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魔獸worldserver.conf服務(wù)端配置文件說明第三段

2023-05-02 15:05 作者:馳網(wǎng)科技idc-艾西  | 我要投稿

# ???WorldBossLevelDiff

# ???????Description: World boss level difference.

# ???????Default: ????3

?

WorldBossLevelDiff = 3

?

#

# ???Corpse.Decay.NORMAL

# ???Corpse.Decay.RARE

# ???Corpse.Decay.ELITE

# ???Corpse.Decay.RAREELITE

# ???Corpse.Decay.WORLDBOSS

# ???????Description: Time (in seconds) until creature corpse will decay if not looted or skinned.

# ???????Default: ????60 ??- (1 Minute, Corpse.Decay.NORMAL)

# ????????????????????300 ?- (5 Minutes, Corpse.Decay.RARE)

# ????????????????????300 ?- (5 Minutes, Corpse.Decay.ELITE)

# ????????????????????300 ?- (5 Minutes, Corpse.Decay.RAREELITE)

# ????????????????????3600 - (1 Hour, Corpse.Decay.WORLDBOSS)

?

Corpse.Decay.NORMAL ???= 60

Corpse.Decay.RARE ?????= 300

Corpse.Decay.ELITE ????= 300

Corpse.Decay.RAREELITE = 300

Corpse.Decay.WORLDBOSS = 3600

?

#

# ???Rate.Corpse.Decay.Looted

# ???????Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay

# ????????????????????after they have been looted.

# ????????Default: ???0.5

?

Rate.Corpse.Decay.Looted = 0.5

?

#

# ???Rate.Creature.Normal.Damage

# ???Rate.Creature.Elite.Elite.Damage

# ???Rate.Creature.Elite.RARE.Damage

# ???Rate.Creature.Elite.RAREELITE.Damage

# ???Rate.Creature.Elite.WORLDBOSS.Damage

# ???????Description: Mulitplier for creature melee damage.

# ???????Default: ????1 - (Rate.Creature.Normal.Damage)

# ????????????????????1 - (Rate.Creature.Elite.Elite.Damage)

# ????????????????????1 - (Rate.Creature.Elite.RARE.Damage)

# ????????????????????1 - (Rate.Creature.Elite.RAREELITE.Damage)

# ????????????????????1 - (Rate.Creature.Elite.WORLDBOSS.Damage)

#

?

Rate.Creature.Normal.Damage ?????????= 1

Rate.Creature.Elite.Elite.Damage ????= 1

Rate.Creature.Elite.RARE.Damage ?????= 1

Rate.Creature.Elite.RAREELITE.Damage = 1

Rate.Creature.Elite.WORLDBOSS.Damage = 1

?

#

# ???Rate.Creature.Normal.SpellDamage

# ???Rate.Creature.Elite.Elite.SpellDamage

# ???Rate.Creature.Elite.RARE.SpellDamage

# ???Rate.Creature.Elite.RAREELITE.SpellDamage

# ???Rate.Creature.Elite.WORLDBOSS.SpellDamage

# ???????Description: Mulitplier for creature spell damage.

# ???????Default: ????1 - (Rate.Creature.Normal.SpellDamage)

# ????????????????????1 - (Rate.Creature.Elite.Elite.SpellDamage)

# ????????????????????1 - (Rate.Creature.Elite.RARE.SpellDamage)

# ????????????????????1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)

# ????????????????????1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)

?

Rate.Creature.Normal.SpellDamage ?????????= 1

Rate.Creature.Elite.Elite.SpellDamage ????= 1

Rate.Creature.Elite.RARE.SpellDamage ?????= 1

Rate.Creature.Elite.RAREELITE.SpellDamage = 1

Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

?

#

# ???Rate.Creature.Normal.HP

# ???Rate.Creature.Elite.Elite.HP

# ???Rate.Creature.Elite.RARE.HP

# ???Rate.Creature.Elite.RAREELITE.HP

# ???Rate.Creature.Elite.WORLDBOSS.HP

# ???????Description: Mulitplier for creature health.

# ???????Default: ????1 - (Rate.Creature.Normal.HP)

# ????????????????????1 - (Rate.Creature.Elite.Elite.HP)

# ????????????????????1 - (Rate.Creature.Elite.RARE.HP)

# ????????????????????1 - (Rate.Creature.Elite.RAREELITE.HP)

# ????????????????????1 - (Rate.Creature.Elite.WORLDBOSS.HP)

?

Rate.Creature.Normal.HP ?????????= 1

Rate.Creature.Elite.Elite.HP ????= 1

Rate.Creature.Elite.RARE.HP ?????= 1

Rate.Creature.Elite.RAREELITE.HP = 1

Rate.Creature.Elite.WORLDBOSS.HP = 1

?

#

# ???Creature.PickPocketRefillDelay

# ???????Description: Time in seconds that the server will wait before refilling the pickpocket loot

# ????????????????????for a creature

# ???????Default: ????600

?

Creature.PickPocketRefillDelay = 600

?

#

# ???ListenRange.Say

# ???????Description: Distance in which players can read say messages from creatures or

# ????????????????????gameobjects.

# ???????Default: ????40

?

ListenRange.Say = 40

?

#

# ???ListenRange.TextEmote

# ???????Description: Distance in which players can read emotes from creatures or gameobjects.

# ???????Default: ????40

?

ListenRange.TextEmote = 40

?

#

# ???ListenRange.Yell

# ???????Description: Distance in which players can read yell messages from creatures or

# ????????????????????gameobjects.

# ???????Default: ????300

?

ListenRange.Yell = 300

?

#

# ???Creature.MovingStopTimeForPlayer

# ???????Description: Time (in milliseconds) during which creature will not move after

# ????????????????????interaction with player.

# ???????Default: 180000

?

Creature.MovingStopTimeForPlayer = 180000

?

# ???MonsterSight

# ???????Description: The maximum distance in yards that a "monster" creature can see

# ????????????????????regardless of level difference (through CreatureAI::IsVisible).

# ????????????????????Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.

# ???????Default: ????50.000000

?

MonsterSight = 50.000000

?

#

###################################################################################################

?

###################################################################################################

# SPAWN/RESPAWN SETTINGS

#

# ???Respawn.MinCheckIntervalMS

# ???????Description: Minimum time that needs to pass between respawn checks for any given map.

# ???????Default: ????5000 - 5 seconds

?

Respawn.MinCheckIntervalMS = 5000

?

#

# ???Respawn.GuidWarnLevel

# ???????Description: The point at which the highest guid for creatures or gameobjects in any map must reach

# ????????????????????before the warning logic is enabled. A restart will then be queued at the next quiet time

# ????????????????????The maximum guid per map is 16,777,216. So, it must be less than this value.

# ???????Default: ????12000000 - 12 million

?

Respawn.GuidWarnLevel = 12000000

?

#

# ???Respawn.WarningMessage

# ???????Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to

# ????????????????????all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.

# ????????????????????It's used to warn users that there will be an out of schedule server restart soon.

# ???????Default: ????"There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."

?

Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."

?

#

# ???Respawn.WarningFrequency

# ???????Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.

# ????????????????????The message will repeat each time this many seconds passed until the server is restarted.

# ????????????????????If set to 0, no warnings will be sent.

# ???????Default: ????1800 - (30 minutes)

?

Respawn.WarningFrequency = 1800

?

#

# ???Respawn.GuidAlertLevel

# ???????Description: The point at which the highest guid for creatures or gameobjects in any map must reach

# ????????????????????before the alert logic is enabled. A restart will then be triggered for 30 mins from that

# ????????????????????point. The maximum guid per map is 16,777,216. So, it must be less than this value.

# ???????Default: ????16000000 - 16 million

?

Respawn.GuidAlertLevel = 16000000

?

#

# ???Respawn.AlertRestartReason

# ???????Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of

# ????????????????????5 minutes and the reason for shutdown will be this message

# ???????Default: ????"Urgent Maintenance"

?

Respawn.AlertRestartReason = "Urgent Maintenance"

?

#

# ???Respawn.RestartQuietTime

# ???????Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel

# ????????????????????threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time

# ???????Default: ????3 - 3am

?

Respawn.RestartQuietTime = 3

?

#

# ???Respawn.DynamicMode

# ???????Description: Select which mode (if any) should be used to adjust respawn of creatures.

# ????????????????????This will only affect creatures that have dynamic spawn rate scaling enabled in

# ????????????????????the spawn group table (by default, gathering nodes and quest targets with respawn time <30min

# ????????????????????1 - Use number of players in zone

# ???????Default: ????0 - No dynamic respawn function

?

Respawn.DynamicMode = 0

?

#

# ???Respawn.DynamicEscortNPC

# ???????Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).

# ????????????????????This will cause the respawn timer to begin when an escort event begins, and potentially

# ????????????????????allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)

# ????????????????????1 - Enabled

# ???????Default: ????0 - Disabled

?

Respawn.DynamicEscortNPC = 0

?

#

# ???Respawn.DynamicRateCreature

# ???????Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).

# ????????????????????Up to this number of players, the respawn rate is unchanged.

# ????????????????????At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

# ???????Default: ????10

?

Respawn.DynamicRateCreature = 10

?

#

# ???Respawn.DynamicMinimumCreature

# ???????Description: The minimum respawn time for a creature under dynamic scaling.

# ???????Default: ????10 - (10 seconds)

?

Respawn.DynamicMinimumCreature = 10

?

#

# ???Respawn.DynamicRateGameObject

# ???????Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).

# ????????????????????Up to this number of players, the respawn rate is unchanged.

# ????????????????????At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

# ???????Default: ????10

?

Respawn.DynamicRateGameObject = 10

?

#

# ???Respawn.DynamicMinimumGameObject

# ???????Description: The minimum respawn time for a gameobject under dynamic scaling.

# ???????Default: ????10 - (10 seconds)

?

Respawn.DynamicMinimumGameObject = 10

?

#

###################################################################################################

?

###################################################################################################

# CHAT SETTINGS

#

# ???ChatFakeMessagePreventing

# ???????Description: Chat protection from creating fake messages using a lot spaces or other

# ????????????????????invisible symbols. Not applied to the addon language, but may break old

# ????????????????????addons that use normal languages for sending data to other clients.

# ???????Default: ????1 - (Enabled, Blizzlike)

# ????????????????????0 - (Disabled)

?

ChatFakeMessagePreventing = 1

?

#

# ???ChatStrictLinkChecking.Severity

# ???????Description: Check chat messages for ingame links to spells, items, quests, etc.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled, Check if only valid pipe commands are used, Prevents posting

# ????????????????????????pictures.)

# ????????????????????2 - (Enabled, Verify that pipe commands are used in a correct order)

# ????????????????????3 - (Check if color, entry and name don't contradict each other. For this to

# ????????????????????????work correctly, please assure that you have extracted locale DBCs of

# ????????????????????????every language specific client playing on this server)

?

ChatStrictLinkChecking.Severity = 0

?

#

# ???ChatStrictLinkChecking.Kick

# ???????Description: Defines what should be done if a message is considered to contain invalid

# ????????????????????pipe commands.

# ???????Default: ????0 - (Silently ignore message)

# ????????????????????1 - (Disconnect players who sent malformed messages)

?

ChatStrictLinkChecking.Kick = 0

?

#

# ???ChatFlood.MessageCount

# ???????Description: Chat flood protection, number of messages before player gets muted.

# ???????Default: ????10 - (Enabled)

# ????????????????????0 ?- (Disabled)

?

ChatFlood.MessageCount = 10

?

#

# ???ChatFlood.MessageDelay

# ???????Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.

# ???????Default: ????1

?

ChatFlood.MessageDelay = 1

?

#

# ???ChatFlood.MuteTime

# ???????Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.

# ???????Default: ????10

?

ChatFlood.MuteTime = 10

?

#

# ???Channel.RestrictedLfg

# ???????Description: Restrict LookupForGroup channel to characters registered in the LFG tool.

# ???????Default: ????1 - (Enabled, Allow join to channel only if registered in LFG)

# ????????????????????0 - (Disabled, Allow join to channel in any time)

?

Channel.RestrictedLfg = 1

?

#

# ???ChatLevelReq.Channel

# ???ChatLevelReq.Whisper

# ???ChatLevelReq.Emote

# ???ChatLevelReq.Say

# ???ChatLevelReq.Yell

# ???????Description: Level requirement for characters to be able to use chats.

# ???????Default: ????1

?

ChatLevelReq.Channel = 1

ChatLevelReq.Whisper = 1

ChatLevelReq.Emote = 1

ChatLevelReq.Say = 1

ChatLevelReq.Yell = 1

?

#

# ???PartyLevelReq

# ???????Description: Minimum level at which players can invite to group, even if they aren't on

# ????????????????????the invitee friends list. (Players who are on that friend list can always

# ????????????????????invite despite having lower level)

# ???????Default: ????1

?

PartyLevelReq = 1

?

#

# ???PreserveCustomChannels

# ???????Description: Store custom chat channel settings like password, automatic ownership handout

# ????????????????????or ban list in the database. Needs to be enabled to save custom

# ????????????????????world/trade/etc. channels that have automatic ownership handout disabled.

# ????????????????????(.channel set ownership $channel off)

# ???????Default: ????0 - (Disabled, Blizzlike, Channel settings are lost if last person left)

# ????????????????????1 - (Enabled)

?

PreserveCustomChannels = 1

?

#

# ???PreserveCustomChannelDuration

# ???????Description: Time (in days) that needs to pass before the customs chat channels get

# ????????????????????cleaned up from the database. Only channels with ownership handout enabled

# ????????????????????(default behavior) will be cleaned.

# ???????Default: ????14 - (Enabled, Clean channels that haven't been used for 14 days)

# ????????????????????0 ?- (Disabled, Infinite channel storage)

?

PreserveCustomChannelDuration = 14

?

#

# ???PartyRaidWarnings

# ???????Description: Allow any user to use raid warnings when in a 5-man party.

# ???????Default: ????0 - (Disabled, Blizzlike)

# ????????????????????1 - (Enabled)

?

PartyRaidWarnings = 0

?

#

###################################################################################################

?

###################################################################################################

# GAME MASTER SETTINGS

# GM設(shè)置

# ???GM.LoginState GM登陸模式

# ???????Description: GM mode at login.

# ???????Default: ????2 - (Last save state) 最后一次GM模式

# ????????????????????0 - (Disable)

# ????????????????????1 - (Enable)

?

GM.LoginState = 2

?

#

# ???GM.Visible GM玩家可見性

# ???????Description: GM visibility at login.

# ???????Default: ????2 - (Last save state)最后一次GM模式

# ????????????????????0 - (Invisible)

# ????????????????????1 - (Visible)

?

GM.Visible = 2

?

#

# ???GM.Chat GM聊天設(shè)置

# ???????Description: GM chat mode at login.

# ???????Default: ????2 - (Last save state)

# ????????????????????0 - (Disable)

# ????????????????????1 - (Enable)

?

GM.Chat = 2

?

#

# ???GM.WhisperingTo GM密語

# ???????Description: Is GM accepting whispers from player by default or not.

# ???????Default: ????2 - (Last save state)

# ????????????????????0 - (Disable)

# ????????????????????1 - (Enable)

?

GM.WhisperingTo = 2

?

#

# GM.FreezeAuraDuration

# ??????Description: Allows to set a default duration to the Freeze Aura

# ???????????????????applied on players when using the .freeze command

# ??????Default: ????0 - (Original aura duration. Lasts until the .unfreeze command is used)

# ???????????????????N - (Aura duration if unspecified in .freeze command, in seconds)

?

GM.FreezeAuraDuration = 0

?

#

# ???GM.InGMList.Level

# ???????Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).

# ???????Default: ????3 - (Anyone)

# ????????????????????0 - (Only players)

# ????????????????????1 - (Only moderators)

# ????????????????????2 - (Only gamemasters)

?

GM.InGMList.Level = 3

?

#

# ???GM.InWhoList.Level

# ???????Description: Max GM level showed in who list (if visible).

# ???????Default: ????3 - (Anyone)

# ????????????????????0 - (Only players)

# ????????????????????1 - (Only moderators)

# ????????????????????2 - (Only gamemasters)

?

GM.InWhoList.Level = 3

?

#

# ???GM.StartLevel

# ???????Description: GM character starting level.

# ???????Default: ????1

?

GM.StartLevel = 1

?

#

# ???GM.AllowInvite

# ???????Description: Allow players to invite GM characters.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

GM.AllowInvite = 0

?

#

# ???GM.LowerSecurity

# ???????Description: Allow lower security levels to use commands on higher security level

# ????????????????????characters.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

GM.LowerSecurity = 0

?

#

# ???GM.TicketSystem.ChanceOfGMSurvey

# ???????Description: Chance of sending a GM survey after ticket completion.

# ???????Default: ????50 - (Enabled)

# ????????????????????0 ?- (Disabled)

?

GM.TicketSystem.ChanceOfGMSurvey = 50

?

#

# ???GM.ForceShutdownThreshold

# ???????Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.

# ???????Default: ????30

?

GM.ForceShutdownThreshold = 30

?

#

###################################################################################################

?

###################################################################################################

# VISIBILITY AND DISTANCES

# 可見性和距離

# ???Visibility.GroupMode

# ???????Description: Group visibility modes. Defines which groups can aways detect invisible

# ????????????????????characters of the same raid, group or faction.

# ???????Default: ????1 - (Raid)

# ????????????????????0 - (Party)

# ????????????????????2 - (Faction)

# ????????????????????3 - (None)

?

Visibility.GroupMode = 1

?

#

# ???Visibility.Distance.Continents

# ???Visibility.Distance.Instances

# ???Visibility.Distance.BGArenas

# ???????Description: Visibility distance to see other players or gameobjects.

# ????????????????????Visibility on continents on retail ~90 yards. In BG/Arenas ~533.

# ????????????????????For instances default ~170.

# ????????????????????Max limited by grid size: 533.33333

# ????????????????????Min limit is max aggro radius (45) * Rate.Creature.Aggro

# ???????Default: ????90 ?- (Visibility.Distance.Continents)

# ????????????????????170 - (Visibility.Distance.Instances)

# ????????????????????533 - (Visibility.Distance.BGArenas)

?

Visibility.Distance.Continents = 90

Visibility.Distance.Instances = 170

Visibility.Distance.BGArenas = 533

?

#

# ???Visibility.Notify.Period.OnContinents

# ???Visibility.Notify.Period.InInstances

# ???Visibility.Notify.Period.InBGArenas

# ???????Description: Time (in milliseconds) for visibility update period. Lower values may have

# ????????????????????performance impact.

# ???????Default: ????1000 - (Visibility.Notify.Period.OnContinents)

# ????????????????????1000 - (Visibility.Notify.Period.InInstances)

# ????????????????????1000 - (Visibility.Notify.Period.InBGArenas)

?

Visibility.Notify.Period.OnContinents = 1000

Visibility.Notify.Period.InInstances ?= 1000

Visibility.Notify.Period.InBGArenas ??= 1000

?

#

###################################################################################################

?

###################################################################################################

# SERVER RATES

# 服務(wù)器設(shè)置

# ???Rate.Health

# ???Rate.Mana

# ???Rate.Rage.Income

# ???Rate.Rage.Loss

# ???Rate.RunicPower.Income

# ???Rate.RunicPower.Loss

# ???Rate.Focus

# ???Rate.Energy

# ???Rate.Loyalty

# ???????Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus

# ????????????????????energy and loyalty increase or decrease.

# ???????Default: ????1 - (Rate.Health)

# ????????????????????1 - (Rate.Mana)

# ????????????????????1 - (Rate.Rage.Income)

# ????????????????????1 - (Rate.Rage.Loss)

# ????????????????????1 - (Rate.RunicPower.Income)

# ????????????????????1 - (Rate.RunicPower.Loss)

# ????????????????????1 - (Rate.Focus)

# ????????????????????1 - (Rate.Energy)

# ????????????????????1 - (Rate.Loyalty)

?

Rate.Health ???????????= 1

Rate.Mana ?????????????= 1

Rate.Rage.Income ??????= 1

Rate.Rage.Loss ????????= 1

Rate.RunicPower.Income = 1

Rate.RunicPower.Loss ??= 1

Rate.Focus ????????????= 1

Rate.Energy ???????????= 1

Rate.Loyalty ??????????= 1

?

#

# ???Rate.Skill.Discovery

# ???????Description: Multiplier for skill discovery.

# ???????Default: ????1

?

Rate.Skill.Discovery = 1

?

#

# ???Rate.Drop.Item.Poor

# ???Rate.Drop.Item.Normal

# ???Rate.Drop.Item.Uncommon

# ???Rate.Drop.Item.Rare

# ???Rate.Drop.Item.Epic

# ???Rate.Drop.Item.Legendary

# ???Rate.Drop.Item.Artifact

# ???Rate.Drop.Item.Referenced

# ???Rate.Drop.Money

# ???????Description: Drop rates for money and items based on quality.

# ???????Default: ????1 - (Rate.Drop.Item.Poor)

# ????????????????????1 - (Rate.Drop.Item.Normal)

# ????????????????????1 - (Rate.Drop.Item.Uncommon)

# ????????????????????1 - (Rate.Drop.Item.Rare)

# ????????????????????1 - (Rate.Drop.Item.Epic)

# ????????????????????1 - (Rate.Drop.Item.Legendary)

# ????????????????????1 - (Rate.Drop.Item.Artifact)

# ????????????????????1 - (Rate.Drop.Item.Referenced)

# ????????????????????1 - (Rate.Drop.Money)

?

Rate.Drop.Item.Poor ????????????= 1

Rate.Drop.Item.Normal ??????????= 1

Rate.Drop.Item.Uncommon ????????= 1

Rate.Drop.Item.Rare ????????????= 1

Rate.Drop.Item.Epic ????????????= 1

Rate.Drop.Item.Legendary ???????= 1

Rate.Drop.Item.Artifact ????????= 1

Rate.Drop.Item.Referenced ??????= 1

Rate.Drop.Money ????????????????= 1

?

#

# ???Rate.Drop.Item.ReferencedAmount

# ???????Description: Multiplier for referenced loot amount.

# ???????Default: ????1

?

Rate.Drop.Item.ReferencedAmount = 1

?

#

# ???Rate.XP.Kill 殺怪經(jīng)驗(yàn)值

# ???Rate.XP.Quest 任務(wù)經(jīng)驗(yàn)值

# ???Rate.XP.Explore 探索經(jīng)驗(yàn)值

# ???????Description: Experience rates.

# ???????Default: ????1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)

# ????????????????????1 - (Rate.XP.Quest)

# ????????????????????1 - (Rate.XP.Explore)

?

Rate.XP.Kill ???= 2

Rate.XP.Quest ??= 2

Rate.XP.Explore = 2

?

#

# ???Rate.XP.BattlegroundKill

# ???????Description: Experience rate for honorable kills in battlegrounds,

# ????????????????????it works when Battleground.GiveXPForKills = 1

# ???????Default: ????1

?

Rate.XP.BattlegroundKill = 1

?

#

# ???Rate.Quest.Money.Reward

# ???Rate.Quest.Money.Max.Level.Reward

# ???????Description: Multiplier for money quest rewards. Can not be below 0.

# ???????Default: ????1

?

Rate.Quest.Money.Reward = 1

Rate.Quest.Money.Max.Level.Reward = 1

?

#

# ???Rate.RepairCost

# ???????Description: Repair cost rate.

# ???????Default: ????1

?

Rate.RepairCost = 1

?

#

# ???Rate.Rest.InGame

# ???Rate.Rest.Offline.InTavernOrCity

# ???Rate.Rest.Offline.InWilderness

# ???????Description: Resting points grow rates.

# ???????Default: ????1 - (Rate.Rest.InGame)

# ????????????????????1 - (Rate.Rest.Offline.InTavernOrCity)

# ????????????????????1 - (Rate.Rest.Offline.InWilderness)

?

Rate.Rest.InGame ????????????????= 1

Rate.Rest.Offline.InTavernOrCity = 1

Rate.Rest.Offline.InWilderness ??= 1

?

#

# ???Rate.Damage.Fall

# ???????Description: Damage after fall rate.

# ???????Default: ????1

?

Rate.Damage.Fall = 1

?

#

# ???Rate.Auction.Time

# ???Rate.Auction.Deposit

# ???Rate.Auction.Cut

# ???????Description: Auction rates (auction time, deposit get at auction start,

# ????????????????????auction cut from price at auction end).

# ???????Default: ????1 - (Rate.Auction.Time)

# ????????????????????1 - (Rate.Auction.Deposit)

# ????????????????????1 - (Rate.Auction.Cut)

?

Rate.Auction.Time ???= 1

Rate.Auction.Deposit = 1

Rate.Auction.Cut ????= 1

?

#

# ???Rate.Honor 榮譽(yù)

# ???????Description: Honor gain rate.

# ???????Default: ????1

?

Rate.Honor = 1

?

#

# ???Rate.ArenaPoints 競(jìng)技場(chǎng)點(diǎn)數(shù)

# ???????Description: Arena points gain rate.

# ???????Default: ????1

?

Rate.ArenaPoints = 1

?

#

# ???Rate.Talent 天賦點(diǎn)

# ???????Description: Talent point rate.

# ???????Default: ????1

?

Rate.Talent = 1

?

#

# ???Rate.Reputation.Gain 聲望增加

# ???????Description: Reputation gain rate.

# ???????Default: ????1

?

Rate.Reputation.Gain = 1

?

#

# ???Rate.Reputation.LowLevel.Kill

# ???????Description: Reputation gain from killing low level (grey) creatures.

# ???????Default: ????1

?

Rate.Reputation.LowLevel.Kill = 1

?

#

# ???Rate.Reputation.LowLevel.Quest

# ???????Description: Reputation gain rate.

# ???????Default: ????1

?

Rate.Reputation.LowLevel.Quest = 1

?

#

# ???Rate.Reputation.RecruitAFriendBonus

# ???????Description: Reputation bonus rate for recruit-a-friend.

# ???????Default: ????0.1

?

Rate.Reputation.RecruitAFriendBonus = 0.1

?

#

# ???Rate.MoveSpeed

# ???????Description: Movement speed rate.

# ???????Default: ????1

?

Rate.MoveSpeed = 1

?

#

# ???Rate.InstanceResetTime

# ???????Description: Multiplier for the rate between global raid/heroic instance resets

# ????????????????????(dbc value). Higher value increases the time between resets,

# ????????????????????lower value lowers the time, you need clean instance_reset in

# ????????????????????characters db in order to let new values work.

# ???????Default: ????1

?

Rate.InstanceResetTime = 1

?

#

# ???SkillGain.Crafting

# ???SkillGain.Defense

# ???SkillGain.Gathering

# ???SkillGain.Weapon

# ???????Description: Crafting/defense/gathering/weapon skills gain rate.

# ???????Default: ????1 - (SkillGain.Crafting)

# ????????????????????1 - (SkillGain.Defense)

# ????????????????????1 - (SkillGain.Gathering)

# ????????????????????1 - (SkillGain.Weapon)

?

SkillGain.Crafting ?= 1

SkillGain.Defense ??= 1

SkillGain.Gathering = 1

SkillGain.Weapon ???= 1

?

#

# ???SkillChance.Orange

# ???SkillChance.Yellow

# ???SkillChance.Green

# ???SkillChance.Grey

# ???????Description: Chance to increase skill based on recipe color.

# ???????Default: ????100 - (SkillChance.Orange)

# ????????????????????75 ?- (SkillChance.Yellow)

# ????????????????????25 ?- (SkillChance.Green)

# ????????????????????0 ??- (SkillChance.Grey)

?

SkillChance.Orange = 100

SkillChance.Yellow = 75

SkillChance.Green ?= 25

SkillChance.Grey ??= 0

?

#

# ???SkillChance.MiningSteps

# ???SkillChance.SkinningSteps

# ???????Description: Skinning and Mining chance decreases with skill level.

# ???????Default: ????0 ?- (Disabled)

# ????????????????????75 - (In 2 times each 75 skill points)

?

SkillChance.MiningSteps ??= 0

SkillChance.SkinningSteps = 0

?

#

# ???DurabilityLoss.InPvP

# ???????Description: Durability loss on death during PvP.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

DurabilityLoss.InPvP = 0

?

#

# ???DurabilityLoss.OnDeath

# ???????Description: Durability loss percentage on death.

# ???????Default: ????10

?

DurabilityLoss.OnDeath = 10

?

#

# ???DurabilityLossChance.Damage

# ???????Description: Chance to lose durability on one equipped item from damage.

# ???????Default: ????0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

?

DurabilityLossChance.Damage = 0.5

?

#

# ???DurabilityLossChance.Absorb

# ???????Description: Chance to lose durability on one equipped armor item when absorbing damage.

# ???????Default: ????0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose

# ??????????????????????????durability)

?

DurabilityLossChance.Absorb = 0.5

?

#

# ???DurabilityLossChance.Parry

# ???????Description: Chance to lose durability on main weapon when parrying attacks.

# ???????Default: ????0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose

# ???????????????????????????durability)

?

DurabilityLossChance.Parry = 0.05

?

#

# ???DurabilityLossChance.Block

# ???????Description: Chance to lose durability on shield when blocking attacks.

# ???????Default: ????0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose

# ???????????????????????????durability)

?

DurabilityLossChance.Block = 0.05

?

#

# ???Death.SicknessLevel

# ???????Description: Starting level for resurrection sickness.

# ???????Example: ????11 - (Level 1-10 characters will not be affected,

# ??????????????????????????Level 11-19 characters will be affected for 1 minute,

# ??????????????????????????Level 20-MaxPlayerLevel characters will be affected for 10 minutes)

# ????????Default: ???11 ??????????????- (Enabled, See Example)

# ????????????????????MaxPlayerLevel+1 - (Disabled)

# ????????????????????-10 ?????????????- (Enabled, Level 1+ characters have 10 minute duration)

?

Death.SicknessLevel = 11

?

#

# ???Death.CorpseReclaimDelay.PvP

# ???Death.CorpseReclaimDelay.PvE

# ???????Description: Increase corpse reclaim delay at PvP/PvE deaths.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

Death.CorpseReclaimDelay.PvP = 1

Death.CorpseReclaimDelay.PvE = 0

?

#

# ???Death.Bones.World

# ???Death.Bones.BattlegroundOrArena

# ???????Description: Create bones instead of corpses at resurrection in normal zones, instances,

# ????????????????????battleground or arenas.

# ???????Default: ????1 - (Enabled, Death.Bones.World)

# ????????????????????1 - (Enabled, Death.Bones.BattlegroundOrArena)

# ????????????????????0 - (Disabled)

?

Death.Bones.World ??????????????= 1

Death.Bones.BattlegroundOrArena = 1

?

#

# ???Die.Command.Mode

# ???????Description: Do not trigger things like loot from .die command.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

Die.Command.Mode = 1

?

#

###################################################################################################


魔獸worldserver.conf服務(wù)端配置文件說明第三段的評(píng)論 (共 條)

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