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rFactor 2 | 2022 Q2大更新 RC預(yù)覽

2022-04-14 14:34 作者:zxd1997  | 我要投稿

轉(zhuǎn)眼間(在上海隔離中)一個季度過去了,rF2也按預(yù)期推出了第二個季度大更新,由于整體節(jié)奏變化以及似乎更有錢了(雖然MSG看起來藥丸的樣子,但是只要不用去幫忙做其他游戲了),這個季度的更新非常大,帶來了一些新功能等,內(nèi)容需要五月更新發(fā)布,下面看看有哪些。

(注:體驗RC會導(dǎo)致漢化補(bǔ)丁失效,將會在正式版本更新后再更新)

首先是新功能的視頻介紹

聲音引擎

聲音引擎進(jìn)行了徹底的翻新,并且是整體的更新,但是內(nèi)容也可以更針對性的利用新的特性,但是需要等到下個月的內(nèi)容更新一起出來

降擋保護(hù),引擎和剎車?yán)鋮s

這個版本帶來了一些物理改動,帶來了如上三個功能,在RC版本下,?Dallara IR-18 (v0.93) 和Formula Pro (V0.93) 加入了TEST版本,來使用新得功能

雨天更新

對于整體降雨的行為進(jìn)行了重做,包括賽道上下雨和變干的行為,并且可以設(shè)置賽道的濕度。

其他

其他更新相見更新日志,這里提幾個亮點

- 增加了賽車線輔助顯示(其他游戲都有了但是其實沒啥用)

- 增加了火花特效,效果不錯

- 更新了安全車

- AI的一系列更新

- UI中一系列設(shè)置選項的更新

Release Candidate V1.1128 Update Notes

Client 8551968
Dedi 8551974

General

  • Updated Safety Car added to Retail and ModDev. Old Safety Car removed.

  • Added a visual driving line feature, this can be toggled from settings

  • Removed texture cache to simplify loading a bit

  • Added an option to set the amount of water on roads at the start of a session.

  • Increased the rate of RealRoad calculations by approximately x4.

  • Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.

  • Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc)

  • Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.

  • Corrected Rear Flap System default wet weather disable point to work with new weather ranges.

  • Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.

  • Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.

Graphics

  • Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.

  • Corrected Sky Colour to remove Cyan Effect

  • Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.

  • Minor Atmospheric Corrections, including linking AirMass to AirPollution,

  • Reducing Fog Brightness Slightly

  • Reduced Exposure a touch when the sun is around 10 degrees of altitude.

  • Improved cloud selection at different weather settings

  • Minor cloud texture improvements

  • Fixed an issue where Clouds would disappear at really high altitudes

  • Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.

  • Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer)

  • Fixed lighting on spray during wet conditions, and tweaked particle profile

  • Updated reflections on PBR Road and Curb Shaders

  • Updated Rain Particle settings and fixed rendering on ultrawide screens

  • Passed through particle settings refining Spray, Dust, Smoke and more.

  • Fixed an issue in VR where the scene would over exposure

  • Fixed an issue in VR where replay mode would not render correctly

  • Driver labels now work in VR

  • Sparks!

    • Particle movement and camera movement based motion blur that can be clamped to a target camera refresh rate (shutter speed)

    • Movement behaviour based on airflow estimations around the car.

    • Terrain and car underbody collisions.

    • Additional light emission from particle.?

    • New behaviour archetype concept in the rF2Particles.pcd file.

    • New sparks archetype that brings:

  • New sparks particle effect that gets activated when undertray points of the car scrapes on the ground.

  • Backwards compatibility with existing cars and tracks.

Physics

  • Implemented enhanced cooling system for oil & water with new parameters in the .hdv file The new model includes:

    • Direct heat transfer between water and oil

    • Oil radiator

    • Switchover Thermostat

  • Separated front and rear brake ducts

  • Added configurable gear shift protection

  • New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.

  • Updated tyre grip calculations on rubbered in areas when surfaces are wet

AI

  • Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race)

  • AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap

  • Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.

  • Fixed an issue with calculating road conditions when changing session where they would not fully compute.

  • Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying

  • Prevent AI from leaving pits in closed session

  • Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.

UI

  • Always show official sticky servers in the server list even if filters are active.

  • Enabled “Restart warmup” button also when event is in race session.

  • Updated button layout in session controls and setup summary.

  • Added fading out of screen when leaving event or replay.

  • Added condensing of tire name when too long to fit in event standings table.

  • Added help text when hovering over various settings

  • Added music to showroom

  • Changed breaking of long chat lines so they only break on full words

  • Fixed getting stuck in assign control pop-up after assigning tab key

  • Disabled user text selection everywhere except in text fields

  • Added highlighting of assigned control key values when hovering over with mouse

  • Improved transition between different profiles in graphics and gameplay settings menus

  • Refined styling of car classes in event screen

  • Refined styling of car classes in fullscreen standings ticker

  • Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic

  • Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled

  • Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link

  • Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item)

  • Enabled car selection on server during a practice session

  • Made it possible to add multiple custom graphics profiles

  • Made it possible to add multiple custom gameplay difficulty profiles

  • Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection

  • Added fallback image for showcase tile in case the actual image cannot be loaded

  • Updated showcase, news and store tiles background image positioning and scaling

  • Added option to expand server chat window to full height

  • Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page

  • Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes)

  • When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup)

  • Removed automatically expanding all found items in car and track selection after search

  • Added highlighting of selected opponent filters

  • Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress

  • You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer)

  • Disabled singleplayer grid position setting if qualifying is enabled

  • Added two new gearbox graphs:

    • Top speed per gear

    • RPM after upshift

    • The existing graph, gear spacing, is kept as a third option

  • Fixed occasional blank page in the first launch wizard when going to the exit screen and back

  • Reordered difficulty settings and sliders

  • Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”

  • Renamed “Steering effects strength” setting to “Force feedback direction”

  • Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting

  • A singleplayer session can now also be enabled by clicking on the disabled session button in quick event

Modding

  • Added IBL Visualizer Debug tool to Scene Viewer (already present in ModDev)

  • Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev)

  • Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).

  • Fixed overcast preview mode (note: this is not exactly the same as in game)

  • Updated sample wet masks at Loch Drummond

Sound

  • New 3D Sound Engine

  • Increased amount of simultaneous effects to 256

  • Environmental effects and filtering system

  • Proper cockpit filtering

  • Autodetection of open and closed cockpits for environment effects and filtering

  • Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays

  • Support for full surround sound setups

  • HRTF support (Binaural headphone experience)

  • Improved VR experience

  • Backwards compatible

  • Many new sound effects

  • Support for trackside broadcast microphones

  • Every car now causes audible ambient noise around the whole track

  • Brand new, modern, customisable file format with much more freedom for audio designers

  • Improved debugging tools for dev mode

Formula Pro V0.93

Added TEST version which includes shift protection, push to pass, and engine cooling and brake duct cooling split

Dallara IR-18 V0.93

Added TEST version which includes shift protection, engine cooling and brake duct cooling split


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