Stellaris開發(fā)日志#264 | 9/6 不計后果

牧游社 牧有漢化翻譯
Stellaris Dev Diary #264 - Damn the Consequences
Eladrin, Stellaris Game Director
'Sup, trash bangers?
各位,垃圾桶敲得還好嗎?
Today we'll be taking a look at some of the features coming in the Toxoids Species Pack. As we're on an accelerated dev diary schedule, there's no time to lose! Let's jump straight into this and turn it over to @Gruntsatwork .
今天為大家介紹毒素族物種包里的一些特性。由于開發(fā)日志的日程安排更加緊湊,因此不能再浪費時間了(譯注:瑞典蠢驢在PDXCon發(fā)布新物種包后發(fā)現(xiàn)沒時間慢慢發(fā)日志了于是兩三天更新一篇)!我們直接進(jìn)入正題,下面由@Gruntsatwork來介紹。
Overtuned
強奪天工
One of our two new Origins for Toxoids, Overtuned is the grim but exalting reminder that a brief life burns the brightest. Through invasive surgery and by modifying biochemical pathways you can impart your pops with 13 new overtuned traits. Each of these traits is a mirror to an already existing, far more survivable trait.
在毒素族的兩個新起源中,強奪天工Overtuned良藥苦口地提醒世人,簡短的一生最璀璨。通過侵入性手術(shù)和改變生化路徑,你能夠為你的人口賦予13個新的強奪天工特質(zhì)。每條都與一個已經(jīng)存在的更具生存能力的特質(zhì)相似。

人工微笑
只要對肌肉分別進(jìn)行強化和弱化——當(dāng)然還包括外部化學(xué)品干涉——以略微改變面部結(jié)構(gòu),就能制造出最完美的笑容??涨敖^后。
領(lǐng)袖壽命:-10年
來自職位的幸福度:+15%
強化智能
基因指導(dǎo)
表達(dá)傳統(tǒng)
高效突觸
計劃成長
過度耐力
人工微笑
As you can see, the overtuned traits can even be picked with their "natural" opposing traits, or stacked with their mirrors for all your double-dipping needs. There are next to no restrictions on mixing them with other traits, so feel free to create whatever biological monstrosities you can imagine.
正如你所看到的,強奪天工特質(zhì)甚至可以與他們“天生”的相斥特質(zhì)同時選擇,也可以與相似特質(zhì)疊加來滿足你們?nèi)家男枨蟆_@些特質(zhì)與其它特質(zhì)混合不會受到任何限制,因此你盡可以去創(chuàng)造你能想象的生物學(xué)怪物。
In practice, the overtuned traits are all about as strong or slightly weaker than their mirror traits, usually cheaper in trait point cost and reduce your leader lifespan depending on their point cost.
實際上,這些強奪天工特質(zhì)的強度都與其相似特質(zhì)接近或稍弱,且通?;ㄙM更少的特質(zhì)點數(shù),并會根據(jù)點數(shù)花費而減少你的領(lǐng)袖壽命。
In addition to their normal effects, the origin will also grant you access to a new edict called "Damn the Consequences".
在通常效果之外,這一起源還會解鎖一個叫做“不計后果”的新法令。
This edict doubles the positive effect of all overtuned traits, but also doubles the upkeep of those pops. Its unity cost is a percentage of your own unity income, so you will always be able to damn the consequences. Furthermore, the edict has a lock-in period of 5 years, which means you will not be able to cancel the edict until it has been active for those 5 years.
這一法令將使所有強奪天工特質(zhì)的正面效果加倍,但同時也會使這些人口的維護(hù)費加倍。其凝聚力花費與你的凝聚力增長成一個百分比,因此你可以一直不計后果。另外這一法令具有5年的鎖定期,也就是說在啟用后5年之內(nèi)你將不能取消。
New Traits
新特質(zhì)
With Toxoids, we are adding 4 new traits to the game, available to all portraits and 3 of these traits will be available at gamestart.
在毒素族中,我們將加入4個新特質(zhì),它們對任何頭像都適用,并且其中3個在游戲開始時就可用。
Incubators
孵化者(QB)

孵化者
當(dāng)處在孤立狀態(tài)或數(shù)量稀少時,具有這一特質(zhì)的物種將自然地適應(yīng)這一狀態(tài)并且能夠以在外人看來有些極端的專注力進(jìn)行生殖。然而當(dāng)數(shù)量眾多時這一效果就會逆轉(zhuǎn),使得該物種更難進(jìn)行生殖。
帶來+30%到-10%人口增長速度,與行星上的人口數(shù)量成反比。
Incubator pops will enjoy only a modest bonus on their capital worlds given their starting number of pops but fresh colonies will quickly reveal its full power.
由于人口的數(shù)量較多,因此具有孵化者的人口將在首都星球上獲得一般的增益,但新的殖民地將迅速開始人口爆炸。
Inorganic Breath
無機呼吸

無機呼吸
這個物種的消化途徑帶有輕微毒性,使得其呼吸廢氣中異星天然氣的含量較高。
人口維護(hù)費:+50%
每個在奴隸或更高階層工作的人口每月生產(chǎn)0.02異星天然氣。
A small but flavorful addition to our trait roster, to better support your exotic needs.
我們的特質(zhì)選項里新增了一個雖然小但有意思的選項,能夠更好地滿足你對異星天然氣的需求。
Noxious
劇毒

劇毒
與具有這一特性的物種一同生活使人極其不悅,任何人都無法忍受他們的存在。
物種最低宜居度:+30%
物種宜居度上限:-30%
陸軍傷害:+50%
人口住房消耗:+10%
每個有害人口帶來幸福度:-0.01
每個非有害人口帶來幸福度:0.02
防衛(wèi)軍力量:+50%
Noxious pops will decrease the happiness of all non-noxious pops on the same planet, while in turn receiving a happiness bonus for every non-noxious and therefore unhappy pop. Talk about toxic neighbors.
劇毒人口會降低同一行星上所有非劇毒人口的幸福度,相反從每個非劇毒不幸福人口中獲得幸福度。什么叫惡鄰???(戰(zhàn)術(shù)后仰)
Exotic Metabolism
異星新陳代謝
Exotic Metabolism however, is an advanced Trait and will thus require fully finished Genetic Ascension, as it requires a robust economy to support their exotic upkeep.
而異星新陳代謝則是一個更高級的特質(zhì),需要完成基因飛升才能解鎖,同時需要一個穩(wěn)定的經(jīng)濟(jì)來支撐其異星天然氣的消耗。

異星新陳代謝
花費:1
人口增長速度:+25%
宜居度:+25%
領(lǐng)袖壽命:+50年
異星天然氣維護(hù)費:+0.125
Its benefits are strong, its upkeep severe and it requires a deep investment into biological enhancements, we hope to see some interesting builds with this.
這一特質(zhì)的效果非常強大,維護(hù)費也很昂貴,并且需要深入研究生物增強技術(shù),我們也期待看到基于此的有趣構(gòu)筑。
Civics
民政
Toxoids will also bring 3 new civics with it, to give you more of that slimy but satisfying feeling.
毒素族物種包將帶來3個新的民政,能夠給你那種有點黏糊但是很舒服的感覺。
Mutagenic Spas
突變療養(yǎng)院

突變療養(yǎng)院
這個文明會定期進(jìn)行突變浴,在專業(yè)看守員的監(jiān)控下使用高度危險的藥劑。這一“使人精神煥發(fā)的”過程可能會使不明真相的圍觀者震驚。
效果:
可以建造突變療養(yǎng)院
每個浴場看守員帶來:
每一個工業(yè)區(qū)使人口增長速度:+1%
每一個工業(yè)區(qū)使幸福度:-0.5%
每一個工業(yè)區(qū)使宜居度:-0.5%
需求:
√沒有起源:生命之籽
序列池
這個蜂巢意識使用突變孵化池,由專業(yè)看守員監(jiān)控新生工蜂的成長。這一過程會對當(dāng)?shù)丨h(huán)境造成高度干擾。
效果:
可以建造突變序列池
每個序列看守員工蜂帶來:
每一個工業(yè)區(qū)使生物人口組裝速度:+1.5%
每一個工業(yè)區(qū)使宜居度:-0.75%
需求:
√沒有起源:生命之籽
超潤滑池
這個機械帝國通過應(yīng)用由精密程序終端控制的高度侵入性潤滑劑,對基本無人機外殼生產(chǎn)過程進(jìn)行了改進(jìn)。這一“優(yōu)化”過程依靠典型廢棄工業(yè)副產(chǎn)品進(jìn)行,其現(xiàn)在具有了效率最大化的作用。
效果:
可以建造生產(chǎn)池
每個潤滑終端帶來:
每一個工業(yè)區(qū)使人口組裝速度:+1%
每一個工業(yè)區(qū)使舒適度消耗:+1%
需求:
√沒有起源:生命之籽
Our first civic that does not start you out with its special building, Mutagenic Spas, and all of its alternate versions, give you the option of boosting your pop growth on highly industrialized worlds, as your pops enjoy the fruits of your pollution.
第一個民政在開始時并不帶來特殊建筑“突變療養(yǎng)院”或其衍生變種,你可以在高度工業(yè)化的星球擴張人口,使你的人口享受污染帶來的便利。
Relentless Industrialists
冷酷實業(yè)家

冷酷實業(yè)家
生活就是壓榨。這個文明的處事原則就是活出十二分的精彩,也就是從每一絲還有壓榨空間的物質(zhì)和膜中擠榨出全部價值。
效果:
可以建造協(xié)同滿足中心,大幅度提高合金和消費品的產(chǎn)出,但會降低人口增長,并且逐漸將行星轉(zhuǎn)化為死寂星球。
需求:
√是某種程度上的唯物主義者
√沒有環(huán)保主義者國策
√沒有田園牧歌國策
√沒有田園綻放國策
√沒有記念主義國策
√沒有起源:生命之籽
Relentless Industrialists will have to deal with an ongoing situation about the environmental effects of their increased efficiency in alloy and consumer goods production. Of course, should you be cold-hearted and profit-oriented enough, it becomes a self-solving problem, if you can afford to work in such a hostile environment.
冷酷實業(yè)家需要著手處理提升合金和消費品生產(chǎn)對環(huán)境的持續(xù)影響。當(dāng)然如果你足夠冷血和功利,那么問題將迎刃而解了。
Scavengers
拾荒者

拾荒者
在這個社會中,任何東西都不能浪費,就算是在最殘酷的戰(zhàn)爭中也一樣:任何敵方科技都必須竊取,一隊隊回收者將跟隨著戰(zhàn)艦去收集一切具有搶救價值的物品。
效果:
研究殘骸將帶來研發(fā)進(jìn)度并返還一部分被摧毀艦隊的其他資源消耗。
可以通過一些殘骸來搶救艦船。
Arriving hand in hand with one of our changes for the free patch, namely the ability to choose what you wish to gain from debris, alloys or research, the new Scavenger civic will allow an empire to gain both benefits as well as salvage some actual ships from the debris.
與免費補丁一同到來的是嶄新的拾荒者民政,顧名思義,你可以選擇從殘骸中獲得合金或研究進(jìn)度,這將使你的帝國從殘骸中獲得兩種不同的收益,并且搶救出一些艦船。
Megacorps have access to all three civics.
巨型企業(yè)能夠使用以上三種國策。
Detox Ascension Perk
排毒飛升天賦


排毒我們在地形改造上的最新突破能夠使得曾經(jīng)被認(rèn)為絕對致命且無可救藥的一類行星煥發(fā)新生。
效果:
可以將有毒行星改造為宜居星球。
Even the toughest species can't quite survive in a world that is entirely poisonous.
即使最堅韌的物種也無法在充滿毒素的星球生存。
50% poisonous however is another beast altogether.
然而50%劇毒則截然不同。
With the Detox ascension perk, empires will be able to turn those giant balls of death into giant balls of not-quite-death.
具有排毒飛升天賦的帝國能夠?qū)⑦@些死亡巨球轉(zhuǎn)化為半死不活巨球。
Given how perilous toxic worlds are, this act of terraforming will be a bit more involved than normal, since even after the initial phase makes them colonizable, there will be remnants of their toxic pasts interfering with their prosperity.
取決于劇毒星球的危險程度,這一地形改造過程將比一般星球更加耗時,雖然在初始階段就可以進(jìn)行殖民,但殘余的地塊仍會干擾殖民地的繁榮發(fā)展。

Next Dev Diary
下一篇開發(fā)日志
This Thursday we'll have a dev diary from the Artists, including some interesting things about the character's outfits and what we've done differently there.
本周四我們會發(fā)布一篇美工家的開發(fā)日志,其中包括一些關(guān)于角色服裝的有趣內(nèi)容以及與眾不同的部分。
See you then! Don't forget you can Pre-Order Toxoids Now!
到時再見!別忘了預(yù)購毒素族物種包!
翻譯:李勛回來了
校對:一水戰(zhàn)阿部熊 三等文官猹中堂
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本作品英文原文著作權(quán)屬Paradox interactive AB所有,中文譯文著作權(quán)屬牧有漢化所有。