我的世界地獄快照sliced_lime: 關(guān)于bug修復(fù)的一些再補充
注:轉(zhuǎn)載自mcbbs 版主:Neubulaeko

With this snapshot, we're fixing two well-known exploits that are widely used in the community: 0-tick farms and AFK fish farms. 0-tick setups will no longer make crops grow faster and fishing contraptions will no longer give treasure loot.
在本期(20w12a)快照中, 我們修復(fù)了兩個知名的暴利農(nóng)場: 0t農(nóng)場和掛機漁場. 0t農(nóng)場不再會加速作物生長, 漁場也不會再給出任何寶藏了.
I want to highlight at this point that we're not removing these options for players because they're farms - they're being removed because the ratio of effort to reward is out of balance for these contraptions in particular. This is also why fish farms will continue to work - they just will not produce end-game level loot. If you really like an endless stream of sushi, that is still easily available.
我想要指出的是, 我們不是因為這倆是農(nóng)場而移除的它們, 而是因為這兩種農(nóng)場的投入和產(chǎn)出比實在是不平衡到飛起. 這也是為什么漁場其實還能繼續(xù)運作——只是不會給你帶來游戲末期才會有的物品而已了. 要真是這么愛恰魚生, 那么這種流水線的制作還是依然簡簡單單.
I know there's a popular view that Mojang dislikes farms and automation - this is not true. What is important to us is that the game remains balanced and true to its core ideals - that is, huge efforts bring stellar rewards. The flip side of that is that very little effort also brings relatively small rewards.
我知道江湖傳言我們Mojang討厭農(nóng)場和自動化——非也. 于我們而言, 游戲本身要的是平衡和本真——大力才能出奇跡, 摸魚只有毛毛利.
Having farm designs in the game where after half an hour of playing give you access to chests full of treasure enchantments is convenient, of course, but it also takes something away from the achievements of players who get that same gear through legitimate means - it cheapens the experience. That is why today those exploits are being removed from the game.
要是問我: 游玩半小時, 收獲滿箱子, 這樣的農(nóng)場設(shè)計方不方便啊? 那我肯定回答: 方便啊! 但這同時也將成就感從那些認(rèn)真設(shè)計, 腳踏實地地來獲取同樣資源玩家們身上剝?nèi)ァw驗變得廉價了起來. 這就是為什么我們把這些暴利的設(shè)計剔除出了游戲.
Of course, we always aim to support as much customizability as possible in the game. If you really want to play with easy access to treasure enchantments, they remain only a data pack away.
當(dāng)然, 我們的目標(biāo)總是要往游戲里添加更多的可自定義要素. 如果你真的很想要簡簡單單地就可以獲取到這些寶藏附魔的話, 那你距離它們只有一個數(shù)據(jù)包之遙.