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全境封鎖2 TiTLE Update 10 PTS測(cè)試服務(wù)器 第二階段 Patch NOTES 原版

2020-06-01 08:32 作者:MarcNEO18慎重特工  | 我要投稿

大家好歡迎來(lái)到UBI全境封鎖頻道我是慎重特工UBI

本周五開啟了 PTS? (Public Test Server)公測(cè)服務(wù)器活動(dòng)

第二周 第二階段

上周第一階段已經(jīng)完畢了

針對(duì)第一階段數(shù)據(jù)進(jìn)行了大量修正和平衡

根之前一樣PTS測(cè)試數(shù)據(jù)會(huì)作為正式服上線前基準(zhǔn)進(jìn)行分析引用,故此正式服上線不一定根這次PTS上一樣

官方第二階段更新列表已經(jīng)更新了

根之前一樣

貼上官方原版,純英。

玩家可以通過(guò)免費(fèi)翻譯軟件進(jìn)行簡(jiǎn)單翻譯“百度”“Word”“谷歌翻譯”等等

主因我水平有限,也不希望機(jī)翻錯(cuò)誤誤導(dǎo)故此原文轉(zhuǎn)載希望大家諒解

Welcome?to?Phase?2!

Welcome?back?to?the?Title?Update?10?Public?Test?Server.?As?a?reminder,?the?PTS?is?an?in-progress?build?meaning?certain?gameplay?improvements,?bug?fixes,?and?balance?decisions?are?not?final?and?are?subject?to?change.?Please?also?be?aware?that?some?text?changes?(e.g.?wording?on?talents)?might?not?be?correctly?reflected?in?the?UI.?We?invite?you?to?be?a?part?of?the?TU10?creation?process?and?highly?encourage?you?to?share?and?discuss?your?personal?feedback?and?bug?reports?on?the?dedicated?PTS?forums.

If?you?have?any?questions?about?accessing?and?participating?in?the?PTS,?check?out?our?FAQ.

For?the?second?phase?of?the?PTS,?we’re?hoping?to?hear?feedback?on?these?topics?in?particular:
New?gear?and?Exotics?balance
Weapon?damage
Overall?balance
Loot?Generosity

If?you?have?thoughts?on?other?aspects?of?the?game,?please?don’t?hesitate?to?let?us?know!

The?following?content?will?be?disabled?during?the?TU10?PTS?and?is?not?accessible?to?participants:
Raid?2?–?Operation?Iron?Horse
Season?2

GEAR

Attributes?

Incoming?Repairs?no?longer?increases?the?amount?of?armor?repaired?by?armor?kits,?talents?or?gear?set?effects.

Developer?comment:?Incoming?Repairs?was?always?meant?to?be?the?defensive?attribute?equivalent?to?Repair?Skills,?so?that?players?could?further?enhance?the?amount?of?healing?they?receive?from?their?skills,?or?the?group's?healer.?Unfortunately,?the?underlying?code?prevented?us?from?differentiating?between?alternate?sources?of?armor?repair,?such?as?those?from?talents?and?gear?sets?like?Foundry?Bulwark,?or?Firewall's?unique?armor?kit?effect.?We?wanted?to?address?this?during?the?development?of?Warlords?of?New?York,?but?chose?to?post-pone?the?fix?in?order?to?deal?with?higher?priority?issues?at?the?time.?We?underestimated?the?extent?to?which?this?attribute?would?affect?the?new?Warlords?meta,?and?failed?to?predict?the?severity?of?degenerate?gameplay?it?would?cause?when?combined?with?certain?talents?or?gear?sets.?It's?important?to?stress?that?this?is?not?a?PvP-only?issue,?or?an?instance?of?the?PvP?environment?affecting?PvE?balance.?Incoming?Repairs?was?compromising?both?aspects?of?the?game,?and?needed?to?be?addressed,?especially?considering?this?update?coincides?with?the?release?of?a?new?raid.?Not?addressing?the?issue?would?mean?forcing?ourselves?to?balance?all?existing?and?future?gear?and?talents?around?the?knowledge?that?players?could?potentially?(read:?very?likely)?double?the?amount?of?repairs?they?receive,?which?stifles?creativity?and?effectively?limits?player?choice.?

Sidearms:

Double?Barrel?Sawed?Off?Shotgun?–?Optimal?Range?reduced?to?8m?from?11m

586?Magnum?–?68.8%?damage?increase
Police?686?Magnum?–?68.8%?damage?increase
Maxim?9?-?23.5%?damage?increase
D50?–?17.5%?damage?increase
First?Wave?PF45?–?13.5%?damage?increase
Custom?PF45?–?9.7%?damage?increase
Military?M9?–?8.7%?damage?increase
93R?-?7.7%?damage?increase
Snubnosed?Diceros?–?6.5%?damage?increase
Officer's?M9?A1?–?6.3%?damage?increase
Diceros?–?5.9%?damage?increase

M45A1?–?9.5%?damage?decrease
Tactical?M1911?–?9.5%?damage?decrease
M1911?–?7.3%?damage?decrease

Exotics:?

The?Bighorn?
Damage?increased?by?+11.2%
Added?functionality?that?provides?additional?headshot?damage,?full?talent?is?now:
When?scoped,?switches?to?semi-automatic?fire?mode,?dealing?450%?weapon?damage?with?each?shot.
(New)?Headshots?grant?+1%?headshot?damage.?Stacks?up?to?50?times.?Resets?to?0?at?full?stacks.

Eagle?Bearer
Damage?increased?by?+7.8%

Chameleon
Damage?increased?by?+32.8%
Added?functionality?that?retains?your?current?buffs?to?the?next?combat?encounter?when?combat?ends,?full?talent?is?now:
Hitting?30?headshots?grant?+20%?critical?hit?chance?and?+50%?critical?hit?damage?for?45s.
Hitting?60?body-shots?grant?+80%?weapon?damage?for?45s.
Hitting?30?leg-shots?grant?+150%?reload?speed?for?45s.
(New)?Buffs?refresh?when?out?of?combat.

Bullet?King?
Damage?increased?by?+2.6%

Nemesis?
Damage?increased?by?+11.1%

?

Liberty
Added?functionality?to?provide?extra?damage?if?you're?trying?to?keep?stacks,?full?talent?is?now:
(New)?Hits?grant?+2%?weapon?damage.?Stacks?up?to?30.
Headshots?consume?all?stacks,?repairing?your?shield?for?3%?per?stack.

Regulus?
Increased?initial?bullet?accuracy
Changed?Regulus?3rd?attribute?bonus?from?Damage?to?Armor?to?Headshot?Damage

Merciless/Ruthless
Damage?increased?by?+12.5%
Added?functionality?to?provide?extra?non-explosive?damage?as?well,?full?talent?is?now:
This?weapon?fires?on?trigger?pull?and?release.
If?both?bullets?hit?the?same?enemy,?gain?a?stack.
At?7?stacks,?shooting?an?enemy?deals?<(New)?900%?amplified?damage>?and?creates?a?7m?explosion?dealing?1200%?weapon?damage,?consuming?the?stacks.

Diamondback?
Damage?increased?by?+7.7%
Text?updated?to?clarify?a?new?target?isn’t?marked?until?after?the?5s?buff.

Lullaby/Sweet?Dreams?
Damage?increased?by?+11.0%

Lady?Death?
Damage?increased?by?+18.9%

The?Chatterbox
Damage?increased?by?+16.7%

NinjaBike?Messenger?Kneepads
Added?functionality?to?add?bonus?armor,?full?talent?is?now:
Performing?a?cover?to?cover?or?vaulting?reloads?your?drawn?weapon?(new)?and?grants?+25%?bonus?armor?for?5s.

?

Dodge?City?Gunslinger?Holster
Added?functionality?that?makes?your?hit?do?headshot?damage,?full?talent?is?now:
While?your?pistol?is?holstered,?gain?a?stacking?buff?every?0.3s,?up?to?100.?When?you?swap?to?it,?your?first?shot?consumes?the?buff?and?deals?+10%?damage?per?stack.
(New)?This?deals?headshot?damage?to?anywhere?you?hit.

BTSU?Datagloves
Changed?functionality?to?no?longer?grant?group/raid-wide?overcharge?unless?you?are?skill?tier?6
Added?functionality?to?provide?hive?skill?haste,?full?talent?is?now:
(New)?Grants?+15%?Hive?skill?haste?per?skill?tier.
(Changed)?Detonating?a?hive?refreshes?your?skill?cooldowns?and?grants?overcharge?for?15s.If?at?Skill?Tier?6,?this?effect?also?applies?to?all?allies.
Allies?receiving?this?effect?are?unable?to?benefit?from?it?again?for?120s.

Sawyer&apos;s?Kneeguards
Added?functionality?to?continue?to?provide?damage?bonus?move?for?a?short?duration,?full?talent?is?now:
Cannot?be?staggered?by?explosions.
Increases?total?weapon?damage?by?3%?each?second?you?are?not?moving.?Stacks?up?to?10?until?you?start?moving.
(New)?All?stacks?lost?10s?after?moving.

Mantis?
Changed?Mantis?3rd?attribute?bonus?from?Critical?Hit?Chance?to?Damage?to?Targets?Out?of?Cover

The?Ravenous?
When?an?enemy?with?defensive?primer?stacks?on?them?is?killed,?you?now?gain?the?benefit?of?those?stacks?without?needing?to?detonate?them?first.

?

Talents:

Chest?Talent:?Headhunter?
Buff?Icon?now?show?how?close?to?the?damage?cap?you?are?at
Now?properly?caps?damage?to?your?current?weapon?when?you?weapon?swap
Damage?cap?lowered?with?new?functionality:
After?killing?an?enemy?with?a?headshot,?your?next?weapon?hit?within?30s?deals?125%?of?that?killing?blow’s?damage?in?addition?to?it.
Damage?is?capped?to?800%?of?your?weapon?damage.?(New)?This?is?raised?to?1250%?(lowered?from?1500%)?if?your?headshot?damage?is?greater?than?150%.

Weapon?talent:?Future?Perfect?
Fixed?issue?with?Overcharge?lasting?indefinitely?if?you?weapon?swap.?It?is?intended?for?the?buff?to?remain?when?weapon?swapping,?just?not?indefinitely.
Perfect?version?on?Mechanical?Animal?numbers?adjusted:
Weapon?kills?grant?+1?skill?tier?for?19s?(from?18s).?Stacks?up?to?3?times.
Weapon?kills?at?skill?tier?6?grant?overcharge?for?15s.
Overcharge?Cooldown:?90s?(from?80s)


Gearsets:

Negotiators?Dilemma?
Damage?value?transferring?between?players?was?not?scaled?correctly
Previously?transferred?damage?was?higher?than?the?initial?damage?the?original?target?took.
Damage?transfers?on?the?initial?bullet?that?marks?a?new?target
Fixed?some?UI?Feedback?bugs
Add?a?15m?range?cap?for?the?damage?transfer?whilst?in?PVP

Foundry?Bulwark?
Healing?of?set?in?PVP?was?not?scaled?correctly,?should?now?be?in?line?with?damage?taken

?

Future?Initiative?
Backpack?and?chest?armor?now?have?a?Utility?gear?mod?slot?instead?of?Defensive
Increased?2-piece?Repair?Skills?bonus?from?+15%?to?+30%
Increased?3-piece?Skill?Duration?bonus?from?+15%?to?+30%

Hard?Wired?
Increased?3-piece?Repair?Skills?bonus?from?+15%?to?+30%

Aces?&?Eights?
3-piece?Headshot?Damage?bonus?is?now?additive,?rather?than?multiplicative
Increased?3-piece?Headshot?Damage?bonus?from?+20%?to?+30%

Brand?Sets:

Alps?Summit?Armament
Increased?1-piece?Repair?Skills?bonus?from?+15%?to?+20%

Murakami?Industries
Increased?2-piece?Repair?Skills?bonus?from?+15%?to?+20%

Richter?&?Kaiser
Increased?3-piece?Repair?Skills?bonus?from?+15%?to?+20%

Providence?Defense
Increased?1-piece?Headshot?Damage?bonus?from?+10%?to?+15%

Airaldi?Holdings
Increased?2-piece?Headshot?Damage?bonus?from?+10%?to?+15%

Grupo?Sombra?S.A
Increased?3-piece?Headshot?Damage?bonus?from?+10%?to?+15%


Skills:

Reinforcer?Chem?Launcher
UI?has?been?updated?to?clarify?that?the?initial?heal?only?affects?allies?and?not?the?Skill?user.
The?functionality?has?not?changed.

?

BALANCE

PVP:

Talents
Efficient:?Reduced?specialization?armor?kit?bonus?from?100%?to?50%
Versatile:?Reduced?the?amplified?weapon?damage?bonus?for?SMGs?and?shotguns?from?35%?to?25%

Skills?
Increased?Striker?Drone?damage?by?10%
Increased?Assault?Turret?damage?by?20%
Increased?Stinger?Hive?damage?by?75%


PVE:?

Developer?comment:?We&apos;ve?seen?players&apos;?concerns?about?higher?difficulties?becoming?too?easy.?Looking?at?game?data?and?player?strategies,?NPCs?in?Legendary?and?Heroic?are?often?too?easily?trivialized?using?status?effects.?In?these?top?difficulties,?we?are?proposing?to?raise?NPC?resistance?to?status?effects?to?prevent?them?getting?indefinitely?locked?in?status?effect?reactions.?This?is?a?first?pass?and?we?will?make?adjustments?for?TU10?where?needed.?

Increased?NPC?Resistance?to?Status?Effects:?
No?changes?were?made?to?Story,?Normal,?Hard?or?Challenging.?(These?remain?at?previous?values).
In?Legendary,?base?resistance?for?NPCs?is?now?40%?(previously?it?was?25%)
In?Heroic,?base?resistance?for?NPCs?is?now?25%?(previously?it?was?0%)?
NOTE:?This?is?additive?with?the?existing?veterancy?resistance?scaling
The?veterancy?resistances?have?been:?Veteran?20%,?Elite?25%?and?Named?35%.
For?greater?clarity,?this?means?that?for?Legendary?NPCs,?the?resistances?are:?Default?(redbar)?40%,?Veteran?60%,?Elite?65%?and?Named?75%.
Hunters?base?resistance?is?now?40%?(previously?it?was?25%)?
NOTE:?Since?all?Hunters?are?"Named"?NPCs,?so?their?resistance?is?75%?(due?to?the?above?mentioned?veterancy?resistance).
NOTE:?Status?effects?have?a?minimum?required?duration?of?0.5?second,?so?if?the?NPC&apos;s?resistance?causes?the?effect?to?be?less?than?that?minimal?duration,?the?status?effect?will?not?be?applied.?This?is?the?same?way?status?effect?resistance?works?for?players.

?

Loot:

Item?power
Updated?item?power?distribution?to?have?a?better?spread?between?minimum?and?maximum?for?all?difficulties
Increased?minimum?rolled?item?power?for?Field?Proficiency/DZ?caches,?Clan?caches?and?Season?caches.

Difficulty?scaling
Regular?loot?from?loot?containers?in?Missions?now?scale?with?mission?difficulty
Targeted?loot?from?loot?containers?in?Missions?now?scales?with?mission?difficulty

Loot?Pools
Warlords?of?New?York?brands?can?now?also?show?up?as?targeted?loot?in?DC,?including?Dark?Zones
KNOWN?ISSUE?ON?PTS:?For?World?Tier?5?players,?not?all?targeted?loot?pools?may?be?available?at?the?same?time

Crafting?
Increased?minimum?and?maximum?crafting?results
Added?weighting?to?crafting?results?to?have?a?better?spread?between?min?and?max
Removed?final?World?Tier?5?crafting?bench?upgrade,?as?its?power?increase?is?now?redundant

BUG?FIXES

Fixed?an?issue?where?targeted?loot?was?not?dropping?on?Story?difficulty.
Fixed?an?issue?where?Regulus?and?The?Ravenous?reconfigure?blueprints?would?not?show?up?at?the?crafting?bench?after?purchasing?them.
Fixed?an?issue?that?could?cause?rubber?banding?during?the?Deactivate?the?Security?Alert?objective?during?the?NSA?Security?Alert?Classified?Assignment.
Fixed?an?issue?that?could?prevent?players?to?be?ineligible?to?matchmake?for?the?DARPA?Research?Lab?Main?Mission?after?finishing?and?not?exiting?The?Pentagon?Main?Mission.
Fixed?an?issue?that?caused?the?Welcome?and?NDA?info?screens?on?the?PTS?to?be?too?dark.
Fixed?some?weird?stairs.
Fixed?an?issue?that?could?cause?a?Rogue?Agent?to?spawn?in?an?unreachable?area?causing?a?progression?blocker?during?the?Liberty?Island?Main?Mission.
Fixed?an?issue?that?caused?boosted?Level?30?to?not?be?able?to?Fast?Travel?to?Coney?Island?and?The?Pentagon.
This?issue?is?still?present?for?Kenly?College.
Fixed?an?issue?causing?the?Banshee?Pulse?to?not?correctly?adjust?the?effect?duration?and?effect?range/radius?values?after?being?modded.
Fixed?an?issue?that?could?cause?the?Weakness?Exploit?debuff?to?stack?several?times.

?

謝謝大家觀看至此,相信你能堅(jiān)持到這部分看來(lái)你對(duì)游戲肯定跟UP主一樣有著愛所致,故此麻煩如果你對(duì)UP主出品認(rèn)同請(qǐng)點(diǎn)個(gè)贊收藏分享謝謝。我們繼續(xù)分享更多游戲有愛資訊給大家謝謝支持。







全境封鎖2 TiTLE Update 10 PTS測(cè)試服務(wù)器 第二階段 Patch NOTES 原版的評(píng)論 (共 條)

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