氣球塔防6 37.0更新說明
Rolling out now on iOS, Android, Steam please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up. 現(xiàn)在在iOS, Android, Steam上推出,請重新啟動你的店面,或者如果沒有出現(xiàn)耐心,這些更新可能需要一些時間才能推出到每個地區(qū),因為店面的設(shè)置方式。
Check out the
?more awesomer update video here. 點擊這里查看更棒的更新視頻。 Key New Features
主要新特性
New Paragon - The Magus Perfectus! (loves casting spells) Some of you know we teased this last year, but we needed more time to balance the art and design required to make this extra special, so we are very pleased to get this live! Wizard Monkey’s Paragon is designed to be a higher level strategic Paragon with powerful ability usage similar to the Doomship.
新典范-完美法師!你們中的一些人知道我們?nèi)ツ昃腿⌒^這個,但是我們需要更多的時間來平衡這個特別的藝術(shù)和設(shè)計,所以我們很高興能讓這個上線!巫猴的典范被設(shè)計成一個更高級別的戰(zhàn)略典范,具有強大的技能使用,類似于末日船。
The core of the Magus is a toggle to and from a Draining Beam which deals very small single target damage but absorbs graveyard mana as it damages and destroys Bloons
Magus的核心是一個與排水光束的切換,它對單個目標(biāo)造成很小的傷害,但在傷害和摧毀Bloons時吸收墓地法力
While toggled off from the Drain Beam, Magus attacks with a powerful Arcane Spike that deals massive damage to MOABs and revives Bloons it slays, while a Dark Phoenix circles overhead attacking with Firebomb breath and a radial fireball attack
當(dāng)從吸取光束切換時,法師使用強大的奧術(shù)刺刺攻擊,對生物造成巨大傷害并使其殺死的Bloons復(fù)活,而黑暗鳳凰在頭頂盤旋,使用火焰彈呼吸和放射狀火球攻擊進行攻擊
Phoenix Explosion Ability: can be cast to consume the Paragon’s entire graveyard to set all Bloons on screen on fire for 30 seconds and summon one Zombie ZOMG for every 9000 graveyard mana consumed
鳳凰爆炸技能:可以消耗典范的整個墓地,使屏幕上的所有Bloons燃燒30秒,每消耗9000墓地法力值召喚一個僵尸ZOMG
Arcane Metamorphosis Ability: can be used to consume all graveyard mana and transform the Magus briefly into an alternate form which decimates everything with a flame cascade attack; Metamorphosis lasts longer the more mana it consumes
奧術(shù)變形技能:可以用來消耗所有的墓地法力,并將法師短暫地轉(zhuǎn)化為另一種形態(tài),用火焰瀑布攻擊毀滅一切;變形術(shù)消耗的法力值越多持續(xù)時間越長
Magus was designed for armchair play so it will fill and consume graveyard mana on its own, but our goal was to create more actively controlled Paragon for those who will enjoy microing between Beam on and off and choosing which awesome Ability to unleash and when
魔法是為扶手椅游戲設(shè)計的,所以它會自己填充和消耗墓地法力,但我們的目標(biāo)是為那些喜歡在光束開啟和關(guān)閉之間進行微操并選擇何時釋放哪個令人敬畏的技能的人創(chuàng)造更多主動控制的Paragon
New Awesome
新太棒了
Happy Birthday BTD6 - On June 14th, BTD6 will celebrate 5 years of monkeytastic fun and strategy! We hope you’ll join us for the main menu changes, skinned Collection event, special Questing, and general celebration. Thank you for five amazing years and we’re looking forward to all the years ahead!
BTD6生日快樂- 6月14日,BTD6將慶祝5年猴年的樂趣和策略!我們希望你能加入我們的主菜單的變化,皮膚收集事件,特殊任務(wù),和一般的慶?;顒?。謝謝你讓我們度過了美好的五年,我們期待著未來的每一年!
New Hero Skin - Jiangshi Sauda, a fun new cross-cultural look for Sauda brainstormed by the art team, mixing inspirations from a favorite show and Chinese folklore
新英雄皮膚-江氏沙達,一個有趣的新的跨文化的沙達的外觀,由藝術(shù)團隊的頭腦風(fēng)暴,從一個最喜歡的節(jié)目和中國民間傳說的靈感混合
New Map - Erosion
新地圖-侵蝕
Community designed advanced map Erosion by “I am not an artist” ~?u/TheWiseTroll
社區(qū)設(shè)計的高級地圖侵蝕由“我不是藝術(shù)家”~ u/TheWiseTroll
TheWiseTroll’s original concept proposed land and water but when thinking about map colors and the little stories we think of behind each map, the concept of the polar bear walking back with the shrinking ice was too compelling to do anything else
TheWiseTroll最初的概念是陸地和水,但當(dāng)我們考慮到地圖的顏色和每張地圖背后的小故事時,北極熊跟著縮小的冰走回去的概念太吸引人了,以至于無法做任何其他事情
New Quests
新的任務(wù)
Birthday Party - Pop the Party Bloon as many times as you can before it escapes
生日派對-在派對氣球飛走之前盡可能多地打開它
Blade Sauda Nowhere - Try out Sauda and learn some of her skills
刀鋒Sauda無處-嘗試Sauda和學(xué)習(xí)她的一些技能
Patch’s Cheap Chimps Challenge - Beat Logs with as little cash spent as you can
Patch的廉價黑猩猩挑戰(zhàn)-用盡可能少的現(xiàn)金擊敗原木
Striken Bad - Defeat the BAD on round 100 using First Strike. The spelling hurts us, too, you’re not the only one - but we had to do it!
打擊敵人-在第100回合使用第一次打擊擊敗敵人。拼寫也讓我們很頭疼,你不是唯一一個——但我們不得不這么做!
Least Cash and Least Tier Boss Events
最少現(xiàn)金和最少層級Boss事件
We’ve heard feedback about and have been wanting to shake up Boss rules, so here we go!
我們已經(jīng)聽到了關(guān)于Boss規(guī)則的反饋,并且一直想要改變Boss規(guī)則,所以我們開始吧!
Applying new victory conditions to Boss Events completely changes the focus while still needing the damage output and type to handle each Boss
將新的勝利條件應(yīng)用到Boss事件中完全改變了焦點,同時仍然需要傷害輸出和類型來處理每個Boss
Time still matters, as the secondary time score will break any ties
時間仍然很重要,因為第二次計時得分將打破任何平局
New Trophy Store Items
新紀念品商店物品
Heroes: Geraldo Pack Mule pet, Quincy Spec Ops Drop In placement
英雄:杰拉爾多馱騾寵物,昆西特種部隊掉落位置
Monkeys: Sweden Village Flag
猴子:瑞典的村旗
Bloons: Party Hat Bloons
Bloons:派對帽Bloons
Game & UI: Vortex Avatar, Sunset Samba 64 Mix music track, Quincy Arrows banner
游戲和用戶界面:漩渦化身,日落桑巴64混合音樂軌道,昆西箭橫幅
Nexus.gg Creator Supporter Avatar - show your support for Content Creators by using the Creator Support button on the Settings screen and purchasing any IAP
關(guān)系。gg創(chuàng)作者支持者頭像-通過使用設(shè)置屏幕上的創(chuàng)作者支持按鈕和購買任何IAP來顯示您對內(nèi)容創(chuàng)作者的支持
Limited Time only {trophy items if there’s a seasonal}
僅限時間{如果有季節(jié)性的紀念品}
5 Year Anniversary Avatar, 5 Year Anniversary Banner
五周年紀念頭像,五周年紀念橫幅
New CT Team Store items
新的CT團隊存儲項目
Base Props: Treasure Chest
基礎(chǔ)道具:寶箱
Icons: Overclock icon, Archmage Staff icon
圖標(biāo):超頻圖標(biāo),大法師權(quán)杖圖標(biāo)
Frames: Bloon From The Dead frame, Mage Hat frame
框架:死亡之花框架,法師帽框架
New Slider
新的滑塊
Everybody loves sliders, right?
每個人都喜歡滑塊,對吧?
After lots of discussion on the team and a fair few player requests, we’ve added a ‘Projectile and Effects Scaling’ accessibility option to main menu Settings
經(jīng)過團隊的大量討論和一些玩家的要求,我們在主菜單設(shè)置中添加了一個“投射和效果縮放”的可訪問選項
This is primarily for accessibility to minimize the size and brightness of projectiles and effects, especially when the screen is crowded with Monkeys and Bloons
這主要是為了最小化投射物和效果的大小和亮度,特別是當(dāng)屏幕上擠滿了猴子和Bloons時
This is not directly a performance improvement feature, so please do not expect the game to run noticeably better - just noticeably cleaner
這不是一個直接的性能改進功能,所以請不要指望游戲運行明顯更好-只是明顯更干凈
We tried not to remove key game state indicators but this is ultimately in player control - if you adjust the slider and effects and projectiles make it harder to play the game, please reset the slider until the game is working the way you want
我們盡量不移除關(guān)鍵的游戲狀態(tài)指示器,但這最終是由玩家控制的——如果你調(diào)整滑塊,效果和投射物使游戲更難玩,請重置滑塊,直到游戲按你想要的方式工作
It’s also really fun for silly screengrabs, so please post your favorites!
對于愚蠢的屏幕截圖來說,它也很有趣,所以請發(fā)布你最喜歡的!
News - Anniversary Giveaways!
新聞-周年紀念贈品!
We would also like to formally announce that we will be doing a week of giveaways on our Twitter starting next Monday NZT to celebrate the BTD6 5 year anniversary! 5 winners will be picked randomly each day for 5 days to win an awesome prize from our merch store. This will be exclusive to Twitter so make sure to follow us?here?to be involved! 我們也想正式宣布,從下周一NZT開始,我們將在我們的Twitter上進行為期一周的贈品活動,以慶祝btd65周年!5名獲獎?wù)邔㈦S機抽取,每天5天,從我們的商品商店贏得一個了不起的獎品。這將是獨家推特,所以一定要關(guān)注我們這里參與! Game Changes / Additions
游戲更改/添加
New Party Time game theme event!
全新Party Time游戲主題活動!
Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
重構(gòu)了排行榜分數(shù)的存儲方式,這樣我們就可以在Boss事件中添加Least Cash/Tiers排名選項
Bosses on spawn will now clear the map of all existing projectiles
boss現(xiàn)在會清除地圖上所有現(xiàn)存的炮彈
Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
最高回合配置數(shù)據(jù)重命名為最高回合(所有時間),并添加在新的配置數(shù)據(jù)最高回合(當(dāng)前版本)。
The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
4個不同的最高回合配置數(shù)據(jù)現(xiàn)在組合在一起,接近配置數(shù)據(jù)頁面的頂部
Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
自由游戲的預(yù)算比例略有降低(速度/血量不變,但每回合增加的Bloons數(shù)量將以較慢的速度增加)
Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
增加了一個新的Roundset和收入曲線,供我們的活動團隊使用;這種定制的收益曲線使我們能夠更靈活地制作圓形集,而不是使用現(xiàn)有的圓形集工具
Translated game into Thai
將游戲翻譯成泰語
Quest Changes
追求變化
Added a ‘Play Again’ button to the victory screen for quests
在任務(wù)勝利界面增加了“再玩一次”按鈕
Added a ‘Disable Dialogue’ checkmark for some quests after beating them
添加了一個“禁用對話”的復(fù)選標(biāo)記后,一些任務(wù)擊敗他們
Game hints are now hidden during Quests
游戲提示現(xiàn)在隱藏在任務(wù)期間
Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
故事任務(wù)現(xiàn)在排序到任務(wù)列表的頂部和完成的故事任務(wù)排序到底部
Bug Fixes & General Changes
Bug修復(fù)和一般更改
A large number of localization fixes - thanks for the player feedback on your pet peeves!
大量的本地化修復(fù)-感謝玩家對你討厭的問題的反饋!
Resolved a number of general crashes
解決了一些一般性崩潰問題
Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
增加/改變的數(shù)量,以改善現(xiàn)有的任務(wù),突出分數(shù)擊敗和增加我們的任務(wù)創(chuàng)建的可能性
Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
解決了任務(wù)中突出顯示的能力在重新啟動后仍然突出顯示的問題
Holding down on a tower should correctly hide the UI again
按住塔應(yīng)該會正確地隱藏UI
Quests no longer play placement effects for any pre-placed towers
任務(wù)不再播放任何預(yù)先放置的塔的放置效果
Resolved an issue that could prevent Total Damage from counting correctly to profile
解決了一個可能會導(dǎo)致總傷害不能正確計算到側(cè)面的問題
Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
解決了一個問題,總insta猴子配置文件統(tǒng)計會減少,如果insta被使用
Resolved certain very specific freeplay seeds causing crashes on certain rounds
解決了某些非常具體的免費游戲種子導(dǎo)致某些回合崩潰
Bloons Leaked summary no longer gets cleared in co-op after reviewing map
Bloons泄露的總結(jié)不再在合作模式中查看地圖后清除
Stairs in the top corners on Resort are now placement blockers
在度假村的頂部角落的樓梯現(xiàn)在是放置障礙
Resolved a crash that could occur when waiting on the events screen as events end
解決了當(dāng)事件結(jié)束時在事件屏幕上等待時可能發(fā)生的崩潰
Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
解決了當(dāng)英雄助推器彈出窗口通過任何地圖機制取消,迫使玩家取消選擇英雄時可能發(fā)生的崩潰
Fixed some towers not targeting the test bloon when set to target type Strong
固定一些塔不瞄準(zhǔn)測試bloon時設(shè)置為目標(biāo)類型強
Fixed position of the full patch notes link on update popups on some resolutions
修正了在某些分辨率下更新彈出窗口上完整補丁說明鏈接的位置
Midnight Mansion plays a fishie animation in the bloon exit on loading in
午夜大廈在加載時在bloon出口播放魚的動畫
Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
解決了在合作游戲中重新同步后放置在地圖上的物品會失去外觀皮膚的問題。
Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
從重新分配的合作中獲得塔,仍然是鎖定的,現(xiàn)在會在解鎖屏幕上顯示消息,為什么你沒有獲得經(jīng)驗值
Pressing back from the avatar/banner selection will now just back out of that selection
從頭像/旗幟選擇中按回將退出該選擇
Changed Pop Count on summary screen to Damage Count and added actual Pop Count
將總結(jié)界面的彈出計數(shù)改為傷害計數(shù),并添加了實際彈出計數(shù)
Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
英雄畫像在退出游戲升級菜單后不會在屏幕上停留太久
Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
典范藝術(shù)狀態(tài)從22/42/62/82變?yōu)?0/40/60/80
Resolved map-based buffs not inheriting to subtowers correctly
解決了基于地圖的buff不能正確繼承到子塔的問題
Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
解決了外部代理有時會導(dǎo)致游戲永遠掛在加載上的問題
Co-op red areas fade in more slowly when you cross the boundary
當(dāng)你穿過邊界時,合作社的紅色區(qū)域會慢慢消失
Resolved online/Invisible profile setting displaying text incorrectly
解決了在線/不可見配置文件設(shè)置顯示文本不正確的問題
Audio polish when opening reward chests in the collection event
在收集事件中打開獎勵箱時優(yōu)化音頻
Updated wording on logout screen to address some confusion
更新登出屏幕上的措辭,以解決一些混淆
Added a background to the rewards UI
為獎勵界面添加了背景
Added confirmation pop-up for In App Purchases added from outside the game
增加了從游戲外添加的應(yīng)用內(nèi)購買的確認彈出框
Monklish font has been regenerated to include the Māori macrons
Monklish字體已重新生成,以包含Māori宏
Tower Specific Fixes
塔的特定修復(fù)
Ice Monkey 冰的猴子 Resolved a number of cases of the xx2 Refreeze crosspath not re-freezing bloons when dealing certain numbers of damage.
解決了xx2重凍交叉路徑在造成一定數(shù)量傷害時不會重凍bloons的問題。
Monkey Buccaneer 猴子海盜 xx5 Trade Empire should no longer buff too many merchants in co-op
貿(mào)易帝國在合作模式中不再buff太多的商人
Resolved tower moving from flagship to navarch displaying vfx at the wrong scale
解決了塔從旗艦移動到navarch時顯示的視覺效果比例錯誤
Resolved "Paragon available" pip displaying for Buccaneer with only Flagship and Pirate Lord unlocked
解決了只有旗艦和海盜領(lǐng)主解鎖的海盜顯示“可用典范”的問題
Resolved an issue where Navarch’s attack rate buff would not apply to Doomship in some cases depending on build order
解決了納瓦奇的攻擊率buff在某些情況下根據(jù)建造順序不會適用于末日船的問題
Monkey Ace 猴子的王牌 xx2 Centered Path ace no longer displays it’s placement target on screen initially when loading a save
xx2居中路徑ace在加載存檔時不再在屏幕上顯示它的放置目標(biāo)
Upgrading to 002 Ace no longer refreshes the cooldown on the special toggle
升級到002 Ace不再刷新特殊切換的冷卻時間
Resolved an issue with Monkey Ace jumping offscreen after a Retry Last Round
解決了猴子王牌在重試最后一輪后跳出屏幕的問題
Banana Farm 香蕉農(nóng)場 5xx Banana Central no longer buffs other Banana Centrals in co-op
5xx香蕉中心不再buff其他香蕉中心
Engineer 工程師 1xx Engineers can now place their sentries correctly on One Two Tree
1xx工程師現(xiàn)在可以把他們的哨兵正確地放置在One Two樹上
Overclocking a 5xx Engineer’s sentry just as it starts exploding no longer crashes the game
在5xx工程師的哨兵開始爆炸時超頻不再導(dǎo)致游戲崩潰
Engineer Paragon no longer crashes if created while a Bloontrap is being deployed
工程師典范不再崩潰,如果創(chuàng)建時,Bloontrap正在部署
Engineer Paragon no longer crashes when selling the main tower while it has a sentry moving through the air that has not landed yet
工程師Paragon不再在出售主塔時崩潰,而它有一個哨兵在空中移動,尚未降落
Engineer Paragon should no longer throw sentries into the middle of the map due to techbots
工程師典范應(yīng)該不再把哨兵扔到地圖的中間,因為科技機器人
Resolved an issue where the Paragon’s permanent speed boost per round would not load until the end of the first round played after loading a save
解決了一個問題,即Paragon的永久速度提升每回合不會加載,直到加載保存后的第一輪結(jié)束播放
Beast Handler 野獸處理程序 3xx Great White projectiles can no longer hit bloons far out of range
3xx大白射彈不再能擊中遠距離的氣球
3xx Great White rare crash that could occur at end of rounds has been resolved
3xx大白鯊在回合結(jié)束時可能發(fā)生的罕見崩潰已經(jīng)被解決了
3xx Great White’s slow applied to grabbed target now expires correctly
3xx大白鯊對抓取目標(biāo)的減速效果現(xiàn)在正確失效了
310 Beast Handler now has eyebrows, just like that one map suggestion
310野獸處理器現(xiàn)在有眉毛了,就像那個地圖建議的那樣
Corrected the splash asset for crosspathed 4xx & 5xx Beasts
修正了交叉的4xx和5xx野獸的飛濺資產(chǎn)
Merging an Orca into a Megalodon while it's taking out a bad should no longer cause a 2nd Megalodon to briefly appear
當(dāng)虎鯨消滅敵人時,將虎鯨合并成巨齒鯊不會再導(dǎo)致第二個巨齒鯊短暫出現(xiàn)
x1x Microraptor no longer fails to attack in some cases when being moved to different heights
x1x小盜龍在被移動到不同高度的情況下不再無法攻擊
x4x Tyrannosaurus Rex ability now scales with Challenge Editor ability cooldown slider
雷克斯暴龍技能現(xiàn)在隨挑戰(zhàn)編輯器技能冷卻滑塊縮放
Beast Handler's bird targeting no longer breaks when set to strong if bloons are leaving radius
野獸處理者的鳥瞄準(zhǔn)不再中斷,當(dāng)設(shè)置為強,如果bloons離開半徑
Resolved a crash that could occur when moving a beast to the screen boundary
解決了當(dāng)移動野獸到屏幕邊界時可能發(fā)生的崩潰
Hero Specific Fixes
英雄特定修復(fù)
Obyn Greenfoot Obyn Greenfoot Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it
解決了當(dāng)Obyn的樹之墻被放置在一個交叉路口時,它自己將無法擊中任何經(jīng)過它的目標(biāo)的子目標(biāo)的問題
Psi ψ Resolved a crash that could occur when attacking glued Bloons
解決了當(dāng)攻擊粘在一起的Bloons時可能發(fā)生的崩潰
Geraldo 怎么辦呢 Resolved an issue where selling Geraldo, and then re-buying him would show the description of the last-viewed store item from before selling him
解決了出售杰拉爾多,然后再購買他會顯示出售他之前最后查看的商店商品的描述的問題
Platform Specific fixes?平臺特定修復(fù)
PC: Beast Handler’s hotkey in the hotkeys menu has been moved up near the rest of the support towers
PC:在熱鍵菜單中的野獸處理者的熱鍵被移動到其他支持塔附近
PC: Added a ‘ Monkey Special 2’ hotkey (for towers like Beast Handler, Necromancers & Ace Paragon). By default the Special 1 & Special 2 hotkeys have been assigned to PageUp & PageDown and ordered so that PageUp triggers the upper specialty, and PageDown triggers the lower one
PC:增加了一個“猴子特別2”熱鍵(如野獸處理,死靈法師和王牌典范塔)。默認情況下,Special 1和Special 2熱鍵已被分配給PageUp和PageDown,并排序為PageUp觸發(fā)上層專業(yè),PageDown觸發(fā)下層專業(yè)
Arcade: Resolved a strange one pixel wide black line that can appear above some text characters on the arcade font
街機:解決了一個奇怪的一個像素寬的黑線,可以出現(xiàn)在街機字體上的一些文字字符上面
Chromebook: Game no longer crashes if attempting to login via webview
Chromebook:游戲不再崩潰,如果試圖通過webview登錄
Chromebook: Resolved an issue with bluetooth mice being unable to scroll
Chromebook:解決了藍牙鼠標(biāo)無法滾動的問題
Balance Changes
平衡的變化
Boomerang Monkey 回飛棒的猴子 This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed. 這部分必須包括連同Lych靈魂與Paragons的重做,這是在必要的延遲后,最終使它在這個更新。由于Boomerang Paragon的擊退效果如此之快,我們需要讓它在應(yīng)用于不會立即被摧毀的目標(biāo)時更加合理。 Boomerang Paragon knockback amount reduced 3 > 1
回力棒典范擊退數(shù)量減少3 > 1
Bomb Shooter 彈射擊 MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers MOAB刺客在游戲中填補了一個純長冷卻“單目標(biāo)暗殺”的有用角色,但與像第一次打擊這樣的東西相比,它感覺有點缺乏,它無法通過MOAB層攜帶傷害 x4x MOAB Assassin ability passes through MOAB layers
摩押刺客技能通過摩押層
x4x MOAB Assassin ability explosion centers around the impact target
摩押刺客技能爆炸集中在撞擊目標(biāo)周圍
Tack Shooter 策略射擊 Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade. 《刀鋒射手》一直在努力尋找沒有MK或作為大漩渦的一步的價值,所以為了賦予它自己的構(gòu)建價值,我們覺得這應(yīng)該是升級的基礎(chǔ)價值的一部分。 x3x Blade Shooter pierce increased from 6 > 8
刀鋒射手的穿刺從6增加到8
Ice Monkey 冰的猴子 Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3. 最低層的冰猴對抗陶瓷的成本太有效了,隨著這個比例一直到100左右,我們覺得對抗陶瓷的冰持續(xù)時間需要減少,但現(xiàn)在這個減少只適用于T3。 000 Ice Monkey freeze duration reduced by 50% on ceramics
冰猴在陶瓷上的凍結(jié)時間減少50%
All T3 Ice Monkeys increase freeze duration on ceramics from 50 > 100%
所有T3冰猴對陶瓷的凍結(jié)時間從50增加到100%
203 Icicles crosspath now gains camo prio
冰柱交叉路徑現(xiàn)在獲得偽裝優(yōu)先權(quán)
Glue Gunner 膠水炮手 The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now. 布隆解算器的重做非常受歡迎,然而,我們希望通過在4級車中更早地引入它來更好地引導(dǎo)新機制。 4xx Bloon Dissolver now creates puddles on track leading up to Bloon Solver, puddles deal 1 damage, all other stats and crosspath benefits are the same.
4xx Bloon解毒劑現(xiàn)在在通往Bloon解毒劑的軌道上制造水坑,水坑造成1點傷害,所有其他屬性和交叉路徑的好處都是一樣的。
Sniper Monkey 狙擊手的猴子 This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. 這將允許Cripple MOAB在一次射擊中取出常規(guī)MOAB層,直到100回合;對于這樣一個緩慢攻擊的單目標(biāo)塔,我們覺得這將有助于頂部路徑的彎曲,即使主要是為了展示。 5xx Cripple MOAB damage increased from 80 > 280
5xx削弱摩押的傷害從80增加到280
Monkey Buccaneer 猴子海盜 Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes. 重做了葡萄射擊的橫射,因為它在T2獲得了太多的橫射價值,但在更高的級別上缺乏目的,雙射只能作為一個額外的葡萄,但是驅(qū)逐艦現(xiàn)在將對葡萄進行全攻率buff,旗艦將在迷你飛機上裝備葡萄射擊的某些方面。 210 Grape Shot total projectiles reduced from 10 -> 6
210葡萄發(fā)射的總發(fā)射數(shù)從10減少到6
310 Destroyer also reduced from 10 > 6 grapes
310毀滅者也從10個> 6個葡萄減少
310 Destroyer now increases grape attack rate twice as much, matching increase to the regular attack
310毀滅者現(xiàn)在增加葡萄攻擊率兩倍,與普通攻擊相同
410 Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
410航空母艦飛機放射攻擊現(xiàn)在發(fā)射葡萄弧線而不是飛鏢
410 Aircraft Carrier planes radial Emission Angle 360 > 90
410航空母艦飛機徑向發(fā)射角360 > 90
410 Aircraft Carrier planes radial projectile count 8 > 6
410航母艦載機徑向彈丸數(shù)8 > 6
410 Aircraft Carrier plane grape projectile speed 100 > 200
410航空母艦飛機葡萄彈丸速度100 > 200
420 Aircraft Carrier planes radial projectile art: dart > hot grape
420航空母艦飛機放射射彈藝術(shù):飛鏢>熱葡萄
420 Aircraft Carrier planes radial damage type Sharp > Fire
420航空母艦飛機徑向損傷類型Sharp > Fire
400 Aircraft Carrier plane radials damage 1 > 2
400航空母艦飛機徑向損傷1 > 2
4xx Aircraft Carrier missiles now follow tower target priority
4xx航空母艦導(dǎo)彈現(xiàn)在跟隨塔臺目標(biāo)優(yōu)先
Monkey Ace 猴子的王牌 Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus. 幽靈以減少穿刺為代價,將一些陶瓷加成轉(zhuǎn)移到基本所有傷害上,這應(yīng)該彌補了單目標(biāo)傷害的不足,同時也使穿刺交叉路徑在用于清理焦點時更加必要。 xx4 Spectre Dart damage increased 3 > 4
幽靈之箭的傷害增加3 > 4
xx4 Spectre Dart ceramic bonus reduced 2 > 1
幽靈飛鏢陶瓷加成降低2 > 1
xx4 Spectre Dart pierce reduced 15 > 10
幽靈飛鏢刺穿減少15點> 10點
xx4 Spectre Bomb damage increased 2 > 3
幽靈炸彈的傷害增加2 > 3
xx4 Spectre Bomb ceramic bonus reduced 4 > 3
幽靈炸彈的陶瓷加成降低4 > 3
xx4 Spectre Bomb pierce reduced 30 > 20
幽靈炸彈穿刺減少30點,> 20點
Heli Pilot 直升機飛行員 Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game. 即使有地圖范圍的優(yōu)勢,與其他任何恒定的AoE圈相比,旋翼也很弱。奇努克似乎是我們現(xiàn)在滿意的地方,但我們希望在保持現(xiàn)金生成價值不變的情況下,再略微推動成本。在最后一個科曼奇指揮官上推一些更高的值,因為導(dǎo)彈攻擊在游戲后期實際上只占塔總傷害的一小部分。 302 Razor Rotors will now benefit from the faster firing crosspath
302剃刀旋翼現(xiàn)在將受益于更快的射擊交叉路徑
3xx Razor Rotors cooldown rate 0.75 > 0.5
3xx剃刀轉(zhuǎn)子冷卻速率0.75 > 0.5
x4x Support Chinook price reduced from $10500 > 9500
x4x支持支奴干價格從10500美元降至9500美元
x4x Support Chinook supply crate cash generated reduced $1650 > 1,550
x4x支持支奴干補給箱現(xiàn)金生成減少$1650 > 1,550
x4x Support Chinook max uses per round reduced from 3 > 2
支奴干每輪最大使用次數(shù)從3次減少到2次
xx4 & xx5 Comanche mini's follow the target priority set on their main Heli
xx4 & xx5迷你科曼奇直升機跟隨主直升機設(shè)定的目標(biāo)優(yōu)先級
xx5 Comanche Commander missile damage 7 > 15
xx5科曼奇指揮官導(dǎo)彈傷害7 > 15
xx5 Comanche Commander missile moab bonus 5 > 8
xx5科曼奇指揮官導(dǎo)彈摩押加成5 > 8
xx5 Comanche Commander mini's missile dmg 5 > 15
迷你科曼奇指揮官的導(dǎo)彈傷害5 > 15
xx5 Comanche Commander mini's missile moab bonus 5 > 8
迷你科曼奇指揮官的導(dǎo)彈摩押加成5 > 8
Mortar Monkey 砂漿的猴子 As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there. 由于快速裝填交叉路徑的價值實際上已經(jīng)落后于頂部路徑迫擊炮的燃燒材料,我們想嘗試稍微增加昏迷持續(xù)時間,因為這對基礎(chǔ)路徑有更大的好處,快速裝填迫擊炮作為一個拖延選項。迫擊炮的稠度在x3x時缺乏,即使x4x相當(dāng)好,也很難花錢,所以一些T4率下降以幫助解決這個問題。由于隱身性能已經(jīng)變得相當(dāng)弱,目前信號彈被認為是最好的十隱身工具,我們希望稍微降低它的成本,并通過減少十隱身區(qū)域的爆炸半徑,同時強調(diào)交叉穿越的有效性。 4xx The Big One stun duration non-MOABs increased from 0.5s > 0.75
Big One的昏迷時間從0.5s增加到0.75 s
5xx The Biggest One stun duration MOAB increased from 0.3s > 0.5
最大一擊的昏迷時間從0.3秒增加到0.5秒
5xx The Biggest One stun duration BFB increased from 0.2s > 0.3
最大一擊的昏迷時間從0.2秒增加到0.3秒
5xx The Biggest One stun duration DDT increased from 0.2s > 0.3
最大一擊眩暈持續(xù)時間滴滴涕從0.2秒增加到0.3秒
x3x Heavy Shells attack delay reduced from 1.08 > 0.81
x3x重型炮彈的攻擊延遲從1.08降低到0.81
x4x Artillery Battery attack rate buff reduced from ? to ? (remains the same rate: 0.27)
火炮炮兵連的攻擊率buff從1 / 4降低到1 / 3(保持不變:0.27)
xx3 Signal flare cost increased $700 > 800
xx3信號彈消耗增加$700 > 800
xx4 Shattering Shells price reduced from $11,000 > 10900
xx4粉碎殼價格從11,000美元降至10900美元
xx3 Signal Flare decamo radius reduced from 50 > 43
信號彈的半徑從50降低到43
103 Signal Flare decamo pierce increased by 5 > 10
信號彈穿透增加5 > 10
xx4 Shattering Shells burn DoT deals moab bonus +5
破碎的炮彈燃燒DoT造成摩押+5
Super Monkey 超級猴子 As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. 由于工程師哨兵已經(jīng)這樣做了,從神廟中新生成的迷你化身現(xiàn)在默認匹配神廟的目標(biāo)優(yōu)先級。 4xx Sun Temple's Magic Sacrifice mini Sun Avatars when placed will spawn with the same target prio as their parent tower
4xx太陽神廟的魔法祭品迷你太陽化身在被放置時將會和他們的母塔產(chǎn)生相同的目標(biāo)prio
Ninja Monkey 忍者的猴子 We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal. 我們正在改變?nèi)陶吆锏慕裹c作為一個戰(zhàn)士對抗偽裝,因為我們覺得更大的力量和戰(zhàn)術(shù)價值對抗偽裝將是所有的偽裝,而不是所有的偽裝去除。 Ascended Shadow now grants global camo detection for all your towers
升影現(xiàn)在為你所有的塔提供全局隱身探測
Ascended Shadow no longer strips camo from Bloons with every attack
升天暗影不再在每次攻擊時從Bloons身上剝?nèi)窝b
Ascended Shadow main attack gains bonus to camo +6
升天暗影主攻擊獲得隱身+6的加成
Ascended Shadow Flash Bomb Explosion gains bonus to camo +20
升天暗影閃光炸彈爆炸獲得偽裝+20的加成
Ascended Shadow Flash Bomb Shurikens gains bonus to camo +16
升天暗影閃光炸彈飛鏢獲得偽裝加成+16
Ascended Shadow Sticky Bomb Projectile gains bonus to camo +3200
升天暗影粘彈投擲物獲得隱身加成+3200
Ascended Shadow Sticky Bomb Explosion gains bonus to camo +700
升天暗影粘彈爆炸獲得偽裝+700的加成
Ascended Shadow now deals 25% damage to all non-Boss MOABs that spawn
升影現(xiàn)在對所有非boss怪物造成25%的傷害
Alchemist 煉金術(shù)士 Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority. 煉金術(shù)士變身補藥處于一個奇怪的位置,當(dāng)基礎(chǔ)煉金術(shù)士可以攻擊墻壁時,變身卻無法攻擊。與此同時,包括一個修復(fù)T5的QoL,目前阻止轉(zhuǎn)化塔與目標(biāo)優(yōu)先級一起工作。 x4x Transforming Tonic transformed alchemist can now ignore line of sight
變形補品變身煉金術(shù)士現(xiàn)在可以忽略視線了
x5x Total Transformation towers transformed by the x5x will keep their Target Priority
被x5x改造的塔將保持其目標(biāo)優(yōu)先級
Druid 德魯伊 While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better. 雖然龍卷風(fēng)對moab沒有任何作用,但它仍然會在他們身上花費時間,這浪費了相對較長的冷卻時間,所以解決了這個缺陷。憤怒化身的基礎(chǔ)攻擊速度翻倍之前,任何縮放應(yīng)用,但這從來沒有適用于205閃電,所以要注意這一點。家政——即使在森林深處,它也能讓生活變得更好。 3xx Druid of the Storm’s Tornado no longer targets MOAB-class Bloons
3xx風(fēng)暴旋風(fēng)德魯伊不再針對moab類Bloons
x3x Druid of the Jungle no longer pops Lead Bloons without 130 crosspath
叢林德魯伊在沒有130交叉路徑的情況下不再彈出鉛彈
x3x Jungle Vine follows target prio of tower instead of strong
x3x叢林藤蔓跟隨塔的目標(biāo)先驗而不是強
x3x Jungle Vine defaults tower to strong priority when purchased
x3x叢林藤蔓默認塔為強優(yōu)先購買時
205 Avatar of Wrath base Heart of Thunder attack rate increased 2.3s > 1.15
怒火化身基礎(chǔ)雷霆之心攻擊率增加2.3秒> 1.15
Spike Factory 斯派克工廠 We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics. 我們已經(jīng)聽到了反饋,所以尖刺地雷得到了一個調(diào)整,讓更多的地雷爆炸,但每一個更少的穿孔,以提高生活質(zhì)量,更頻繁的使用,但減少浪費的穿孔。這將有助于解決一些問題,它已經(jīng)擴展到后期的游戲超級陶瓷。 4xx Spiked Mines pierce increased from 12 > 20
4xx尖刺地雷穿透從12增加到20
4xx Spiked Mines explosion pierce reduced from 40 > 30
4xx尖刺地雷爆炸穿透從40降低到30
4xx Spiked Mines DoT damage increased from 1 > 10
4xx尖刺地雷的DoT傷害從1增加到10
5xx Super Mines explosion pierce remains at 60
5xx超級水雷爆炸穿透力保持在60
5xx Super Mines DoT damage increased from 1000 > 2500
5xx超級地雷的DoT傷害從1000增加到2500
Monkey Village 猴子村 A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula. 為了創(chuàng)造廉價的《Monkeyopolis》,我們在生成公式中包含了少量的現(xiàn)金生產(chǎn)基數(shù)。 xx5 Monkeyopolis income formula now includes a base +$2500 minimum
xx5 Monkeyopolis的收入公式現(xiàn)在包括一個基礎(chǔ)+ 2500美元的最低
Engineer 工程師 The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before. 上次更新中的005交叉路徑修復(fù)使XXXL Trap比以前慢,即使交叉路徑到205,所以我們稍微增加了基礎(chǔ)005以再次匹配205交叉路徑,這樣它就不會比以前慢了。 xx5 XXXL Trap attack cooldown reduced from 5.8s > 4.6
陷阱攻擊冷卻時間從5.8秒降低到4.6秒
Beast Handler 野獸處理程序 As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points. 作為BTD6中添加的最新塔,我們查看了每條路徑的反饋,并針對各種點進行了大量調(diào)整。 3xx Great White thrash rate benefits from speed buffs
3xx大白鯊鞭笞率從速度buff中獲益
3xx Great White damage increased 4 > 8
3xx大白鯊的傷害增加4 > 8
3xx Great White max extra damage from merge increased 8 > 16
3xx大白從合并中獲得的最大額外傷害增加8 > 16
3xx Great White max attack rate buff from merge increased 0.20634 > 0.38
合并后大白鯊的最大攻擊率提高0.20634 > 0.38
3xx Great White extra thrash knockback duration from merge increased 0.1 > 0.2
3xx大白鯊從合并中額外的重擊擊退持續(xù)時間增加0.1 > 0.2
4xx Orca thrash damage increased 20 > 30
虎鯨的重擊傷害增加20 - 30
4xx Orca thrash max extra damage from merge increased 40 > 60
虎鯨重擊的最大額外傷害從合并增加40到60
4xx Orca max attack rate buff from merge increased 0.37829 > 0.38
合并后虎鯨的最大攻擊率提高0.37829 > 0.38
4xx Orca thrash radius increased 20 > 24
虎鯨的鞭笞半徑增加20至24
5xx Megalodon price reduced from 55,000 > 45,000
5xx巨齒鯊價格從55000降低到45000
5xx Megalodon thrash radius increased 30 > 36
5xx巨齒鯊捶打半徑增加30,> 36
5xx & x5x Beast handler paths are now overclockable
5xx & x5x野獸處理程序路徑現(xiàn)在可以超頻
x4x and x5x Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target
x4x和x5x最大合并獎勵:moab上的過度傷害現(xiàn)在分配給目標(biāo)的孩子
xx1 Gyrfalcon path deals +1 damage to Regrows to stop accidental infinite regrow farms
xx1 Gyrfalcon之路對再生造成+1傷害,以阻止意外的無限再生農(nóng)場
xx3 Golden Eagle pierce increased 12 > 15
xx3金鷹刺穿增加12 > 15
xx3 Golden Eagle pierce range increased 24 > 30
xx3金鷹的刺穿范圍增加24 > 30
xx3 Golden Eagle ceramic pierce penalty reduced from +3 > 1
xx3金鷹陶瓷穿刺懲罰從+3降低到> 1
xx3 Golden Eagle Max Merge Bonus: Now grabs MOABs with pierce penalty +14
xx3金鷹最大合并獎勵:現(xiàn)在抓住怪物與穿刺懲罰+14
Gwendolin Gwendolin Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. 移除關(guān)德林燃燒傷害隨時間的累積,但隨著她的等級增加傷害,現(xiàn)在它實際上是在能量上增加。 Lv6 Gwendonlin main attack DoT stack count 0 > 1
Lv6關(guān)東林主攻DoT疊加計數(shù)0 > 1
Lv6 Gwendonlin main attack DoT damage increased from 1 > 2
6級關(guān)東林主攻DoT傷害從1增加到2
Lv9 Gwendonlin main attack DoT damage increased from 1 > 4
9級關(guān)東林主攻DoT傷害從1增加到4
Lv10 Gwendonlin main attack DoT damage now increases by 1 per additional level
10級關(guān)東林主攻擊DoT傷害每升1級增加1點
Adora 阿朵拉 While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. 雖然他們是復(fù)雜的個體,但阿多拉現(xiàn)在可以完全理解新猴子在與布隆人的斗爭中所做出的犧牲。 Lv7 Blood Sacrifice can now be used on Beast Handlers
7級血祭現(xiàn)在可以在野獸處理者上使用
Admiral Brickell 海軍上將Brickell溫泉 We aren’t happy with strats that start looking like exploits with frequent sell-replace loops. 我們不喜歡那些一開始就像利用了頻繁的sell-replace循環(huán)的策略。 Upon Selling Brickell - all of her placed Mines are now expired along with her as well
在出售布里克爾-她所有放置的地雷現(xiàn)在和她一起過期
Psi ψ Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. Psi在最后一局的失速是一個奇怪的組合,有用/討厭/失控,所以我們現(xiàn)在限制在3秒的加時失速。Psi的心靈爆炸技能在沒有傷害的情況下也有很低的穿透,我們大大增加了基礎(chǔ)穿透,但在7級時不再增加穿透,因為額外的脈沖會帶來更多的穿透。 If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
如果屏幕上除了Psi當(dāng)前持有和摧毀的Bloons之外沒有未彈出的Bloons,這些Bloons將在最多3秒后被摧毀
Lv3 Psychic Blast pierce increased from 50 > 200
Lv3心靈沖擊波穿刺從50增加到200
Lv7 Psychic Blast pierce increased from 100 > 200
7級心靈沖擊波穿透從100增加到200
Event / Boss / Relic / Knowledge 事件/ Boss /遺物/知識 All Lych Soul variations can now be stunned/slowed by paragon tier upgrades
所有的萊奇之魂變體現(xiàn)在可以通過典范層升級而被擊暈/減速
Looking Forward?期待
Five months of 2023 done and dusted, which feels to us like it has zoomed by, perhaps because the Auckland office where the BTD6 team is based has only just reopened after the severe flooding at the end of January. All of Update 36 and the majority of Update 37 were completed while again working from home, but we’re very excited to have the office repairs done, the flood wall almost finished, and the ability to work shoulder to shoulder again on fun new things for the monkeyverse! Here’s the latest gaze into the crystal ball: 2023年的五個月已經(jīng)過去了,我們覺得時間過得很快,也許是因為BTD6團隊所在的奧克蘭辦公室剛剛在一月底的嚴重洪水之后重新開放。所有更新36和更新37的大部分都是在家里完成的,但我們非常興奮地完成了辦公室的維修,洪水墻幾乎完成了,并且能夠再次為monkeyverse的有趣新事物并肩工作!以下是對水晶球的最新觀察: Update 38 Key Content
更新38關(guān)鍵內(nèi)容
New Boss - Phayze: another all new Boss concept and play style, not giving any other hints apart from the name itself
新Boss - Phayze:另一個全新的Boss概念和游戲風(fēng)格,除了名字本身沒有給出任何其他提示
Summer fun: a new Brickell hero skin and a waterpark map aimed toward Intermediate to help keep northern hemisphere summer cool
夏季樂趣:一個新的布里克爾英雄皮膚和一個針對中級的水上樂園地圖,以幫助保持北半球夏季涼爽
Quests: continuing to build new quest system features and adding a few new Quests to the list
任務(wù):繼續(xù)構(gòu)建新的任務(wù)系統(tǒng)功能,并在列表中添加一些新的任務(wù)
Update 39 Key Content
更新39關(guān)鍵內(nèi)容
Map Editor: under construction since last year with internal systems testing happening during 38.0 development, we are super excited to put map creation tools in player hands on as many platforms as possible when it goes live
地圖編輯器:從去年開始就在建設(shè)中,在38.0開發(fā)期間進行了內(nèi)部系統(tǒng)測試,我們非常興奮地將地圖創(chuàng)建工具放在盡可能多的平臺上,當(dāng)它上線時
New Hero - Spirit Walker: another unique design that we’re sandboxing already to make sure it has as much balance and art iteration as possible, again no hints other than the name
新英雄-幽靈行者:另一個獨特的設(shè)計,我們已經(jīng)沙盒確保它有盡可能多的平衡和美術(shù)迭代,同樣沒有暗示除了名字
Update 40 Key Content
更新40個關(guān)鍵內(nèi)容
New Paragon - Monkey Sub: we’ve tagged sub as the next Paragon, so tell the Navarch to stop hoarding all of the Portable Lakes!
新典范-猴子潛艇:我們已經(jīng)將潛艇標(biāo)記為下一個典范,所以告訴Navarch停止囤積所有的便攜式湖泊!
Stretch Goals - Boss Rush Team Event and CT Themes: lots of unknowns 3 updates out but we have strong plans for a new Team event and new parameters for Contested Territory that will make each CT more dynamic - anything that we don’t get done by end of year will have strong groundwork for next year
伸展目標(biāo)- Boss Rush團隊活動和CT主題:許多未知的3更新,但我們有一個強有力的計劃,一個新的團隊活動和新的參數(shù)爭奪的領(lǐng)土,將使每個CT更有活力-任何我們在年底前沒有完成的事情將在明年打下堅實的基礎(chǔ)
Console
控制臺
Getting closer to submission on Xbox and PlayStation but this has been slow going. We’ve added another programmer and are working even more closely with platform partners to get through our last issues and launch as soon as possible, but that’s likely at least another 2 months. Switch is still a consideration depending on response to Xbox and PlayStation, as it will require additional bespoke development.
即將在Xbox和PlayStation上發(fā)布,但進展緩慢。我們已經(jīng)增加了一名程序員,并與平臺合作伙伴更加緊密地合作,以解決最后的問題并盡快發(fā)行,但這可能至少還需要2個月的時間。根據(jù)對Xbox和PlayStation的反應(yīng),Switch仍然是一個考慮因素,因為它需要額外的定制開發(fā)。