can be used as a performance indicator. Diff < 300: good
# ????????????????????performance. Diff > 600 bad performance, may be caused by high CPU usage.
# ???????Default: ????60000 - (Enabled, 1 minute)
# ????????????????????0 ????- (Disabled)
?
RecordUpdateTimeDiffInterval = 60000
?
#
# ????MinRecordUpdateTimeDiff
# ???????Description: Only record update time diff which is greater than this value.
# ???????Default: ????100
?
MinRecordUpdateTimeDiff = 100
?
#
# ????PlayerStart.String
# ???????Description: String to be displayed at first login of newly created characters.
# ????????Default: ???"" - (Disabled)
?
PlayerStart.String = ""
?
#
# ????LevelReq.Trade
# ???????Description: Level requirement for characters to be able to trade.
# ???????Default: ????1
?
LevelReq.Trade = 1
?
#
# ????LevelReq.Ticket
# ???????Description: Level requirement for characters to be able to write tickets.
# ???????Default: ????1
?
LevelReq.Ticket = 1
?
#
# ????LevelReq.Auction
# ???????Description: Level requirement for characters to be able to use the auction house.
# ???????Default: ????1
?
LevelReq.Auction = 1
?
#
# ????LevelReq.Mail
# ???????Description: Level requirement for characters to be able to send and receive mails.
# ???????Default: ????1
?
LevelReq.Mail = 1
?
#
# ????PlayerDump.DisallowPaths
# ???????Description: Disallow using paths in PlayerDump output files
# ???????Default: ????1
?
PlayerDump.DisallowPaths = 1
?
#
# ????PlayerDump.DisallowOverwrite
# ???????Description: Disallow overwriting existing files with PlayerDump
# ???????Default: ????1
?
PlayerDump.DisallowOverwrite = 1
?
#
# ????UI.ShowQuestLevelsInDialogs
# ???????Description: Show quest levels next to quest titles in UI dialogs
# ???????Example: ????[13] Westfall Stew
# ???????Default: ????0 ?- (Do not show)
?
UI.ShowQuestLevelsInDialogs = 0
?
#
# ????Calculate.Creature.Zone.Area.Data
# ???????Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)
# ???????Default: ????0 ?- (Do not show)
?
Calculate.Creature.Zone.Area.Data = 0
?
#
# ????Calculate.Gameoject.Zone.Area.Data
# ???????Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)
# ???????Default: ????0 ?- (Do not show)
?
Calculate.Gameoject.Zone.Area.Data = 0
?
#
# ????NoGrayAggro
# ???????Description: Gray mobs will not aggro players above/below some levels
# ????????????????????NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack
# ????????????????????NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack
# ???????Example: ????You can for example make players free from gray until they reach level 30.
# ????????????????????Then gray will start to attack them, until they reach max level (80 for example):
# ????????????????????NoGrayAggro.Above = 80
# ????????????????????NoGrayAggro.Below = 29
# ???????Default: 0 - (Blizzlike)
#
?
NoGrayAggro.Above = 0
NoGrayAggro.Below = 0
?
#
# ???PreventRenameCharacterOnCustomization
# ???????Description: If option is set to 1, player can not rename the character in character customization.
# ????????????????????Applies to all character customization commands.
# ???????Default: ????0 - (Disabled, character can be renamed in Character Customization)
# ????????????????????1 - (Enabled, character can not be renamed in Character Customization)
#
?
PreventRenameCharacterOnCustomization = 0
?
#
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