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Stellaris開發(fā)日志#259 | 7/7 它屬于巨型藝術(shù)設(shè)施

2022-08-09 14:46 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #259 - It Belongs in a Mega-Art Installation!

PDS_Iggy, Private


Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.

大家吼啊,今天由我Iggy給大家?guī)硪粋€(gè)充滿驚喜的開發(fā)日志!在過去一年里,我一直作為內(nèi)容設(shè)計(jì)師在守護(hù)者團(tuán)隊(duì)中工作,給你們帶來了比如永久雇傭制以及一系列利維坦怪獸。


I know Eladrin said no more diaries until after summer… But he is not around to stop me!

我知道Eladrin說過在夏天結(jié)束之前不會(huì)再有日志……但是這并不能阻止我!


I couldn't wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?

我等不及要將最初的遺珍平衡改動(dòng)展現(xiàn)出來,并且給你們這些可愛的玩家一個(gè)反饋的機(jī)會(huì)。根據(jù)以往的情況來看,夏天對(duì)于P社來說是進(jìn)行各種實(shí)驗(yàn)的好時(shí)期,既然是這樣,那為何不嘗試一下收集玩家的反饋呢?


So let's get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.

那么,讓我們從一些我面臨的大麻煩開始吧,即關(guān)于目前遺珍是如何運(yùn)作,我又做了什么來解決目前的問題,以及為什么我要這樣做。


Crisis Relics

天災(zāi)遺珍


The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let's give you a bit of a victory lap and have some fun with this.

在游戲中玩家通過擊敗天災(zāi)獲得的遺珍是很普通的——與其他所有的遺珍相比,它們確實(shí)是很平衡的,但這還不夠好。因?yàn)樗鼈兪悄銚魯×苏麄€(gè)星系中最強(qiáng)大的的敵人之后得到的獎(jiǎng)勵(lì)!讓我們給你一些勝利的慶賀感,并享受這些遺珍吧。



As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.

正如你所見,玩家將不再獲得30點(diǎn)少得可憐的社會(huì)學(xué)研究點(diǎn)數(shù)。相反,現(xiàn)在會(huì)為你未來的所有社會(huì)學(xué)研究提供50%的巨額加成。


Precursor Relics

先驅(qū)者遺珍


Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.

另一個(gè)困擾了Stellaris很久的問題就是開局的先驅(qū)者的發(fā)展?jié)摿?。由于我們不打算給予玩家選擇開局先驅(qū)者的功能,所以我希望每個(gè)遺珍對(duì)于大多數(shù)帝國(guó)來說都能發(fā)揮某種程度上的作用。同時(shí)我也覺得應(yīng)該對(duì)賽博勒克斯和巴奧做一點(diǎn)輕微的改動(dòng),因?yàn)樗鼈冊(cè)谟螒虻那捌谶^于強(qiáng)大了,同時(shí)在后期也不會(huì)失去作用。



The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn't enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.

現(xiàn)在巴奧決議會(huì)有一個(gè)啟動(dòng)時(shí)間,如果玩家是蜂巢思維的話,同樣也會(huì)生成蜂巢新巴奧人口。如果僅僅是10%的資源產(chǎn)出加成還不夠的話,那么你還是有理由繼續(xù)在現(xiàn)有的蓋亞星球上使用這個(gè)遺珍,以此來為你的有機(jī)人口獲得一個(gè)特殊的蓋亞星球宜居偏好。



The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.

賽博勒克斯兵工廠現(xiàn)在會(huì)發(fā)力得更慢,但是隨著游戲的進(jìn)行,你會(huì)發(fā)現(xiàn)它會(huì)比以往的任何時(shí)候都更加強(qiáng)力,因?yàn)樗诿看问褂弥蠖寄芴幚泶罅康念~外礦物。


What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.

這種平衡性改動(dòng)同樣也讓我們有機(jī)會(huì)使一些遺珍使用起來不再那么煩人。排在在我的改動(dòng)列表頂端的是賈沃疹樣本——它被認(rèn)為是游戲中最爛的遺珍。因?yàn)楸仨毾葐?dòng)遺珍,然后微操每一個(gè)艦隊(duì)改變它們的轟炸形態(tài),并且在幾年之后才能生效,這樣的使用方式使得賈沃疹樣本成為一個(gè)非常讓人失望的遺珍。



Now we will always be ready to spread some plague.

現(xiàn)在我們將隨時(shí)準(zhǔn)備好散播瘟疫。


Event Relics

事件遺珍


Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.

最后,我們來看一些事件遺珍,既有強(qiáng)力的也有容易忽視的。這里我們的主要目標(biāo)是增加遺珍的使用機(jī)會(huì),雖然這可能不會(huì)對(duì)所有的游玩方式都有幫助。因?yàn)槟愕奶厥乖谛呛9餐w里整天揮舞著女獵手之刃,它現(xiàn)在有著更高的外交權(quán)重了;現(xiàn)在有機(jī)全典可以為你生產(chǎn)蜂群人口了。


You can find all currently planned changes below, these are of course subject to change:

你可以在下方找到目前所有的遺珍修改計(jì)劃,當(dāng)然這些改動(dòng)也是可能會(huì)發(fā)生變化的:


Precursor Relics:
先驅(qū)者遺珍:

Javorian Pox:
賈沃疹瘟疫:

Current:
當(dāng)前效果:

? Passive: +20 Leader Lifespan
? 被動(dòng)效果:+20 領(lǐng)袖壽命
? Active: Javorian Pox Orbital Bombardment stance
? 主動(dòng)效果:可以切換賈沃疹瘟疫軌道轟炸形態(tài)

Changed:
改動(dòng)后:
? Passive: Bombardment Stance and +20 Leader Lifespan
? 被動(dòng)效果:轟炸形態(tài)以及+20領(lǐng)袖壽命
? Active: 50% increased biology research
? 主動(dòng)效果:增加50%的生物學(xué)研究

The Last Baol:
最后的巴奧:

Current:
當(dāng)前效果:
? Active instantly creates a Gaia world
? 立刻創(chuàng)建一個(gè)蓋亞星球

Changed:
改動(dòng)后:
? The active decision takes 5 years to create a Gaia world
? 現(xiàn)在創(chuàng)造蓋亞星球需要5年的啟動(dòng)時(shí)間
? If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
? 如果在一個(gè)蓋亞星球上使用這個(gè)決議,那么這個(gè)星球上所有的有機(jī)人口會(huì)獲得一個(gè)蓋亞星球宜居偏好,并且給予他們?cè)谏w亞星球上額外的5%的資源產(chǎn)出加成。
? The Nu-Baol will be hivemind if you are a hivemind
? 如果你是蜂群思維,那么創(chuàng)建的新巴奧人口也會(huì)是蜂群思維。

Yuht Cryo Core:
尤特冷凍核心:

Current:
當(dāng)前效果:
? Passive: +1 pop on every new colony
? 被動(dòng)效果:新殖民地獲得1額外人口

Changed:
改動(dòng)后:
? Passive: +1 pop on every new colony, +20% energy weapon fire rate
? 被動(dòng)效果:新殖民地獲得1額外人口,+20% 能量武器攻速

Psionic Archive:
靈能檔案:

Current:
當(dāng)前效果:
? Passive:
? 被動(dòng)效果:
? o -50% Shroud Cooldown
? o 突入虛境冷卻時(shí)間縮短50%
? o Better Shroud odds
? o 更好的虛境選項(xiàng)
? Active:
? 主動(dòng)效果:
? o Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
? o 事件給予許多獎(jiǎng)勵(lì),包括一個(gè)后期沒什么用的500經(jīng)驗(yàn)獎(jiǎng)勵(lì)

Changed:
改動(dòng)后:
? Passive:
? 被動(dòng)效果:
? o Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
? o 解鎖一個(gè)能夠給予領(lǐng)袖經(jīng)驗(yàn),壽命,以及可能的免除澤洛維護(hù)消耗的法令
? o +5 Ruler Max Level
? o +5 統(tǒng)治者等級(jí)上限
? o -50% Shroud Cooldown
? o 突入虛境冷卻時(shí)間縮短 50%
? o Better Shroud odds
? o 更好的虛境選項(xiàng)
? Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.
? 主動(dòng)效果:知識(shí)選項(xiàng)現(xiàn)在總是會(huì)把你的領(lǐng)袖等級(jí)提升一級(jí),而不是給予一個(gè)恒定的經(jīng)驗(yàn)獎(jiǎng)勵(lì)

Cybrex Warforge:
賽博勒克斯兵工廠:

Current:
當(dāng)前效果:
? Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
? 被動(dòng)效果:5% 合金產(chǎn)出加成,并且允許制造游戲中可以制造的最強(qiáng)大的陸軍
? Active: Spend 10000 minerals and gain 5000 alloys.
? 主動(dòng)效果:消耗10000礦物并生產(chǎn)5000合金

Changed:
改動(dòng)后:
? Passive: Allows the building of the most powerful buildable army in the game.
? 被動(dòng)效果:允許制造游戲中可以制造的最強(qiáng)大的陸軍
? Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.
? 主動(dòng)效果:消耗2000礦物并生產(chǎn)1000合金。每激活一次,效果各提升2000礦物和1000合金,直到每次生產(chǎn)20000合金為止

Vultaum Reality Perforator:
沃陶姆現(xiàn)實(shí)透孔儀:

Current:
當(dāng)前效果:
? Active: Grants one of 4 random buffs lasting for 1 year.
? 主動(dòng)效果:提供持續(xù)一年的隨機(jī)四選一的加成

Changed:
改動(dòng)后:
? Active: Grants one of 4 random buffs lasting for 1 - 5 years.
? 主動(dòng)效果:提供持續(xù)一到五年的隨機(jī)四選一加成

Event Relics:
事件遺珍:

Blade of the Huntress:
女獵手之刃:

Current:
當(dāng)前效果:
? Passive: +25% Army Morale +2 Planet Sensor Range
? 被動(dòng)效果:+25%陸軍士氣,+2行星探測(cè)距離
? Active: +25% Sublight Speed for 10 years
? 主動(dòng)效果:十年內(nèi)+25%亞光速航速

Changed:
改動(dòng)后:
? Passive: +25% Army Morale 20% more diplo weight
? 被動(dòng)效果:+25%陸軍士氣,+20%外交權(quán)重
? Active: +25% Sublight Speed for 10 years
? 主動(dòng)效果:十年內(nèi)+25%亞光速航速

Omnicodex:
有機(jī)全典:

Current:
當(dāng)前效果:
? Active: Adds 3 pops of a random species
? 主動(dòng)效果:獲得一個(gè)隨機(jī)種族的3個(gè)人口

Changed:
改動(dòng)后:
? Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.
? 主動(dòng)效果:獲得一個(gè)隨機(jī)種族的3個(gè)人口,如果你是蜂巢思維,那么他們也是蜂巢思維

Ether Drake Trophy:
以太巨龍戰(zhàn)利品:

Current:
當(dāng)前效果:
? Active: 10% more happiness
? 主動(dòng)效果:+10%幸福度

Changed:
修改后:
? Active: 10% more happiness and 10 stability to every planet.
? 主動(dòng)效果:+10%幸福度,各行星+10穩(wěn)定度

The Surveyor:
勘探器:

Current:
當(dāng)前效果:
? Active: Can grant 3-5 rare resources among other deposits.
? 主動(dòng)效果:在其他資源點(diǎn)添加3-5個(gè)稀有資源

Changed:
改動(dòng)后:
? Active: Can grant 1-3 rare resource deposits. Nothing else changed.
? 主動(dòng)效果:提供1-3個(gè)稀有資源點(diǎn)。別的沒變。
Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.
注意:勘探器的冷卻時(shí)間是其他遺珍的一半,且只需要能量來啟動(dòng)。它仍然是完美的和平時(shí)期的遺珍

Crisis Relics:
危機(jī)遺珍:

Extradimensional Warlock:
異次元術(shù)士:

Current:
當(dāng)前效果:
? Passive: +15% Sublight Speed
? 被動(dòng)效果:+15%亞光速航速
? Active: +100% more jumpdrive range
? 主動(dòng)效果:+100% 躍遷距離

Changed:
改動(dòng)后:
? Passive: +30% Sublight speed, +20% weapon range
? 被動(dòng)效果:+30%亞光速航速,+20%武器攻擊距離
? Active:
? 主動(dòng)效果:
? o +100% more jumpdrive range
? o +100% 躍遷距離
? o -50% jump cooldown reduction
? o -50% 躍遷冷卻時(shí)間
? o +75% more accuracy and range on your Quantum Catapult
? o +75% 你的量子彈弓的精度和距離

Prethoryn Brood-Queen:
索林原蟲蟲后:

Current:
當(dāng)前效果:

? Passive: +30% society research
? 被動(dòng)效果:+30% 社會(huì)學(xué)研究
? Active: Spawns a small fleet
? 主動(dòng)效果:生成一個(gè)小型(索林原蟲)艦隊(duì)

Changed:
改動(dòng)后:
? Passive: +50% society research
? 被動(dòng)效果:+50% 社會(huì)學(xué)研究
? Active: Spawns a sizeable fleet
? 主動(dòng)效果:生成一個(gè)大一點(diǎn)的(索林原蟲)艦隊(duì)

Isolated Contingency Core:
獨(dú)立的肅正核心:

Current:
當(dāng)前效果:
? Passive: +100% Pop Assembly Speed
? 被動(dòng)效果:+100%人口制造速度

Changed:
改動(dòng)后:
? Passive:
? 被動(dòng)效果:
? o +100% Pop Assembly Speed
? o +100%人口組裝速度
? o Allows the construction of 2 of each megastructure instead of 1.
? o 每種巨構(gòu)建筑允許建造兩個(gè)而不是一個(gè)

Unchanged:
沒改動(dòng)的:

? Khan's Throne
? 可汗王座
? o Felt like it had a solid theme already with a solid bonus.
? o 我們覺得它的主題很明確,獎(jiǎng)勵(lì)也很實(shí)在

? Head of Zarqlan
? 扎克蘭的頭顱:
? o Has both an early game and a late-game bonus as well as superb flavor.
? o 既有早期游戲也有晚期游戲的獎(jiǎng)勵(lì),特色也很明確

? Miniature Galaxy
? 微縮星河
? o Research is always top tier and random should stay random.
? o 研究永遠(yuǎn)都是最好的屬性,隨機(jī)也永遠(yuǎn)應(yīng)該是隨機(jī)的。

? The Defragmentor
? 碎片整理程序
? o Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
? o 允許你把凝聚力轉(zhuǎn)化為能量。被動(dòng)對(duì)于唯心帝國(guó)沒用確實(shí)有些不太好。可能會(huì)進(jìn)行修改。

? Scales of the Worm
? 時(shí)螶之鱗
? o There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
? o 沒有任何其他方法可以令這個(gè)遺珍提供的加成與接受時(shí)之蟲相比擬。所以這必須是這個(gè)列表里的最強(qiáng)遺珍。

? The Rubricator
? 謄錄儀
? o One of two ways to get a repeatable source of Minor Artifacts, very powerful.
? o 兩種可以重復(fù)獲得稀有文物的方式之一,十分強(qiáng)大。

? The Galatron
? 銀河之星
? o Is the Galatron
? o 這可是銀河之星??!


Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!

現(xiàn)在我希望聽聽你們的意見!你們是否為我為尤特冷凍核心做的事感到害怕?對(duì)我跳過微縮星河感到惱火?仍然不想激活賈沃疹樣本?請(qǐng)隨意分析并列出你們的強(qiáng)度等級(jí)列表。希望在下一個(gè)補(bǔ)丁之后每個(gè)遺珍都會(huì)更有吸引力!


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