斯坦福博弈論筆記整理活動的任務(wù)已重新劃分,望周知

參與方式:https://github.com/apachecn/stanford-game-theory-notes-zh/blob/master/CONTRIBUTING.md
整體進(jìn)度:https://github.com/apachecn/stanford-game-theory-notes-zh/issues/1
項(xiàng)目倉庫:https://github.com/apachecn/stanford-game-theory-notes-zh
貢獻(xiàn)指南
請您勇敢地去翻譯和改進(jìn)翻譯。雖然我們追求卓越,但我們并不要求您做到十全十美,因此請不要擔(dān)心因?yàn)榉g上犯錯——在大部分情況下,我們的服務(wù)器已經(jīng)記錄所有的翻譯,因此您不必?fù)?dān)心會因?yàn)槟氖д`遭到無法挽回的破壞。(改編自維基百科)
課程視頻:
斯坦福博弈論課程官網(wǎng)(http://www.game-theory-class.org/)
Cousera 博弈論 1(https://www.coursera.org/learn/game-theory-1)
Cousera 博弈論 2(https://www.coursera.org/learn/game-theory-2)
負(fù)責(zé)人:
viviwong(https://github.com/viviwong)
章節(jié)列表
博弈論 I
1-1 Game Theory Intro - TCP Backoff
1-2 Self-Interested Agents and Utility Theory
1-3 Defining Games
1-4 Examples of Games
1-5 Nash Equilibrium Intro
1-6 Strategic Reasoning
1-7 Best Response and Nash Equilibrium
1-8 Nash Equilibrium of Example Games
1-9 Dominant Strategies
1-10 Pareto Optimality
2-1 Mixed Strategies and Nash Equilibrium (I)
2-2 Mixed Strategies and Nash Equilibrium (II)
2-3 Computing Mixed Nash Equilibrium
2-4 Hardness Beyond 2x2 Games - Basic
2-4 Hardness Beyond 2x2 Games - Advanced
2-5 Example: Mixed Strategy Nash
2-6 Data: Professional Sports and Mixed Strategies
3-1 Beyond the Nash Equilibrium
3-2 Strictly Dominated Strategies & Iterative Removal
3-3 Dominated Strategies & Iterative Removal: An Application
3-4 Maxmin Strategies
3-4 Maxmin Strategies - Advanced
3-5 Correlated Equilibrium: Intuition
4-1 Perfect Information Extensive Form: Taste
4-2 Formalizing Perfect Information Extensive Form Games
4-3 Perfect Information Extensive Form: Strategies, BR, NE
4-4 Subgame Perfection
4-5 Backward Induction
4-6 Subgame Perfect Application: Ultimatum Bargaining
4-7 Imperfect Information Extensive Form: Poker
4-8 Imperfect Information Extensive Form: Definition, Strategies
4-9 Mixed and Behavioral Strategies
4-10 Incomplete Information in the Extensive Form: Beyond Subgame Perfection
博弈論 II
1.1 Social Choice: Taste
1.2 Social Choice: Voting Scheme
1.3 Paradoxical Outcomes
1.4 Impossibility of Non-Paradoxical Social Welfare Functions
1.5 Arrow’s Theorem
1.6 Impossibility of Non-Pardoxical Social Choice Functions
1.7 Single-Peaked Preferences
2.1 Mechanism Design: Taste
2.2 Implementation
2.3 Mechanism Design: Examples
2.4 Revelation Principle
2.5 Revelation Principle: Examples
2.6 Impossibility of General Dominant-Strategy Implementation
2.7 Transferable Utility
2.8 Transferable Utility Example
2.9 Mechanism Design as an Optimization Problem
3.1 VCG: Taste
3.2 VCG: Definitions
3.3 VCG: Examples
3.4 VCG: Limitations
3.5 VCG: Individual Rationality and Budget Balance in VCG
3.6 VCG: The Myerson-Satterthwaite Theorem
4.1 Auctions: Taste
4.2 Auctions: Taxonomy
4.3 Bidding in Second-Price Auctions
4.4 Bidding in First-Price Auctions
4.5 Revenue Equivalence
4.6 Optimal Auctions
4.7 More Advanced Auctions
流程
一、認(rèn)領(lǐng)
首先查看整體進(jìn)度(https://github.com/apachecn/stanford-game-theory-notes-zh/issues/1),確認(rèn)沒有人認(rèn)領(lǐng)了你想認(rèn)領(lǐng)的章節(jié)。
然后回復(fù) ISSUE,注明“章節(jié) + QQ 號”。
二、整理筆記
翻譯 Coursera 課程頁面的字幕(可以利用谷歌翻譯(https://translate.google.cn),但一定要把它變得可讀)
排版成段落,并添加視頻截圖
三、提交
fork Github 項(xiàng)目
將文檔(Markdown 格式)放在docs中。
push
pull request
請見 Github 入門指南(https://github.com/apachecn/kaggle/blob/master/docs/GitHub)。