十字軍之王3 開發(fā)日志#132 漢化
Eccentric
Hello hello hello, welcome to another Wards and Wardens dev diary! Today I'm going to be talking you through two new features: adoption and the Eccentric trait! We'll start off with the simpler of the two features: Eccentricity.
大家好?。g迎來到新的一篇,監(jiān)護人與被監(jiān)護人的開發(fā)日志。今天我們將會介紹兩個新的游戲內(nèi)容:收養(yǎng)和怪異特質(zhì)。我們先從其中簡單的一個開始,怪異。
Why add a new trait in Wards and Wardens?
Friends and Foes added the Loyal and Disloyal traits, but unfortunately these came quite late in development and as a consequence they were quite under-utilized, so we decided to have the discussion around new traits quite early this time around and we went over a few different ideas including Superstitious, Silly vs Serious, but we kind of knew all along that what we really wanted was something analogous to the Wild Wasteland trait in Fallout or CK2 Lunatic.
在朋友和敵人拓展包中,我們添加了忠誠和不忠兩個特性,但是不幸的是,這個特質(zhì)的內(nèi)容是在開發(fā)的晚期才添加,這導(dǎo)致了這個特質(zhì)部分的內(nèi)容只被使用了一點,很多潛力還沒被挖掘,所以我們決定在這次更新中提前規(guī)劃新的特質(zhì)?,F(xiàn)在我們已經(jīng)有了一些好的想法,像是
迷信的,嚴(yán)肅和與其相對的隨意,不過我們真正想要的是一個類似,輻射里狂野廢土特性和ck2里瘋子特性,的一個內(nèi)容。
For those unfamiliar, Lunacy in CK2 was usually where we made our more… out there content. There are still echoes of this here and there in CK3, but for the most part, Lunacy isn't really the same as it was.
如果你們不了解ck2里的瘋子,這里先簡單介紹一下,這個特性在前作中是一個我們制作了很多…非常不常規(guī)的內(nèi)容的地方。其中很多內(nèi)容仍然可以在ck3中看到它的縮影,不過這些已經(jīng)不是原本ck2中瘋子特性的內(nèi)容了。

The decision was made quite early in CK3's development that the lunatic trait would be analogous to real-world mental illness so this kind of content was typically deemed inappropriate. As a result of that decision, we've not really had an easy way to gate the sillier side of things when it comes to the player character. This has been a bit of a divisive subject on the forums, so we felt we needed some way to gate the content without resorting to game rules.
我們在ck3早期開發(fā)就決定將瘋子特性與現(xiàn)實生活中的心理疾病聯(lián)系起來,因此這部分內(nèi)容將會顯得非常不合常規(guī)。而這導(dǎo)致了一個問題是,當(dāng)角色遇到了相關(guān)的事件時,我們沒有辦法很好得把控這些事件的病態(tài)的哪一方面。這在論壇上引起了富有爭議的討論,所以我們認(rèn)為我們需要在游戲基本規(guī)則之外,對這一串事件做出額外的規(guī)范。
What is Eccentric? Who is Eccentric?
Eccentric is a?personality?trait meaning it is an essential part of a character's personality. Eccentrics are erratic and irrational, but there is a method to the madness so they may be able to see things that other characters don't.
怪異是一個性格特質(zhì),所以它會出現(xiàn)角色的常規(guī)三個性格特質(zhì)中。怪異的角色通常是不穩(wěn)定且非常規(guī)的,但正因如此他們可能可以看到一些正常人無法看到的事物。

Numbers are subject to balancing
數(shù)值仍在平衡
Wards and Wardens being all about children and childhood made it the perfect fit for a new Personality trait, and as with all other Personality traits in the game, Eccentric can be acquired during childhood.
監(jiān)護人與被監(jiān)護人的內(nèi)容專注于兒童和他們的童年經(jīng)歷,并且盡量讓這兩者與角色之后的性格特質(zhì)完美吻合,像是其他的性格特質(zhì),怪異也可以通過事件在童年獲得。


People have been known to lose their marbles later in life, so a particularly stressed character may have a mental break which causes them to start seeing things in a more Eccentric way.
人們通常在晚年會逐漸失去他們的理智,所以一個有顯著壓力的角色更可能會有心理疾病,這會導(dǎo)致他們開始以一個怪異的角度看待事物。

As you can see in the below screenshot, a non-Eccentric child would just guess at the options presented to them, but an eccentric may think of something a bit more creative.
像是你在下面的圖片中看到,一個非怪異的兒童只會看到給予他的選項,而一個怪異的兒童能夠想到一些更具創(chuàng)造力的東西。


There has also been an audit of some existing content to add checks for the Eccentric trait where sensible. The now-infamous Cat-apult event, for example, has now been made into an Eccentric event.
我們同時也對現(xiàn)在已經(jīng)存在的內(nèi)容做了檢查,看看它們是否能夠歸類于怪異這個特質(zhì)中。像是臭名昭著的彈射器事件已經(jīng)被加入了怪異事件組。
Something I'd like to nip in the bud quite early is that the Eccentric trait is not intended to reflect any real-world disabilities, illnesses, or neurodivergence. I think it's wonderful if you are able to project some of your own experiences onto the trait, but making a direct and conscious effort to make the Lunatic trait analogous to real-world mental illnesses is the reason why we ended up making Eccentric to begin with and we'd rather not have to come up with another trait for our silly content.
有一件事情我們需要在最開始強調(diào),這個怪異特質(zhì)并不是為了暗示一些現(xiàn)實中存在的殘疾,疾病或者精神問題。如果你能將現(xiàn)實生活中的經(jīng)歷和這個特質(zhì)的特點相結(jié)合,我們認(rèn)為這是一件非常好的事情,雖然有這樣的積極的意義,但是,直接而有意識地將"瘋子"特質(zhì)與現(xiàn)實世界的精神疾病類比,正是我們最初創(chuàng)造怪異特質(zhì)的原因,我們也不希望為我們的這一部分愚蠢內(nèi)容再創(chuàng)造另一個特質(zhì)。
Eccentric is a free feature and will be available to everyone, but some unique content related to the trait will be exclusive for DLC-owners.
“怪異”是一個免費的特性,所有人都可以使用,但是圍繞它的其他一些獨特的內(nèi)容是需要擁有這個dlc才能體驗的。
?
Adoption
Now onto the next feature of this diary and one that's quite exciting to me personally is the Adoption interaction! Now many many patches ago we introduced the Same-Sex marriage rule and ever since then it's just kind of been there and we've yet to introduce a way to actually make same-sex play… well, playable.
現(xiàn)在我們來談?wù)勥@篇日志的另一項內(nèi)容,這也是我個人來說認(rèn)為相當(dāng)激動人心的,收養(yǎng)這項互動!再很多很多個補丁包之前,我們介紹了一次同性間的婚姻規(guī)則,不過遺憾的是這一塊內(nèi)容也僅限那一次介紹,我們還沒有實際設(shè)計出一個同性間的內(nèi)容玩法(指rpg模擬)。
?
Who can adopt?
Under the default game rules, Adoption is available to characters who are in a same-sex marriage, the childless and elderly/infertile, and Compassionate characters. Compassionate has long been a bit of a weak trait to have, so it's nice to give them a powerful way to secure succession and bring talented orphans into the family.
在默認(rèn)的游戲規(guī)則下,對于幾種角色賚說,收養(yǎng)是一個他們可以進行的互動,比如進行了同性婚姻的角色,或者是因為年老或疾病的原因,失去生育能力且沒有孩子的角色,此外擁有富有同情心這個特質(zhì)的角色也有這個互動選項。富有同情心這個特質(zhì)在很長的時間內(nèi)是一個非常弱勢的特質(zhì),現(xiàn)在收養(yǎng)機制給了它很大的增強,如此富有同情心的角色可以確保家族的繼承,同時也能把有天賦的孤兒加入自己的家族。

Who can be adopted?
Children can be adopted as long as: they're not a ruler, they're not in prison or otherwise unavailable, nobody in their family is a ruler, they're not already part of your house, and they're not in the realm of someone of their dynasty. This does mean you're technically allowed to adopt noble children, and children whose parents are still alive, but they are highly reluctant to accept adoption in those circumstances.
小孩如果滿足以下幾個條件,那么他們就可以被收養(yǎng):1.他們不是統(tǒng)治者。2.他們不在監(jiān)獄里,或者因為其他原因無法互動。3.他們家族里沒有其他人是統(tǒng)治者。4.他們不是你家族的成員。5.他們不在其家族中的其他成員的宮廷中。這代表著你可以去收養(yǎng)其他貴族的小孩,即使他們的雙親還健在,不過這種情況下孩子會有一個相當(dāng)高的拒絕傾向。

Noble Adoption
If you want to role-play a culture where adoption is commonplace (as it was in some off-map and out-of-period cultures), you can take up the Noble Adoption cultural tradition!
如果你希望玩一個文化接受領(lǐng)養(yǎng)的角色(有些文化當(dāng)前不存在在地圖中,或者是不存在當(dāng)前時代中),你可以選擇那些有貴族收養(yǎng)這個文化傳統(tǒng)的。

Hold on a minute, isn't this anachronistic?
等一下,這難道不是已經(jīng)過時了嗎?
Sort of! While adoption amongst nobility was exceptionally rare, it wasn't completely unheard of. As such, we've restricted access to adoption quite a lot as described and the AI is quite reluctant to do it.
確實是過時了,但是也沒完全過時。貴族之間的收養(yǎng)確實非常少見,但也不是完全沒有發(fā)生過。因此,我們對收養(yǎng)互動添加了很多限制來表現(xiàn)它非常罕見的情況,此外AI也會非常不情愿進行這個互動。
Can the restrictions be loosened?
這個限制可以放寬嗎?
Absolutely! Adoption comes with three new game rules that can forbid it or make it easier!
當(dāng)然是可以的!收養(yǎng)帶來了三個新的游戲規(guī)則設(shè)置,你可以禁止或者放寬它。



Just like the Eccentric trait, Adoption is part of the free update releasing with Wards & Wardens on August 22nd. Next week we will talk about the new Court position and share more details on what to expect from this event pack. See you then!
和怪異特質(zhì)相同,收養(yǎng)也是下次升級中的免費內(nèi)容,將會在8月22日和監(jiān)護和被監(jiān)護人dlc一同公布。下周我們會談到新的宮廷職位,以及分享更多事件包里的細(xì)節(jié)。再見!