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續(xù)上 replay 也換成C2皮膚[Jstris]俄羅斯方塊

2021-09-27 20:40 作者:ore100b  | 我要投稿

//use webgl option on jstris by freyhoe

*/

const removeDimple=true

const ghostAlpha=0.5

const blockConnections=[-1,1,1,1,1,1,1,1,2,3]

let colors=blockConnections

function solveConnected(blocks,x,y){

let connect_value=0

let checks={N:false,S:false,E:false,W:false}

let row=y

let col=x

if(row!=0&&blocks [row-1][col]>0){connect_value+=1;checks.N=true}

if(row!=blocks.length-1&&blocks[row+1][col]>0){connect_value+=2;checks.S=true}

if(blocks[row][col-1]>0){connect_value+=4;checks.W=true;}

if(blocks[row][col+1]>0){connect_value+=8;checks.E=true;}

let corners={a:false,b:false,c:false,d:false}

if(checks.N&&checks.E&&row!=0&&blocks[row-1][col+1]>0)corners.a=true

if(checks.S&&checks.E&&blocks[row+1][col+1]>0)corners.b=true

if(checks.S&&checks.W&&blocks[row+1][col-1]>0)corners.c=true

if(checks.N&&checks.W&&row!=0&&blocks[row-1][col-1]>0)corners.d=true

let overlay=0

if(corners.a)overlay=16

if(corners.b)overlay=17

if(corners.c)overlay=18

if(corners.d)overlay=19

return {connect_value:connect_value,overlay:overlay}}

let offscreenCanvas=document.createElement('canvas');

let drawCanvas=false

offscreenCanvas.height=skinSize;

offscreenCanvas.width=skinSize;

let offscreenContext=offscreenCanvas.getContext("2d");

if(window.WebGLView!=undefined){

WebGLView['prototype']['redrawMatrix']=function(){

this['clearMainCanvas']();

if(this['g']['isInvisibleSkin'])

{return};

this.g.ai_drawMatrix()};

WebGLView['prototype']['ai_drawBlock']=function(pos_x,pos_y,block_value,connect_value,main){

if(block_value){

let scale = this['g']['drawScale']*this['g']['block_size'];

let cmain = this['ctxs'][main],

texture = cmain['textureInfos'][0];

this['drawImage'](cmain,texture['texture'],texture['width'],texture['height'],this['g']['coffset'][block_value]*skinSize,connect_value*skinSize,skinSize,skinSize,pos_x*this['g']['block_size'],pos_y*this['g']['block_size'],scale,scale)}};

WebGLView['prototype']['ai_drawGhostBlock']=function(pos_x,pos_y,block_value,connect_value){

var cmain=this['ctxs'][0];

if (this['g']['ghostSkinId']===0){

cmain['gl']['uniform1f'](cmain['globalAlpha'],0.5);

this['ai_drawBlock'](pos_x, pos_y, block_value, connect_value,0);

cmain['gl']['uniform1f'](cmain['globalAlpha'],1)

}else{

var scale=this['g']['drawScale']*this['g']['block_size'];

var texture=cmain['textureInfos'][1];

this['drawImage'](cmain,texture['texture'],texture['width'],texture['height'],(this['g']['coffset'][block_value]-2)*skinSize,connect_value*skinSize,skinSize,skinSize,pos_x*this['g']['block_size'],pos_y*this['g']['block_size'],scale,scale)}};

WebGLView['prototype']['ai_drawBlockOnCanvas']=function(a,b,c,d,e){

this['ai_drawBlock'](a,b,c,d,e)};}

if(window.Ctx2DView!=undefined){

Ctx2DView['prototype']['redrawMatrix']=function(){

this['clearMainCanvas']();

if (this['g']['isInvisibleSkin'])

{return};

this.g.ai_drawMatrix()};

Ctx2DView['prototype']['ai_drawBlock']=function(pos_x,pos_y,block_value,connect_value){

if (block_value&&pos_x>=0&&pos_y>=0&&pos_x<10&&pos_y<20){

var scale=this['g']['drawScale']*this['g']['block_size'];

if (this['g']['skinId']){

this['ctx']['drawImage'](this['g']['tex'],this['g']['coffset'][block_value]*this['g']['skins'][this['g']['skinId']]['w'],connect_value*skinSize,this['g']['skins'][this['g']['skinId']]['w'],this['g']['skins'][this['g']['skinId']]['w'],pos_x*this['g']['block_size'],pos_y*this['g']['block_size'],scale,scale)

}else{

var mono=(this['g']['monochromeSkin']&&block_value<=7)?this['g']['monochromeSkin']:this['g']['colors'][block_value];

this['drawRectangle'](this['ctx'],pos_x*this['g']['block_size'],pos_y*this['g']['block_size'],scale,scale,mono)}}};

Ctx2DView['prototype']['ai_drawGhostBlock']=function(pos_x,pos_y,block_value,connect_value){

let scale=this['g']['drawScale']*this['g']['block_size'];

if (this['g']['ghostSkinId']===0){

this['ctx']['globalAlpha']=ghostAlpha;

offscreenContext.drawImage(this['g']['tex'],this['g']['coffset'][block_value]*this['g']['skins'][this['g']['skinId']]['w'],connect_value*skinSize,this['g']['skins'][this['g']['skinId']]['w'],this['g']['skins'][this['g']['skinId']]['w'],0,0,skinSize,skinSize)

if(drawCanvas){

this.ctx.drawImage(offscreenCanvas,0,0,skinSize,skinSize,pos_x*this['g']['block_size'],pos_y*this['g']['block_size'],scale,scale)}};

this['ctx']['globalAlpha']=1}

Ctx2DView['prototype']['ai_drawBlockOnCanvas']=function(pos_x,pos_y,block_value,connect_value,render){

var renderer=(render===this['HOLD'])?this['hctx']:this['qctx'];

if (this['g']['skinId']===0){

var mono=(this['g']['monochromeSkin']&&block_value<=7)?this['g']['monochromeSkin']:this['g']['colors'][block_value];

this['drawRectangle'](renderer,pos_x*this['g']['block_size'],pos_y*this['g']['block_size'],this['g']['block_size'],this['g']['block_size'],mono)

}else{

renderer['drawImage'](this['g']['tex'],this['g']['coffset'][block_value]*this['g']['skins'][this['g']['skinId']]['w'],connect_value*skinSize,this['g']['skins'][this['g']['skinId']]['w'],this['g']['skins'][this['g']['skinId']]['w'],pos_x*this['g']['block_size'],pos_y*this['g']['block_size'],this['g']['block_size'],this['g']['block_size'])}};};

if(window.Game!=undefined){

Game['prototype']['drawGhostAndCurrent']=function(){

let blockset=this['blockSets'][this['activeBlock']['set']],

blocks=(blockset['scale']===1)?blockset['blocks'][this['activeBlock']['id']]['blocks'][this['activeBlock']['rot']]:blockset['previewAs']['blocks'][this['activeBlock']['id']]['blocks'][this['activeBlock']['rot']],

blocks_length=blocks['length'];

this['drawScale']=blockset['scale'];

if(this['ghostEnabled']&&!this['gameEnded']){

for(let y=0;y<blocks_length;y++){

for(let x=0;x<blocks_length;x++){

if(blocks[y][x]>0){

let solve=solveConnected(blocks,x,y)

offscreenContext.clearRect(0,0,skinSize,skinSize)

if(solve.overlay>0&&removeDimple){

drawCanvas=false

this['v']['ai_drawGhostBlock'](this['ghostPiece']['pos']['x']+x*this['drawScale'],this['ghostPiece']['pos']['y']+y*this['drawScale'],blockset['blocks'][this['activeBlock']['id']]['color'],solve.connect_value,0);

if (this['activeBlock']['item']&&blocks[y][x]===this['activeBlock']['item']){

this['v']['drawBrickOverlay'](this['ghostPiece']['pos']['x']+x*this['drawScale'],this['ghostPiece']['pos']['y']+y*this['drawScale'],true)}

drawCanvas=true

this['v']['ai_drawGhostBlock'](this['ghostPiece']['pos']['x']+x*this['drawScale'],this['ghostPiece']['pos']['y']+y*this['drawScale'],blockset['blocks'][this['activeBlock']['id']]['color'],solve.overlay,0)

}else{

drawCanvas=true

this['v']['ai_drawGhostBlock'](this['ghostPiece']['pos']['x']+x*this['drawScale'],this['ghostPiece']['pos']['y']+y*this['drawScale'],blockset['blocks'][this['activeBlock']['id']]['color'],solve.connect_value,0);

if (this['activeBlock']['item']&&blocks[y][x]===this['activeBlock']['item']){

this['v']['drawBrickOverlay'](this['ghostPiece']['pos']['x']+x*this['drawScale'],this['ghostPiece']['pos']['y']+y*this['drawScale'],true)}}}}}};

if(!this['gameEnded']){

for(let y=0;y<blocks_length;y++){

for(let x=0;x<blocks_length;x++){

if(blocks[y][x]>0){

let solve=solveConnected(blocks,x,y)

this['v']['ai_drawBlock'](this['activeBlock']['pos']['x']+x*this['drawScale'],this['activeBlock']['pos']['y']+y*this['drawScale'],blockset['blocks'][this['activeBlock']['id']]['color'],solve.connect_value,0);

if(this['activeBlock']['item']&&blocks[y][x]===this['activeBlock']['item']){

this['v']['drawBrickOverlay'](this['activeBlock']['pos']['x']+x*this['drawScale'],this['activeBlock']['pos']['y']+y*this['drawScale'],false)}

if(solve.overlay>0&&removeDimple)this['v']['ai_drawBlock'](this['activeBlock']['pos']['x']+x*this['drawScale'],this['activeBlock']['pos']['y']+y*this['drawScale'],blockset['blocks'][this['activeBlock']['id']]['color'],solve.overlay,0);}}}};

this['drawScale']=1};}

if(window.GameCore!=undefined){

GameCore['prototype']['redrawHoldBox']=function(){

if(this['ISGAME']&&this['redrawBlocked'])

{return};

if(!this['ISGAME']&&(this['v']['redrawBlocked'] || !this['v']['QueueHoldEnabled']))

{return};

this['v']['clearHoldCanvas']();

if(this['blockInHold'] !== null){

var currSet=this['blockSets'][this['blockInHold']['set']]['previewAs'],

blocks=currSet['blocks'][this['blockInHold']['id']]['blocks'][0],

currColor=currSet['blocks'][this['blockInHold']['id']]['color'],

currWeird=(!currSet['equidist'])?currSet['blocks'][this['blockInHold']['id']]['yp']:[0,3],

blocks_length=blocks['length'],

something=(currSet['blocks'][this['blockInHold']['id']]['xp'])?currSet['blocks'][this['blockInHold']['id']]['xp']:[0,blocks_length-1];

for(var y=currWeird[0];y<=currWeird[1];y++){

for(var x=something[0];x<=something[1];x++){

if(blocks[y][x]>0){

let solve=solveConnected(blocks,x,y)

this['v']['ai_drawBlockOnCanvas'](x-something[0],y-currWeird[0],currColor,solve.connect_value,this['v'].HOLD);

if(this['blockInHold']['item']&&blocks[y][x]===this['blockInHold']['item']){

this['v']['drawBrickOverlayOnCanvas'](x-something[0],y-currWeird[0],this['v'].HOLD)}

if(solve.overlay>0&&removeDimple)this['v']['ai_drawBlockOnCanvas'](x-something[0],y-currWeird[0],currColor,solve.overlay,this['v'].HOLD);}}}}};

GameCore.prototype.ai_drawMatrix=function(){

for(var row=0;row<20;row++){

for(var col=0;col<10;col++){

let block_value =this['matrix'][row][col]

if(!block_value)continue

let block_color=block_value

block_value=colors[block_value]

let connect_value=0

let checks={N:false,S:false,E:false,W:false}

if(row==0){if(colors[this.deadline[col]]==block_value){connect_value+=1;checks.N=true}}

else if(colors[this.matrix[row-1][col]]==block_value){connect_value+=1;checks.N=true}

if(row!=19&&colors[this.matrix[row+1][col]]==block_value){connect_value+=2;checks.S=true}

if(colors[this.matrix[row][col-1]]==block_value){connect_value+=4;checks.W=true;}

if(colors[this.matrix[row][col+1]]==block_value){connect_value+=8;checks.E=true;}

let corners={a:false,b:false,c:false,d:false}

if(checks.N&&checks.E){if(row==0){if(colors[this.deadline[col+1]]==block_value)corners.a=true}else if(colors[this.matrix[row-1][col+1]]==block_value)corners.a=true}

if(checks.S&&checks.E&&colors[this.matrix[row+1][col+1]]==block_value)corners.b=true

if(checks.S&&checks.W&&colors[this.matrix[row+1][col-1]]==block_value)corners.c=true

if(checks.N&&checks.W){if(row==0){if(colors[this.deadline[col-1]]==block_value)corners.d=true}else if(colors[this.matrix[row-1][col-1]]==block_value)corners.d=true}

this['v']['ai_drawBlock'](col,row,block_color,connect_value,this.v.MAIN)

if(!removeDimple)continue

if(corners.a)this['v']['ai_drawBlock'](col,row,block_color,16,this.v.MAIN)

if(corners.b)this['v']['ai_drawBlock'](col,row,block_color,17,this.v.MAIN)

if(corners.c)this['v']['ai_drawBlock'](col,row,block_color,18,this.v.MAIN)

if(corners.d)this['v']['ai_drawBlock'](col,row,block_color,19,this.v.MAIN)}}}

GameCore['prototype']['updateQueueBox']=function(){

if(this['ISGAME']&&this['redrawBlocked']){

return

}else{

if(!this['ISGAME']&&(this['v']['redrawBlocked'] || !this['v']['QueueHoldEnabled']))

{return}};

this['v']['clearQueueCanvas']();

let plug=0;

for(var count=0;count<this['R']['showPreviews'];count++){

if(count>=this['queue']['length']){

if(this['pmode'] != 9){

break};

if(this['ModeManager']['repeatQueue']){

this['ModeManager']['addStaticQueueToQueue']()

}else{

break}};

var currPiece=this['queue'][count];

var currSet=this['blockSets'][currPiece['set']]['previewAs'],

blocks=currSet['blocks'][currPiece['id']]['blocks'][0],

currColor=currSet['blocks'][currPiece['id']]['color'],

currWeird=(!currSet['equidist'])?currSet['blocks'][currPiece['id']]['yp']:[0,3],

blocks_length=blocks['length'],

something=(currSet['blocks'][currPiece['id']]['xp'])?currSet['blocks'][currPiece['id']]['xp']:[0,blocks_length-1];

for(var y=currWeird[0];y<=currWeird[1];y++){

for(var x=something[0];x<=something[1];x++){

if(blocks[y][x]>0){

let solve=solveConnected(blocks,x,y)

this['v']['ai_drawBlockOnCanvas'](x-something[0],y-currWeird[0]+plug,currColor,solve.connect_value,this['v'].QUEUE);

if(currPiece['item']&&blocks[y][x]===currPiece['item']){

this['v']['drawBrickOverlayOnCanvas'](x-something[0],y-currWeird[0]+plug,this['v'].QUEUE)}

if(solve.overlay>0&&removeDimple)this['v']['ai_drawBlockOnCanvas'](x-something[0],y-currWeird[0]+plug,currColor,solve.overlay,this['v'].QUEUE);}}};

if(currSet['equidist']){

plug+=3

}else{

plug+=currWeird[1]-currWeird[0]+2}}};}

if(window.View!=undefined){

if(window.loadSkin!=undefined){

View.prototype.ai_drawBlockOnCanvas=function(t,e,i,c,s){

let o=s===this.HOLD?this.hctx:this.qctx;

if(0===this.skinId){

var n=this.g.monochromeSkin&&i<=7?this.g.monochromeSkin:this.g.colors[i];

this.drawRectangle(o,t*this.block_size,e*this.block_size,this.block_size,this.block_size,n)

}else{

o.drawImage(this.tex,this.g.coffset[i]*this.g.skins[this.skinId].w,c*skinSize,this.g.skins[this.skinId].w,this.g.skins[this.skinId].w,t*this.block_size,e*this.block_size,this.block_size,this.block_size)}}

View.prototype.redraw=function(){

if(!this.redrawBlocked){

if(this.clearMainCanvas(),!this.g.isInvisibleSkin)this.g.ai_drawMatrix()

this.drawGhostAndCurrent(),this.g.redBar&&this.drawRectangle(this.ctx,240,(20-this.g.redBar)*this.block_size,8,this.g.redBar*this.block_size,"#FF270F")}}

View.prototype.ai_drawBlock=function(t,e,i,c){

if(i&&t>=0&&e>=0&&t<10&&e<20){

var s=this.drawScale*this.block_size;

this.ctx.drawImage(this.tex,this.g.coffset[i]*this.g.skins[this.skinId].w,c*skinSize,this.g.skins[this.skinId].w,this.g.skins[this.skinId].w,t*this.block_size,e*this.block_size,s,s);}}

View.prototype.ai_drawGhostBlock=function(t,e,i,c){

if(t>=0&&e>=0&&t<10&&e<20){

var s=this.drawScale*this.block_size;

this.ctx.globalAlpha=ghostAlpha

offscreenContext.drawImage(this.tex,this.g.coffset[i]*this.g.skins[this.skinId].w,c*skinSize,this.g.skins[this.skinId].w,this.g.skins[this.skinId].w,0,0,skinSize,skinSize)

if(drawCanvas)this.ctx.drawImage(offscreenCanvas,0,0,skinSize,skinSize,t*this.block_size,e*this.block_size,s,s)

this.ctx.globalAlpha=1;}}

View.prototype.drawGhostAndCurrent=function(){

var t=this.g.blockSets[this.g.activeBlock.set],

e=1===t.scale?t.blocks[this.g.activeBlock.id].blocks[this.g.activeBlock.rot]:t.previewAs.blocks[this.g.activeBlock.id].blocks[this.g.activeBlock.rot],

i=e.length;

if(this.drawScale=t.scale&&this.ghostEnabled){

for(var s=0;s<i;s++){

for(var o=0;o<i;o++){

if(e[s][o]>0){

let solve=solveConnected(e,o,s)

offscreenContext.clearRect(0,0,skinSize,skinSize)

drawCanvas=false

if(solve.overlay>0&&removeDimple){

this.ai_drawGhostBlock(this.g.ghostPiece.pos.x+o*this.drawScale,this.g.ghostPiece.pos.y+s*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.connect_value);

drawCanvas=true

this.ai_drawGhostBlock(this.g.ghostPiece.pos.x+o*this.drawScale,this.g.ghostPiece.pos.y+s*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.overlay);

}else{

drawCanvas=true

this.ai_drawGhostBlock(this.g.ghostPiece.pos.x+o*this.drawScale,this.g.ghostPiece.pos.y+s*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.connect_value);}}}}}

for(s=0;s<i;s++){

for(o=0;o<i;o++){

if(e[s][o]>0){

let solve=solveConnected(e,o,s)

this.ai_drawBlock(this.g.activeBlock.pos.x+o*this.drawScale,this.g.activeBlock.pos.y+s*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.connect_value);

if(solve.overlay>0&&removeDimple)this.ai_drawBlock(this.g.activeBlock.pos.x+o*this.drawScale,this.g.activeBlock.pos.y+s*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.overlay);}}}

this.drawScale=1}

}else{

View.prototype.ai_drawBlockOnCanvas=function(t,i,s,c,e){

let h=this.block_size,

o=this.ctx;

if(e===this.HOLD?(this.drawOffsetTop=this.AP.HLD.T,this.drawOffsetLeft=this.AP.HLD.L,this.block_size=this.AP.HLD.BS):(this.drawOffsetTop=this.AP.QUE.T,this.drawOffsetLeft=this.AP.QUE.L,this.block_size=this.AP.QUE.BS),0===this.skinId){

var r=this.g.monochromeSkin&&s<=7?this.g.monochromeSkin:this.g.colors[s];

this.drawRectangle(o,t*this.block_size,i*this.block_size,this.block_size,this.block_size,r)

}else this.drawImage(o,this.tex,this.g.coffset[s]*this.g.skins[this.skinId].w,c*skinSize,this.g.skins[this.skinId].w,this.g.skins[this.skinId].w,t*this.block_size,i*this.block_size,this.block_size,this.block_size);

this.block_size=h}

View.prototype.drawMainStage=function(){

if(this.drawOffsetTop=this.AP.STG.T,this.drawOffsetLeft=this.AP.STG.L,!this.g.isInvisibleSkin)this.g.ai_drawMatrix()

this.drawGhostAndCurrent()

if(this.g.redBar)this.drawRectangle(this.ctx,this.AP.STG.W,(20-this.g.redBar)*this.BS,8,this.g.redBar*this.BS,"#FF270F")}

View.prototype.ai_drawBlock=function(t,i,s,c){

if(s&&t>=0&&i>=0&&t<10&&i<20){

var e=this.drawScale*this.BS;

this.drawImage(this.ctx,this.tex,this.g.coffset[s]*this.g.skins[this.skinId].w,c*skinSize,this.g.skins[this.skinId].w,this.g.skins[this.skinId].w,t*this.BS,i*this.BS,e,e);}}

View.prototype.ai_drawGhostBlock=function(t,i,s,c){

if(t>=0&&i>=0&&t<10&&i<20){

var e=this.drawScale*this.BS;

this.ctx.globalAlpha=ghostAlpha

offscreenContext.drawImage(this.tex,this.g.coffset[s]*this.g.skins[this.skinId].w,c*skinSize,this.g.skins[this.skinId].w,this.g.skins[this.skinId].w,0,0,skinSize,skinSize)

if(drawCanvas)this.drawImage(this.ctx,offscreenCanvas,0,0,skinSize,skinSize,t*this.BS,i*this.BS,e,e)

this.ctx.globalAlpha=1;}}

View.prototype.drawGhostAndCurrent=function(){

var t=this.g.blockSets[this.g.activeBlock.set],

i=1===t.scale?t.blocks[this.g.activeBlock.id].blocks[this.g.activeBlock.rot]:t.previewAs.blocks[this.g.activeBlock.id].blocks[this.g.activeBlock.rot],

s=i.length;

if(this.drawScale=t.scale,this.ghostEnabled){

for(var e=0;e<s;e++){

for(var h=0;h<s;h++){

if(i[e][h]>0){

let solve=solveConnected(i,h,e)

offscreenContext.clearRect(0,0,skinSize,skinSize)

drawCanvas=false

if(solve.overlay>0&&removeDimple){

this.ai_drawGhostBlock(this.g.ghostPiece.pos.x+h*this.drawScale,this.g.ghostPiece.pos.y+e*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.connect_value);

drawCanvas=true

this.ai_drawGhostBlock(this.g.ghostPiece.pos.x+h*this.drawScale,this.g.ghostPiece.pos.y+e*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.overlay);

}else{

drawCanvas=true

this.ai_drawGhostBlock(this.g.ghostPiece.pos.x+h*this.drawScale,this.g.ghostPiece.pos.y+e*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.connect_value);}}}}}

for(e=0;e<s;e++){

for(h=0;h<s;h++){

if(i[e][h]>0){

let solve=solveConnected(i,h,e)

this.ai_drawBlock(this.g.activeBlock.pos.x+h*this.drawScale,this.g.activeBlock.pos.y+e*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.connect_value);

if(solve.overlay>0&&removeDimple)this.ai_drawBlock(this.g.activeBlock.pos.x+h*this.drawScale,this.g.activeBlock.pos.y+e*this.drawScale,t.blocks[this.g.activeBlock.id].color,solve.overlay);

this.drawScale=1}}}}

View.prototype.onReady=function(){

this.readSettings()

this.computeAbsolutePositions()

this.setupMode()

this.skinId=1

this.tex.crossOrigin="anonymous"

this.g.skins[1].data=skinURL

this.g.skins[1].w=skinSize

this.tex.src=this.g.skins[1].data

this.g.updateQueueBox()

this.g.redrawHoldBox()

this.clearMainCanvas()}}

document.getElementById("load").addEventListener("click",function(){

if(window.loadSkin!=undefined){

loadSkin(skinURL,skinSize)

}else{}})}

if(window.loadSkin!=undefined)loadSkin(skinURL,skinSize)})})()

/*
Script Link:?http://greasyfork.org/scripts/428410

From:https://docs.google.com/document/d/1JCXhdDI7E1yvVaedr6b1gudXty8G7uRLWuyuZPQIGcs

*/

//兩文合并才有支持replay回放皮膚成C2。之一,之二

續(xù)上 replay 也換成C2皮膚[Jstris]俄羅斯方塊的評(píng)論 (共 條)

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