魔獸worldserver.conf服務(wù)端配置文件說明第三段

# ???WorldBossLevelDiff
# ???????Description: World boss level difference.
# ???????Default: ????3
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WorldBossLevelDiff = 3
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#
# ???Corpse.Decay.NORMAL
# ???Corpse.Decay.RARE
# ???Corpse.Decay.ELITE
# ???Corpse.Decay.RAREELITE
# ???Corpse.Decay.WORLDBOSS
# ???????Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
# ???????Default: ????60 ??- (1 Minute, Corpse.Decay.NORMAL)
# ????????????????????300 ?- (5 Minutes, Corpse.Decay.RARE)
# ????????????????????300 ?- (5 Minutes, Corpse.Decay.ELITE)
# ????????????????????300 ?- (5 Minutes, Corpse.Decay.RAREELITE)
# ????????????????????3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
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Corpse.Decay.NORMAL ???= 60
Corpse.Decay.RARE ?????= 300
Corpse.Decay.ELITE ????= 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
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#
# ???Rate.Corpse.Decay.Looted
# ???????Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# ????????????????????after they have been looted.
# ????????Default: ???0.5
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Rate.Corpse.Decay.Looted = 0.5
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#
# ???Rate.Creature.Normal.Damage
# ???Rate.Creature.Elite.Elite.Damage
# ???Rate.Creature.Elite.RARE.Damage
# ???Rate.Creature.Elite.RAREELITE.Damage
# ???Rate.Creature.Elite.WORLDBOSS.Damage
# ???????Description: Mulitplier for creature melee damage.
# ???????Default: ????1 - (Rate.Creature.Normal.Damage)
# ????????????????????1 - (Rate.Creature.Elite.Elite.Damage)
# ????????????????????1 - (Rate.Creature.Elite.RARE.Damage)
# ????????????????????1 - (Rate.Creature.Elite.RAREELITE.Damage)
# ????????????????????1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
#
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Rate.Creature.Normal.Damage ?????????= 1
Rate.Creature.Elite.Elite.Damage ????= 1
Rate.Creature.Elite.RARE.Damage ?????= 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
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#
# ???Rate.Creature.Normal.SpellDamage
# ???Rate.Creature.Elite.Elite.SpellDamage
# ???Rate.Creature.Elite.RARE.SpellDamage
# ???Rate.Creature.Elite.RAREELITE.SpellDamage
# ???Rate.Creature.Elite.WORLDBOSS.SpellDamage
# ???????Description: Mulitplier for creature spell damage.
# ???????Default: ????1 - (Rate.Creature.Normal.SpellDamage)
# ????????????????????1 - (Rate.Creature.Elite.Elite.SpellDamage)
# ????????????????????1 - (Rate.Creature.Elite.RARE.SpellDamage)
# ????????????????????1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
# ????????????????????1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
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Rate.Creature.Normal.SpellDamage ?????????= 1
Rate.Creature.Elite.Elite.SpellDamage ????= 1
Rate.Creature.Elite.RARE.SpellDamage ?????= 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
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#
# ???Rate.Creature.Normal.HP
# ???Rate.Creature.Elite.Elite.HP
# ???Rate.Creature.Elite.RARE.HP
# ???Rate.Creature.Elite.RAREELITE.HP
# ???Rate.Creature.Elite.WORLDBOSS.HP
# ???????Description: Mulitplier for creature health.
# ???????Default: ????1 - (Rate.Creature.Normal.HP)
# ????????????????????1 - (Rate.Creature.Elite.Elite.HP)
# ????????????????????1 - (Rate.Creature.Elite.RARE.HP)
# ????????????????????1 - (Rate.Creature.Elite.RAREELITE.HP)
# ????????????????????1 - (Rate.Creature.Elite.WORLDBOSS.HP)
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Rate.Creature.Normal.HP ?????????= 1
Rate.Creature.Elite.Elite.HP ????= 1
Rate.Creature.Elite.RARE.HP ?????= 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
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#
# ???Creature.PickPocketRefillDelay
# ???????Description: Time in seconds that the server will wait before refilling the pickpocket loot
# ????????????????????for a creature
# ???????Default: ????600
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Creature.PickPocketRefillDelay = 600
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#
# ???ListenRange.Say
# ???????Description: Distance in which players can read say messages from creatures or
# ????????????????????gameobjects.
# ???????Default: ????40
?
ListenRange.Say = 40
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#
# ???ListenRange.TextEmote
# ???????Description: Distance in which players can read emotes from creatures or gameobjects.
# ???????Default: ????40
?
ListenRange.TextEmote = 40
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#
# ???ListenRange.Yell
# ???????Description: Distance in which players can read yell messages from creatures or
# ????????????????????gameobjects.
# ???????Default: ????300
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ListenRange.Yell = 300
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#
# ???Creature.MovingStopTimeForPlayer
# ???????Description: Time (in milliseconds) during which creature will not move after
# ????????????????????interaction with player.
# ???????Default: 180000
?
Creature.MovingStopTimeForPlayer = 180000
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# ???MonsterSight
# ???????Description: The maximum distance in yards that a "monster" creature can see
# ????????????????????regardless of level difference (through CreatureAI::IsVisible).
# ????????????????????Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
# ???????Default: ????50.000000
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MonsterSight = 50.000000
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#
###################################################################################################
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###################################################################################################
# SPAWN/RESPAWN SETTINGS
#
# ???Respawn.MinCheckIntervalMS
# ???????Description: Minimum time that needs to pass between respawn checks for any given map.
# ???????Default: ????5000 - 5 seconds
?
Respawn.MinCheckIntervalMS = 5000
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#
# ???Respawn.GuidWarnLevel
# ???????Description: The point at which the highest guid for creatures or gameobjects in any map must reach
# ????????????????????before the warning logic is enabled. A restart will then be queued at the next quiet time
# ????????????????????The maximum guid per map is 16,777,216. So, it must be less than this value.
# ???????Default: ????12000000 - 12 million
?
Respawn.GuidWarnLevel = 12000000
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#
# ???Respawn.WarningMessage
# ???????Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to
# ????????????????????all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.
# ????????????????????It's used to warn users that there will be an out of schedule server restart soon.
# ???????Default: ????"There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."
?
Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."
?
#
# ???Respawn.WarningFrequency
# ???????Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.
# ????????????????????The message will repeat each time this many seconds passed until the server is restarted.
# ????????????????????If set to 0, no warnings will be sent.
# ???????Default: ????1800 - (30 minutes)
?
Respawn.WarningFrequency = 1800
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#
# ???Respawn.GuidAlertLevel
# ???????Description: The point at which the highest guid for creatures or gameobjects in any map must reach
# ????????????????????before the alert logic is enabled. A restart will then be triggered for 30 mins from that
# ????????????????????point. The maximum guid per map is 16,777,216. So, it must be less than this value.
# ???????Default: ????16000000 - 16 million
?
Respawn.GuidAlertLevel = 16000000
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#
# ???Respawn.AlertRestartReason
# ???????Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of
# ????????????????????5 minutes and the reason for shutdown will be this message
# ???????Default: ????"Urgent Maintenance"
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Respawn.AlertRestartReason = "Urgent Maintenance"
?
#
# ???Respawn.RestartQuietTime
# ???????Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel
# ????????????????????threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time
# ???????Default: ????3 - 3am
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Respawn.RestartQuietTime = 3
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#
# ???Respawn.DynamicMode
# ???????Description: Select which mode (if any) should be used to adjust respawn of creatures.
# ????????????????????This will only affect creatures that have dynamic spawn rate scaling enabled in
# ????????????????????the spawn group table (by default, gathering nodes and quest targets with respawn time <30min
# ????????????????????1 - Use number of players in zone
# ???????Default: ????0 - No dynamic respawn function
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Respawn.DynamicMode = 0
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#
# ???Respawn.DynamicEscortNPC
# ???????Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).
# ????????????????????This will cause the respawn timer to begin when an escort event begins, and potentially
# ????????????????????allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)
# ????????????????????1 - Enabled
# ???????Default: ????0 - Disabled
?
Respawn.DynamicEscortNPC = 0
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#
# ???Respawn.DynamicRateCreature
# ???????Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).
# ????????????????????Up to this number of players, the respawn rate is unchanged.
# ????????????????????At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# ???????Default: ????10
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Respawn.DynamicRateCreature = 10
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#
# ???Respawn.DynamicMinimumCreature
# ???????Description: The minimum respawn time for a creature under dynamic scaling.
# ???????Default: ????10 - (10 seconds)
?
Respawn.DynamicMinimumCreature = 10
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#
# ???Respawn.DynamicRateGameObject
# ???????Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
# ????????????????????Up to this number of players, the respawn rate is unchanged.
# ????????????????????At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
# ???????Default: ????10
?
Respawn.DynamicRateGameObject = 10
?
#
# ???Respawn.DynamicMinimumGameObject
# ???????Description: The minimum respawn time for a gameobject under dynamic scaling.
# ???????Default: ????10 - (10 seconds)
?
Respawn.DynamicMinimumGameObject = 10
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#
###################################################################################################
?
###################################################################################################
# CHAT SETTINGS
#
# ???ChatFakeMessagePreventing
# ???????Description: Chat protection from creating fake messages using a lot spaces or other
# ????????????????????invisible symbols. Not applied to the addon language, but may break old
# ????????????????????addons that use normal languages for sending data to other clients.
# ???????Default: ????1 - (Enabled, Blizzlike)
# ????????????????????0 - (Disabled)
?
ChatFakeMessagePreventing = 1
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#
# ???ChatStrictLinkChecking.Severity
# ???????Description: Check chat messages for ingame links to spells, items, quests, etc.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
# ????????????????????????pictures.)
# ????????????????????2 - (Enabled, Verify that pipe commands are used in a correct order)
# ????????????????????3 - (Check if color, entry and name don't contradict each other. For this to
# ????????????????????????work correctly, please assure that you have extracted locale DBCs of
# ????????????????????????every language specific client playing on this server)
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ChatStrictLinkChecking.Severity = 0
?
#
# ???ChatStrictLinkChecking.Kick
# ???????Description: Defines what should be done if a message is considered to contain invalid
# ????????????????????pipe commands.
# ???????Default: ????0 - (Silently ignore message)
# ????????????????????1 - (Disconnect players who sent malformed messages)
?
ChatStrictLinkChecking.Kick = 0
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#
# ???ChatFlood.MessageCount
# ???????Description: Chat flood protection, number of messages before player gets muted.
# ???????Default: ????10 - (Enabled)
# ????????????????????0 ?- (Disabled)
?
ChatFlood.MessageCount = 10
?
#
# ???ChatFlood.MessageDelay
# ???????Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
# ???????Default: ????1
?
ChatFlood.MessageDelay = 1
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#
# ???ChatFlood.MuteTime
# ???????Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
# ???????Default: ????10
?
ChatFlood.MuteTime = 10
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#
# ???Channel.RestrictedLfg
# ???????Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# ???????Default: ????1 - (Enabled, Allow join to channel only if registered in LFG)
# ????????????????????0 - (Disabled, Allow join to channel in any time)
?
Channel.RestrictedLfg = 1
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#
# ???ChatLevelReq.Channel
# ???ChatLevelReq.Whisper
# ???ChatLevelReq.Emote
# ???ChatLevelReq.Say
# ???ChatLevelReq.Yell
# ???????Description: Level requirement for characters to be able to use chats.
# ???????Default: ????1
?
ChatLevelReq.Channel = 1
ChatLevelReq.Whisper = 1
ChatLevelReq.Emote = 1
ChatLevelReq.Say = 1
ChatLevelReq.Yell = 1
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#
# ???PartyLevelReq
# ???????Description: Minimum level at which players can invite to group, even if they aren't on
# ????????????????????the invitee friends list. (Players who are on that friend list can always
# ????????????????????invite despite having lower level)
# ???????Default: ????1
?
PartyLevelReq = 1
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#
# ???PreserveCustomChannels
# ???????Description: Store custom chat channel settings like password, automatic ownership handout
# ????????????????????or ban list in the database. Needs to be enabled to save custom
# ????????????????????world/trade/etc. channels that have automatic ownership handout disabled.
# ????????????????????(.channel set ownership $channel off)
# ???????Default: ????0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
# ????????????????????1 - (Enabled)
?
PreserveCustomChannels = 1
?
#
# ???PreserveCustomChannelDuration
# ???????Description: Time (in days) that needs to pass before the customs chat channels get
# ????????????????????cleaned up from the database. Only channels with ownership handout enabled
# ????????????????????(default behavior) will be cleaned.
# ???????Default: ????14 - (Enabled, Clean channels that haven't been used for 14 days)
# ????????????????????0 ?- (Disabled, Infinite channel storage)
?
PreserveCustomChannelDuration = 14
?
#
# ???PartyRaidWarnings
# ???????Description: Allow any user to use raid warnings when in a 5-man party.
# ???????Default: ????0 - (Disabled, Blizzlike)
# ????????????????????1 - (Enabled)
?
PartyRaidWarnings = 0
?
#
###################################################################################################
?
###################################################################################################
# GAME MASTER SETTINGS
# GM設(shè)置
# ???GM.LoginState GM登陸模式
# ???????Description: GM mode at login.
# ???????Default: ????2 - (Last save state) 最后一次GM模式
# ????????????????????0 - (Disable)
# ????????????????????1 - (Enable)
?
GM.LoginState = 2
?
#
# ???GM.Visible GM玩家可見性
# ???????Description: GM visibility at login.
# ???????Default: ????2 - (Last save state)最后一次GM模式
# ????????????????????0 - (Invisible)
# ????????????????????1 - (Visible)
?
GM.Visible = 2
?
#
# ???GM.Chat GM聊天設(shè)置
# ???????Description: GM chat mode at login.
# ???????Default: ????2 - (Last save state)
# ????????????????????0 - (Disable)
# ????????????????????1 - (Enable)
?
GM.Chat = 2
?
#
# ???GM.WhisperingTo GM密語
# ???????Description: Is GM accepting whispers from player by default or not.
# ???????Default: ????2 - (Last save state)
# ????????????????????0 - (Disable)
# ????????????????????1 - (Enable)
?
GM.WhisperingTo = 2
?
#
# GM.FreezeAuraDuration
# ??????Description: Allows to set a default duration to the Freeze Aura
# ???????????????????applied on players when using the .freeze command
# ??????Default: ????0 - (Original aura duration. Lasts until the .unfreeze command is used)
# ???????????????????N - (Aura duration if unspecified in .freeze command, in seconds)
?
GM.FreezeAuraDuration = 0
?
#
# ???GM.InGMList.Level
# ???????Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
# ???????Default: ????3 - (Anyone)
# ????????????????????0 - (Only players)
# ????????????????????1 - (Only moderators)
# ????????????????????2 - (Only gamemasters)
?
GM.InGMList.Level = 3
?
#
# ???GM.InWhoList.Level
# ???????Description: Max GM level showed in who list (if visible).
# ???????Default: ????3 - (Anyone)
# ????????????????????0 - (Only players)
# ????????????????????1 - (Only moderators)
# ????????????????????2 - (Only gamemasters)
?
GM.InWhoList.Level = 3
?
#
# ???GM.StartLevel
# ???????Description: GM character starting level.
# ???????Default: ????1
?
GM.StartLevel = 1
?
#
# ???GM.AllowInvite
# ???????Description: Allow players to invite GM characters.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
GM.AllowInvite = 0
?
#
# ???GM.LowerSecurity
# ???????Description: Allow lower security levels to use commands on higher security level
# ????????????????????characters.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
GM.LowerSecurity = 0
?
#
# ???GM.TicketSystem.ChanceOfGMSurvey
# ???????Description: Chance of sending a GM survey after ticket completion.
# ???????Default: ????50 - (Enabled)
# ????????????????????0 ?- (Disabled)
?
GM.TicketSystem.ChanceOfGMSurvey = 50
?
#
# ???GM.ForceShutdownThreshold
# ???????Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.
# ???????Default: ????30
?
GM.ForceShutdownThreshold = 30
?
#
###################################################################################################
?
###################################################################################################
# VISIBILITY AND DISTANCES
# 可見性和距離
# ???Visibility.GroupMode
# ???????Description: Group visibility modes. Defines which groups can aways detect invisible
# ????????????????????characters of the same raid, group or faction.
# ???????Default: ????1 - (Raid)
# ????????????????????0 - (Party)
# ????????????????????2 - (Faction)
# ????????????????????3 - (None)
?
Visibility.GroupMode = 1
?
#
# ???Visibility.Distance.Continents
# ???Visibility.Distance.Instances
# ???Visibility.Distance.BGArenas
# ???????Description: Visibility distance to see other players or gameobjects.
# ????????????????????Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
# ????????????????????For instances default ~170.
# ????????????????????Max limited by grid size: 533.33333
# ????????????????????Min limit is max aggro radius (45) * Rate.Creature.Aggro
# ???????Default: ????90 ?- (Visibility.Distance.Continents)
# ????????????????????170 - (Visibility.Distance.Instances)
# ????????????????????533 - (Visibility.Distance.BGArenas)
?
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533
?
#
# ???Visibility.Notify.Period.OnContinents
# ???Visibility.Notify.Period.InInstances
# ???Visibility.Notify.Period.InBGArenas
# ???????Description: Time (in milliseconds) for visibility update period. Lower values may have
# ????????????????????performance impact.
# ???????Default: ????1000 - (Visibility.Notify.Period.OnContinents)
# ????????????????????1000 - (Visibility.Notify.Period.InInstances)
# ????????????????????1000 - (Visibility.Notify.Period.InBGArenas)
?
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances ?= 1000
Visibility.Notify.Period.InBGArenas ??= 1000
?
#
###################################################################################################
?
###################################################################################################
# SERVER RATES
# 服務(wù)器設(shè)置
# ???Rate.Health
# ???Rate.Mana
# ???Rate.Rage.Income
# ???Rate.Rage.Loss
# ???Rate.RunicPower.Income
# ???Rate.RunicPower.Loss
# ???Rate.Focus
# ???Rate.Energy
# ???Rate.Loyalty
# ???????Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
# ????????????????????energy and loyalty increase or decrease.
# ???????Default: ????1 - (Rate.Health)
# ????????????????????1 - (Rate.Mana)
# ????????????????????1 - (Rate.Rage.Income)
# ????????????????????1 - (Rate.Rage.Loss)
# ????????????????????1 - (Rate.RunicPower.Income)
# ????????????????????1 - (Rate.RunicPower.Loss)
# ????????????????????1 - (Rate.Focus)
# ????????????????????1 - (Rate.Energy)
# ????????????????????1 - (Rate.Loyalty)
?
Rate.Health ???????????= 1
Rate.Mana ?????????????= 1
Rate.Rage.Income ??????= 1
Rate.Rage.Loss ????????= 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss ??= 1
Rate.Focus ????????????= 1
Rate.Energy ???????????= 1
Rate.Loyalty ??????????= 1
?
#
# ???Rate.Skill.Discovery
# ???????Description: Multiplier for skill discovery.
# ???????Default: ????1
?
Rate.Skill.Discovery = 1
?
#
# ???Rate.Drop.Item.Poor
# ???Rate.Drop.Item.Normal
# ???Rate.Drop.Item.Uncommon
# ???Rate.Drop.Item.Rare
# ???Rate.Drop.Item.Epic
# ???Rate.Drop.Item.Legendary
# ???Rate.Drop.Item.Artifact
# ???Rate.Drop.Item.Referenced
# ???Rate.Drop.Money
# ???????Description: Drop rates for money and items based on quality.
# ???????Default: ????1 - (Rate.Drop.Item.Poor)
# ????????????????????1 - (Rate.Drop.Item.Normal)
# ????????????????????1 - (Rate.Drop.Item.Uncommon)
# ????????????????????1 - (Rate.Drop.Item.Rare)
# ????????????????????1 - (Rate.Drop.Item.Epic)
# ????????????????????1 - (Rate.Drop.Item.Legendary)
# ????????????????????1 - (Rate.Drop.Item.Artifact)
# ????????????????????1 - (Rate.Drop.Item.Referenced)
# ????????????????????1 - (Rate.Drop.Money)
?
Rate.Drop.Item.Poor ????????????= 1
Rate.Drop.Item.Normal ??????????= 1
Rate.Drop.Item.Uncommon ????????= 1
Rate.Drop.Item.Rare ????????????= 1
Rate.Drop.Item.Epic ????????????= 1
Rate.Drop.Item.Legendary ???????= 1
Rate.Drop.Item.Artifact ????????= 1
Rate.Drop.Item.Referenced ??????= 1
Rate.Drop.Money ????????????????= 1
?
#
# ???Rate.Drop.Item.ReferencedAmount
# ???????Description: Multiplier for referenced loot amount.
# ???????Default: ????1
?
Rate.Drop.Item.ReferencedAmount = 1
?
#
# ???Rate.XP.Kill 殺怪經(jīng)驗(yàn)值
# ???Rate.XP.Quest 任務(wù)經(jīng)驗(yàn)值
# ???Rate.XP.Explore 探索經(jīng)驗(yàn)值
# ???????Description: Experience rates.
# ???????Default: ????1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)
# ????????????????????1 - (Rate.XP.Quest)
# ????????????????????1 - (Rate.XP.Explore)
?
Rate.XP.Kill ???= 2
Rate.XP.Quest ??= 2
Rate.XP.Explore = 2
?
#
# ???Rate.XP.BattlegroundKill
# ???????Description: Experience rate for honorable kills in battlegrounds,
# ????????????????????it works when Battleground.GiveXPForKills = 1
# ???????Default: ????1
?
Rate.XP.BattlegroundKill = 1
?
#
# ???Rate.Quest.Money.Reward
# ???Rate.Quest.Money.Max.Level.Reward
# ???????Description: Multiplier for money quest rewards. Can not be below 0.
# ???????Default: ????1
?
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
?
#
# ???Rate.RepairCost
# ???????Description: Repair cost rate.
# ???????Default: ????1
?
Rate.RepairCost = 1
?
#
# ???Rate.Rest.InGame
# ???Rate.Rest.Offline.InTavernOrCity
# ???Rate.Rest.Offline.InWilderness
# ???????Description: Resting points grow rates.
# ???????Default: ????1 - (Rate.Rest.InGame)
# ????????????????????1 - (Rate.Rest.Offline.InTavernOrCity)
# ????????????????????1 - (Rate.Rest.Offline.InWilderness)
?
Rate.Rest.InGame ????????????????= 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness ??= 1
?
#
# ???Rate.Damage.Fall
# ???????Description: Damage after fall rate.
# ???????Default: ????1
?
Rate.Damage.Fall = 1
?
#
# ???Rate.Auction.Time
# ???Rate.Auction.Deposit
# ???Rate.Auction.Cut
# ???????Description: Auction rates (auction time, deposit get at auction start,
# ????????????????????auction cut from price at auction end).
# ???????Default: ????1 - (Rate.Auction.Time)
# ????????????????????1 - (Rate.Auction.Deposit)
# ????????????????????1 - (Rate.Auction.Cut)
?
Rate.Auction.Time ???= 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut ????= 1
?
#
# ???Rate.Honor 榮譽(yù)
# ???????Description: Honor gain rate.
# ???????Default: ????1
?
Rate.Honor = 1
?
#
# ???Rate.ArenaPoints 競(jìng)技場(chǎng)點(diǎn)數(shù)
# ???????Description: Arena points gain rate.
# ???????Default: ????1
?
Rate.ArenaPoints = 1
?
#
# ???Rate.Talent 天賦點(diǎn)
# ???????Description: Talent point rate.
# ???????Default: ????1
?
Rate.Talent = 1
?
#
# ???Rate.Reputation.Gain 聲望增加
# ???????Description: Reputation gain rate.
# ???????Default: ????1
?
Rate.Reputation.Gain = 1
?
#
# ???Rate.Reputation.LowLevel.Kill
# ???????Description: Reputation gain from killing low level (grey) creatures.
# ???????Default: ????1
?
Rate.Reputation.LowLevel.Kill = 1
?
#
# ???Rate.Reputation.LowLevel.Quest
# ???????Description: Reputation gain rate.
# ???????Default: ????1
?
Rate.Reputation.LowLevel.Quest = 1
?
#
# ???Rate.Reputation.RecruitAFriendBonus
# ???????Description: Reputation bonus rate for recruit-a-friend.
# ???????Default: ????0.1
?
Rate.Reputation.RecruitAFriendBonus = 0.1
?
#
# ???Rate.MoveSpeed
# ???????Description: Movement speed rate.
# ???????Default: ????1
?
Rate.MoveSpeed = 1
?
#
# ???Rate.InstanceResetTime
# ???????Description: Multiplier for the rate between global raid/heroic instance resets
# ????????????????????(dbc value). Higher value increases the time between resets,
# ????????????????????lower value lowers the time, you need clean instance_reset in
# ????????????????????characters db in order to let new values work.
# ???????Default: ????1
?
Rate.InstanceResetTime = 1
?
#
# ???SkillGain.Crafting
# ???SkillGain.Defense
# ???SkillGain.Gathering
# ???SkillGain.Weapon
# ???????Description: Crafting/defense/gathering/weapon skills gain rate.
# ???????Default: ????1 - (SkillGain.Crafting)
# ????????????????????1 - (SkillGain.Defense)
# ????????????????????1 - (SkillGain.Gathering)
# ????????????????????1 - (SkillGain.Weapon)
?
SkillGain.Crafting ?= 1
SkillGain.Defense ??= 1
SkillGain.Gathering = 1
SkillGain.Weapon ???= 1
?
#
# ???SkillChance.Orange
# ???SkillChance.Yellow
# ???SkillChance.Green
# ???SkillChance.Grey
# ???????Description: Chance to increase skill based on recipe color.
# ???????Default: ????100 - (SkillChance.Orange)
# ????????????????????75 ?- (SkillChance.Yellow)
# ????????????????????25 ?- (SkillChance.Green)
# ????????????????????0 ??- (SkillChance.Grey)
?
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green ?= 25
SkillChance.Grey ??= 0
?
#
# ???SkillChance.MiningSteps
# ???SkillChance.SkinningSteps
# ???????Description: Skinning and Mining chance decreases with skill level.
# ???????Default: ????0 ?- (Disabled)
# ????????????????????75 - (In 2 times each 75 skill points)
?
SkillChance.MiningSteps ??= 0
SkillChance.SkinningSteps = 0
?
#
# ???DurabilityLoss.InPvP
# ???????Description: Durability loss on death during PvP.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
DurabilityLoss.InPvP = 0
?
#
# ???DurabilityLoss.OnDeath
# ???????Description: Durability loss percentage on death.
# ???????Default: ????10
?
DurabilityLoss.OnDeath = 10
?
#
# ???DurabilityLossChance.Damage
# ???????Description: Chance to lose durability on one equipped item from damage.
# ???????Default: ????0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
?
DurabilityLossChance.Damage = 0.5
?
#
# ???DurabilityLossChance.Absorb
# ???????Description: Chance to lose durability on one equipped armor item when absorbing damage.
# ???????Default: ????0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
# ??????????????????????????durability)
?
DurabilityLossChance.Absorb = 0.5
?
#
# ???DurabilityLossChance.Parry
# ???????Description: Chance to lose durability on main weapon when parrying attacks.
# ???????Default: ????0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
# ???????????????????????????durability)
?
DurabilityLossChance.Parry = 0.05
?
#
# ???DurabilityLossChance.Block
# ???????Description: Chance to lose durability on shield when blocking attacks.
# ???????Default: ????0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
# ???????????????????????????durability)
?
DurabilityLossChance.Block = 0.05
?
#
# ???Death.SicknessLevel
# ???????Description: Starting level for resurrection sickness.
# ???????Example: ????11 - (Level 1-10 characters will not be affected,
# ??????????????????????????Level 11-19 characters will be affected for 1 minute,
# ??????????????????????????Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
# ????????Default: ???11 ??????????????- (Enabled, See Example)
# ????????????????????MaxPlayerLevel+1 - (Disabled)
# ????????????????????-10 ?????????????- (Enabled, Level 1+ characters have 10 minute duration)
?
Death.SicknessLevel = 11
?
#
# ???Death.CorpseReclaimDelay.PvP
# ???Death.CorpseReclaimDelay.PvE
# ???????Description: Increase corpse reclaim delay at PvP/PvE deaths.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
?
#
# ???Death.Bones.World
# ???Death.Bones.BattlegroundOrArena
# ???????Description: Create bones instead of corpses at resurrection in normal zones, instances,
# ????????????????????battleground or arenas.
# ???????Default: ????1 - (Enabled, Death.Bones.World)
# ????????????????????1 - (Enabled, Death.Bones.BattlegroundOrArena)
# ????????????????????0 - (Disabled)
?
Death.Bones.World ??????????????= 1
Death.Bones.BattlegroundOrArena = 1
?
#
# ???Die.Command.Mode
# ???????Description: Do not trigger things like loot from .die command.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
Die.Command.Mode = 1
?
#
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