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魔獸worldserver.conf服務(wù)端配置文件說(shuō)明第四段

2023-05-02 15:14 作者:馳網(wǎng)科技idc-艾西  | 我要投稿

# STATS LIMITS

# 統(tǒng)計(jì)系統(tǒng)設(shè)置

# ???Stats.Limits.Enable

# ???????Description: Enable or disable stats system.

# ???????Default: ????0 - Disabled

?

Stats.Limits.Enable = 0

?

#

# ???Stats.Limit.[STAT]

# ???????Description: Set percentage limit for dodge, parry, block and crit rating.

# ???????Default: ????95.0 (95%)

?

Stats.Limits.Dodge = 95.0

Stats.Limits.Parry = 95.0

Stats.Limits.Block = 95.0

Stats.Limits.Crit ?= 95.0

?

#

###################################################################################################

?

###################################################################################################

# AUTO BROADCAST

# 自動(dòng)廣播

# ???AutoBroadcast.On

# ???????Description: Enable auto broadcast.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AutoBroadcast.On = 0

?

#

# ???AutoBroadcast.Center

# ???????Description: Auto broadcasting display method.

# ???????Default: ????0 - (Announce)

# ????????????????????1 - (Notify)

# ????????????????????2 - (Both)

?

AutoBroadcast.Center = 0

?

#

# ???AutoBroadcast.Timer

# ???????Description: Timer (in milliseconds) for auto broadcasts.

# ???????Default: ????600000 - (10 minutes)

?

AutoBroadcast.Timer = 600000

?

#

###################################################################################################

?

###################################################################################################

# BATTLEGROUND CONFIG

# 戰(zhàn)場(chǎng)配置

# ???Battleground.CastDeserter

# ???????Description: Cast Deserter spell at players who leave battlegrounds in progress.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

Battleground.CastDeserter = 1

?

#

# ???Battleground.QueueAnnouncer.Enable

# ???????Description: Announce battleground queue status to chat.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Battleground.QueueAnnouncer.Enable = 0

?

#

# ???Battleground.QueueAnnouncer.PlayerOnly

# ???????Description: Battleground queue announcement type.

# ???????Default: ????0 - (System message, Anyone can see it)

# ????????????????????1 - (Private, Only queued players can see it)

?

Battleground.QueueAnnouncer.PlayerOnly = 0

?

#

# ???Battleground.StoreStatistics.Enable

# ???????Description: Store Battleground scores in the database.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Battleground.StoreStatistics.Enable = 0

?

#

# ???Battleground.TrackDeserters.Enable

# ???????Description: Track deserters of Battlegrounds.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Battleground.TrackDeserters.Enable = 0

?

#

# ???Battleground.InvitationType

# ???????Description: Set Battleground invitation type.

# ???????Default: ????0 - (Normal, Invite as much players to battlegrounds as queued,

# ?????????????????????????Don't bother with balance)

# ????????????????????1 - (Experimental, Don't allow to invite much more players

# ?????????????????????????of one faction)

# ????????????????????2 - (Experimental, Try to have even teams)

?

Battleground.InvitationType = 0

?

#

# ???Battleground.PrematureFinishTimer

# ???????Description: Time (in milliseconds) before battleground will end prematurely if there are

# ????????????????????not enough players on one team. (Values defined in battleground template)

# ???????Default: ????300000 - (Enabled, 5 minutes)

# ????????????????????0 ?????- (Disabled, Not recommended)

?

Battleground.PrematureFinishTimer = 300000

?

#

# ???Battleground.PremadeGroupWaitForMatch

# ???????Description: Time (in milliseconds) a pre-made group has to wait for matching group of the

# ????????????????????other faction.

# ???????Default: ????1800000 - (Enabled, 30 minutes)

# ????????????????????0 ??????- (Disabled, Not recommended)

?

Battleground.PremadeGroupWaitForMatch = 1800000

?

#

# ???Battleground.GiveXPForKills

# ???????Description: Give experience for honorable kills in battlegrounds,

# ????????????????????the rate can be changed in the Rate.XP.BattlegroundKill setting.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Battleground.GiveXPForKills = 0

?

#

# ???Battleground.Random.ResetHour

# ???????Description: Hour of the day when the global instance resets occur.

# ???????Range: ??????0-23

# ???????Default: ????6 - (06:00 AM)

?

Battleground.Random.ResetHour = 6

?

#

# ????Battleground.RewardWinnerHonorFirst

# ????Battleground.RewardWinnerArenaFirst

# ????Battleground.RewardWinnerHonorLast

# ????Battleground.RewardWinnerArenaLast

# ????Battleground.RewardLoserHonorFirst

# ????Battleground.RewardLoserHonorLast

# ???????Description: Random Battlegrounds / call to the arms rewards.

# ???????Default: ????30 - Battleground.RewardWinnerHonorFirst

# ????????????????????25 - Battleground.RewardWinnerArenaFirst

# ????????????????????15 - Battleground.RewardWinnerHonorLast

# ????????????????????0 ?- Battleground.RewardWinnerArenaLast

# ????????????????????5 ?- Battleground.RewardLoserHonorFirst

# ????????????????????5 ?- Battleground.RewardLoserHonorLast

#

?

Battleground.RewardWinnerHonorFirst = 30

Battleground.RewardWinnerArenaFirst = 25

Battleground.RewardWinnerHonorLast ?= 15

Battleground.RewardWinnerArenaLast ?= 0

Battleground.RewardLoserHonorFirst ?= 5

Battleground.RewardLoserHonorLast ??= 5

?

#

# ???Battleground.ReportAFK

# ???????Description: Number of reports needed to kick someone AFK from Battleground.

# ???????Range: ??????1-9

# ???????Default: ????3

?

Battleground.ReportAFK = 3

?

#

###################################################################################################

?

###################################################################################################

# BATTLEFIELD CONFIG

# 戰(zhàn)場(chǎng)設(shè)置?

# ????Wintergrasp.Enable

# ????????Description: Enable the Wintergrasp battlefield.

# ????????Default: ????0 - (Disabled)

# ?????????????????????1 - (Enabled, Experimental as in incomplete, bugged and with crashes)

?

Wintergrasp.Enable = 0

?

#

# ????Wintergrasp.PlayerMax

# ????????Description: Maximum number of players allowed in Wintergrasp.

# ????????Default: ????100

?

Wintergrasp.PlayerMax = 100

?

#

# ????Wintergrasp.PlayerMin

# ????????Description: Minimum number of players required for Wintergrasp.

# ????????Default: ????0

?

Wintergrasp.PlayerMin = 0

?

#

# ????Wintergrasp.PlayerMinLvl

# ????????Description: Required character level for the Wintergrasp battle.

# ????????Default: ????77

?

Wintergrasp.PlayerMinLvl = 77

?

#

# ????Wintergrasp.BattleTimer

# ????????Description: Time (in minutes) for the Wintergrasp battle to last.

# ????????Default: ????30

?

Wintergrasp.BattleTimer = 30

?

#

# ????Wintergrasp.NoBattleTimer

# ????????Description: Time (in minutes) between Wintergrasp battles.

# ????????Default: ????150

?

Wintergrasp.NoBattleTimer = 150

?

#

# ????Wintergrasp.CrashRestartTimer

# ????????Description: Time (in minutes) to delay the restart of Wintergrasp if the world server

# ?????????????????????crashed during a running battle.

# ????????Default: ????10

?

Wintergrasp.CrashRestartTimer = 10

?

#

###################################################################################################

?

###################################################################################################

# ARENA CONFIG

# 競(jìng)技場(chǎng)設(shè)置

# ???Arena.MaxRatingDifference

# ???????Description: Maximum rating difference between two teams in rated matches.

# ???????Default: ????150 - (Enabled)

# ????????????????????0 ??- (Disabled)

?

Arena.MaxRatingDifference = 150

?

#

# ???Arena.RatingDiscardTimer

# ???????Description: Time (in milliseconds) after which rating differences are ignored when

# ????????????????????setting up matches.

# ???????Default: ????600000 - (Enabled, 10 minutes)

# ????????????????????0 ?????- (Disabled)

?

Arena.RatingDiscardTimer = 600000

?

#

# ???Arena.RatedUpdateTimer

# ???????Description: Time (in milliseconds) between checks for matchups in rated arena.

# ???????Default: ????5000 - (5 seconds)

?

Arena.RatedUpdateTimer = 5000

?

#

# ???Arena.AutoDistributePoints

# ???????Description: Automatically distribute arena points.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Arena.AutoDistributePoints = 0

?

#

# ???Arena.AutoDistributeInterval

# ???????Description: Time (in days) how often arena points should be distributed if automatic

# ????????????????????distribution is enabled.

# ???????Default: ????7 - (Weekly)

?

Arena.AutoDistributeInterval = 7

?

#

# ???Arena.QueueAnnouncer.Enable

# ???????Description: Announce arena queue status to chat.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Arena.QueueAnnouncer.Enable = 0

?

#

# ???Arena.ArenaSeason.ID

# ???????Description: Current arena season id shown in clients.

# ???????Default: ????8

?

Arena.ArenaSeason.ID = 8

?

#

# ???Arena.ArenaSeason.InProgress

# ???????Description: State of current arena season.

# ???????Default: ????1 - (Active)

# ????????????????????0 - (Finished)

?

Arena.ArenaSeason.InProgress = 1

?

#

# ???Arena.ArenaStartRating

# ???????Description: Start rating for new arena teams.

# ???????Default: ????0

?

Arena.ArenaStartRating = 0

?

#

# ???Arena.ArenaStartPersonalRating

# ???????Description: Start personal rating when joining a team.

# ???????Default: ????0

?

Arena.ArenaStartPersonalRating = 0

?

#

# ???Arena.ArenaStartMatchmakerRating

# ???????Description: Start matchmaker rating for players.

# ???????Default: ????1500

?

Arena.ArenaStartMatchmakerRating = 1500

?

#

# ???Arena.ArenaWinRatingModifier1

# ???????Description: Modifier of rating addition when winner team rating is less than 1300

# ????????????????????be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it

# ????????????????????(increasing this value will give more rating)

# ???????Default: ????48

?

Arena.ArenaWinRatingModifier1 = 48

?

#

# ???Arena.ArenaWinRatingModifier2

# ???????Description: Modifier of rating addition when winner team rating is equal or more than 1300

# ????????????????????(increasing this value will give more rating)

# ???????Default: ????24

?

Arena.ArenaWinRatingModifier2 = 24

?

?

#

# ???Arena.ArenaLoseRatingModifier

# ???????Description: Modifier of rating subtraction for loser team

# ????????????????????(increasing this value will subtract more rating)

# ???????Default: ????24

?

Arena.ArenaLoseRatingModifier = 24

?

#

# ???Arena.ArenaMatchmakerRatingModifier

# ???????Description: Modifier of matchmaker rating

# ???????Default: ????24

?

Arena.ArenaMatchmakerRatingModifier = 24

?

#

# ???ArenaLog.ExtendedInfo

# ???????Description: Include extended info to ArenaLogFile for each player after rated arena

# ????????????????????matches (guid, name, team, IP, healing/damage done, killing blows).

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

ArenaLog.ExtendedInfo = 0

?

#

###################################################################################################

?

###################################################################################################

# NETWORK CONFIG

# 網(wǎng)絡(luò)設(shè)置

# ???Network.Threads

# ???????Description: Number of threads for network.

# ????????Default: ???1 - (Recommended 1 thread per 1000 connections)

?

Network.Threads = 1

?

#

# ???Network.OutKBuff

# ???????Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF

# ????????????????????socket option, TCP manual).

# ???????Default: ????-1 - (Use system default setting)

?

Network.OutKBuff = -1

?

#

# ???Network.OutUBuff

# ???????Description: Amount of memory (in bytes) reserved in the user space per connection for

# ????????????????????output buffering.

# ????????Default: ???65536

?

Network.OutUBuff = 65536

?

#

# ???Network.TcpNoDelay:

# ???????Description: TCP Nagle algorithm setting.

# ????????Default: ???0 - (Enabled, Less traffic, More latency)

# ????????????????????1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)

?

Network.TcpNodelay = 1

?

#

###################################################################################################

?

###################################################################################################

# CONSOLE AND REMOTE ACCESS

# 控制臺(tái)和遠(yuǎn)程訪問(wèn)

# ???Console.Enable 控制臺(tái)開(kāi)關(guān)

# ???????Description: Enable console.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

Console.Enable = 1

?

#

# ???Ra.Enable 遠(yuǎn)程訪問(wèn)開(kāi)關(guān)

# ???????Description: Enable remote console (telnet).

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Ra.Enable = 0

?

#

# ???Ra.IP 遠(yuǎn)程訪問(wèn)IP

# ???????Description: Bind remote access to IP/hostname.

# ???????Default: ????"0.0.0.0" - (Bind to all IPs on the system)

?

Ra.IP = "0.0.0.0"

?

#

# ???Ra.Port 遠(yuǎn)程訪問(wèn)端口

# ???????Description: TCP port to reach the remote console.

# ???????Default: ????3443

?

Ra.Port = 3443

?

#

# ???Ra.MinLevel 遠(yuǎn)程訪問(wèn)最低安全等級(jí)

# ???????Description: Required security level to use the remote console.

# ???????Default: ????3

?

Ra.MinLevel = 3

?

#

# ???SOAP.Enable

# ???????Description: Enable soap service.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

SOAP.Enabled = 0

?

#

# ???SOAP.IP

# ???????Description: Bind SOAP service to IP/hostname.

# ???????Default: ????"xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址)" - (Bind to localhost)

?

SOAP.IP = "xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址)"

?

#

# ???SOAP.Port

# ???????Description: TCP port to reach the SOAP service.

# ???????Default: ????7878

?

SOAP.Port = 7878

?

#

###################################################################################################

?

###################################################################################################

# CHARACTER DELETE OPTIONS

# 角色命名刪除選項(xiàng)

# ???CharDelete.Method

# ???????Description: Character deletion behavior.

# ???????Default: ????0 - (Completely remove character from the database)

# ????????????????????1 - (Unlink the character from account and free up the name, Appears as

# ????????????????????????deleted ingame)

?

CharDelete.Method = 0

?

#

# ???CharDelete.MinLevel

# ???????Description: Required level to use the unlinking method if enabled for non-heroic classes.

# ???????Default: ????0 ?- (Same method for every level)

# ????????????????????1+ - (Only characters with the specified level will use the unlinking method)

?

CharDelete.MinLevel = 0

?

#

# ???CharDelete.DeathKnight.MinLevel

# ???????Description: Required level to use the unlinking method if enabled for death knights.

# ???????Default: ????0 ?- (Same method for every level)

# ????????????????????1+ - (Only characters with the specified level will use the unlinking method)

?

CharDelete.DeathKnight.MinLevel = 0

?

#

# ???CharDelete.KeepDays

# ???????Description: Time (in days) before unlinked characters will be removed from the database.

# ???????Default: ????30 - (Enabled)

# ????????????????????0 ?- (Disabled, Don't delete any characters)

?

CharDelete.KeepDays = 30

?

#

###################################################################################################

?

###################################################################################################

# CUSTOM SERVER OPTIONS

# 自定義服務(wù)器選項(xiàng)

# ????AllowTrackBothResources

# ???????Description: Allows players to track herbs and minerals at the same time (if they have the skills)

# ???????Default: ????0 - (Do not allow)

# ????????????????????1 - (Allow)

#

# ???????Note: ???????The following are client limitations and cannot be coded for:

# ????????????????????* The minimap tracking icon will display whichever skill is activated second.

# ????????????????????* The minimap tracking list will only show a check mark next to the last skill activated (sometimes this

# ??????????????????????bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).

# ????????????????????* The minimap dots are yellow for both resources.

?

AllowTrackBothResources = 0

?

#

# ???PlayerStart.AllReputation

# ???????Description: Players will start with most of the high level reputations that are needed

# ????????????????????for items, mounts etc.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

PlayerStart.AllReputation = 0

?

#

# ???PlayerStart.AllSpells

# ???????Description: If enabled, players will start with all their class spells (not talents).

# ????????????????????You must populate playercreateinfo_spell_custom table with the spells you

# ????????????????????want, or this will not work! The table has data for all classes / races up

# ????????????????????to WoTLK expansion.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

PlayerStart.AllSpells = 0

?

#

# ???PlayerStart.MapsExplored

# ???????Description: Characters start with all maps explored.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

PlayerStart.MapsExplored = 0

?

#

# ???HonorPointsAfterDuel

# ???????Description: Amount of honor points the duel winner will get after a duel.

# ???????Default: ????0 ?- (Disabled)

# ????????????????????1+ - (Enabled)

?

HonorPointsAfterDuel = 0

?

#

# ???ResetDuelCooldowns

# ???????Description: Reset all cooldowns before duel starts and restore them when duel ends.

# ???????Default: ????0 ?- (Disabled)

# ????????????????????1 ?- (Enabled)

?

ResetDuelCooldowns = 0

?

# ???ResetDuelHealthMana

# ???????Description: Reset health and mana before duel starts and restore them when duel ends.

# ???????Default: ????0 ?- (Disabled)

# ????????????????????1 ?- (Enabled)

?

ResetDuelHealthMana = 0

?

#

# ???AlwaysMaxWeaponSkill

# ???????Description: Players will automatically gain max weapon/defense skill when logging in,

# ????????????????????or leveling.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AlwaysMaxWeaponSkill = 0

?

#

# ???PvPToken.Enable

# ???????Description: Character will receive a token after defeating another character that yields

# ????????????????????honor.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

PvPToken.Enable = 0

?

#

# ???PvPToken.MapAllowType

# ???????Description: Define where characters can receive tokens.

# ???????Default: ????4 - (All maps)

# ????????????????????3 - (Battlegrounds)

# ????????????????????2 - (FFA areas only like Gurubashi arena)

# ????????????????????1 - (Battlegrounds and FFA areas)

?

PvPToken.MapAllowType = 4

?

#

# ???PvPToken.ItemID

# ???????Description: Item characters will receive after defeating another character if PvP Token

# ????????????????????system is enabled.

# ???????Default: ????29434 - (Badge of justice)

?

PvPToken.ItemID = 29434

?

#

# ???PvPToken.ItemCount

# ???????Description: Number of tokens a character will receive.

# ???????Default: ????1

?

PvPToken.ItemCount = 1

?

#

# ???NoResetTalentsCost

# ???????Description: Resetting talents doesn't cost anything.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

NoResetTalentsCost = 0

?

#

# ????Guild.AllowMultipleGuildMaster

# ???????Description: Allow more than one guild master. Additional Guild Masters must be set using

# ????????????????????the ".guild rank" command.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Guild.AllowMultipleGuildMaster = 0

?

#

# ????ShowKickInWorld

# ???????Description: Determines whether a message is broadcasted to the entire server when a

# ????????????????????player gets kicked.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

ShowKickInWorld = 0

?

# ????ShowMuteInWorld

# ???????Description: Determines whether a message is broadcasted to the entire server when a

# ????????????????????player gets muted.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

ShowMuteInWorld = 0

?

#

# ????ShowBanInWorld

# ???????Description: Determines whether a message is broadcasted to the entire server when a

# ????????????????????player gets banned.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

ShowBanInWorld = 0

?

#

# ????RecordUpdateTimeDiffInterval

# ???????Description: Time (in milliseconds) update time diff is written to the log file.

# ????????????????????Update diff can be used as a performance indicator. Diff < 300: good

# ????????????????????performance. Diff > 600 bad performance, may be caused by high CPU usage.

# ???????Default: ????60000 - (Enabled, 1 minute)

# ????????????????????0 ????- (Disabled)

?

RecordUpdateTimeDiffInterval = 60000

?

#

# ????MinRecordUpdateTimeDiff

# ???????Description: Only record update time diff which is greater than this value.

# ???????Default: ????100

?

MinRecordUpdateTimeDiff = 100

?

#

# ????PlayerStart.String

# ???????Description: String to be displayed at first login of newly created characters.

# ????????Default: ???"" - (Disabled)

?

PlayerStart.String = ""

?

#

# ????LevelReq.Trade

# ???????Description: Level requirement for characters to be able to trade.

# ???????Default: ????1

?

LevelReq.Trade = 1

?

#

# ????LevelReq.Ticket

# ???????Description: Level requirement for characters to be able to write tickets.

# ???????Default: ????1

?

LevelReq.Ticket = 1

?

#

# ????LevelReq.Auction

# ???????Description: Level requirement for characters to be able to use the auction house.

# ???????Default: ????1

?

LevelReq.Auction = 1

?

#

# ????LevelReq.Mail

# ???????Description: Level requirement for characters to be able to send and receive mails.

# ???????Default: ????1

?

LevelReq.Mail = 1

?

#

# ????PlayerDump.DisallowPaths

# ???????Description: Disallow using paths in PlayerDump output files

# ???????Default: ????1

?

PlayerDump.DisallowPaths = 1

?

#

# ????PlayerDump.DisallowOverwrite

# ???????Description: Disallow overwriting existing files with PlayerDump

# ???????Default: ????1

?

PlayerDump.DisallowOverwrite = 1

?

#

# ????UI.ShowQuestLevelsInDialogs

# ???????Description: Show quest levels next to quest titles in UI dialogs

# ???????Example: ????[13] Westfall Stew

# ???????Default: ????0 ?- (Do not show)

?

UI.ShowQuestLevelsInDialogs = 0

?

#

# ????Calculate.Creature.Zone.Area.Data

# ???????Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)

# ???????Default: ????0 ?- (Do not show)

?

Calculate.Creature.Zone.Area.Data = 0

?

#

# ????Calculate.Gameoject.Zone.Area.Data

# ???????Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)

# ???????Default: ????0 ?- (Do not show)

?

Calculate.Gameoject.Zone.Area.Data = 0

?

#

# ????NoGrayAggro

# ???????Description: Gray mobs will not aggro players above/below some levels

# ????????????????????NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack

# ????????????????????NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack

# ???????Example: ????You can for example make players free from gray until they reach level 30.

# ????????????????????Then gray will start to attack them, until they reach max level (80 for example):

# ????????????????????NoGrayAggro.Above = 80

# ????????????????????NoGrayAggro.Below = 29

# ???????Default: 0 - (Blizzlike)

#

?

NoGrayAggro.Above = 0

NoGrayAggro.Below = 0

?

#

# ???PreventRenameCharacterOnCustomization

# ???????Description: If option is set to 1, player can not rename the character in character customization.

# ????????????????????Applies to all character customization commands.

# ???????Default: ????0 - (Disabled, character can be renamed in Character Customization)

# ????????????????????1 - (Enabled, character can not be renamed in Character Customization)

#

?

PreventRenameCharacterOnCustomization = 0

?

#

###################################################################################################


魔獸worldserver.conf服務(wù)端配置文件說(shuō)明第四段的評(píng)論 (共 條)

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