L4D2 zonemod 1.9.8 更新日志
Quality?does not come from?nothing, it’s established through?experimentation.
Infected / 感染者:
Smoker:
Godframes have been reverted to?0s.
無(wú)敵時(shí)間重新設(shè)置為0(取消)。
Hunter:
Dev Notes:?It’s been a nice change of pace and allowed us to see how quickly people adapted to this change. I think it’s fairly reasonable to say that the big majority of the players see this as a change that not only make Hunter a lot more viable without involving skill on either the Survivors or Infected part, so we’ll be going back to the ‘normal’ stumble duration.
Stumble duration has been reverted.
突襲硬直時(shí)間(震其他人)恢復(fù)到原版。
Jockey:
Godframes have been reverted to?0s.
無(wú)敵時(shí)間重新設(shè)置為0(取消)。
Spitter
Dev Notes:?We’ve heard you loud and clear on this one, hopefully the experimental change regarding the spitter’s godframes was plenty to show how hard it is to balance the spitter. I personally don’t think there’s a need to mess with the spitter’s damage any further than?Zonemod 1.9.6’s values considering?EQ/Acemod’s consistent?2?feels too weak and?Promod Elite/Nextmod’s consistent?3?damage ticks appear too overpowered.
Spit damage/godframes reverted to alternating?2/3?damage and?4?Godframe ticks (was consistent?2?damage and?0?Godframe ticks)
口水的傷害恢復(fù)到2/3交替以及4個(gè)無(wú)敵tick(之前是固定2以及0無(wú)敵)
Sir’s Diary:
I wanted to get a lot more done for this update, but I’ve once again found myself in a spot where my motivation to make changes to the Servers and Zonemod is nearly?non-existent.
This is expected to change halfway through April. Until then, enjoy the game as is and come up with some things that you feel that need changing, make sure to post them over at the?Subforum.