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Stellaris開發(fā)日志#226 | 9/30 守護(hù)者團隊計劃和下一步

2021-10-06 12:02 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #226 - Custodians & Next Steps

grekulf, Stellaris Game Director


Hello everyone!

大家吼哇!


Today I thought we'd go back and talk a bit about the Custodian Initiative and what the future can hold.

今天我覺得咱們要回頭講講守護(hù)者團隊計劃以及未來游戲如何發(fā)展的問題。


The 3.1 'Lem' Update which we put out about 2 weeks ago contained a lot of good stuff that we'd been working on for some months. We're really happy with how you have received the Custodian Initiative and the first free update, so it's really fun to see that things seem to be moving in a clearly positive direction.

我們在兩周前發(fā)布的“萊姆Lem”更新包含了許多好東西,我們也將在接下來的幾個月繼續(xù)里在這些方面下功夫。我們非常高興諸位收到了守護(hù)者計劃的第一個免費更新,所以事情正在往一個很正面的方向發(fā)展,我們對此感到由衷的高興。


The Custodian Initiative

守護(hù)者團隊計劃


With the Custodian Initiative we're doing a lot of new things at once, and in combination with a lot of internal changes as well, means we're still learning and adapting. One goal that we haven't been able to quite deploy a solution for is how to Better work together with everyone in the community. We very much appreciate your feedback and we like to have constructive or fun interactions with you, and we want to figure out how to make this process more effective for us. For example, we've been thinking about how to have more public-facing bug tracking where you could potentially vote for issues (the voting functionality currently exists in our bug forums, albeit a bit more hidden than would be ideal). None of this has any concrete plans right now, but I thought it was important to mention anyway, so that you can more clearly know that we're very interested in figuring out how to Better make use of community engagement and feedback.

隨著守護(hù)者團隊計劃的推出,我們在同時嘗試許多新東西,也在進(jìn)行游戲內(nèi)部的調(diào)整,也就是說,我們?nèi)栽谶M(jìn)行學(xué)習(xí)和努力適應(yīng)。我們的目標(biāo)之一是找到如何同玩家群體當(dāng)中的所有人更好地合作的方法,但我們目前來說還沒有得到理想的答案。我們非常感謝諸位的反饋,也樂于和大家進(jìn)行有趣或者有建設(shè)性的互動,所以我們會想要知道如何能讓這一過程更加具有效率。比如說,我們在設(shè)想如何擁有一個更加面向大眾的找bug手段,在這里你也許可以給那些其他玩家發(fā)現(xiàn)的潛在bug投票(投票功能目前存在于我們的bug論壇中,盡管比理想中的會要隱蔽一些)。這些目前都還沒有確定的計劃,不過我覺得有必要提前跟大家通氣,這樣大家就能更加了解我們在對于如何更好地利用社群參與和反饋上的興趣。


If you have any thoughts, let us know! We are also interested in hearing if you have ideas on how you can organize yourselves in the community to promote ideas, bugs and suggestions for improvements.

如果你有任何想法的話,那就讓我們知道吧!我們也非常希望聽到各位關(guān)于如何組織玩家社區(qū)以提供靈感、發(fā)現(xiàn)bug和提出改進(jìn)意見的方法。


Our primary ways of interacting with you are our forums, reddit and discord.

我們主要跟諸位的溝通手段是我們的論壇,reddit和discord。


Future Custodian Updates

未來的守護(hù)者計劃更新


As we've mentioned before, we aim to release a new free update about every 3 months. These updates will sometimes be released together with a new DLC. The next update is scheduled for late November.

跟我們之前提到過的一樣,我們計劃每三個月推出一個免費更新。這些更新有時候會跟一個新DLC一并放出。下一個更新會是在十一月的晚些時候。


In the November 3.2 update, our strategy will be to be a bit less ambitious than the Lem Update, and to focus on a bit more safe improvements. Going forwards, we may alternate Between safe and more spicy changes for these free updates. Even if we aim to make 3.2 a bit safer, there will still be some interesting changes to look forward to – like pretty significant improvements for the AI. We will talk a bit more about that in detail next week. We will talk more about 3.2 in the coming weeks after that as well.

在十一月的3.2版本號更新中,我們的戰(zhàn)略不會像我們在“萊姆Lem”更新中所展示的那樣雄心勃勃,而是關(guān)注一些更加穩(wěn)妥的改進(jìn)。隨著進(jìn)度推進(jìn),我們也許會在安全和更加刺激的變動中左右橫跳。就算我們打算讓3.2版本號更新更加穩(wěn)妥,更新中也會有一些值得期待的有趣變化——比如AI的大幅度改進(jìn)。我們在下周會談到這個的。我們也會在接下來幾周多跟大家談?wù)?.2版本號更新的事情。


After 3.2 we will be aiming to release a 3.3 update sometime in February. This update will be a bit more spicy. Among other things, the Unity & Sprawl rework, mentioned earlier in dev diary 215, is likely to be finished and tested by then. Given the spiciness of these changes, we're also looking into the possibility of an Open Beta for them to help things go as smoothly as possible We will be talking more about that in the coming months, mainly after November.

在3.2版本號更新之后,我們大概會在明年二月份放出3.3版本號更新。這一更新會更加刺激的。除此之外,我們在開發(fā)日志#215中提到過的有關(guān)凝聚力和帝國規(guī)模的重制也有望在那時完成并加入測試?;谶@些變化的刺激程度,我們也想看看能不能組織一次開放測試來促進(jìn)新DLC和現(xiàn)有機制的磨合。我們會在接下來的幾個月提到這些東西的,大概在十一月之后吧。


Keep in mind that the Custodian Initiative is still in its infancy and things are prone to change, so try to be patient with what you can expect with future updates. Together we'll be able to make Stellaris even more awesome!

請記住,守護(hù)者計劃仍然處于初期,關(guān)于它的各項事宜很容易發(fā)生變化,所以請盡量耐心地對待您可以期待的未來更新。我們在一起可以讓Stellaris變得更棒!


---------


That is all for this week! Next week we will be back to talk about AI improvements for the upcoming 3.2 update.

這就是這周的全部內(nèi)容啦!下周我們會回來講講AI改進(jìn)和即將到來的3.2版本號更新。



翻譯:一只走地雞

校對:一水戰(zhàn)阿部熊 三等文官猹中堂


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Stellaris開發(fā)日志#226 | 9/30 守護(hù)者團隊計劃和下一步的評論 (共 條)

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